Monday 30 April 2018

The Momentum 436M6, the first commercially available 1000nit monitor

RedShark News

Philips has just beaten the competition to the first 1000-nit rated DisplayHDR monitor.
When DisplayHDR was launched late last December as the first open standard specifying HDR quality, few would have predicted that its highest benchmark would have been attained quite so soon. Yet Philips has done this with the Momentum 436M6, a new 4K 43-inch monitor for content creation as well as gaming or film or sports viewing, that achieves a DisplayHDR rating of 1000 – the highest possible.
An HDR1000 approval guarantees a superb 1,000 cd/m2 peak brightness along with deep blacks, 10-bit colour depth and an HDR-compliant colour range.
The Momentum further features Ambiglow, an ambient-lighting technology that Philips says “enlarges” the picture by creating “an immersive halo of light” around the outside of the screen. In other words, it illuminates your walls and floor to match the content on screen. Internal processing analyses the incoming image content and continuously adapts the colour and brightness of the emitted light to match the image. Users can adjust the ambience to their liking.
Another of the monitor’s functions, called MultiView, means that you can work with multiple devices like PC and Notebooks simultaneously for multi-tasking. So that, could be viewing and simultaneously colour grading a piece of content or watching a live football feed from a set-top box on one side, while playing a gaming console on the other.
So, Philips is pitching the Momentum 436M6 for both production and entertainment and has priced it accordingly at sub-U$1000, at least when it launches (in the U.S market initially) in the summer.
As with any new technology there can be confusion out there regarding HDR specs and benefits. The DisplayHDR standard, developed and administered by the Video Electronics Standards Association (VESA), is designed to make monitor shopping easier by offering a comparable standard to judge HDR picture performance.
The standard codifies the quality of HDR displays in three tiers: DisplayHDR 400, 600, and 1000 - numbered for their brightness in nits.
The baseline DisplayHDR 400 is 50 percent brighter than your typical SDR laptop display and must meet a bit depth of 8-bit, whereas the vast majority of SDR panels are only 6-bit. The 600 mark ups the brightness to 600 nits while requiring improved black levels and 99 percent BT.709 colour accuracy. A 1000 rating delivers even deeper and more nuanced darks with local dimming for two times greater contrast than the 600 with advanced specular highlights.
All product with a DisplayHDR certificate have been tested for peak luminance, contrast measurement, testing of the BT.709 and DCI-P3 colour ranges, bi-depth and a HDR response performance test.
The spec is limited to LCD monitors – covering 99% of the desktop monitor market, although VESA has suggested it will incorporate OLED displays down the line.

Friday 27 April 2018

Slow Motion Using Phantom VEO 4K - What you really need to know

copywritten for VMI


Acclaimed Wildlife Cinematographer Mark Payne-Gill’s verdict on the Phantom VEO4K: “More efficient and more productive”, written after having used the Phantom VEO 4K to shoot Owls in April 2018, in contrast to his extensive experience using the Phantom FLEX 4K.
It’s part of the job description of every natural history filmmaker to travel, often overseas, typically to remote locations or extreme environments - or both – and without the luxury of a porter to lug the gear for them.
Any innovation that can reduce the payload, improve versatility and still deliver the unique perspective on a subject is game for wildlife cinematographers and Mark Payne-Gill is no exception.
A highly skilled lighting documentary, wildlife cameraman and naturalist, Payne-Gill is renowned for excelling in long lens, high speed and macro cinematography along with more specialised experience with time-lapse, motion control and low light night filming. With over thirty years field craft experience, his credits include BBC Natural History Unit’s critically acclaimed Blue Planet 2, Planet Earth 2 and Planet Earth series and Offspring Films’ Big Cats: Amazing Animal Family for which he was BAFTA nominated for best cinematography in 2016.
“A lot of what I do is needing to be reactive and to just grab a camera and run with it,” he says. “Anything that gives me more freedom to work in those situations in a way that is more efficient and more productive is attractive to me.”
The Phantom Flex 4K broke ground with its ability to record high speed action at 1000 frames a second in 4K. Payne-Gill had used it extensively including in the Namibian desert to capture the behaviour of insects and small reptiles. Yet its 6.3kg weight and bulk meant it was not designed with the needs of the wildlife photographer in mind.
“Just carrying the Flex for 50 yards to another position to catch different light is more of an effort than it should be which is why I was excited to try the compact Phantom VEO 4K,” says Payne-Gill.
The VEO 4K builds on the Phantom’s imaging legacy with identical sensor technology but in a package which provides exceptional economy of movement and of budget.
Payne-Gill took one of the first models in the UK, at VMI, out to a meadow and woodland area owned by bird specialists and handlers Lloyd & Rose Buck near Bristol to test record owls in flight.
“The first thing that struck me was just how compact the camera is.  Fully stripped-down, the body weight is just 2.5kg and that means you can carry this in a single Peli. A Flex plus accessories means you are having to pack three cases so there’s an immediate cost saving there and less hassle for the team in terms of lugging boxes around.
He continues, “Whereas the Flex needs a power hungry 120-150W and several big block batteries requiring separate Peli cases, the VEO 4K only draws 80W and the power lasted really well on a normal V-Lock.  That on its own is a game-changer for streamlining your travel kit. Smaller, in this case, gives you more.”
Even better than this are the new compact Hawkwoods Mini V-Lock batteries which are ideally suited to working with the Phantom VEO 4K camera.
Like the Flex4K, the camera hardware includes a global shutter and optical low pass filter. The camera can be placed in a hide or on a jib/crane and remotely controlled via an optional wireless control unit (including control of the capture process and allowing playback mode of all controls, save and transfer commands too).
“Although the master controls of the camera were, for me, sited in an awkward place, the main menu system itself felt very easy to navigate and certainly no issue for anyone familiar with Phantom operation.”
The beauty of the VEO’s size is a big bonus for any camera-operator, enabling them to hand hold or shoulder mount it for longer. “When you’re shooting very short clips of 2 seconds duration then stabilization is not necessarily an issue but the VEO’s lighter weight also means that you can mount the camera on a gimbal, crane, jib or on board a heavier-duty drone without issue.”
The workflow with the VEO 4K is just the same as with its bigger brother. You can record continually onto its onboard RAM and halt the recording function by activating a trigger to ensure that you never miss an event. However, the main selling point of the Flex - its superfast download of media to CineMags which can be accomplished in seconds - could be the Achilles heel of the VEO4K.
“The VEO4K boasts a sizeable 72GB internal storage but offload is to C-Fast 2.0 cards, a workflow that is undoubtedly slower,” says Payne-Gill. “In continual shoot mode you would press the button to halt recording so that all 72GB is filled.  After this, set to replay mode, then scrub to locate start and end points, assign handlebars, then delete all unwanted material.” 
He calculates that a 10 second clips at 1000fps with Flex would take about 40 seconds to download “but often you are trimming it to maybe a third of that and you can be done in 15 seconds”. By contrast, 5.6 seconds of 1000fps capture on the VEO4K will play out for almost 4 minutes when played at 25 fps: “That’s when your workflow in the field starts to slow up - if you are saving a lot of clips.
Payne Gill explains that when he works he is always keen to trim the clip as quickly as possible in the camera, making sure to discard the media that he doesn’t need, “and ensuring that the ones I do save are as small as possible to maintain an efficient workflow. 
“In addition, you can use the partitioning function where you can select from two shots out of the RAM and if you don’t like the first take you can go for the second one. This will improve your efficiency. It all comes down to managing your technique in the field. If you understand and work with the camera’s limitations you can work extremely well without too much, if any, of a compromise at all.
“The whole thing about the VEO4K is that it is a lot cheaper than the Flex but that does come with a catch. On the one hand you don’t need to carry big CineMags – which also come at a cost – but the C-Fast write speed is comparatively slow. You’ve got to weigh up all the variables as you would with any tool.
“For instance, the VEO 4K can be supplied with your choice of either PL or EF mount, to enable a wide range of industry standard lenses without limiting your choice to the most expensive film primes.
“The VEO4K will certainly allow a producer achieve superb high-speed images in 4K at a price that they previously might not have been able to afford.”


