Tuesday 30 May 2017

Intel officially announces Core i9 - up to 18 cores

RedShark News
Intel has responded to the growing threat posed by AMD’s Threadripper with the official unveiling of its next-gen Core i9 at Computex, which it confirms range from 4 to 18 cores.
Anyone quoting increases in compute power is familiar with Moore’s Law - the observation made by Intel co-founder Gordon Moore in the sixties that processing performance would double each year. Well, Moore’s Law is bust. Physics dictates that it's simply impossible to cram any more transistors, even nano-sized ones, onto a piece of silicon so alternative ways to get more computing power have to be found, These include working harder to improve the design of chips and making chips specialised to accelerate particular crucial algorithms.
Today’s mobile devices are thirty times more powerful than they were a decade ago, and according to Hewlett Packard’s CTO, Shane Wall, they are expected to be 30 billion times more powerful a decade from now. 
Wall was speaking to RedShark News in Cannes last week and it’s his job to forecast the future. What’s more Wall used to work at Intel where he was mentored by former Intel Chairman Andy Grove.
It should come as no surprise then that Intel is debuting a Core X-series of chips which includes its first teraflop desktop CPUs, a prime example of just how much raw compute these processors can handle.
Intel is also putting the new Core i9 chips inside desktop PCs for advanced gaming, VR and other data-heavy content creation applications.
At the top of the lineup is the Core i9 Extreme Edition processor – lauded as the first consumer desktop CPU with 18 cores and 36 threads, all of which looks set to debut at a $1999 pricepoint.
According to Gregory Bryant, the vice president and general manager of Intel's Client Computing Group "this is by far the most extreme desktop processor ever introduced." 
More than just offering extra cores, Intel is also unveiling the new x299 chipset "for even more I/O and overclocking capabilities", and it is updating Turbo Boost Max Technology 3.0, which will now identify the two top performing cores and direct critical workloads to those cores for a big jump in single - or multithreaded - performance.
The possibilities with this type of performance are endless. It means fast image rendering, video encoding, audio production and real-time preview – all running in parallel so in theory you spend less time waiting and more time creating. Gamers can play an esport, while also streaming, recording and encoding their gameplay, and sharing on social media. Bryant thinks they will be doing this surrounded by multiple screens "for a 12K experience with up to four discrete graphics cards."
Intel was one of the first major international brands to seize on esports. The Intel Extreme Masters is one of the sports major tournaments. More recently it has helped launch a vsports contest, The Unspoken VR Tournament. 
A new collaboration with HTC combines Intel’s wireless gigabit (WiGig) technology to create a VR accessory that allows Vive customers to get high-fidelity, low latency, immersive VR experiences without cables.

Friday 26 May 2017

InReal sets sights on drama with ‘cinematic’ VR camera

Broadcast
The makers of a new 4K virtual reality (VR) camera are targeting producers of high-end drama with technology that they say offers the most cinematic 360 imaging on the market.
Jupiter is developed by InReal Entertainment, founded by former Method Studios managing director Alex Frisch and headquartered in LA, with outposts in London and Beijing.
“Unlike other VR cameras that serve the high-end filmmaking community, like Jaunt and Nokia Ozo, we have designed our technology to produce a much more cinematic look, like an Arri Alexa,” said InReal UK director Ben Fender. “We’re not just offering a camera but the whole capture-to-post workflow solution.”
InReal is proposing to rent out the camera system along with specialist crew. It also plans to train a roster of its own DoPs to use the technology.
Jupiter is one of three rigs, each of which uses a combination of Sigma 4.5mm fisheye lenses and IO Industries’ Flare 4K camera head. Neptune is a monoscopic array with three lenses, while Jupiter has three pairs for stereo and Saturn can mount 12 cameras.
“We’ve rewritten all the code for colour science and adapted the cameras so that the interocular [distance between the lenses] matches that of human vision,” said Fender. Data is recorded raw to Convergent Design’s Odyssey7Q device and playback is possible through HTC Vive or Oculus VR headsets.
“We’ve created real-time 3D stitching software so a director wearing a VR headset can see what the camera sees,” said Fender. “For shooting drama, that’s essential.” The Cara VR plug-in integrates rushes with The Foundry’s Nuke as well as Da Vinci Resolve for post-production. Framestore is among the facilities that have performed tests.
“We’ve tried to provide more flexible tools and settings than other cameras for DoPs,” said Fender. “For instance, it has 10 stops of dynamic range.” Depth mapping and six degrees of freedom will be added as Inreal continues R&D.
The short Alteration, winner of the VR Narrative Design award at the Tribeca Film Festival in April, was shot with the camera. Three other projects using it are in production, including a shortform drama about the Japanese invasion of China.
“We’re talking to producers about creating a 360 retelling of Shakespeare plays for a younger audience,” Fender added.

Wolf Studio stages ‘not a threat’ to Pinewood Wales

Broadcast 
Wolf Studio Wales (Stiwdio Blaidd Cymru) won’t seek to compete with nearby Pinewood Wales, despite planning up to eight sound-proof stages, according to Bad Wolf, the indie with a 10-year lease on the site.
“It won’t compete with any studio in Wales,” said Bad Wolf cofounder Julie Gardner. “Studio space is highly sought-after and there’s never enough of it.”
Owned by the Welsh government and announced last week (Broadcast 19.05.17), the studio will be run on a not-for-profit basis and is open to hosting projects from other indies.
Broadcast understands that Bad Wolf won’t manage the studio and an operator is being sought.
The 220,000 sq ft former glass factory in Cardiff ’s Trident Park will initially be furnished with four stages to accommodate filming on Bad Wolf productions His Dark Materials and A Discovery Of Witches (both for the BBC) from the autumn.
The studio, once completed, will have a maximum eave height of 17.5 metres (57 feet).

