Streaming Media
Sky ‘super bundle’ moves pay TV from linear to streaming
Streaming Media
Sky ‘super bundle’ moves pay TV from linear to streaming
A show which mixes a vast number of different business areas shouldn’t work but it does because the underlying technology is finally integrated.
article here
ISE 2026 in Barcelona attracted a record 92000 attendees as the remarkable rise of
professional AV shows no sign of slowing down. In the 22 years since the first
ISE event drew 3500 people to Geneva, the Pro AV industry has professionalised
and matured. Numbers this year were undoubtedly boosted by the permanent
closure of 30-year old exhibition Prolight + Sound but what was notable about
this edition of ISE was an industry confident of its identity.
This has not always been the case. ISE stands for Integrated
Systems Europe, words which once stood for the technical and localised business
of systems integration but which now carries more universal weight. A show
which still mixes expensive home cinema with bus stop signage and police
control rooms with giant stadium displays finally seems to be speaking the same
language. It has become integrated.
As Futuresource Consulting note, “ISE has evolved from a
collection of specialist AV exhibitions into a single, integrated platform
representing a fully connected industry.”
The applications for offices, classrooms, churches, sports
venues, hotels and supermarkets may remain distinct but the boundaries between
them in technology terms is being erased.
You could readily imagine how streamers and broadcasters
could stake out territory at future ISEs as TV and film production and
distribution itself becomes almost an application area of AV. Broadcast
engineering, like AV, has become increasingly standardised and software-driven.
Live sports are already being broadcast in experiential venues like COSM while
esports is built on equipment that works in both broadcast and AV.
The majority of AV products now operate as network-connected
devices rather than standalone systems, enabling greater flexibility,
scalability and integration across applications. It is this which is driving
the global market for Pro AV up to $258 billion by 2030 - an astonishing 21
percent growth rate - according to Caretta Research.
Indeed controls, infrastructure and software now represent
37% of the entire pie at $79bn [per Caretta] as the industry evolves beyond
hardware to AV-over-IP and centralised management systems.
“It’s clear that integration is where the momentum is,” said
Sean Wargo, consultant at Apogee Insight. “The highest areas of growth are
coming from services including cloud services and data management.”
Another significant driver is the experience economy—"technology
that enables personalisation, interactivity, and immersive experiences,” said
Mike Sullivan, Senior Industry Analyst at AVIXA. “Pro AV is central to this
trend, supported by advances in display technologies, AI integration, and
control systems that make experiences more accessible and engaging.”
A new era of broadcasting
The AV market has become one of the most dynamic growth
areas for companies traditionally operating in the broadcast and cine sectors.
What was once a relatively separate domain is now rapidly merging with the
broader world of live events, corporate communication, education, and hybrid
production.
“People often say that television or broadcasting is dead.
It absolutely isn’t,” said Ciarán Doran, curator and chair of the Broadcast AV
Summit. “We’re entering a new era of broadcasting — one where brands and
corporates are becoming broadcasters themselves, creating their own channels.”
The Broadcast AV Summit brought together the streaming
economy, “where brands connect directly with end users through their own
channel or deliver content straight into their inboxes”, with the Creator
Economy headlined by YouTuber Callum Hewitt.
“The Experience Economy is where much of the technology you
see here at ISE becomes essential,” Doran said. “The era when traditional
broadcasters were the sole gatekeepers of high‑quality content is over. Think
of the Harry Potter experiences or the immersive exhibitions at the Science
Museum in Paris — these emotional, sensory environments are no longer created
solely by the broadcast world. They’re built with professional AV technology,
and they represent the new frontier of broadcasting.”
The big beasts of broadcast manufacturing have now made ISE
home with many, like Blackmagic Design, Sony, Grass Valley or AJA expanding
their real estate.
David Ross who runs hardware vendor Ross Video keynoted the
Broadcast AV summit and highlighted opportunities for his business within in‑house
studios, governments, and ‘architainment’.
“This is where architecture and media come together through
the innovative use of LED and projection,” Ross said. “It might be a building
façade, an atrium or a feature on a wall in the lobby, but the intent is the
same - to make the space itself part of how the organisation communicates.”