Those shoes were made for Phantom VEO 4K


Copywritten for VMI

Dropping things into paint and throwing objects at shoes is the kind of attention grabbing visual you only do in a commercial and the kind of concept that demands to be seen in pin sharp super slow motion.
That’s what Clarks asked commercial agency Viewpoint Photography and Film to execute in a new promo for its MZT footwear range.
“We did a job for Clarks last year mixing photography and animation and this time they wanted to introduce more video footage using slow motion,” explains Viewpoint’s Sam Poore. “The visual concept was to deliver a very colourful, vibrant and fun experience.”
Selecting the camera was key given the demands of shooting slow mo at 4K.
“We thought about shooting with the RED Epic-W which is a terrific camera for many projects - but we found that when you dial down from its 8K sensor to shoot slo-mo you are only using the 2K part, which results in a bit too much noise,” he says. “Carrying out some tests, we found that 300 fps was probably not going to be enough speed for this project. We needed to capture at 1000 fps.”
The obvious choice was the Phantom Flex, but its reputation for being a technically complex beast to handle - typically requiring a dedicated operator – made Poore reluctant.
As luck would have it, at the time he was enquiring of options, VMI took delivery of the latest Phantom camera. The Phantom VEO 4K features its bigger brother’s legendary 4K images at 1000 fps but in a smaller form factor and at a price that won’t bust the budget.
“I really wanted to shoot this project myself rather than hire another camera operator,” says Poore. “That alone brings your costs down but the VEO is a less expensive model to hire anyway. VMI had demonstrated to me how easy the VEO was to use and when I got hold of it this turned out to be exactly the case.
“The menu system is extremely straightforward, you can’t really go wrong. It’s built a lot smaller than the Flex (fully stripped-down, the body weight is just 2.5kg) which makes it comfortable to handle.
“Just as important, the camera’s picture quality is amazing. It’s extremely crisp even at 1000 fps – perfect for this job.” 
The Phantom VEO 4K was used locked off with Zeiss EF mount CP2 lenses. For lighting he used a set of 1.2K HMIs.
"I love working with HMIs, and as we were after a shallow depth of field for this production, the 1.2's were just right.”
Around 15-seconds of super slo-motion will feature in the final 30-second promo which is shot and edited at Viewpoint's Bath studio, and intercut with Viewpoint’s still images and CGI.
“Capturing at 4K means we can crop the video to suit all deliverable formats such as portrait and square which Clarks require,” he says
Destined for display on retail signage at Clarks stores, the video will also be versioned for websites and social media timed for when the range launches next year.


