Streaming Media
Adrian Pennington - The Write Stuff
Friday, 20 March 2026
Why the future of remote production may run at the speed of light
Tuesday, 17 March 2026
For RED Inside Iron Lung: Cinematographer Philip Roy on Markiplier’s Leap from YouTube to the Big Screen
interview and words for RED
article here
When Mark Fischbach decided to adapt cult video game Iron
Lung into a feature film, he wasn’t simply making a movie. He was
testing whether a YouTube creator — one with tens of millions of subscribers
but lingering industry skepticism — could storm the gates of traditional cinema
and walk away not just intact, but empowered.
For cinematographer Philip Roy, the project represented
something equally compelling: a collision between digital-native storytelling
and classical filmmaking craft.
“I don’t think cinema was originally in his mind when
YouTube took off,” Roy says. “But in the last five years, he got hungry for
more. He wanted to elevate his game.”
Roy had first collaborated with Fischbach, aka Markiplier,
on A Heist with Markiplier, an ambitious branching narrative
project with a 300-plus page script. That was followed by In Space with
Markiplier, a 2020 Emmy-nominated interactive series that further blurred
the line between platform content and cinematic ambition. Roy co-directed this
with Markiplier and Amy Nelson, who is also a producer on Iron Lung.
By the time Iron Lung moved into
production, Fischbach was no naïve first-time director. He had already spent
years refining his storytelling voice — and, crucially, assembling a crew he
trusted.
“He was very intimate about what he knew and didn’t know,”
Roy says. “He wanted to grow beyond YouTube — not abandon it, but expand.”
A film inside a coffin
Set in a post-apocalyptic future where an event known as The
Quiet Rapture caused all known stars and habitable planets in the universe to
disappear, a convict named Simon (played by Markiplier himself) is sent to
search an ocean of blood discovered on a desolate moon, using a small submarine
nicknamed the Iron Lung.
Iron Lung began as a single camera shoot,
originally budgeted at roughly $1 million, and evolved visually and with
technical demands in line with Markiplier’s ambition.
“We started lean,” Roy says. “One camera, smaller crew. But
once the motion rig entered the conversation, everything escalated.”
Roy noted similarities with Buried a low
budget film from 2009 (DP Eduard Grau, Director Rodrigo Cortés) set in a coffin
shot and shot with two cameras in 16 days.
“I was kind of obsessed about that film doing my research
because basically this was Iron Lung albeit we’re in bigger
coffin and one that moves. Mark was cool to work with me on a lot of notes that
would simplify our shooting style to make the story feel different in the space
as the story progressed.”
The production ultimately employed a full hydraulic motion
rig to simulate the submarine’s violent movement. Three tubes of hydraulic
fluid powered the system. Multiple generators were required. Production
designer Iman Corbani and art director Travis Eisenberg built a life-sized
submersible capable of withstanding not only mechanical stress but large
quantities of stage blood. Some 300,000 litres of liquid were used in
production.
“It had to be structurally sound enough to survive a motion
rig throwing it around,” Roy says. “And it had to be waterproof.”
“We didn't have another set with fly-away walls. Nor I could
shoot with a 400mm lens from distance and create another style. We had to seal
the set off to hold the fake blood.”
Roy’s challenge was to create a visual evolution of the
story in a space barely larger than its lead actor. “We developed the visual
language in three acts,” he explains. “Act One is locked off and imprisoning.
The camera barely moves. In Act Two, we introduce subtle motion on sliders or
on Steadicam as Simon is starting to understand the ship. By Act Three, all
hell breaks loose.”
The RED Advantage
Roy first shot RED for a Ralph Lauren commercial in 2009 and
has shot nearly 40 features almost all of them on RED.
“REDs have always been the camera I’ve felt comfortable
pushing to the limit and then in taking all of that experience and applying it
to each project.”
For Iron Lung, he deployed two RED V-RAPTOR and
a RED MONSTRO, capturing everything in RAW at the full VV sensor size.
“Mark is greedy about image quality,” Roy laughs. “In a good
way.”
The choice was partly aesthetic, partly practical. With
three cameras configured in distinct builds — one V-RAPTOR inside the sub with
Fischbach, one V-RAPTOR on a Ronin for stabilized motion outside, and a compact
MONSTRO setup for Snorri-rig shots — maintaining a unified color pipeline
simplified post-production.
“I'm always willing to explore using another camera but the
versatility that I'm able to get with RED is always a significant advantage.
“Having all three REDs prepped and ready to go in their
different builds versus trying to switch out for each set up made things a lot
easier for us.”