“AV end-users increasingly expect broadcast-level image
quality with consumer-level usability,” said Guilhem Krier, head of new
business and market development for Broadcast & ProAV at Panasonic Connect.
“They want cinematic colour, stable IP streaming, remote control, automated
operation, and scalable systems, all without needing highly trained operators
on site.”
He considers the convergence of AV and broadcast to be a
fundamental shift that will define the next decade of video production.
“This will result in IP-native production becoming the new
standard; AI-assisted automation playing an increasingly prominent role in
camera switching, mixing, and real-time analytics; virtual and hybrid
production becoming more accessible; and increased interoperability.”
AI with everything
It was impossible to discuss the future of anything at ISE
without mentioning AI but the overwhelming theme was how AI can be integrated
into existing systems and practices.
For example, AI might improve integrator efficiency,
productivity, and the ability to deliver managed services.
“For decades, the industry has sought to shift from
transactional, multi‑year upgrade cycles toward recurring revenue models,”
Wargo said. “AI‑powered design tools, automated drawings, and intelligent
product recommendations will accelerate this shift.”
Vibe coding already allows developers to delegate
writing source code to a GenAI. Krish Shah, product head and founder of voice
automated start-up Phonx AI said he only learned to code because of it. “There’s
no way I could have learned everything I know in the last two or three years
without AI. Today I’m running a team of seven developers and managing interns.
That would have been impossible without AI.”
The technology is now advancing to agentic AI, where a large
language model is given real‑world agency—allowing it to operate a web browser,
perform transactions, and take actions on your behalf. Watch out though,
because it will soon have the smarts to do this behind your back.
“We now have AI agents that can interact with each other
through A2A (agent‑to‑agent) protocols and MCP, which function like APIs. This
opens the door to multi‑agent back‑end systems inside companies,” said Rich
Green, Founder, Rich Green Design.
One agentic AI tool called OpenClaw went viral on launch
last month because it puts the ability to network a smart home in the hands of
anybody. This is a security risk because it could link systems from phones and
TVs to doorbells without any human intervention, Green said. He also said
agentic software was so potent it threatened to disintermediate the entire
professional development community.
Here come the robots
After agentic AI comes physical AI or embodied intelligence:
when an AI agent is put into a robot. “There’s
a huge amount of activity in this space right now, especially around building
world models so these physical AIs can understand and operate within real
environments,” Green said.
It now feels like a race to get robots into our homes.
“We’re already seeing this in AV spaces: automated camera
robots, traditional industrial robots, and pet robot companions,” said Rebekka
Gingell of Lang. “As we introduce more and more robots into our everyday lives
I believe it’s very important that we have laws about how robots are governed,
especially as these become increasingly autonomous with AI.”
She added, “A cute robot pet doesn’t feel threatening but a humanoid robot has cameras for eyes. Inviting that into your home feels like inviting full‑time surveillance.”
Resilience and sovereignty are essential
The impact of tariffs and geopolitical uncertainty is
upending the supply chain. Dependence on platforms and services that originate
outside Europe’s legal framework, or political system creates significant risk.
Sovereignty is becoming a guiding principle in procurement decisions — covering
AI models, cloud services, and traditional software.
“For years, we’ve talked about ‘Made in China’ — whether LED
panels or AI systems — and European companies and governments have been
cautious,” said Florian Rotberg, MD, invidis Consulting. “But for the first
time, we’re seeing ‘Made in the USA’ being blocked as well. That’s entirely
new. Half a year ago, who would have imagined U.S.-made products being
restricted because U.S. authorities or intelligence services were uncomfortable
with their use?
“This is the new reality we’re operating in. The strategy is
no longer just de‑risking from China — it’s also de‑risking from the U.S.
Resilience and sovereignty are becoming essential.”
The EU is now recommending that corporations and governments
adopt a two‑supplier strategy to ensure independence if something goes wrong.
This matters for the entire industry since 80% of all cloud solutions used in
Europe come from U.S. companies.
“That level of dependency is concerning,” said Rotberg.
“Customers are now asking questions they never asked before: Where is the CMS
developed? Is the software European, American, Middle Eastern? What happens if
a service is shut down?”
Invidis consulting has recently been flooded with inquiries
from major European organisations — including Olympic committees — asking
whether alternatives exist to their current U.S.-based hyperscalers.