Thursday 26 April 2018

The business of creating magic

IBC
In the first in a series of interviews with industry-leading craft talent, Goldcrest’s Jet Omoshebi speaks about breaking into the world of grading and the essential attributes of a colourist. 
If being a good colourist boils down to taste, then Jet Omoshebi is taste maker supreme. Omoshebi is a superstar colourist, one of a handful of artists worldwide whose talent attracts directors, DPs and agencies to work with her.
“Grading is so subjective, there is very little right or wrong to it,” she says. “A client is really employing someone to be an interface between their taste and the machine or computer which will deliver it. Two colourists with different tastes will attract different clientele.”
You will have seen her work on some of the highest profile TV drama of the last decade including Life on Mars (2006); Law & Order:UK; Emma (2009); Da Vinci’s Demons (2013) Line of Duty (2012-17); Fortitude (2015); The Night Manager (2016); Rellik (2017); Collateral (2018) and most recently Sky Atlantic and FX series Trust.
She had wanted to be a sound engineer, having become fascinated with the idea of playing with audio when travelling with her father, a session musician, around various recording studios in the 1970s.
“I always thought I’d do something around music or radio, but I found the industry a very male dominated profession in the late eighties and quite difficult to crack,” she says.
A media course after leaving school gave her essential if unpaid work experience in Soho and led to employment as receptionist at Video London Sound Studios, her break into the industry. Or so she thought.
“I worked my way up to be a sound assistant transferring sound effects from bits of 16mm onto tape. It was all very low key.”
But her progress was checked by the attitude of male colleagues. “I met a lot of resistance,” she says. “They had never had a woman on the technical side of things.
”They told me they didn’t think I was ever going to make it in sound and that my best bet was to get my typing speed up and maybe work in reception or bookings. I was kind of incensed by this. I’d worked hard to claw up from reception, but anger is such a wonderful motivating thing and I was determined to prove them wrong.”
Quitting the position, Omoshebi applied for “any job I was interested in and qualified for” and landed an interview at Rushes.
In 1990, still run by visionary founder Godfrey Pye, the facility was starting to establish a worldwide reputation for post producing commercials and pop promos using the latest technology like Quantel Paintbox and pin-register telecines. But they didn’t do sound.
“I was just excited by the whole prospect of working with pictures and I guess that enthusiasm came through because they took me on,” she recalls.
“Although I was just printing labels for the first few months my knowledge of film handling gained from working in film sound amazed them. Most of the others there couldn’t [work with film] since they were video kids. That was my introduction to telecine.”
While the technique of working with negative paid off, Omoshebi also found similarities in the art of film and sound mixing.
“Both are a kind of emotional storytelling,” she elaborates. “When you’re mixing sound what you are doing is guiding your listener through a narrative in a subliminal way to generate an emotional response to the picture. Grading is much the same. You can influence the way people feel about something without using language, on a subconscious level. The energy behind grading is very similar to mixing. I also feel that it is during both processes that the client first starts to feel the project emotionally.”
In the late 1980s and early 1990s telecine machines cost a million pounds and facilities attracted clients by marketing a Cintel Ursa or Spirit DataCine rather than pushing any talent.
“You could do less with those machines but less was expected of you, and that made it easier to shine if you could do something no one else had found,” says Omoshebi who had progressed to colourist by 1993.
“The technology evolved from just about being able to change the density and overall colour balance to being able to perform secondary grading – to key into one colour and make it light or dark or dense.

“Now, picture manipulation has become anything you want it to be,” she adds.
“What hasn’t kept up with the pace of change is the timescales. Whereas grading has become vastly more complicated timescales have been squeezed.”
This is becoming more acute as production gains higher and higher resolution. "What people don’t realise is that grading at 4K is very different from HD. With higher resolution there is nothing hidden. Unlike film, which has a wonderful tolerance from shot to shot, video at 4K will show up every small detail. This means you need a lot more tools and a lot more time than you used to, to keep the bits of detail you want and also to preserve the magic of narrative storytelling.”
High Dynamic Range (HDR), fast becoming a routine deliverable, is welcomed by Omoshebi for its aesthetic opportunities despite surprising resistance from some DoPs and directors.
“Any change which means you are able to see so much more on screen will worry a DoP about whether they’re going to have enough time to light, shoot or grade for it,” she says. “In the right hands HDR does look very beautiful and enhances the viewing experience but if done without care it can look garish.”
While building relationships with key creatives lies at the heart of her profession, the colourist often has the least input into the look of a show. “We’re not there for the shoot and rarely for pre-production talks,” Omoshebi reveals. "We’re not there during the weeks and weeks a DoP and director talk about the look and feel of the show and we literally have three days at the end when we’re supposed to key into all the conversations they’ve had until that moment.

”Generally, [colourists] do a very good job at very quickly interpreting what is expected from the outcome of all those conversations where we weren’t present.
She adds though that creatives “who understand the value of grading” will ask for her input as part of pre-production discussions including on lens choice, costume and production design.
“The closer you are to those conversations the better you are able to serve at the end,” she says. “We can advise on things like, if you are shooting an actor in a certain colour room, what is going to be the best contrast? How can you separate the skin tone and are you going to be able to subtly change a colour if it’s not right? How will it look on TV? How will it look on a certain film stock emulation? What can we do to facilitate the look of a period piece? Can we match the distortion of a wide angle anamorphic lens in post? There is an incredible array of things where a colourist can be really helpful.”
A key tool of a colourist’s trade is diplomacy in working with clients who may be very clear or very uncertain of the look they have in mind.
“Some clients like to be led but quite often it’s about setting aside personal taste and going with the direction you would not necessarily have taken. You have to get on board with what their vision and still come up with something good that serves the dream of the director.”
Taste, like fashion, fades in and out but intriguingly Omoshebi links grading colour trends with the state of the economy.
“When the economy is good people tend to want a more rugged, deconstructed, experimental look to their pictures. When money is tight people want more to see more expensive production values. It plays against the prevailing mood. The current trend is for an honest and natural look. We’ve been through a period where images looked very manipulated with lots of CGI and I think people want less artificial, less obviously manipulated looks.
“We’re in the business of creating magic and increasingly clients don’t want to do this in VFX. They want to make storytelling as natural as possible which means more of the finished product is achieved in the grade and that is something that takes an awful lot of technology.”
While Omoshebi has been at the top of her game for many years, winner of an RTS award for Life on Mars and recognised by the Women in Film and Television craft award in 2007, she has had to earn her spurs perhaps more than her male peers.
“I don’t want to say anyone was unnecessarily mean to me, but it has been harder to convince people at times that I’ve been able to do the job,” she says. “A lot of people would walk into a suite and were sceptical they were going to get the best job. In a way it’s like walking into a car repair garage and you see a female mechanic. It’s just that people are used to seeing a man in these roles.
“But the business has changed in a lot of ways,” she insists. “There are so many more women in all kinds of roles. I’ve had the chance to train half a dozen lady assistants and the grading department at Goldcrest has three females and two male colourists.
“There are fewer female Heads of Department and fewer female directors and cinematographers than there should be. Some countries are more progressive than others. For example, in New Zealand the majority of colourists are female. Change still needs to happen but, overall, I’d say there’s no impediment now for women to get into post production.”
Omoshebi has brought her distinct talents to bear at facilities including MPC, Complete Video, Pepper Post and SVC (the latter three now defunct). She joined Digital Film Lab in Copenhagen, where she graded the feature Underworld before moving back to London enjoying stints at Deluxe and Company 3.
“It’s really about being able to progress as an artist,” she explains. “I feel a need to keep challenging myself so as not to get stale and the way I’ve done that is by moving around.”
She moved to Goldcrest Post last year to help set-up its TV department. “It’s quite difficult to learn new things when you get to a certain stage so when new technology is released you have to learn it on the job. It’s been a wonderful privilege to do that by moving between facilities.”