Bad Wolf and the Welsh government are funding the refurb.
“We have the capacity to build seven or eight studios of varying sizes, plus production offices, and space for ancillary businesses that will benefit the creative community of Wales,” said Gardner.

Focal International Awards: Footage Library of the Year

Broadcast 
The role of the footage library is constantly evolving, aided by the onward march of on-demand online viewing.
This year’s Focal International Awards aim to reflect archives’ creative contributions with an award for Footage Library of the Year.
“Footage libraries are responding to industry changes with new ways of working and fresh sales and marketing initiatives,” says Focal events and exhibitions chair Jane Fish.
“This year, we’ve seen some libraries introduce development workshops and others take a proactive stance towards preservation, while more are getting involved in production as a creative co-producer or financial partner.”
All of which makes Broadcast a solid fit as sponsor for the awards’ Footage Library of the Year category, which will recognise an archive that has introduced a new service, initiative or innovation in the past year.
In the running are British Pathé, Reelin’ In The Years and ITN Source, which is in the process of closing. This “illustrates the strength of feeling in the community about the loss of a good source”, says Fish.
British Pathé
2016 proved to be a standout year for British Pathé. The library increased brand awareness, expanded its licensing business and launched initiatives such as on-demand channel British Pathé TV.
“We feel that the age of linear TV is coming to an end. People want to watch programmes on-demand and for the first time, the bandwidth and technology is able to deliver it,” says general manager Alastair White.
The subscription channel launched in October and also has carriage on Amazon Prime in the US. Take-up is encouraging, says White, with new subscribers every day.
Content is bolstered with acquisitions and co-productions such as feature-length documentary Revolution In Colour, for which black-and-white material from 1910-1923 was colourised. This co-pro with Zampano Productions aired on Ireland’s TV3.
“Content doesn’t have to be historical or archive-based,” says White. “We are interested in any idea that would be of interest to our audience.” These viewers range from history buffs and royal watchers to cinema aficionados and train enthusiasts.
“We’ve had a lot of success with train programming, such as cab rides that film the view of a journey between London and Bristol,” adds White.
The channel attracts 360,000 daily visits globally (10 million a month) across various social platforms, including YouTube.
“This helps us grow our licensing business internationally where the brand is less well known and helps as a launch pad for British Pathé TV,” says White.
The archive also embarked on a collaboration with the Irish Film Institute to restore and preserve 133 films of Ireland’s filmed heritage in HD.
In March, it took control of North American sales to work directly with producers. One result was the provision of HD content for PBS series American Experience: The Great War.
“By clearing rights for worldwide media, Netflix and Amazon have raised the budget and the bar for factual programming,” says White. “In terms of quality, other broadcasters have had to follow suit. That’s good for business.”
British Pathé’s core business remains licensing, with footage appearing in Netflix series The Crown and director Ron Howard’s theatrical release The Beatles: Eight Days a Week – The Touring Years.
“In short, we see ourselves as a media company with archive, programming and a channel,” says White.
Reelin In The Years Productions
San Diego-based Reelin’ in the Years Productions has made it its business to find, transfer and catalogue unique, historically significant archives. In the past year, it has begun that process with three shows: The David Frost Show, Brian Linehan’s City Lights and Dutch music show Countdown.
“We are a small company that deeply cares about this material and saving it before it is lost to time,” says company president David Peck.
The David Frost Show aired daily from 1969 to 1972 in the US. Peck describes its mix of entertainment, comedy, music and politics as “an amazing time capsule of the 20th century”.
The archive includes nearly 400 two-inch quad tapes and many film elements, most of which have sat untouched in an underground storage facility since their initial broadcast.
“It costs hundreds of dollars to transfer just one of these tapes and we’ve already done more than 250 episodes,” says Peck. “It can be a miracle to get these tapes to play at all; in some cases, it can take 10 hours to transfer one 90-minute show.”
Canadian TV host Brian Linehan produced and fronted City Lights from 1973 to 2000. While many interviewers focus on the cult of celebrity, Linehan was strictly interested in what goes into making a great film. “The archive is a virtual history of 60 years of film,” Peck says.
“To locate, transfer and preserve it has been monumental. It had been sitting in three different companies and at one point, one of them was going to throw out more than 1,000 master tapes because they didn’t own them. Thankfully, we stopped that happening.”
Dutch music show Countdown recorded more than 3,000 hours of musical performances, interviews and concert appearances between 1977 and 1993. Reelin’ in the Years has begun the task of transferring and cataloguing nearly 3000 PAL 1 Inch B and PAL Betacam master tapes.
It also discovered many other tapes in Dutch archives, including a number of shows with multi-tracks of live recording.
ITN Source
Sadly for ITN Source staff, not even an award will prevent ITN from winding up its archive business. Chief executive John Hardie decided last year to close it down as part of a plan to grow ITN’s revenues to £180m by 2020 by concentrating on production.
“The archive sales and distribution business didn’t fit with this strategic plan,” says managing director of digital content services Andy Williams. “We felt that other parties whose core business is distribution, and which have a global scale, would be better suited to growing our sales.”
ITN will continue to own, manage and catalogue material but from 1 August, Getty Images will handle sales of more than half a million clips.
“The handover process has been very smooth because the ITN archive is in such a good state,” says Williams. “It’s entirely digitised and comprehensively catalogued.”
The other main archives currently managed by ITN Source – Fox News and Reuters – are being taken in-house. ITV Studios, also part of the ITN stable, is considering options for its archive, according to Williams.
Its pending demise undoubtedly played a part in the nomination. “A real treasure trove of archive gems is sadly soon to be disbanded,” laments freelance archive producer Peter Scott.
The library’s knowledgeable researchers receive most plaudits.
“They are constantly engaging with us to find new ways of getting the best out of the footage, and importantly, work with us to find a way of using their content, in terms of budget and rights,” says Title Role Productions managing director Helen Tonge.
This year, ITN Source introduced workshops as a way to get its archive in front of producers and brainstorm programme ideas.
“Having the opportunity to see their footage in good quality, and not just online, is a brilliant way to inspire creativity and boost idea generation,” says Gillane Seabourne, chief executive and creative director of Midnight Oil Pictures. “These increase producers’ opportunities for pitching programmes to channels.”
Commissioned ideas that came from this route include Znak & Co 19-part Sky Arts music doc Trailblazers.
“To make archive-heavy shows more affordable, we can also arrange non-traditional commercial models, such as coming on board as a co-production partner and taking a share of backend programme sales,” Williams adds.
Examples include Royal Secrets (TVT Productions for ITV) and Top Tens Of Warfare (ITN Productions for CBS Reality).
ITN Source material on Princess Diana is currently being mined by a number of productions ahead of the twentieth anniversary of her death in August.
Other programmes that have made extensive use of the archive in the past 12 months include Netflix’s 8 x 60-minute Captive and Channel 5’s Inside Windsor Castle.