“The key message for the Pro AV industry is that everyone needs to recalibrate. De‑risking doesn’t mean changing everything, but it does mean building a more balanced ecosystem with at least two suppliers and understanding where the real risks lie.”
my interview and write up for RED Digital Cinema
article here
Just like the best horror films, wildlife docuseries Nightmares
of Nature plunges viewers into a terrifying world where nothing and
no-one is safe.
The opening of episode one establishes the mood. “Nature is
full of wonder and beauty,” says narrator Maya Hawke (Stranger Things)
over shots of delicate butterflies, an innocent looking frog and a cute mouse.
“But for the creatures who live out in the wild, it’s also full of monsters.”
Cue, a slithering snake and a montage of bugs being eaten
alive.
The groundbreaking Netflix docu-horror hybrid is produced by
Jason Blum, the master of modern horror (Get Out, Insidious, The Black Phone and M3GAN)
and award-winning documentary specialist Plimsoll Productions (A Real Bugs
Life (National Geographic); Incredible Animal Journeys (Disney+), Big
Beasts (AppleTV+).
“The stumbling block we came up against was how to make a
horror natural history look like it isn’t just a regular natural history show
that’s been graded a bit spookily and has loud sound design,” explains
filmmaker Nathan Small of the project’s conception. “When Blumhouse Television
got involved, they pushed it towards much more of a narrative-led cinematic
thriller following characters as they go on a journey.”
Netflix loved the idea and commissioned two seasons of three
episodes: Cabin in The Woods and Lost in the Jungle follow
the fight for survival of a pregnant mouse and other heroes including a baby
opossum, a raccoon, and an iguana plus a jumping spider barely the size of a
dime. The aim was to capture the authentic behaviors of these elusive, speedy
and tiny creatures while delivering a polished and visually stunning
horror-infused spectacle.
“Our characters were chosen because they exhibited
interesting adaptations and cool behaviors that would work well with the
storylines,” says Charlotte Lathane who directed Lost in the Jungle.
“We spoke to scientists and experts to back the research up and engineered
scenarios in which our hero creatures can use that adaptation or superpower to
get out of a life-threatening situation. The scenarios may be conjured up, but
all the behavior is real.”
Exteriors, mostly shot in Costa Rica, combined with interior
sets dressed as an abandoned creepy wood cabin and abandoned laboratory, were
lit to mimic the look of classic Hammer haunted house or slasher films.
“We loved that we could lean into horror tropes to capture
the drama, danger and dark beauty of nature,” says Small, who directed Cabin
in the Woods. “We watched a number of Blumhouse horror films so that we
could work that cinematic language into the style and cut a lot of test
sequences using our natural-history archive.”
The very specific and challenging lighting design req uired
a set of tools capable of photographing extreme close-ups as well as shadow
detail and bright highlights.
“Lighting is so important in horror. Being able to create
pools of light and pools of darkness and have things appear out of the darkness
is so crucial,” says Small. “Being able to operate in low light with confidence
was vital. In this case the Dual ISO (800 and 3200) of RED GEMINI was super
helpful for us.”
“When it comes to filming authentic animal behavior you
don’t want to have to throw loads of light in your animal’s faces,” says
Lathane. “The dual sensitivity of the camera meant we’re not blasting loads of
light at our creatures to be able to see them and we can shoot with a low light
cinematic feel. It means we could be a lot subtler with the lighting.”
RED cameras are the workhorses for natural history, and we
are all familiar with them. “We've all been using them for years; the cameras
are super reliable,” adds Small.
Cabin in the Woods was shot by DOP Chris Watts
using custom-made scope lenses equipped with high-end front objective lenses to
offer a range of focal lengths - essentially a full macro prime set.
“At that scale, the depth of field is paper-thin, and a
knock or a wobble looks like an earthquake on screen, so to maintain that
control, we used a custom motion-control rig,” explains Small. “It enabled us
to execute perfectly timed push-ins, creeping pans and slow, deliberate
tracking shots at tiny scales — cinematic language, just shrunk down to the
size of a cockroach.