Does dedicated broadcast equipment have a future?

InBroadcast

The industry is on point of being eviscerated by consolidation and M&A


Is the broadcast equipment industry cratering? The warnings have been apparent for years but at some point over the past few years media and broadcast crossed the threshold where commodity technologies perform at the levels needed for professional media. This squeezes what consultants Deloitte have termed the ‘special sauce’ out of hardware and into software and there’s no return.
On the one hand this seismic transition is enabling new infrastructure options like cloud and new business models for vendors like software as a service but it comes at a brutal cost.
Technology that was once the exclusive preserve of large broadcast organisations is now available to the masses at consumer prices. This influences every aspect of a technology supply company.
The swallowing of what remained of fabled brand Quantel (Snell Advanced Media, last owned by owned private equity firm LDC) by Belden in February is the latest remainder that the healthy margins many vendors enjoyed selling proprietary hardware systems has been whittled away to nothing.
Belden has grown fat treating cables and connectivity as a commodity, generating U$2.4bn revenues last year. The broadcast market is way smaller than other verticals like cyber security and industry which Belden, caters to.
“Of all the industries we’re in, media and broadcast is where the economic capabilities of the vendors are the least developed, and that creates a lot of stress for us,” admitted Belden CEO John Stroup to the 2017 Devoncroft Media Technology Business Summit. “This is a business that requires a lot of scale. To operate globally, you need to generate the amount of revenue that gives you the scale from an R&D point of view.”
Scale is what those in traditional kit supply do not have. IHS Markit reports the broadcast equipment industry generating U$23.5bn in 2017 although the IABM’s own figures (for 2016) double this at U$51bn. Regardless, this is dwarfed by revenues in the global IT industry of about $3.5tn in 2017 according to Gartner. This means that the broadcast and media technology market is about 1.5% of the total value of the IT industry.
Changing market boundaries
The boundaries of the market are changing. While bespoke broadcast technology is on the decline, new categories such as cloud and OTT services are growing significantly. The IABM is working to redefine its industry model to reflect this – expect an announcement at NAB.
“While the ‘traditional’ industry is largely static in terms of size, today’s wider industry is expanding dramatically, but doing so at a lower price point,” says IABM CEO Peter White.
HIS Markit highlights two “realities” shaping the industry’s value.  First, as a share of the wider Pro AV market – which wholly subsumes the broadcast equipment industry – equipment revenue is falling. Second, the composition of broadcast equipment value is changing. As recently as 2-3 years ago, capture and production equipment and media servers served as the market’s main stores of value.
“Through 2022, capture equipment revenues will flatten, and media servers will lose considerable value,” states analyst Merrick Kingston. “Broadcast services, encompassing everything from engineering and design, to fully managed broadcast media services, will near-exclusively catalyze the industry’s net value creation over the next five years. Hardware will retain high nominal value, but will cease to be a growth catalyst.”
Value creation in the IT and broadcast equipment segments resembles a parallel evolutionary process. Value – and revenue – doesn’t reside in the sale of a camera, a conferencing phone, or a server. Hardware is simply a conduit for the sale of software and services.
Hardware value sinks
According to IABM data, the deflationary effect of hardware commoditisation continues to stifle traditional broadcast technology suppliers’ profitability despite the sustained level of R&D investment made in recent years.
“While hardware has intrinsic and high nominal value, the sale of production services, teleconferencing services, and cloud computing underlie the net creation of new worth,” says Kingston.
SAM’s sale fits a wider pattern of merger & acquisition as companies seek scale. Belden itself accumulated Miranda, Softel and Telecast Fibre Systems as well as Grass Valley under which SAM products will be sold.
Another industry behemoth, Imagine Communications (owned by venture capitalists Gores Group) was formed from the merger of Harris Broadcast and GatesAir in 2013, Harris Corporation having earlier spent a billion dollars swallowing Leitch, Louth and Encoda.
At the end of January, Ericsson divested itself of its Media Solution Business which was built in part through the acquisitions of Tandberg Television (2007), Microsoft Mediaroom (2013) and Envivio (2015). What’s interesting is the scale. While the Media Solutions assets are fairly significant in the media technology sector, it only accounted for 3% (U$380 million) of Ericsson’s annual revenue. Nothing like a core business.
“Traditional businesses are going through a transformation to adapt to their customers’ changing requirements,” says White. “What they need to do is change, offering products that tackle their customers’ issues in a multi-platform world and moving to new business models centred on the flexible provision of software.”
Think out of the box
Jon Ive, who delivers strategic insight for the IABM, thinks he has put his finger on the problem. He says that the old method of designing, releasing and then fine-tuning a product over successive product generations is no longer fit for purpose. All this succeeds in doing is optimising the status quo.
“Being obsessed with improvement inhibits thinking ‘out of the box’,” Ive argues. “Continuous product improvement follows a law of diminishing returns despite escalating support costs. Once the product has peaked and market penetration is high there is a diminishing return on investment.”
Some companies find that by the time they’ve achieved the perfect product, having diligently responded to customer feedback, the reality is that the industry no longer wants the product at all.
“Alternative, radically new approaches are now preferred,” says Ive. “Freeing development minds from building entirely on past tradition and experience is neither comfortable nor easy but necessary to stay relevant,” he urges.
There is some evidence to suggest that vendors with entrepreneur-owners face less internal politics or stock market pressure in getting product to market despite selling traditional black box hardware. Blackmagic Design, Ross Video and Riedel Communications spring to mind.
Even here, though, lowering prices for technology (Blackmagic, for example, offers a free version of grading software Resolve) means lower margins and that only makes sense if the market can be expanded to compensate.
“For an industry built on high value capital items and small volumes this is a real challenge,” Ive contends. “Potentially larger markets are opened by commoditisation, but they cannot be addressed with a high value, low volume business infrastructure.”
Another area where broadcast product design needs to improve if vendors are to survive commoditisation is user interface design. This speaks to the merging of IT and AV skill sets within organisations.
 “Professionals have prided themselves in understanding how to ‘drive’ specialist-only devices.. [but an] intuitive and attractive user experience is becoming increasingly important, especially as time for training is limited,” says Ive. “Rapid familiarisation and intuitive working environments are critical to success.”
Expensive single function hardware is no longer attractive, the lure of the Cloud with instant scalability, limitless compute power and pay per use is a revelation too attractive to pass up.
Not surprisingly, companies that primarily rely on software revenues report significantly more confidence in the future than those primarily relying on hardware sales, per IABM.