Serge Viallet : Lifetime Achievement

French documentary film-maker and archivist Serge Viallet is this year’s recipient of Focal’s Lifetime Achievement Award.
Viallet’s early career was spent making films for charity Medicine Sans Frontiers to help prepare medical crew for the situations they could face in war and disaster zones.
His first documentary, made in 1992, was nominated for an Emmy. Kwai, about the prisoners of war who built the famous bridge, led to further documentary features including Saipan (also Emmy-nominated),Nagasaki and The Rape Of Nanking, which won Best Use of Archive Film in a Factual Production at the Focal International Awards 2008.
“The more I used filmed archive, the more I understood the importance of looking carefully at the image, not just to illustrate an event but as a source of information,” he says.
For the past decade, Viallet has been producer in residence at Institut National de l’Audiovisuel, where he has worked on the long-running Mysteries Of The Archives series, which seeks to re-evaluate 20th century events by interrogating the filmed record.
Still in production, Mysteries won a Focal Award for Best Use of Archive Film in 2009, and International Federation of Television Archives (IFTA) awards for Best Use of Archive Film in 2009 and Best Archive Preservation Project in 2010.
Subjects have included the Khmer Rouge, Buffalo Bill footage recorded in 1910 and the liberation of Paris in 1944.
He says his experience as a cameraman helped him challenge the veracity of previously accepted filmed documents of historic events, such as the surrender of Japan to the Allies on board USS Missouri on 2 September 1945.
“We examined footage from all 42 cameras at the event,” he explains. “We noticed that there was a problem with one of the signatures and a correction was made to one of the documents. If the Japanese had not agreed to this, the war may well have continued.”
This came to light when Viallet put the footage in order and noticed a difference in the behaviour of those present.
He was also able to determine that footage held in the US Library of Congress showing citizens in New York celebrating armistice on 11 November 1918 was in fact shot several days before.
“Because of a huge mistake made by an American journalist in France and relayed by a New York press agency and then the morning newspapers, thousands of Americans were on the street to celebrate a German capitulation that was not yet even at the stage of negotiation.”
Meticulous detective work included finding an original copy of the newspaper whose headline is depicted in the footage and using Google Street View to establish where the footage was shot.
“We always check meteorology to match footage with the day it was filmed and in this case while the footage shows a sunny day, the weather report on armistice day was for rain,” Viallet says.
With no audio available, he managed to get lip-reading experts to explain what people in the street were saying.
“What we know about the world from the past 120 years has mainly come from these images,” he says. “They create our collective memories. It is vital that we preserve and verify their accuracy.”
Viallet says that current concerns around ‘fake news’ can be combated with the same techniques he advocates for testing propaganda.
“The problem is with our perception of images today. We tend to glance at them on a cell phone and pick up on the emotion, but we don’t pay attention to the image.

“Only when you truly study the image does it become valuable as a historic record for all of society. That holds true for something shot 120 years ago or tomorrow.

Wednesday 24 May 2017

Animatronic dinosaurs and 24K giant screens - welcome to the future of cinema



RedShark News
News from Cannes: VFX and 3D animation facility Prana Studios plans to reinvent the theatrical experience with massive screens encompassing entire theatres, animatronic dinosaurs, and actors performing live on stage.