For everything beyond those ultra-close moments, they shot
with rehoused Contax Primes and high-quality diopters. “The Contax glass gave
us that cinematic fall-off and organic softness while the diopters let us push
right up against our subjects without losing depth or quality. Together, they
gave the woods texture and mood — beautiful, tactile and tiniest bit
unsettling, with pin-sharp clarity and distinctive character.”
Lost in the Jungle was shot by DOP Robert
Hollingsworth principally with Mamiya primes with the majority of the spider
work shot by award winning cameraman Simon de Glanville.
“We chose to pair the GEMINI with Mamiya primes to match the
scale of the lens to the scale of our subject and take advantage of the
extended depth of field that those lenses allow for,” Lathane says. “The aim
being to immerse the audience into the scale of our characters.”
“GEMINI is good in low light and allowed us access to an
excellent bit rate and higher frame rates that are required for natural history
storytelling. Horror is as light as it is dark, so having a camera that can see
into the shadows enabled Rob to light with a higher contrast ratio to create
the negative space in the frame. That would allow the audience a sense of
uneasiness.”
The camera was gripped using a variety of equipment such as
jibs, sliders, and a bespoke macro motion control gantry. The Mamiyas were
paired with extension tubes and diopters for some of the trickier shots, and
they even found a use for Vaseline on lenses to give a dreamlike feel for
certain scenes.
“Horror is nothing without lighting, and the compact
shooting package with the small grip fit perfectly in the practical world that
we were shooting in, which was a disused building in Atlanta. This enabled us
to light for the space as opposed to the character and get practical fittings
in close by. Despite the grip used, the camera often remained stationary,
allowing our character to drive the narrative.”
A set of vintage Nikon lenses and Laowa 24mm T8 2x Macro
Pro2bes were used across both series while Aputure LEDs were the principal
light source used for controlling a number of hues instantly – a luxury that
filmmakers don’t enjoy in the wild.
“Clearly we don't want animals to be hurting each other so
we've had to be a little creative to achieve some shots,” Small says. “Where
we've got predator-prey scenarios we've had to figure out ways to get these two
shots without ever actually putting them in the same space and harming them.”
For example, a shot of a mouse scurrying away from camera
then pulls focus into a spider wrapping its prey was a composite of two shots.
Similarly, an opossum and a snake appear to be present in the same frame when
in fact they are two shots seamlessly married together.
“We've used a lot of motion control so we don't even have to
have locked off shots. We can have the camera moving, capture the first plate
that we need of one of the animals then reset everything. Provided no one
touches or moves - which is difficult in a cabin because everything's creaky
and wobbly – we can get the second animal in and repeat the move - exactly.”
De Glanville also used motion control when filming the
jumping spider (who was only around 10mm in length) - most notably to corkscrew
the camera down a ventilation shaft in a chase sequence.
Other techniques included shooting at a faster frame rate to
be slowed down on screen making the action appear more suspenseful to human
eyes.
“A lot of what happens when you watch it happening for real
can feel quite underwhelming but when you get it into post and then add the
sound design you being to understand that going to work,” Lathane says. “RED
just gives you that confidence that what you're looking at on the monitor will
hold when we get through post and into the grade. We can trust that the blacks
are going to hold up and the shadows are going to look good when it's graded
down.”
The natural world may be dog eat dog but editorially it was
important to show the horrific impact of humans on the environment. Half-way
through episode 1 of Jungle the baby opossum’s family come to
a grisly end under the wheels of a vehicle. “The scene was staged to look that
way but the number one cause of death for opossums in the wild is being
roadkill so we’re not shying away from these facts,” Lathane says. “Having the
licence to go for it in this dramatic way was kind of an homage to Final
Destination.
She continues, “Often in natural history you are filming the
attack of one animal preying on another on a long lens and we often cut away
before the critical moment. On this show we need to kill off characters because
otherwise the audience will think ‘it's fine everyone's going to get out
alive’. Once in a while, we felt it was okay to kill off a character just to
let them the audience know not to necessarily expect a happy ending.”
The grade was completed at Films@59 in Bristol by colorists
Christian Short and Wes Hibberd. “We’re extremely happy with the look that
they've given both of the shows,” Small says. “I think they’re both unique and
unlike traditional natural history but also not too crazy into horror. It feels
like a rich and classy version of a natural history show.”
