Wednesday, 15 September 2021

FEED Digital Games targets millennial generation

FEED

Autumn 2021 p80-83 https://online.bright-publishing.com/view/119847937/80/

The Olympics has long been a made for TV event. The Tokyo Games specifically was planned as a made for digital and millennial event long before Covid came to town. New sports (Skateboarding, Sport Climbing, Surfing) and a panoply of mobile-first and on-demand content are intended to bring younger audiences into the Olympic movement.

Core to the IOC’s agenda over the next five years is to “Grow digital engagement with people” and since 70% of all IOC revenue is derived from broadcast rights sales it is the ability of broadcast partners to reach youth audiences which is vital for its continued relevance.

“Our ambition is to bring the magic of the athletes’ achievements to the world on an unprecedented scale,” says Yiannis Exarchos, CEO of host broadcaster OBS in an official guide. “Technology is going to play a critical role and allow us to bring fans ‘inside the venue’ virtually. The IOC and OBS believe these new digital innovations will leave a legacy which we will build on at future editions of the Olympic Games.”

The IOC began dedicating more effort into streaming and digital content a decade ago. Many of these initiatives have come into their own at Tokyo 2020. OBS has also been aware of broadcaster needs to remote produce in order to save costs, and to cut down on its own carbon footprint, for some time.

For all these reasons, when the Games were postponed, OBS said there was no need to make any reductions to its original production plan. If anything, its output has been used to greater extent than ever before.

With broadcasters deciding to take fewer personnel than planned to Japan, and with the IOC placing further restrictions on the number of foreign crew (only one rights holder camera-operator allowed in the mix-zone not a camera-op plus sound op and producer, for example), coverage from Tokyo relied heavily on material captured by OBS.

The official host feed is broadcast for the competitive action but it is the behind-the-scenes interviews, team camp clips and local city colour which rights holders have been restricted from capturing – but which OBS has been pouring into a media archive it calls Content+.

Most of the 9000 clips in Content+ are intended for web and social platforms, which is 30% more than for Rio in 2018, and deliberately filmed on smartphones to feed mobile consumption.

Discovery, which paid Euro1.3 billion for pan-European rights for Games between 2018 and 2024, has gone further. It managed to place remote operated cameras in select athlete villages to facilitate safe-distanced interviews.

NBC has a pact with Twitter to produce “game-ified activations” and bespoke athlete interviews as well as Primetime Sidecasting during which Twitch creators commentate on NBC’s live broadcast on a second screen app.

Cloud and atmospheres

OBS also had in place various cloud-based solutions allowing broadcasters access to all the content it produced. The main OBS media server is hosted in a cloud run by Chinese firm Alibaba, enabling rights holders to access media, rough edit and download multiple formats and profiles.

It is not clear how many broadcasters did in fact use this with some of the biggest – like NBC – perhaps feeling that cloud is not quite ready for live primetime.

“In terms of broadcasting, it is still relatively early days in the full change to cloud technology, and Tokyo 2020 will mark a first step,” Exarchos admitted. “The Beijing 2022 Winter Olympics may then become a facilitator for its wider use.”

While OBS’ coverage remains largely undiminished, the complete lack of spectators in venues was an outcome it didn’t anticipate. Plans to replace crowd atmospheres with clapping and cheers made by OBS crews themselves while the action is happening came together at the very last minute. Artificial noise and CG crowds of the type used to augment some sports last summer were discarded as too complicated (and inauthentic) to introduce so late in the day.

Also vastly reduced if not altogether abandoned were technologies aimed at giving spectators a more immersive experience. This includes wearable glasses at the swimming delivering AR graphics over 5G; a multi-angle video feature available to golf fans at the Kasumigaskei Country Club, also delivered over 5G; and a 50-metre wide screen broadcasting 12K resolution footage of the sailing events that spectators have traditionally watched from nearby piers with binoculars.

Data rich analysis

“While the ambiance within the venue certainly enhances the broadcast of the Games, it does not define it,” defends OBS marketing. “Athletes will always be at the heart of our coverage and conveying their emotional journey to the fans at home is at the forefront of all our efforts.”