The real gamble came in Act Two, when the film descends into
near-total darkness. “He kept telling me to remove lights,” Roy recalls. “I’d
sneak one back in, and he’d catch it.”
In a single-location film, overexposure can kill tension.
Reveal too much of the set, and the illusion collapses. Roy pushed the RED
sensors hard, trusting their latitude.
“Our colorist (Brandon Thomas at TBD Post in Austin) came in
because people were concerned,” he admits. “But it worked. We had zero dead
pixels. The exposure strategy held up — even in theaters.”
To soften the hyper-clean digital image, Roy introduced
vintage Minolta Rokkor lenses (hired from local rental house MPS) — glass
Fischbach became unexpectedly passionate about.
“I’ve never seen a director get that excited about lenses,”
Roy says. “Vintage glass takes the edge off digital. It gives you something
closer to film.”
Laowa Probe lenses and a 100mm macro allowed Roy to find
dimensionality inside the cramped set — capturing microscopic detail, like
oxygen shimmering in Fischbach’s eye.
“That intimacy helps the claustrophobia,” Roy explains. “It
makes the space feel both bigger and more suffocating.”
Growing Pains
“We started lean,” Roy says. “One camera, smaller crew. But
once the motion rig entered the conversation, everything escalated.”
Roy was aided by cameramen Brooks Birdsall and Matthew
McCloskey but for shots inside the Fischbach and Roy operator were effectively
screwed into a vertical, moving structure with no traditional safety rails.
“We didn’t build in all the rigging to support the lights
because originally we wanted to stay true to the video game with a single
light. I had concerns about that and eventually we did add more lights hidden
behind tubes, but then, when the set was sealed, it was tricky to control the
illumination since communication outside the set was limited.”
A live feed from Roy’s V-RAPTOR operated inside the sub went
out to the video village and both the feed and R3Ds were captured to cards.
“We didn’t have a smaller camera sending out a live feed of
the whole ship so the crew didn’t know what was going on inside other than A
and B cam. Matt was able to get a single 400mm shot through the pipes which was
cool, just very limiting.”
Beyond directing, acting and editing, Markiplier shot
pickups for nearly two years — in his garage in California, and at Roy’s
soundstage in Austin, Texas, wherever refinement was needed. Markiplier even
purchased his own V-RAPTOR for pickups and two sets of Rokkor lenses.
“He studied every department and learned everyone’s job,
sometimes as well as they knew it themselves,” Roy says. “It forces you to
level up.”
Ninety-five percent of principal photography took place at
Troublemaker Studios in Austin, Texas — the home base of filmmaker Robert
Rodriguez. For Roy, the location carried symbolic weight. As a young filmmaker,
he had been inspired by Rodriguez’s Rebel Without a Crew ethos
— scrappy, self-sufficient, rebellious.
“It felt serendipitous,” he says. “We were these
troublemakers inside Troublemaker Studios.”
From Creator to Distributor
Iron Lung’s success at the box office where it took
over $17 million on its opening weekend, demonstrates that grassroots demand
and the pulling power of a YouTube creator can achieve what marketing budgets
sometimes cannot.
“Mark knows his audience deeply,” Roy says. “His community
started calling theaters directly. They were demanding screenings.”
In Roy’s view, the most radical aspect of Iron Lung is
not its blood-soaked visuals but its proof of concept: a creator with a loyal
following can effectively become a distributor.
“That’s empowering,” he says. “It means you don’t
necessarily need legacy gatekeepers.”
Roy has begun speaking to film students again — something he
once found difficult amid post-pandemic industry contraction and labor strikes.
“Now I can tell them there’s hope,” he says. “You can make
something for a million dollars or less and still find an audience — if you
understand who that audience is.”
“Mark is completely indomitable. One of my favorite films
is Fitzcarraldo with that iconic image of a man dragging
something enormous—like an iron lung—into the unknown. I feel like we
paralleled that story in many ways. We didn’t fully know what we were doing, or
necessarily what was going to happen in theaters. We just believed in Mark
because of the relationships we’d built with him. That trust was a huge part of
understanding the whole process.”
“If you can find your audience first,” he says, “you’re not
asking permission anymore.”
And in an industry still recalibrating its power structures,
that might be the most disruptive idea of all.
Thursday, 12 March 2026
How sports broadcasters are tackling scale, monetisation and engagement
SVG Europe
article here
The pressure to deliver more live and on-demand content
across multiple platforms – often simultaneously – and with exceptional
operational efficiency is a complex, evolving but, let’s face it, exciting
engine of the media industry. The most successful sports broadcasters and
streamers will be adept at using technology to complete their mission.
SVG Europe took the temperature of the business
from sports tech solutions providers Synamedia, Levira Media Services and
Amagi.
