NAB
It’s essential that directors of photography who delve into
this milieu become familiar with its methods of illumination.
https://amplify.nabshow.com/articles/get-the-ascs-practical-advice-on-lighting-for-led-stages/
As LED walls become part of the arsenal of filmmakers, the
nuances of lighting photography are becoming apparent. The idea that the LED
screens themselves can illuminate the actors and set is broadly true but masks
a maze of complications and decisions that the cinematographer and gaffer have
to master.
The American Society of Cinematographers has come
to the rescue with a timely user guide for lighting for LED stages.
There are different types of LED walls or walls systems
which, in any case, can be configured differently for each show.
“The fundamental premise is that the images appearing on
these walls are displayed via LED panels, which create varying degrees of emissive
lighting, while additional lighting on actors and physical objects can come
from LED ceilings or sidewalls, practical lights, and movie light,” says Noah
Kadner, virtual production editor for the organization’s magazine, American
Cinematographer. “Combining these tools can deliver highly realistic results.”
Now, let’s get into it.
Standalone-Style LED Environment
In a standalone-style LED-screen environment, the primary
screen’s content can be synchronized with other, off-camera LED screens to
create additional reflections and interactive lighting effects. Via the Digital
Multiplex (DMX) network protocol, the “kinetic lightning,” which can imitate
the lighting effects of the content that appears in-camera, is also able to be
synced into the system. For example, when a streetlight passes by in the
background footage on the screen, a lighting instrument can perfectly match its
hue and intensity.
Kadner explains that the DMX control in such a setup can be
driven either by “pixel mapping” or by manually programming specific patterns
or effects. These options would be accomplished with, respectively,
pixel-mapping software or a dimmer board. Pixel mapping is a process that
samples the hue and intensity of the source footage and then, via DMX, sends
those values to the lights.
Full LED Enclosure Environments
Designed to create immersive environments, these stages
typically have large, curved screens with ceiling panels and full side panels.
“Because the screens encompass the entire set, LED-enclosed
volumes generate a large amount of interactive, emissive lighting solely from
the screen content. Cinematographers can select the quality of the overhead sky
fill, adjust its color and saturation, and then adjust any other virtual
lighting sources, such as VFX-generated practical fixtures within the virtual
sets.”
Since a significant degree of additional customization is
possible on set, it’s important to determine beforehand which elements of the
on-screen content will have this level of malleability. This is coordinated
through the virtual-production supervisor and the brain-bar team.
There’s a new lexicon developing here. The virtual
production supervisor serves as the liaison between the cinematographer,
gaffer, and virtual content to provide virtual lighting tools that augment the
interactive content. The brain-bar crew handles all the onscreen content,
taking the tracking data, integrating it to Unreal Engine, and exporting the
imagery back to the screen.
Control in the Volume
An LED volume comprises hundreds or thousands of LED panels
that can each be addressed individually. Kadner explains how portions of LED
surfaces which are out of view of the camera, such as the ceiling, side walls,
or any section that’s not actively being captured, can run at higher or lower brightness
levels, or be manipulated in any number of ways to create specific reflection
effects on, for example, a vehicle or costume.
From Silks to SkyPanels, VFX simulations of movie lights can
also be created on the screens of the LED volume as off-camera effects. Virtual
negative fill can be designed and incorporated into LED screens. These virtual
light effects are fed to the screens via software like Unreal Engine,
MadMapper, Disguise, ILM’s StageCraft and Helios, DaVinci Resolve, Zero
Density, Mo-Sys VP Pro, or Notch — all of which factor in the entire volume’s
geometry.
“The process of adjusting the lighting tools on the LED wall
to create virtual fill and negative fill is remarkably fast and incredibly
versatile,” says the ASC’s Matthew Jensen, who shot three episodes of the
second season of The Mandalorian. “While shooting close-ups, I often
[virtually] neg entire walls of the content while adding a bit of sparkle to an
actor’s eyes with virtual fill. We can change the shapes of these virtual flags
and sources, or [their] colors, to match a particular light in the content with
ease. I’m usually accompanied by someone from the brain bar who’s holding an
iPad with all the virtual tools at their fingertips.”
As the screens’ emissive lighting is relatively soft, movie
lights like Fresnels can be brought in to simulate the hard light of the sun or
other hard sources. Watch out for light contamination from practical lighting
falling directly on to the LEDs. It can wash out the image or reflect the
source on the screen itself.
“Depending on the reflectivity of the screens you’re using,
something [as minor as] a candle, a bounce card — or even other parts of the
volume — can reflect,” warns the ASC’s Craig Kief. “I equate our challenges to
the growing pains during the early days of digital capture or LED lighting
equipment. This technology is already great, but it’s still very emerging, and
its potential is incredible.”
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