To that end, the use of data from athletes and equipment (like bikes, yachts) to enhance coverage is extensive. One of these innovations is an AI-powered 3D athlete tracking technology developed by Intel and Alibaba. Claimed as a first-of-its-kind use of AI and computer vision, it captured sprint athletes’ performances from four pan-tilt mounted cameras in the Olympic Stadium. OBS turn the data into visual overlays to show viewers different aspects of performance, such as each runner’s sprinting speed curve and the exact moment each sprinter reached their top speed.

For sport climbing, OBS has created a 3D representation of the holds and walls. AR technology is used to switch between the live camera shots and the virtual, as well as generating virtual data about wall’s varying angles and routes.

Another data addition, focusses intimately on the performance of archers. This includes cameras tightly trained on their faces to analyse the slightest change of skin colour generated by any contraction of blood vessels. Their heart beats are monitored too and translated graphically on-screen. Such biometrics stats could be widened to other sports in Beijing.

Also trialled at Tokyo were a series of AI-led workflows. This included an Automatic Media Description (AMD) pilot based on image recognition from an athlete’s bib to speed turnaround of automatic searching and clipping. By Beijing 2022, OBS is aiming to expand this process to as many sports as possible and to open the service to rights holders.

Guillermo Jiménez, OBS Director of Broadcast Engineering, explains: “We could customise the automatic content offering based on user preferences, whether by National Olympic Committee, athlete or sport. It means that, instead of broadcasters searching for content, content will be automatically pushed to them.”

OBS has certainly not been knocked off course in its ambition to deliver virtually all host coverage in 4K UHD (some super-slo mo cameras are not yet upgraded to UHD and some of the tennis event was HD only). The master signal includes High Dynamic Range which dramatically improves overall picture quality.

Arrays of up to 80 robotic PTZ 4K cameras were placed at venues hosting gymnastics, athletics and BMX freestyle. The feeds were stitched together to create replay clips (claimed turnaround of under five seconds) to create an effect similar to the bullet-dodging sequences in The Matrix.

Remote presentation

The biggest impact of the pandemic fell on broadcasters rather than OBS. The continuing uncertainties around travel and growing Japanese concern over allowing foreigners into the country has curtailed efforts to present live from Tokyo.

That’s not to say that no presentation is taking place locally. Far from it. The property is too valuable to NBC which paid $4.4 billion for the rights to cover the Olympics in the US through 2020 (and another $7.75 billion for rights between 2021 and 2032). It is remote producing the presentation of sports like diving, golf and tennis back in the US but is still producing its coverage of gymnastics and athletics (at which the States excel) plus unilateral coverage of the Games 1600 people in Tokyo.

“It’s not like we all work together every day,” explains David Mazza, SVP and chief technical officer, NBC Sports Group and NBC Olympics. “We’re taking a whole bunch of finicky kit halfway round the world, setting it up in a hurry and getting 1200 freelancers who arrive just a week before the Games up to speed on how to operate it. Then having it run at peak performance on the night of the opening ceremony and for the 16-day marathon after that. I tell our staff, lots of stuff is going to go wrong. Work the problem, don’t look back. Fix it and get back on the air.”

For Discovery the Summer games is a huge deal too. It wants to drive subscribers to the Discovery+ app which launched in January and is doing so in part by having wrap-around coverage across Europe (it sub-licences to the BBC in accordance with IOC wishes) and with a giant multi-storey virtual set it calls the Cube. Of course, it’s only giant because it is virtual – built in Unreal Engine – but affords tremendous presentational possibility. It is actually a relatively small and unremarkable looking green screen space at Stockley Park, West London rendered into interactive 3D and based on an initial physical design by White Light.

“Remote production is now an essential part of sports broadcast and technology like the Cube allows us to bring back the action from anywhere,” says Scott Young, senior VP of Content and Production, Discovery Sports. “Our desire is to push the tech to the absolute limits. That means advancing the flexibility of the set-up, the interactive nature of the virtual graphics, the design of the environment by working with suppliers from the gaming world who can develop at the same pace we can think.”


 

 

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