Consolidation pressures
There are additional pressures on the tech supply chain stemming from consolidation on the content creation and distribution side. Disney’s acquisition of 21st Century Fox’s assets and Comcast’s bid for Sky are a case in point.
“How do we consolidate around a customer base that’s consolidating around us? Hundred [media companies] reducing to 20 puts pressure on us,” Charlie Vogt, who advises M&A activities for The Gores Group, asked an IABM event last autumn. “This consolidation has created a healthy base of customers but put a lot of strain on us – we have to consolidate on the supplier side too.”
The IABM itself expects significant M&A activity to continue. “We now have several thousand technology suppliers chasing business from an ever-diminishing number of customers thanks to ongoing M&A activity between many major players,” says White. “This inevitably puts pressure on prices and reduces profitability for vendors. Further consolidation is inevitable.
“Additionally, traditional suppliers with an enterprise mentality can find it hard to develop innovative new solutions, and they will often look to buy this innovation in by acquiring smaller, more agile companies.”
There is another major trend gathering pace in the industry – towards collaborative solutions developed jointly by vendors and their end-user customers. All the talk over many years of ‘solutions’ - which actually just meant selling a mix of products in most cases - is finally becoming a reality, and this will increasingly be the way forward
With 98% of technology users demanding interoperable solutions, the IABM urges vendors to adopt a more open approach to product interoperability.
“Although SMPTE ST2110 will address many on-premise interop problems, it takes on quite a different character in the cloud because it’s software interoperability that’s the issue, and transportability of solutions will become a major consideration,” says White.  
He spies a silver lining for traditional vendors in rising adoption of emerging technologies such as cloud, IP and AI driving more growth “for those that have invested in them”.
Let’s take AI, which is one of the main themes at NAB2018. The primer driver for AI is the opportunity to automate routine workflows that are manually executed.
While vendors are falling over themselves to add an AI layer to their core products while promoting the idea that customers can save money by applying it, the science and the technology and therefore most revenue from AI applications lies outside the immediate scope of the kit supply industry.
It will be the web titans companies like Alphabet, Amazon, Microsoft, Google as well as IT giants such as Juniper, IBM, Arista, Cisco who own the data centres and the network infrastructure which will reap the rewards.
Short of all firms’ investing in managed services and software – which raises its own saturation and competitive differentiation issues – broadcast kit companies would do well, at a minimum, to re-evaluate their core sales model.
Any silver lining?
“Selling a widget at a high one-off price is equivalent to selling a high-margin, perpetual-use software license,” asserts IHS’ Kingston. “Selling access to a widget – and bundling this with a convincing product roadmap and lifecycle that provides opportunity to sell new licenses and upgrade services – offers more continuity, and potential for long-term value creation.”
Figuratively, some elements of the broadcast industry are indivisible. You can’t cleverly re-package your data centre and cloud-computing offerings to enter, and compete in, the 4K digital camera market. For products that face encroachment risk from the web and IT giants – studio networking; storage, server, and disaster-recovery design; scheduling systems; compression and encoding platforms – the broadcast industry’s saving grace is that the software behemoths have shown little interest in this form of adjacent and vertical market expansion.
“Most media technology users still prefer best-of-breed solutions, leaving many doors open for media technology vendors,” says White. “In fact, their customers are still looking for the dedication, support and flexibility provided by smaller specialist suppliers – large IT companies have a weaker interest in this as the broadcast and media sector represents a small slice of a big pie for them.”
If product excellence, support and interoperability are crucial factors in determining vendor survival through this “unprecedented change” as White terms it, what if the software titans do enter broadcast vertical and spend the requisite time to engage and understand potential clients?
“The broadcast incumbents have no facility to match the R&D budgets, and cloud expertise,” says Kingston. “Path dependency, the strength of historical relationships, and fear of new entrants’ business models – particularly with regard to data collection and processing – are, collectively, the broadcast industry’s friend.”
The tidal wave of change cannot be held back. The future of media as a whole does not belong to large-scale, broadcast incumbents. While these companies unquestionably have a future in the evolving media ecosystem, content-and-creative production is democratizing, and rapidly so.
“As global production shifts toward smaller agencies, and ‘into the hands of the many’, demand for a whole class of broadcast equipment will fall,” predicts IHS’ Kingston.
This shift in media production will inevitably challenge equipment manufacturers whose products start to compete with high-end consumer electronics products, and commoditised software.