“Sport is producing more moments than ever, but most of it
still never reaches a screen,” says Martti Kinkar, CEO, Levira Media
Services. “The core challenge is making production scalable, reducing
cost and complexity so coverage isn’t limited to premium events.”
Then comes the platform reality, rights holders need to
publish across linear, streaming, social and direct-to-consumer channels, and
that can quickly become operationally heavy. On top of that, monetisation is
still evolving. So what’s the right mix of paywalls, advertising, sponsorship
and free distribution to build audiences?
Kinkar also points to a “capability gap”, explaining that
teams often have deep broadcast experience, “but not always the digital,
multi-platform skills needed to operate efficiently”.
Delivering quality at scale
Delivering sport at scale may come down to two main
challenges: growing fan engagement and monetising those audiences effectively.
Simon Brydon, head of sport (video network), Synamedia,
says: “At the most fundamental level, attracting viewers depends on delivering
high-quality streams with low latency and reliable performance, even during
events with millions of concurrent viewers. Any issues (buffering, delays or
poor picture quality) can quickly undermine the viewing experience.”
But proficient technical delivery alone is no longer enough.
Streaming platforms are increasingly expected to enhance the live experience
with additional features that deepen fan engagement. These include rapid
highlight creation, live-to-social clipping, cloud DVR functionality, and
multi-view capabilities.
“These features help replicate and extend the traditional
broadcast experience while giving digital audiences greater flexibility and
control,” Brydon notes.
Additional complexities which OTT platforms and broadcasters
must address include regional rights management, rapid highlight creation, and
the need for real-time monetisation.
“At the same time, revenue models are shifting towards
streaming and CTV, requiring more data-driven, measurable advertising
approaches,” says Srividhya Srinivasan, CTO, Amagi. “Balancing
scale, speed, cost control, and monetisation across fragmented platforms is the
core challenge.”
Monetisation pressures
Traditional television viewing is still largely
advertising-supported, but streaming services have struggled to replicate the
same level of ad monetisation at scale.
“With subscription fatigue increasing, platforms need to
maximise advertising revenue without harming the viewer experience,” says
Brydon.
He points to dynamic ad insertion (DAI)’s ability to enable
targeted advertising within live streams. However, delivering ads reliably
across hundreds of thousands, let alone millions, of concurrent viewers
presents significant technical challenges.
“Many platforms are unable to fully utilise their available
ad inventory during large-scale live events, leaving potential revenue
untapped. To address this, broadcasters are exploring approaches such as
server-side ad insertion (SSAI), AI-driven optimisation, and ad pre-fetching to
improve reliability and efficiency.”
New formats are emerging. Some broadcasters (ITV’s Six
Nations 2026 coverage for example) have begun introducing ‘squeeze-back’ ads
during natural breaks in play, allowing advertising to run alongside the live
feed without fully interrupting the viewing experience.
With around three quarters of TV viewing now ad-supported
(as reported by Nielsen Q3 2025 driven by the American
football season), this underlines the role of SSAI and “advanced CTV ad
technologies” in enabling personalised, measurable ad experiences. “This is
making digital sports distribution commercially viable at scale,” he says.
This is where cloud-based broadcast infrastructure is
playing a major role. “Migrating playout, packaging, and distribution to the
cloud enables broadcasters to scale dynamically around major events without
heavy fixed infrastructure costs,” Srinivasan says. “AI-driven workflows are
improving metadata enrichment, contextual ad targeting, and quality
control.
Amagi advocates the adoption of “unified, cloud-based
workflows” rather than operating separate silos for broadcast and
streaming.
Explains Srinivasan: “A single operating layer that supports
live production, channel origination, distribution, and monetisation allows
sports broadcasters to launch linear and pop-up channels, distribute and
monetise content seamlessly across platforms, and create near-real-time
highlights.
“Combined with advanced analytics and targeted CTV
advertising, this approach helps attract streaming-first audiences, increase
engagement through personalisation, and unlock incremental revenue from FAST
channels and new digital ad formats.”
CDN strategy and infrastructure
Another key challenge lies in content delivery
infrastructure. While public content delivery networks (CDNs) support many
streaming services, high-profile live sports events can push them to their
limits. As a result, some platforms are adopting hybrid delivery models,
combining public CDNs with private networks deployed deeper within ISP
infrastructure.
Explains Brydon: “These private CDNs can provide more
reliable performance during peak demand and help ensure consistent video
quality.”
Encoding efficiency is also critical. Brydon says: “More
efficient compression enables higher-quality streams at lower bitrates,
improving viewer experience while reducing distribution costs.”