Speaking in Cannes at a session sponsored by Hewlett-Packard forecasting the future of film up to thirty years from now, Anish Mulani, President and COO of Mumbai-based Prana revealed plans to develop two massive format immersive theatre projects.
One of these projects, branded Theater Next, is likely to see its first install within the next two years, according to Mulani.
“The whole canvas of the theatre will be used to tell a story,” he explained. “The moment you walk into Theater Next, every wall will be covered with giant projection. There will be moving seating and sensory effects like wind and heat. Life-size animatronic creatures and characters relevant to the story such as pirates, aliens and dinosaurs will be with there with you.”
The giant size of the auditoria, with panoramic screens in excess of 40 meters, and display resolutions up to 24K - or 12 times that of 2K conventional exhibition - are also intended to attract audiences.
“Cinema exhibition is moving toward ultra-scale large format experiential experiences while conventional movie releases will be streamed for projection on walls within people’s houses,” Mulani predicted.
Prana Studios is also developing dome-style theatres featuring 180-degree field of view and reclining seats.
“The seats would be able to change angle so that you could view a stage and see actors performing part of the story live as part of the overall experience,” he said.
“We imagine 25 or more Theater Next sites worldwide within the decade,” he said. “The main issue is that the cost of rendering data at such extreme resolutions will limit content, initially, to being short form. However, any conventional film could be created for display in the dome theatre today."
The proposals build on existing theme park projects at Universal Orlando’s Islands of Adventure ride, Skull Island: Reign of Kong – for which Prana created the six minute movie in 24K resolution – and the Chimelong Ocean Kingdom attraction in China which features a curved screen 88 meters wide and 18 meters high – the world’s largest film screen. Prana created the short 5D experience that accompanies it.
HP'S CTO Shane Wall agreed, "In 2050, there will no longer be mega theatre complexes containing a dozen cinema screens. Instead one might find single cinemas focused on experiential shared experiences."
He also predicted that Virtual Reality has the potential for total body, total sensory immersion. "We will be able to craft images using lightfields that capture every angle and nuance of light in a scene for us to reconstruct holographic moving images. Right now with VR, we are operating at the equivalent of DOS 3.0 or punch cards."
Filmmaker Winslow Porter, who made the VR film 'Tree' using a scent track (organic molecules) to greater immerse the viewer's experience as a growing tree, said, "There is an obsession with simulating reality in VR when we should be looking to surreality. We can be any person from the past, or a lion or a pyramid. That's what this technology enables.”
Speaking at the same session, Marcie Jastrow, senior vice president, Immersive Media and Head of Technicolor Experience Center, suggested that studios could soon sell VFX assets, like characters and computer generated worlds, as products for consumer VR experiences.
“Often when studios build these assets for a film they are simply archived and never used again,” she said. “What Augmented Reality and Virtual Reality offers is the potential to use these assets again. What would it be like if rather than playing with a fluffy toy, you could gift your children one of those assets to play with and interact with in a VR or AR environment? It is all about extending the experience of the film through interaction.”

