NAB
It’s long been known that painters of the Italian
Renaissance worked with parallax and geometrical principles to build cinematic
perspective into their art. New research suggests the practice was more
widespread and even a rudimentary form of augmented reality.
https://amplify.nabshow.com/articles/yes-ar-dates-back-to-this-dutch-master/
Gilles Simon, an art historian and researcher at the Lorraine
Research Laboratory in Computer Science and its Applications (LORIA), has
discovered that Flemish painter Jan Van Eyck was also using the technique
previously believed to be specific to the Italian artists like Brunelleschi and
Alberti.
Perhaps that’s no surprise — they were all contemporaries
active in the early 15th century, but the artworld seems taken aback by it.
“Accurate perspective is structured according to a number of
mathematical rules, such as the presence in an artwork of baselines converging
upon a single vanishing point — a technique that originated with the masters of
the Quattrocento and seemed to have been unknown to artists elsewhere prior to
encountering the influence of the Italian Renaissance,” explains Simon.
Simon goes on to explain that Italian Renaissance artists
described perspective in art as a geometrical transcription of the laws of
optics.
“Their concept was based on the works of Euclid, with the
addition of a projection plane between the object being represented and the eye
of the viewer,” he says.
He put a Van Eyck masterpiece through digital tests at the
LORIA where Simon specializes in the detection of baselines and vanishing
points in photographs and videos.
In findings presented last month at SIGGRAPH, he reveals
that the painting known as the Arnolfini Portrait comprises four
horizontal sections, each with a centric point evenly spaced along an inclined
axis traced longitudinally across the painting.
“Within each section, the perspective conforms perfectly to
the geometric principles that were thought to have been known only to a few
Italian masters.
“It seems that the painter used a sort of ‘perspective
machine’ with four equidistant eyeholes, one for each section, arranged
vertically.
“While Brunelleschi was already using a wooden panel with an
eyehole by about 1420, Van Eyck remains one of the pioneers in the use of
optical systems to depict perspective and take human stereoscopic vision into
account. This approach can be considered a forerunner of augmented reality, and
would be simplified 70 years later by Leonardo da Vinci.”
Arguably all painting stretching as far back as prehistoric
cave paintings of hands or buffalo is an augmented version of reality. It’s a
lovely thought also to imagine that the candlelight by which such paintings
would have been viewed would have flickered and “animated” the paintings — an
idea which captivated Werner Herzog when making Cave of Forgotten Dreams in
2010. He attempted to bring the pictorial creations on the walls of Chauvet
caves of Southern France to life in stereoscopic 3D.
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