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Free Guy starring Ryan Reynolds is the latest in a long line of films leaning into computer gaming and virtual reality.
https://amplify.nabshow.com/articles/vr-in-the-movies-is-a-real-nightmare/
Taking our cue from an article at Cinelinx let’s take a trip
down memory lane.
Tron (1982) is a good starting point. A movie that in
drama terms never did stand up but its use of CGI to put the audience inside a
computer game with Jeff Bridges will forever by pioneering.
“Rather than experiencing an artificial reality, he
experiences the reality of the inner workings of a computer,” says Cinelinx’s
GS Perno. “So, on one hand it really wasn’t virtual reality as we would later
think of it, but it was an important step in that direction. Most
importantly, Tron reinforced the idea of virtual reality being perpetrated
by a computer.”
In Tron director Brett Leonard’s Virtuosity, the
roles are reversed - a computer entity in a police training sim designed to
catch serial killers jumps over to our reality and Denzel Washington has to
hunt it down.
Brainscan, eXistenz, and Arcade from
the mid-1990s depict computer gaming as a video nasty. David Cronenberg’s body
horror eXistenz features a scene, inside a VR game called transCendenZ,
in which the character constructs a ‘gristle gun’ out of food.
The Chinese boxes of a storyline inside a storyline inside a
story (from which the characters may never escape) is a recurring theme of
virtual reality themed stories (Christopher Nolan’s Inception or The
Matrix being prime examples). It can leave the dreamer or player drug
dependent, brainwashed or dead.
The virtual reality in these films is mis-used or
manipulated for nefarious purposes. All these cases exhibit technophobia.
Characters are often drawn in against their will, or at least without realizing
what is happening to them. Even
1995’s Jumanji, if played for family adventure, dealt with the horror of
being trapped in a game.
By the 90’s, concepts of virtual reality were becoming more
advanced and multi-dimensional but no less sinister. It’s still impossible to tell whether the
events of Total Recall (1990) are all a dream or
reality, which is director Paul Verhoeven’s genius. Inspired by the paranoid
and hallucinogenic mind of Phillip K. Dick, the sci-fi has construction worker
Douglas Quaid (Arnie) visit Rekall a company that specializes in dreams.
He chooses one of visiting the colonized Mars only to find himself stuck in
that reality (unless he was in fact the rebel leader all along).
The Game directed by David Fincher mined a similar
set up as Michael Douglas’ man who has everything banker is given a birthday
present of a visit to Consumer Recreation Services promising that it will
change his life. Turns out his memories aren’t permanently altered but he’ll
never look at things the same way again.
At the end of the decade the violent mind invasion
experienced by Arnold Schwarzenegger as he goes over to the other side at
Rekall is revisited by Morpheous on Neo in The Matrix. Here, Neo’s brain
is literally plumbed into the alt universe (or is he? didn’t he take the red
pill and venture into the rabbit hole?)
Perno contrasts this with Cameron Crowe’s 2001 Vanilla Sky.
“In The Matrix, the majority of the human species is being held in
a state of capacity by plugging our minds into a virtual reality simulation of
the real world. In Vanilla Sky, the main character is placed in a
state of suspension because of his deteriorating physical state, while his mind
lives in a virtual reality to prevent him from dying.”
More recently, movies like Gamer, Ender’s
Game, Spy Kids 3D: Game Over, and Ready Player One literally
run with the idea of virtual reality being tied into a video-game like
experience.
Reminiscence, the recently released sci-fi noir
starring Hugh Jackman is about a PI able to interrogate past with a machine
that taps into people’s memories. It recalls Kathryn Bigelow’s underrated
thriller Strange Days (1995) about Ralph Fiennes’ attempts to uncover
the truth behind the murder of a prostitute by means of experiencing a person’s
memories and physical sensations.
Memory – or pre-cognitive memory eavesdropping cropped up in
Minority Report, another K Dick adaptation, while the films of
Christopher Nolan consistently question reality, showcase multiple simultaneous
possible realities. In Inception for example the characters (who
are drugged and physically tethered like Quaid, Neo, the VR gamers of Ready
Player One or eXistenz) travel to is someone else’s dream.
Ready Player One, Perno writes, showcases an updated
prediction for where VR could be headed such as microtransactions, and an
increased connection between real-life and video games.
“This is VR commercialized in a manner that makes sense for
2020. Here, the technology itself is not necessarily dangerous – it is about
who is controlling the technology. We see the shift away from the potential of
computers being this frightening thing we don’t understand, to the fear of
humanity misusing the technology they do understand.”
What all these films have in common is a sci-fi element.
They are warnings of addiction, they are nightmares of being trapped, they are
political allegories about the danger of control. But they aren’t real, are
they?
“Virtual reality is the idea of replacing a person’s sensory
inputs with those that are created artificially, such as by a computer,” writes
Perno. “While today’s VR devices like Oculus give you some sensation of
entering an alternate reality, but you still maintain sensory connections with
the real world. ‘Real’ virtual reality won’t be possible until you can
physically leave your body behind and travel to a new place with only your
mind/consciousness.”
In which case we need to expand our horizons to the
mind-bending timewarp of 2001’s stargate sequence or even films about the
melding of human consciousness and artificial intelligence like the god complex
scientists of 2014’s Transcendence starring Johnny Depp, or back
further and Pierce Brosnan’s The Lawnmower Man.
Those are all movies of evolution, so perhaps that’s where the metaverse will take us next.
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