Friday 19 May 2017

How digital is impacting sports media

Knect365 for Sportscast
The globalisation of sports and digitisation of fan bases means that even the most successful rights owners are not immune to the competition for audience share. 
The shift in viewing to digital platforms is impacting sport just as other content segments, but only a fool would suggest that they have nailed the business model.
“Companies are making different bets, seeing what works and what doesn’t,” says Tom Thirlwall, CEO at digital network Bigballs Media. “They are seeking to connect with a young and mobile-centric audience and, frankly, trying to work out where their business model is going to be in ten year’s time.”
The bets in play vary according to territory, sport and the legacy business models with sports and sport media has gone to market. The picture is also incredibly complex with traditional media competing and collaborating with digital platforms.
“It’s not black and white in terms of old versus new where one dies for the other to survive,” says Thirlwall. “What we’ve seen is the emergence of a blended revenue model in which major media organisations are working more and more with punks and pirates like us. It’s not their model to appeal to a young audience in the way we do.”
While eyeballs have been shifting to digital platforms such as Facebook and YouTube, television continues to be the dominant viewing experience for major live sports and the money continues to be with FTA and pay-TV broadcasters.
This is a far more mature advertising and payments ecosystem than that of digital platforms, for which video remains in its infancy. However, recent deals such as Amazon’s partnership with NFL and emerging opportunities for commercialisation of in-stream video on platforms such as Facebook and Twitter suggest this is now changing.
It’s also important to recognise the growing competition for audience, viewing and engagement. According to Gareth Capon, CEO at live video streaming specialist Grabyo: “Sports fans face a myriad of distractions and while commercial opportunities are still developing, it’s critical for rights owners to build their presence on social platforms to help maintain loyal audiences, support tune-in and provide a content experience which meets the needs of viewers who watch much less linear TV.”
Direct to consumer possibilities
The direct-to-consumer possibilities opened up by OTT platforms, however, mean a sports media company needs either tremendous content breadth that appeals to all consumers in a household or to serve a specific audience in tremendous depth.
In the former category are networks like DAZN, launched by media group Perform last year as the self-proclaimed Netflix of sport. It aggregates rights (rugby, American football and the European football leagues) and streams direct to fans in multiple territories.
In the latter camp are sports like Major League Baseball (MLB), National Basketball Association (NBA) and World Wrestling Entertainment (WWE) which been able to leverage the rights available to them to create successful SVOD products.
Subscribers to World Wrestling’s WWE Network pay USD$10 a month to view live and on-demand archive bouts and with more than 1 million subs only ranks behind Netflix, Amazon Prime, Hulu and MLB.tv, according to a 2016 report from Parks Associates.
“However, this remains only a small percentage of the total audience watching on TV and an even smaller fraction of their vast fanbase on social platforms,” notes Capon.
MLB have also developed a separate technology business, BAMTech, which provides OTT services for third parties and is an owner of media rights for the NHL. This combination of technical expertise and rights ownership had enabled the MLB and BAMTech to build a suite of new digital products for NHL fans which maximise the value of their rights and provide a more immersive digital experience for fans.
The AELTC (Wimbledon Championships) have also shown leadership in this space by retaining a portion of their digital rights for their own digital and social platforms. The AELTC uses video to achieve its objective of growing the sport on a global basis, while continuing to promote the linear broadcasters covering the event. The combination of live streams to social platforms, real-time highlights and sponsored videos provides access to content from the Championships which may not be available on linear TV while protecting the value of the media rights focused on the live matches.
One of the commercial broadcasters with which AELTC has done a deal is Eurosport, owned by Discovery Communications. It hired the BBC’s former digital director, Ralph Rivera, to creating digital communities for ‘super-fans’ around its key properties – which included the tennis majors and European rights to four editions of the Olympics from 2018.
Rather than airing the same video feed across territories with localised commentary as per its traditional, Discovery is using digital to segment different editorial and monetisation opportunities, such as a season pass for cycling. To add yet more overlap and complexity to the picture, Discovery is doing this in partnership with BAMTech.
“We not only have the ability to super-serve existing fans but also to expand the audience with the use of personalization technologies and data-driven programming decisions,” BAMTech CEO Michael Paull told the NAB show in April. “To be able to understand what people enjoy, it’s not just ‘what do they watch, but how long are they watching it and are they coming back to watch similar things.’ We actually have real data, as opposed to sample data.”
Not uncoincidentally, Paull was until recently the head of Amazon’s curated SVOD service Amazon Channels.
Super-serving fans, he explained, was about offering content like expanded highlights, bonus content, condensed games, replays – on-demand.
Niche sport opportunity
For niche sports that don’t have a broadcast window, live streaming is hugely attractive as it provides the opportunity to leverage the viral nature of social platforms to find an audience. Facebook Live also has attractive options for commercialisation, such as the opportunity for brands to sponsor streams or highlights clips.
“Facebook Live is a hugely powerful distribution channel and it’s helping niche sports generate very significant audience as well as build out their global fan bases,” says Capon, citing the recent deal between the World Surfing League (WSL) and Facebook.
WSL events are problematic for TV scheduling as they go on for a long time and can start at any time of the day (depending on weather and the waves). Facebook offers WSL fans the opportunity to be notified as soon as the event is starting, building a new audience for surfing alongside those already watching on the WSL website and mobile apps.
“This partnership model is symbiotic for Facebook and the rights holder - the WSL gets new fans and Facebook gets professional quality live sports for its platform and users,” says Capon.
Mobile audiences reside on social platforms rather than operator owned platforms and apps so the best option is for operator-sponsored distribution across one or more of them. Moreover, the major social platforms have hundreds of millions, often billions, of users logging in every day which provides an opportunity for reach and direct access which is not viable on a rights holder’s owned and operated digital estate.
“The challenge for many rights holders is the lack of user data available for their social audience, which is aggregated rather than provided on an individual basis,” says Capon. “Yet these platforms may be the first point of exposure for a new audience to any given sport.”
Cable giant Liberty Media and Time Warner-owned Turner are stakeholders in BigBalls whose chief brand is the football-focussed channel Copa90. It attracted 65 million unique viewers in April and is on track to top 100 million a month by the end of the year, rivalling the lead of Disney-owned sports giant ESPN.
Remarkably, BigBalls has achieved this without any live rights. Instead, it offers features and commentary about football – 90 percent of which it produces in-house.
“We’ve proved that it’s not all about rights but about the context and rich narrative outside of the packaged match action,” says Thirlwall.
It’s not just big media which is hedging its bets. Unwilling to consign the lucrative TV rights sales model to history, Europe’s leading soccer clubs and leagues are seeking to learn lessons from the digital space. A number of them including Liverpool FC, Barcelona and Bayern Munich along with star players like Gareth Bale, are stakeholders in Dugout an ad-supported soccer-focussed online publisher.
Like Copa90 it does not have live rights but offers exclusive behind the scenes content from clubs and stars.
“All the teams are willing to create branded content in collaboration or individually,” says co-founder Elliot Richardson. “Dugout can become a central point for branded content. We can create geo-specific and group targeted content.”
In some senses the site would seem to compete with Facebook – but Richardson says part of its attraction is that every piece of social media distributed by its publisher-members also appears on Dugout.
“It creates quantity but we also use algorithms so that some of the content which doesn’t get seen on other platforms gets surfaced,” he says.
Richardson saw a less ‘tribal’ fan emerging throughout global football. His research points to fans now following an average of 4.6 teams. For example, Barcelona and Real Madrid are the seventh and eight most supported teams in the UK. “I was astonished at how dramatically lacking football clubs were in quality data to better engage their fanbase.”

Mobile operator opportunity

Mobile operators are major sponsors of premium sports content such as football, rugby and Formula 1 and this provides an opportunity to leverage these partnerships for new types of viewing. Many operators have built large communities of fans on social platforms - Vodafone UK, for example, already has nearly a million fans on its Facebook page.
“This is a great starting point for streaming sponsored match footage or even training sessions and behind the scenes sports content,” says Capon. “Recent developments in VR, and AR in particular, also offer operators an opportunity to leverage sports partnerships to showcase what viewing may look like in the future - this also reinforces the connection between people - customers.”
Grabyo is spies an increase in new business models for OTT and mobile-only viewing for sports. One such is the BT Sport deal for EE (UK) customers that enables EE subscribers to watch BT Sport for free on mobile as part of their mobile subscription. Meanwhile, Verizon in the US created their own mobile-only OTT service, go90, for subscribers which provided access to sports video rights including the NFL and beIN Sports USA.