Wednesday 25 April 2018

Dare the Unknown with the F55 in neon-lit Hong Kong

Copywriting for VMI
Fashion brand Palladium wants you to ‘Dare the Unknown’ in a new promo featuring rule-breaking New York-based super model Jazzelle (Zanaughtti), London Grime artist Octavian and Arthur Bray, a Hong Hong-based DJ and a founding member of the Yeti Out collective.
Directed by Vivek Vadoliya, the short film challenges us to be brave, forthcoming and courageous in everything we do and for Benjamin Thomas that applied to his cinematography for the project too.
It was producer Shimmy Ahmed’s friend, the director Lucy Luscombe, who suggested Thomas for the London, Paris and Hong Kong legs of the shoot.
“The NYC portion of the project with Jazzelle had already been shot on the Sony FS7 with vintage Leica lenses,” explains Thomas. “They wanted to use a similar camera package for continuity.
“Balanced against this my task was to film in an ad hoc documentary basis, often without a recce, in challenging shooting locations where additional lighting would often not be possible. They wanted to film mostly at night as Hong Kong tends to be lit by eye-popping neon that would add to the visual language of the film.”

Thomas’ go-to camera when working on a digital project is the Alexa Mini, or -  if resolution is of significance - the RED Helium: “as I aspire all my work to hold up if shown in a cinema,” says Thomas.
“However, the budget we had available to us was a limiting factor, so the challenge was to get the best camera package we could afford while matching what had already been shot.”

He continues, “For several years now I have been working with Barry at VMI, as his knowledge and stock of the latest film equipment available is all-encompassing. He suggested the Sony PMW-F55 for a number of reasons: a global shutter, internal NDs and a fast native ISO.
“A global shutter is handy for handheld shoots with fast camera movements and internal NDs are time saving to allow you to maintain the aperture you want while moving quickly between different lighting scenarios at will. The F55 has a base sensitivity to light of ISO 1250 making it favourable for documentary filmmaking when working with available light.”
Thomas knew that the Sony PMW-F55 shared the extended colour gamut of its bigger brother, the F65, so the F55 (installed with latest v9.0 firmware) won his vote over the FS7.
The project’s 1st AC, Michael Hobdell, echoed this decision as the F55 VMI provided came complete with an Anton Bauer battery plate with D-tap (“powering our wireless video and follow focus would not add unnecessary bulk”), and a PL lens mount to “provide maximum flexibility when choosing which vintage lenses I wanted to go for,” explains Thomas.
In addition, the option for DNxHD recording meant the project’s editor (David Graham) could cut in Avid without having to transcode all the footage if time was in short supply.

For lenses, Thomas opted for Cooke S2/3 Speed Panchros. “They have a unique look and they save me the extra faff of using creative filters,” he says. “The Speed Panchros naturally produce a slightly softened, diffused image which means when I’m looking for a flare or to minimise the size of the camera when in a tight space, I can lose the lightweight clip-on matte box without changing the look of the footage.”
Since VMI have had its set of the lenses professionally rehoused by TLS, there would be no issue when used in conjunction with a wireless LCS.
“I had considered both Canon K35s and the Bausch & Lomb Super Baltar lenses, having used them both on feature films with great success, but I was seeking a different aesthetic, and having tested and compared all these vintage spherical lenses - and several sets of vintage anamorphic lenses - I knew that the Cooke’s would most closely match the Leicas already used.”
Footage was recorded internally at S-Log 3, S Gamut 3.cine ISO 1250 XAVC 2K (2048 x 1080) 25/50P with the exception of some product and driving shots that were captured at XAVC 4K (4096 x 2160) 50P.
“Since we had to bottleneck our grade with the FS7 footage, we opted against RAW capture as this would have necessitated the use of an external recorder,” he says. “Although VMI stock both the AXS-R5 or AXS-R7 external RAW recorders, this is an optional extra for the F55 and would have increased the footprint and form factor of the camera as well as increasing our hire cost and post budget.”
The production was able to save further on costs by using a Petrol carry-on bag and camera coffin when travelling to Hong Kong, a portability “which took the pressure off significantly,” Thomas says.
The shoot was split into two sections: with three days in London and Paris beforehand, and some days later, flying to Hong Kong for an additional three shoot days spread over a week.
“Barry was able to let us hang on to all the kit for the entire three week duration, and only charged us for the six shoot days we had scheduled. This meant no extra delivery charges, and no extra build days for Michael. In short, we could not have made this film without the generous support of Barry and the entire team at VMI.”