With the formula established and with so much ‘horror’ out
there in the natural world it feels like the team could be back for more.
“There are endless ecosystems that we could turn our attention to, and we have lots of ideas,” says Small. “We're all really keen to do more and we’ve lots of learnings from the first ones that we’d take into the next time."
IBC
The creative team behind Uncut Gems translates its
brash beauty and adrenaline rush to 1950s New York City in screwball drama.
article here
The kinetic narrative of Marty Supreme may be driven
by the intoxicating charm of its title character but it’s the pantheon of
indelible supporting characters which brings the film to life.
“There are more than a hundred featured characters in the
film — every day on set different actors arrived with these unforgettable
faces,” says cinematographer Darius Khondji (Delicatessen, Seven). “The
faces look like something out of a Honoré Daumier painting — [and] were
incredible to photograph.”
Loosely based on the autobiography of flamboyant table
tennis hustler Marty Reisman, director and co-writer Josh Safdie sets his tale
amid the teeming working-class life of 1950s Lower East Side Manhattan.
Timothée Chalamet stars as the bold, fast-talking dreamer, hellbent on turning
an overlooked sport into a personal springboard to glory.
Khondji, reuniting with Safdie after collaborating on Uncut
Gems, shot Marty Supreme on 35mm film (specifically Kodak VISION3
500T 5219) using Arricam-LT cameras and vintage Panavision C Series anamorphic
lenses.
“The old glass of the anamorphic format appears to make the
actor bigger,” says the two-time Academy Award nominee. “It has the strength of
black and white film. You can tell a very intimate story with anamorphic.”
They strived for the same “brash beauty” of Uncut Gems
which Safdie urged Khondji to revisit “as if discovering it in 1952.”
“I photograph faces all the time, but this changed my way of
thinking about film and digital," says the DP. “When I push the negative
slightly, it gives a special texture to the image that I cannot get from
digital.”
For reference, Khondji checked out the work of 1950s street
photographer Helen Levitt and colour pioneer Ernst Haas, as well as American
experimental filmmaker Ken Jacobs. Specifically a 1955 colour short called Orchard
Street which Jacobs shot guerrilla style in the area and documenting the
daily life of mainly immigrant Jews in the Lower East Side. From 19th
century French artist Daumier and turn of the 20th century American
realist painter Georges Bellows he took the idea of lighting portraits with a
warm light from below.
A scene in which Marty talks with fading movie star Kay
Stone (Gwyneth Paltrow) on the phone was shot in realtime with both actors in
different rooms on adjacent sets. Khondji had to light both rooms and shoot
with two cameras.
“I love the blurred line between documentary and fiction,”
he says.
They only had one day to shoot in the bowling alley so
Safdie requested the space be lit in 360-degrees so he could move the camera
around really quickly.
For the film’s table-tennis matches, Khondji used three
cameras fitted with wide-angle lenses to capture the game’s dizzying
back-and-forth. “Sometimes we were directly in the line of fire, with two
cameras shooting at each other, one hidden between two actors,” explains
Khondji. “It felt like a documentary style of filmmaking, photographing what
was playing out in front of us in the limited time we had to shoot it.”
He credits camera operators Colin Anderson (who also worked
on One Battle After Another) and Brian Osmond, gaffer Ian Kincaid, and
colourist Yvan Lucas.
“I’ve worked with a lot of directors and I was surprised by
how much Josh had laid out the scenes in his head before we filmed,” says
Khondji. “Every director has their own way of doing things, but Josh has an
obsessive, intuitive way of making movies. Stylistically speaking, he knows you
usually don’t capture wide-angle shots using long lenses — but the rules don’t
matter to him.”
A face tells a thousand stories
Khondji also credits casting director Jennifer Venditti with
finding the extraordinary number and variety of people – professional actors
and first timers alike – to inhabit the film’s world.
Using a process that began with Heaven Knows What
(Venditti’s first collaboration with Safdie) and further developed on Good
Time and Uncut Gems, she scouted streets for hundreds of
unforgettable faces.
“There’s no pretence when someone is owning who they are,
and that’s what I’m always looking for when I’m casting un knowns,” says
Venditti. “It’s all lived experience — sometimes it’s rough, other times it can
be gorgeous to watch. We are taking non-professionals and putting them into
this fictitious world. Their signature authenticity is the alchemy.”