Adapting to changing audiences
Audience expectations continue to evolve, particularly among
younger viewers. Many expect richer digital experiences, including real-time
statistics, personalised feeds, vertical video, and highlights optimised for
social platforms.
“Rights holders must balance these approaches carefully,”
warns Brydon. “Short-form content can help attract new audiences, but excessive
free distribution risks undermining the value of premium live broadcasts.”
He points out that long-form storytelling, such as
behind-the-scenes documentaries, have also proven effective at building deeper
fan engagement.
“In this rapidly evolving environment, broadcasters need
flexible, scalable technology and partners capable of continuous innovation to
keep pace with changing audience behaviour and monetisation models.”
Driving engagement
AI-driven production tools, remote production workflows and
IP-based infrastructure are having a significant impact, and for Kinkar this is
positive.
“Automated camera systems and AI-assisted production are
reducing cost and complexity, enabling coverage of events that would previously
have been economically unviable,” he says. “IP connectivity allows
signals to be routed and managed more flexibly, removing the need for heavy,
on-site infrastructure. AI is also improving content discoverability and
workflow efficiency. Together, these technologies are lowering barriers to
entry and making scalable production a reality.”
He urges organisations to adopt a “multi-platform mindset”,
distributing across social, OTT, direct streaming and partnerships
simultaneously. “Even lower-tier or grassroots content has value when packaged
correctly. This broader exposure drives engagement, attracts sponsors, supports
talent development, and creates new commercial models.”
Nonetheless, Kinkar feels that many broadcasters still
default to traditional production methodology. He calls for greater
openness to new workflows and partnerships.
“Embracing innovation, experimenting with new models, and
bringing in digitally native expertise will be essential to unlock the full
potential of modern sports content distribution.”
Amagi’s Srinivasan agrees that the sports broadcast industry
needs stronger interoperability between platforms and better cross-platform
measurement standards.
He says: “Simplifying multi-platform sports delivery while
improving monetisation efficiency will define the next phase of growth.”
Oscars 2026: Contender breakdown for cinematography, editing and VFX
IBC
article here
Angst and destruction are central recurring themes of the 98th Academy Awards, with multiple nominees using fire as a symbol of humanity’s fatal disregard for the planet.
The Lost Bus is a high-octane docudrama from
Paul Greengrass about the wildfire that destroyed Paradise in Northern
California in 2018, serendipitously releasing months after the fire that
ravaged the LA metro area. The film calls out failed maintenance by electrical
companies, as well as drawing attention to changing climate conditions, as
typified by Fire Chief Martinez (Yul Vazquez) who states that ‘every year the
fires get bigger, and there's more of them. We're being damn fools; that's the
truth.’
In melancholic frontier drama Train Dreams, the
central character’s family is wiped out by wildfire, and he is tortured by the
guilt of being able to do nothing about it.
In Avatar: Fire and Ash the clue is in the
title. Varang, the leader of the Ash clan, teams up with the military
industrial complex embodied by Colonel Quaritch who says, “If you want to
spread your fire across the world, you need me.”
Other Oscar nominees including Frankenstein and Sinners feature
scenes in which fire is used to purge and destroy. If you want to look for
it, F1: The Movie has a pivotal fireball crash. Even Marty
Supreme has an explosive moment involving a gas station and a dog.
Greengrass has said: “The enormity of a wildfire speaks to
what we all feel, which is that our world is burning. Everywhere you look our
world is burning, and people know it and it troubles us all.”
Best Cinematography
Remarkably, One Battle After Another is
Michael Bauman’s first as solo Director of Photography (DoP), yet he has
already collected the 2026 BAFTA Award for Best Cinematography and the American
Society of Cinematographers (ASC) 2026 Theatrical Feature Film award for his
work on the film. Paul Thomas Anderson’s former gaffer was previously
co-credited as cinematographer with the writer-director on Phantom
Thread and Licorice Pizza before shooting 1.5 million
feet of VistaVision over seven months on this sprawling counter-culture comedy.
“These cameras are meant to sit on a tripod for an
establishing shot. They’re not designed to be strapped to a car, put on a
Steadicam, or dragged through practical locations,” Bauman says. “Their noise
is also loud. It’s basically like having a lawnmower on set so we had to design
and build a blimp for the camera just to make it usable. That alone was huge.”
Each thousand-foot mag could only shoot about four minutes
of footage. “There was all this machinery and process we learned. It was a
completely unique experience. I’d absolutely do it again—because it would be
easier next time.”