The film was graded by Caroline Morin at Cheat in Hackney and can be viewed at Vimeo

This could be good news for anyone who uses photo sharing sites

The sale of photo sharing site Flickr to rival service SmugMug should be good news for the photographic community from pros to hobbyists if it makes good on its word to preserve photography as the global language of storytelling. That at least is the aim of SmugMug chief Don MacAskill who added, in a statement announcing the deal, that he wouldn’t try to turn Flickr into the next Instagram or Snapchat.
"Those services are already doing a really good job at being themselves," he said. Flickr and SmugMug users he added, are less interested in “hunting for that ephemeral burst of likes and instead are interested in that photo telling its story forever - those are the people we have always been interested in.
RedShark News can certainly endorse his view that “the enduring quality of photography is so much more than clicks and likes - photography has the power to change the world.”
The two brands and services are set to continue to operate as separate entities for the time being. According to an official Flickr blog there is no plan to merge the products.
SmugMug was founded in 2002, two years before Flickr and is the smaller of the two as it stands. SmugMug has millions of customers and billions of photos, according to the company. Flickr has about 75 million registered users and tens of billions of photos. A price for the deal was not disclosed.
SmugMug differs in offering a place for professional photographers to directly sell digital and print media to customers and to set their own pricing. It's always been a subscription site with customers pay between U$4 (Euro3.2) and U$30 (Euro24) for hosting plans. Flickr on the other hand grew faster as a free site relying largely on advertising, later adding a premium pay tier for those wanting to get rid of ads and to access other features.
It ran up against the photo-centric social networks like Instagram and stalled under Yahoo since being bought in 2005 for U$35 million. Last year it became part of U.S telecoms operator Verizon when Yahoo was bought out for U$4.5 billion.
It is worth noting that SmugMug has prided itself on having very photographer-friendly terms without some of the standard verbiage and licenses that many platforms grant themselves to use your data in a way that best suits them. This is one of the reasons Flickr users may be better off in a new home.
That said, Flickr users do have until May 25 to either accept SmugMug’s terms and conditions or opt out. If you do nothing in that time, your account will simply transition to SmugMug’s terms.  Over time, Flickr’s sign-in will be separated from Yahoo’s and when that happens, you’ll have the ability to choose how you log in.
If you want to keep your Flickr account and data from being transferred, you must go to your Flickr account to download the photos and videos you want to keep, then delete your account from your Account Settings.
Flickr’s acquisition comes two months after Canadian photo-sharing service 500px was bought by Beijing-based Visual China Group for about U$17 million.

Thursday 19 April 2018

Securing the network: The evolution of detection techniques and pirate attacks

TV Connect / Knect 365
2017 saw a significant increase in both DDoS and web application attacks, with cyber criminals using attack vectors both old and new to wreak havoc and disrupt business. With mobile devices and the Internet of Things serving as broad new attack surfaces, and with serious vulnerabilities like Spectre and Meltdown being continually discovered, what can media enterprises do to protect their customers and their businesses? 
“We stand on a precipice today as the world moves to 5G and the Internet of Things,” warned Christopher Young, CEO at cybersecurity firm McAfee. “We are no longer dealing with a handful of companies with closed ecosystems solely responsible for securing data on the device. With open systems, the network also connects devices like a fridge and lightbulbs.  We are talking hundreds of billions of devices. How will we secure this large scale connected device ecosystem without stifling growth and innovation?”
Speaking at Mobile World Congress, Young said McAfee was tracking 600,000 unique threats a day on 300 million devices. Cybercrime, he said, was already draining U$600 billion from businesses a year.
“What stands out is the complexity and scale of these attacks is increasing. No threat goes away – it morphs over time. Attackers are combining different forms of attack and even sharing codebases to circumvent the defences the cybersecurity industry puts in place. We saw ransomware in the late 1980s but what has changed to drive the meteoric rise in ransomware are crypto currencies like bitcoin which make it easier for attackers to cashout.”
There has been a perception that cybersecurity is focused on protection of the network and the threat from hackers to systems and data. However, the Game of Thrones hack last July showed that data breaches and content theft are not necessarily separate threats.

Attack surface spreads

“The same digital and connected TV platforms that cybercriminals target for illegal redistribution of content also act as attack surfaces for hackers looking to gain access to service providers’ networks and potentially steal customer information and other important data,” says Mark Mulready, Vice President – Cybersecurity Services, Irdeto. “As a result, it is crucial for approaches to security to evolve in line with the changing market dynamics.”
Today, content owners and distributors face not only the threat of content theft but also the threat of attack on their entire IT infrastructure and content distribution platform, which can contain customer data, payment information, confidential company information, as well as unreleased and high-quality videos.
Content protection specialist NAGRA says it is seeing growing demand for technology that addresses content value protection challenges “from the source to the consumer”, as well as “online ecosystem” challenges, mainly illicit streaming of content captured off legitimate sources (from STB to OTT apps to cinema screens).
“As media content at every step of the production cycle is now digital, more partners are involved in post-production, consumer distribution is done over multiple networks, all leading to higher risks of content leaks and illicit re-distribution,” says SVP marketing, Ivan Verbesselt. “Being able to quickly identify the source of a content leak matters more than ever. For distributors like OTT providers and pay-TV platforms, where CAS and DRM are used to protect the content, there is also a growing interest in using watermarking coupled with anti-piracy services to secure, mark, monitor, identify and act to stop content leaking and re-streaming at the source, from the device or app where it was leaked.”
Revenues lost to online piracy will nearly double between 2016 and 2022 to U$51.6 billion, according to the Online TV Piracy Forecasts report. Covering 138 countries, these forecasts include revenues lost to TV episodes and movies – but not other sectors such as sports or pay TV.
“Piracy will never be eradicated,” says Simon Murray, Principal Analyst at Digital TV Research.
"However, legitimate revenues from OTT TV episodes and movie overtook online piracy losses as far back as 2013. The gap between the two measures is widening.”
For the Mayweather vs McGregor boxing match in August 2017 alone, Irdeto identified 239 streams reaching approximately 2,930,598 viewers. The impact of these illegal streams cannot be underestimated, especially when it comes to premium live content such as sports.
“When you take these numbers into account, it’s clear that pay TV operators are facing potential subscriber churn to cheaper illegal services,” says Mulready. “Meanwhile, for content rights holders this is an emerging threat affecting loss of revenue as these alternative sources are diluting the value of their content.”