Boxing clever

Primetime boxing has been a declining property on TV for the last decade, particularly in the heavyweight division, and has one of the oldest average TV audience demographics of any major sport. Despite this, the Anthony Joshua v Wladimir Klitschko world title fight in May was one of the most successful boxing matches of recent times and was watched by millions of younger fans on a range of digital platforms - many viewing streams illegally as pirated content.
“As the music industry has shown, with the right commercial model and service offering the potential is there to move pirates into paying customers,” advises Capon. “This is what sports and the TV industry need to figure out.”

For Google, smartphone cameras are the gateway to the internet

RedShark News 
If a photo is worth a thousand words then for Google it may be worth a thousand searches. Having declared that artificial intelligence (AI) was at the forefront of the company’s R&D a year ago, the tech giant has now merged AI with imaging in a suite of product announcements.

"The mobile camera is quickly becoming one of the most important gateways (and translators) between the real world and the superpower that is the internet," Tom Buontempo, president of New York-based ad agency Attention told Campaign.
The headline act is Google Lens, introduced by Google chief Sundar Pichai at the firm’s I/O Developer Conference, as “a set of vision-based computing capabilities that can understand what you’re looking at and help you take action based on what you are looking at.”
It’s an app that uses image recognition to identify objects appearing in your camera lens in real-time. It means you can point a smartphone at a bird and be told exactly what it is.
Google may have its tentacles in a lot of pies but a search-driven internet platform remains at its core and the Google Lens simply extends those capabilities by being integrated into Google Assistant. Instead of searching with text, users can use a combination of voice and images or have the option to choose between the two.
It’s worth noting that Pinterest already has a similar product on the market. Although Pinterest’s Lens doesn’t integrate with a voice-based assistant it does link photos with related search-based suggestions.
GPS + VPS
Most of us are familiar with GPS — global positioning system — but that technology can only get you so far. Though terrific for travelling around large areas outside, GPS has real limitations when you are inside a building (away from the satellites).
Enter VPS or visual positioning system. Using Google’s augmented reality platform Tango and information from Google Maps, VPS looks for recognisable objects around you to work out where you are, with an apparent accuracy of just a few centimetres.
Google’s head of virtual reality, Clay Bavor, said: “GPS can get you to the door and then VPS can get you to the exact item that you’re looking for.”
Intel and Qualcomm have announced reference Project Tango devices for developers. These use a combination of motion tracking (via accelerometer, gyroscope and other sensors); depth perception, (via Intel’s RealSense 3D camera) and ‘area learning’, a tool that maps and stores the area around it.
The first Tango-equipped smartphone, Lenovo’s £500 Phab 2 Pro, and the Asus Tango-equipped handset ZenFone 3, are already available but it will take more than two [devices] to Tango...
VPS can be combined with an audio (Assistant) to provide directions around nearby objects and obstacles – useful for the vision impaired. It will also be incorporated into Google Lens, suggesting that the company expects to support this across a large number of devices in the future.
Photo app sharing – and doctoring
In other ‘AI meets imaging’ announcements, there are new versions of the Daydream virtual reality headset in development that work without a smartphone. In this endeavour it is partnering with HTC and Lenovo. The headsets will use location tracking technology to detect when you’re walking around.
In the long term, Google views both virtual and augmented reality as part of ‘immersive computing’, where devices operate in a manner that’s closer to how we see and interact with the world.
To this end, Google has also pimped up its Photo app (which has half a billion users) with software that not only takes all the fun, but basically all the truth, out of snapping a still whether for your holiday album or for Magnum.
Taking a picture of that gorilla through bars at a zoo? No problem. Google Photos will realise the problem and simply erase the bars, filling in the picture using more cunning AI code.
“We can remove the hard work, remove the obstruction, and have the picture of what matters to you, in front of you,” informed Pichai.
Photo editors like Photoshop already offer intelligent eraser tools that remove objects by blending in nearby colours, but we rarely see the feature built into mobile applications.
Naturally, Google Lens is coming to Google Photos so you can ask questions about pictures you’ve already taken.
One potentially handy idea is that if you’re looking at a screenshot you saved of a company’s website and there’s a phone number, you can just tap it to call.
The app will also employ facial recognition to make sharing your photos on social networks even easier (there was a problem?). When the app recognizes someone in a picture who you may know it will automatically suggest sending the pic to that friend or group of friends in your social network (based on connections in Gmail and the Google Photos app). As other reporters have pointed out this opens up all sorts of privacy-related issues connected with children.
What Google gets out of all this image sharing is more data and more information about you and your relationships to fuel the beast.
You get the picture.

Thursday 18 May 2017

Formula E in pole position at Media Production Show

Broadcast 
A Formula E motor racing showcase will form part of the content distribution and live production seminar strand at the Media Production Show next month.
On day two of the event, Dave Adey, Formula E head of technical operations, and the motorsport’s head of editorial Laurence Boyd, will discuss how the use of telemetry, e-sports and social media is fuelling the event’s growth.
Also talking live sports production will be IMG sports producer Ross Clarke and Sunil Patel, managing director of Whisper Films, the indie behind Channel 4’s F1 coverage.
Steve Ackerman, managing director of Somethin’ Else, will also be on hand to discuss the digital audience engagement delivered in the run-up to and during the Brit Awards.
The future of 360-degree production will be assessed by Richard Wormwell, who heads up this area for Dock 10, while BBC R&D lead engineer Peter Brightwell will reveal the latest developments in live IP broadcasting from the corporation’s lab.
Also on day two, Clive Bishop, head of information policy and reporting at ITV, will explain how the broadcaster has rolled out the Entertainment Identifier Registry (EIDR) system.
The Media Production Show takes place 13-14 June at London’s Olympia.