Venditti employed five street scouts and two casting
associates to help her scour New York City, looking for faces on Coney Island,
in city parks, at farmers markets and street fairs, and in table tennis clubs.
For one scene set in a New Jersey bowling alley, Venditti cast young men she
scouted at a memorabilia convention of sports trading-card aficionados. For
scenes set overseas, including a gathering of journalists in London, she
scouted faces at Tea & Sympathy, a West Village hangout popular with British
expats.
Existential medieval duel
The intensity of the script comes from the writing process
between Safdie and Ronald Bronstein. They first teamed up in 2009 on Daddy
Longlegs, a film they also co-wrote and co-edited and which Bronstein acted
in, winning an award for his performance. Their screenwriting and co-editing
continues in Marty Supreme on which Bronstein also shares a producer
credit.
“We're brutal on one another,” Bronstein says. “It might just
come from a pathological fear of boring people and that in itself can turn into
panic. Every single idea has to be torn apart and rebuilt through the other
person's brain.
“The ideas themselves are so personal - everything gets
highly abstract by the time it reaches the screen - but every exchange is
coming from some lived in experience. So we're sharing very intimate things
with each other. The process is invasive and we're not nice in the sense of not
being sensitive to the other's experience. One person throws an idea out and
then immediately the other person is tying it to a chair and beating the shit
out of it, trying to get it to confess its weaknesses.”
He says, “We once had a day long argument about what
happened to a character when he was eight years old. The ad hominem attacks,
which you then see in the movie, like some existential medieval duel, [well]
that’s what’s happening between us in our process.”
This combat extends into post-production where “all
reverence for the script disappears, to the point of self-abnegation,” says
Bronstein. He describes their approach to the edit as “archaeologists
uncovering a massive cache of raw footage,” adding, “Our job is to first stamp
intentionality onto it — to shape it into something that feels new to us.”
Having done this for so many years over many projects he
says he’s passed the point of worrying that their friendship will be affected.
Building the world on sets and streets
Unlike the contemporary setting of Uncut Gems where
Safdie shot on the streets of New York without needing to worry if he captured
passer’s by in shot, every inch of the post-Second World War environment had to
be plotted from costume to colour palette.
They wanted to depict the state of table tennis at the time
as a subculture full of schemers, geniuses, and outcasts played in smoky
backrooms, penthouse parties, YMCAs, Ivy League dorms, and downtown tenements.
Oscar winning sound designer Skip Lievsay (Gravity)
approached the highly complex ebb and flow of dialogue on soundtrack by working
between score and needle drops (from Fats Domino to Tears for Fears) and the
many scenes featuring crowds, audiences or events. Then he’d vary the volume of
the soundtrack and the density of other elements like dialogue and sound
effects, to, in his words, “amp up every situation to get the juices flowing,
like caffeine.”
Three time Oscar winning production designer Jack Fisk (There
Will Be Blood, The Revenant, Killers of the Flower Moon) resuscitated the
period look of Marty’s Lower East Side neighbourhood through set-dressing
facades on existing NYC streets.
“There’s a haunting presence on the Lower East Side that
wouldn’t have the same impact if you recreated it on stage,” says Fisk.
The production made use of three city blocks on Orchard St
to create Marty’s world, from the cramped tenement that he shares with his
mother, to his Uncle’s shoe store, to the pet store where Rachel works, and the
surrounding streets and alleys where Marty races to evade the police.
“These buildings were designed in the 1800s and we were
bringing them back to the 1950s era through their facades and interiors,” says
Fisk. “You can still discover the old spirit of the neighbourhood and its
vibrant street life.”
For the wealthiest quarter of Manhattan during the ‘50s —
the Upper East Side and Fifth Avenue, Fisk scouted and decorated a Manhattan
building designed by Frank Woolworth, (founder of the high street store brand).
His biggest challenge was designing the film’s sprawling table tennis sequences, spanning England, Japan, France, Sarajevo, and Egypt. For the British Open, the production took over Meadowlands Arena in New Jersey, installing 30,000 square feet of wooden flooring to host dozens of players and thousands of spectators.
IBC