Detection techniques evolve

Pirates are getting more sophisticated but so is the technology available to counter their threats. An example of the evolution of detection is Artificial Intelligence (AI). Irdeto uses AI to detect illegal streams through semantic analysis of social media advertisements and/or web page indexes and by enabling inspection of visual elements in the re-distributed content, matching it to the original content. Machine Learning is then used to automatically process streams distributed by pirate aggregation sites or other distribution media, and recognise the original source of the video stream by identifying the broadcaster logo.
“However, once pirates realise the detection techniques that are being employed, they then start adjusting their methods – in this case blanking or switching out logos,” notes Mulready. “This then means the visual elements that are detected need to be adjusted or expanded to incorporate more variables for the system to learn and detect.”
Video services providers need to use all of the available technology to stay ahead of the game – what worked 2-5 years may not work today. Through secure chipsets, Trusted Execution Environments (TEEs) and monitoring of usage patterns can help prevent and/or protect something bad happening, at the same time there appears resistance to invest in content protection due to a disconnect between operators and studios.
“Operators don’t want to pay for content protection because of the hefty price tag they are paying studios for the content,” reports Petr Peterka, CTO, Verimatrix. “Additionally, they may hesitant to invest in technology like watermarking if not all other distributors of that content are doing the same. This mindset causes eventual damage to both the service provider and the studio.”
With online streaming becoming the dominating form of online piracy, pirates now leverage device, cloud and CDN technology to capture HD content or channels in one country and distribute it everywhere through a network of servers hosted across multiple locations worldwide. Going one step further, pirates are also moving into the subscription business, setting up online payment servers tied to offshore accounts to charge for access to illicitly streamed content.
“On the device side, the take-up of Android STBs running the Kodi media app, that can be easily configured to install ‘add-ons’ that provide access to illicit streaming servers, also brings massive scale pirate services to the big screen TV set, blurring the line between illicit and legitimate TV channels for too many consumers, and posing a new major risk for the media industry,” says Verbesselt.

Making “free” unattractive

Industry estimates suggests that at least a quarter of pirate users can be converted into paid subscribers if they can get access to the content they want to watch. The 2017 Pay-TV Innovation Forum reckons service providers could stand to gain U$7 billion in unrealised pay-TV revenue annually, if at least one in four consumers of pirated pay-TV services would switch to a legitimate option.  This share can be much higher if the content illegally accessed was hard to find or simply not available in any given market.
“The argument against pirated content used to be that the quality wasn’t as good, but that is going away,” says Peterka. “Now, there’s a bigger focus on the high cost of content and how to price services as low as possible while still being profitable. Today’s content distribution needs to be dramatically optimised to get the benefit of modern technologies to drive the cost down. One way to get down to the cheapest possible cost is by eliminating duplicate processes in the production chain.
“For example, each time a studio sells a single piece of content, that piece of content is formatted individually for distribution, sometimes a thousand times over. By moving content distribution into the cloud, studios could save costs by transcoding the content only once and hosting it where studios could stream it directly. This federated rights management approach would help distributors save costs and meet customer pricing demands.”
In fact, illicit online streaming has made the case for international online distribution of about any content available in a given country. Providing the right pricing, packaging, user experience and delivery model (linear and on-demand), while evolving licensing terms with existing distributors and retail partners, will be the key challenge for content owners and pay-TV distributors going forward.
“While ‘free’ always feels attractive for consumers, illicit content is never ‘free’ for viewers who either need to subscribe to an online pirate service, or cope with malware and stolen private data to get access to content,” argues Verbesselt. “So as more consumers get informed of the risks and costs of using illicit services, the attraction of legitimate services – assuming they meet market expectations - goes up. Consumer information and awareness campaigns are also an important part of the anti-piracy effort.
“If we look at the music industry, streaming platforms have finally managed to help the industry grow its revenues again in 2016, for the first time in 15 years, through a new subscription-based business model that makes traditional file-download piracy much less attractive for consumers. The ‘I might as well pay’ logic is finally winning.”

Education and law enforcement

Education around piracy could make a difference. The Irdeto Global Consumer Piracy Survey, conducted 2017, found that despite the high number of consumers watching pirated video content (52%), nearly half (48%) would stop or watch less illegal content after learning the damage that piracy causes the media industry. This willingness by most consumers to change their viewing habits speaks to the huge impact that education could have on reducing the number of people who pirate video content.
In addition, the importance of skilled investigators and relationships with law enforcement cannot be underestimated.
For example, in January this year Irdeto supported European Police Authorities, Europol, and other Audiovisual Anti-Piracy Alliance (AAPA) members to shut down a crime group suspected of hosting a large-scale illegal IPTV streaming business. In the second half of 2017 it also supported Australian police and Foxtel on investigations which led to the sentencing of a Sydney man for his role in the selling of unauthorised access to Foxtel services. A collaboration between Irdeto, MultiChoice Africa Limited and Egyptian Enforcement Authorities led to three content pirates being sentenced in Cairo, Egypt in July 2017.
Tackling piracy is a battle that needs to be fought on two main fronts: with innovative user experience design, flexible content packaging and pricing solutions (including skinny bundles, event tickets or VOD boxsets) on one side, and with smart content value protection and cybersecurity technology and services on the other side.
In other words, operators need to provide consumers with access to the content they love, delivering a better value service, while also keeping pirates at bay by disrupting and stopping their operations.