CTV set to trial SAM replay for UHD refresh

Broadcast
OB firm CTV is testing the SAM LiveTouch 4K replay system with a view to replacing legacy EVS equipment.
The trial will take place during CC-Lab’s coverage of the Isle of Wight Festival (pictured) for Sky Arts in June where LiveTouch will work with Sony PWS-4400 4K servers.
“LiveTouch is flexible and intuitive to learn, especially the way in which operators can drop signals in and out,” said CTV technical director Hamish Greig. “EVS XT4K servers are still expensive to hire and there’s little availability of them on the hire market at present.”
In addition, Broadcast understands that Formula One Management, the host broadcaster of F1 motor racing, has recently replaced its EVS replay machines with LiveTouch.
“[LiveTouch] is definitely a very big competitor to EVS,” said Greig.
CTV’s test dovetails with a comprehensive UHD upgrade for three of its SDI-based trucks. OB2 and OB11 have been retrofitted for UHD work, including Sky Sports’ summer cricket coverage. A third scanner, OB4, will follow in September.
On board are SAM Kahuna switchers, Sony PVMX300 4K production monitors, Axon Digital UHD embedders and de-embedders, Axon Cerebrum for workflow management, and increased routing capacity. Sony HDC4300 cameras and Canon UHD lenses will be used.
CTV will also test SAM’s High Dynamic Range (HDR) conversion algorithms at the Isle of Wight Festival. However, Greig believes HDR is not yet practical for live production while workflow issues remain.
“It’s easy to do SDR to HDR but not to down convert from HDR, plus clients tend to be undecided about which flavour of HDR they want,” he said.
CTV also plans to build a “super truck” from scratch using IP rather than SDI, but not until next year. 
“IP solutions are getting closer and closer but the question for us is why do we need it now?” said Grieg.
“We are already required to deliver so many signals and formats from an event that introducing an extra format doesn’t make sense. The client doesn’t want to pay for it and the other facilities we need to interface with onsite don’t want to handle it. It would be different if we had outgrown our router space but for these trucks at this time that is not the case. We can handle the demand.”

Is the southern freeze over for AV investment?

AV Magazine
Spain has emerged from recession to offer new opportunities while Italy lags in digital, both are strong in digital signage but state budget decisions may have an impact.
According to a preliminary look at InfoComm’s new Industry Outlook and Trends Analysis report, prepared by IHS Markit and due for publication after AV Magazine went to press, after a few years of a slightly contracting pro-AV industry in Europe, the market is expected to grow slightly in 2018 then maintain a steady, though modest, growth rate through 2022.
Not all countries in Europe will accelerate at the same time at the same pace, according to the IOTA report. Italy and Spain are not expected to return to positive growth in pro AV until 2019, and the Portuguese market will turn higher in 2020. In all cases, the market in these countries will then grow at roughly the same pace as the rest of Europe overall and Western Europe in particular – around four to six per cent per year.
As for technology trends, the report indicates a couple of significant market drivers. Sales of flat-panel and direct-view display technology appear set to nearly double in all three countries by 2022. Interestingly, a move to newer light sources will grow the market for fixed and portable lighting fixtures significantly by 2022. Also, in Western Europe in general, sales of control systems are expected to increase significantly, while sales of video projectors and projection screens are poised to fall.
Spanish expansion
After a long downturn, Spain’s economy has experienced steady year-on-year growth and is now rated as one of the fastest expanding in the Eurozone. The pro-AV market has mirrored these encouraging results.

“Pro AV is a growing market, maybe slower than the country’s overall economy, but with more room now for medium to large projects than three to four years ago,” reports James Kennedy, operations manager, Peavey Commercial Audio. “Many existing projects require an update with new technologies. Private investment has grown dramatically in the last two years, too.”
The current economic and business situation is very similar to France, finds Dan Ly, director of sales, southern Europe for Peerless-AV. “AV business is mainly managed by a number of smaller specialist AV companies. We feel that this may start to change over time as the local economy recovers and the AV and IT channels merge and more IT resellers take a share of the AV business.”
Like many companies, Maverick experienced a few difficult years in Spain due to the financial crisis. 2016 was a turning point, according to Joan Aixa, the distributor’s local director. “Markets such as digital signage consolidated, promoting growth in sales of professional monitors by over 30 per cent. This has helped minimise the negative impact of a reduction in the sales of AV products into educational settings, which was a result of the low investment in public tenders creating approximately a 60 per cent decrease in the sale of IWBs.”
For Maverick, the largest opportunity lies in the renovation and equipping of meeting rooms. “Being able to videoconference with your colleagues and collaborate in realtime is no longer a luxury limited to some managers, but a necessity and an obligation on the part of the company in offering these indispensable tools for all team members.”
At B-Tech Iberia, international sales manager Paul Haggarty says so far this year the market is buoyant. “However, there may be a slowdown in investment as inflation is predicted to jump and the unpopular minority-led government looks to tackle the public deficit with a range of spending cuts,” he warns.
Crestron too believes Spain is now a growth market “with corporates and international companies in particular investing in collaborative products,” says Christophe Malsot, regional director, Southern Europe. “Although residential remains flat the hotel industry is also helping our development in country with meeting room and common area AV.”
Haggarty suggests economic recovery has been consumer-led, a strength indicated in the retail integration sector. “Spain has been at the forefront of retail design innovation,” he says. “The growth in digital signage applications for in-store marketing, visual merchandising and shop window displays, has been phenomenal.”
Aixa agrees that retail represents a great opportunity. “Spain is one of the leading countries in fashion retail, a fast-changing and highly demanding sector,” he says.
Large number of start-ups
Creativity in local companies is considered strong as demonstrated by the large number of start-ups or smaller outfits innovating technology in sectors such as digital signage software and IoT solutions for retail. Spain also has strong public investment in sectors such as education – when there is a budget.

“Public investment has a direct consequence in the renovation of AV facilities in the classroom in private, concerted and non-regulated schools,” says Aixa. “At the same time, Spain has a business network mainly made up of SMEs, which makes it difficult and slow to implement large projects and escalate the adoption of new technologies.”
National brand Desigual has adopted AV to raise awareness and drive ROI in a competitive market. Peerless-AV finds digital signage for quick service restaurants is also growing and says it recently delivered a large volume of menu board mounts for a major international fast food chain in the country.
“Alfresco dining is incredibly common so there’s a greater opportunity to reach audiences with targeted messaging using high bright outdoor display solutions,” says Ly. “Transport and tourism are other verticals where we’re seeing interest in outdoor for wayfinding and ticketing applications.”
“Spanish companies are always keen to demonstrate their creative flair,” submits Haggarty. “Strong digital media content is always a priority. If the budget permits, then there is a tendency to opt for premium software to go alongside reliable hardware.”
Spain’s commercial audio focused solutions are typically within shopping malls, hotels and open spaces – another consequence of the Spanish way of life. A good example, highlighted by Peavey, is the Fan Mallorca Shopping Mall where the proprietor invested €400,000 in equipment.
“The biggest challenge is to maintain this momentum,” says Haggarty. “Spain has definitely committed to modern AV technologies but if investment dries up then there will no doubt be a slowdown. Inevitably then, projects will become more price sensitive.”
Italy’s two economies
Broadly speaking, the country is comprised of two economies – the north is the business and industrial powerhouse, whereas the south is driven by tourism, agriculture and manufacturing. In cities such as Milan, Turin, Venice, Bologna, and in general across the north of Italy, the focus tends to be on staging and rental applications due to the number of car exhibitions, fashion shows, and international conventions. In central and southern Italy, AV is mainly tourism-related at historical sites and related museums.

“No matter where you are in the country, communication and demonstration is key,” says Claudio Ceroni, director at MecTech (a Dataton Premium Partner). “You have to get out there and talk to clients or potential users, face to face. That’s why we do lots of demonstrations – roadshows, for example – which bring together people from different fields of activity.”
The Italian rental market “thrives” due to prestigious corporate events and high-class weddings as Italy is a popular choice for couples from around the world, says Kennedy. “These types of events often allow for creativity through budget so the AV and lighting solutions are typically well engineered and imaginative.”
Private sector
Government investment in AV for education, health and transport is lagging. However, the abundance of private sector projects in digital signage for retail, corporate, banking, sporting and entertainment venues “will eventually convince the Italian treasury to re-think its AV plans going forward,” suggests Haggarty. “The main issue is that the industry feels there’s an under-representation of high-level technical staff. End-user awareness of what is available needs to be raised. Otherwise project decisions are driven by cost over solution and value.”

A much larger market than Spain but economic recession is having a negative impact on most industries and the pro-AV market here is no exception.
“Generally speaking, the market is quite good even if now we see something of a go-slow,” reports Ceroni. “Many projects in the pipeline are on hold waiting for changes in economic or political conditions before being realised.”

“The AV industry is optimistic, confidence is fairly high and sales are stable but cashflow and credit remain a concern,” is Haggarty’s take.
“Both public and private money appears to be in short supply for high tech fixed installation projects,” finds Kennedy. “Commodity box sales for simple solution projects does still exist in the corporate AV sector, for example, but budgets are being squeezed in this market too. On the upside, the rental market is in full swing accommodating the tourism and financial industries with weddings and corporate events.”
The biggest vertical is again retail signage, however it’s slightly more complicated in that “it is concentrated on small to medium sized artisanal retailers compared to Spain,” reports Ly.
Unfortunately, budget cuts are hampering what Kennedy calls the “perfectly engineered solution” within the permanent installed market. The overall effectiveness and functionality of a solution is considered more important than the creative side of things. Indeed, modern AV technology in permanent installs has not penetrated Italy to the same degree as some neighbouring countries.
Virtual reality, for example, is yet to make an impact although there are some good examples of video mapping solutions.
Nonetheless, the Museo del Suono is an interesting scientific application in partnership with Parma university. It features a 3D-VR audio solution expressed in three different technologies, including the ‘Lampadario Sonoro’ or sonic chandelier which can generate several audio sources dancing around, up and down your head, according to Kennedy.
On the other side of the road, Casa del Suono hosts an ambisonic studio which boasts an impressive 3D audio experience. “These are perhaps the only places you can find so many different approaches to 3D audio in this market,” remarks Kennedy.
Milan is Italy’s tech capital and where you’ll find the most prestigious and advanced projects such as the audio systems at the Duomo di Milano (Milan Cathedral).
“Rome seems to have constraints in spending with regards to the larger sectors such as corporate, hotels and leisure, although TV and themed entertainment are more affluent,” suggests Kennedy.
The biggest and boldest AV systems are to be found in the various theme parks scattered around the country, such as Etnaland in Sicily, Rome’s Cinecittà World, Gardaland in Verona and Mirabilandia in Ravenna.
The maritime market is significant, with plenty of active vessel and yacht building companies which, of course, require extensive AV solutions. Creston earmarks the private yacht sector as a growth market.