Director Clint Bentley’s Train Dreams wears
its debt to visionary director Terrence Malick on its sleeve. This founding
fable of America mixes naturalism with magical realism and was almost entirely
shot on location across Washington State using available light and weather
conditions. DP Adolpho Veloso earns a first Oscar nod for his immersive
photography which often frames characters below centre, or with corner framing,
to get a sense of their scale in comparison to their environment. One
dream-like sequence was shot on a Volume stage with slow shutter speeds while
one of two fire scenes was shot practically in a burnt forest.
Danish DP Dan Laustsen would be a worthy winner for his
supreme command of colour, and light amid the sumptuous production design
of Frankenstein. He’s been nominated for Guillermo del Toro
projects twice before; The Shape of Water and Nightmare
Alley. Although destined for Netflix, Lausten gives the story a cinematic
look composing wide angles to capture icy vistas and grandiose gothic interiors
and on Alexa 65 to produce an image close to 70mm print. For all the detail in
sets and costume, this version of Shelley’s classic succeeds in portraying
humanity in the monster.
“One of the scenes I like very much is the first time the
creature sits with his father in the lab, and his father is tenderly shaving
him,” Lausten says. “It’s a simple scene with the sunrise reflecting in a
broken mirror. You feel the chemistry between the two actors, and you can also
see that daddy doesn't understand anything about kids.”
At cinematography festival Camerimage, Autumn Durald Arkapaw
ASC revealed that Sinners starts with a different
sequence than was scripted. “It was only a few days before schedule when
[director Ryan Coogler] decided he wanted to turn that into an IMAX sequence.
It's a heavy dialogue scene and we’re shooting IMAX which is not a sync sound camera
so presented technical challenges.” It's now one of her favourite scenes
of any she’s shot; “I can't see it not being in IMAX so it was a beautiful
decision that he made.”
Technically, this was first movie to be simultaneously
shot on Ultra Panavision 70, incorporating 65mm in its widest aspect ratio, and
in IMAX, at the tallest ratio for 65mm.
The standout scene is a hallucinatory dance that transcends
its 1930s setting by birthing rock‘n’roll, electric guitar and hip hop from
Southern blues. Dubbed the ‘Surreal Montage’, Durald Arkapaw designed the shot
in three parts with hidden transitions because the IMAX cameras would spool
through 1000ft of film in little more than two minutes.
The kinetic narrative of Marty Supreme may
be driven by the intoxicating charm of its title character but it’s the
pantheon of indelible supporting characters which brings the film to life.
“There are more than a hundred featured characters in the
film — every day on set different actors arrived with these unforgettable
faces,” says Darius Khondji, previously nominated for Evita in 1996 and Bardo
(2022). “The faces look like something out of a Honoré Daumier painting — [and]
were incredible to photograph.”
Reuniting with director Josh Safdie after collaborating
on Uncut Gems, Khondji shot Marty Supreme on
35mm film using anamorphic lenses and referencing the work of 1950s street
photographers and turn of the century painters.
“Every director has their own way of doing things, but Josh
has an obsessive, intuitive way of making movies,” says Khondji. “Stylistically
speaking, he knows you usually don’t capture wide-angle shots using long lenses
— but the rules don’t matter to him.”
Best Editing
Norwegian drama Sentimental Value has
gathered a full house of Oscar nominations for its principal actors Renate
Reinsve, Stellan Skarsgård, Inga Ibsdotter Lilleaas and Elle Fanning so it’s
interesting to hear his long-time editor Olivier Bugge Coutté explain how
writer-director Joaquim Trier’s approach has evolved over successive films.
“At the beginning he was a little bit more controlled in
terms of the latitude of performances,” he explained during an interview with
CinemaEditor magazine. “Over time he’s gravitated to what might be called ‘jazz
takes’. That’s not to say there’s improvisation but there is much greater
freedom for the actors to move around the core of the text. Sentimental
Value is the furthest he’s gone in allowing actors to deliver a
different emphasis or change words provided it remains in the spirit of the
scene.”
This means Coutté received a lot of material with different
tones. “Joaquin often says that he's looking for a life-like moment, an event
to happen that feels representative of a moment of life. So, the edit becomes a
meticulous process of stitching together from a huge variety of possibilities.”
The brattish character of Marty Mauser in Marty
Supreme may not be to everyone’s taste but Timothy Chalemet’s
infectious performance and the ping-pong pace of the screwball drama glosses
over his faults. According to co-writers and co-editors Josh Safdie (who also
directs) and Ronald Bronstein (also a producer), the intensity of the script
and its convoluted storyline comes from an equally combative writing and
editorial process.
“Everything gets highly abstract by the time it reaches the
screen but every exchange is coming from some lived in experience,” Bronstein
says. “So we're sharing very intimate things with each other. The process is
invasive and we're not nice in the sense of not being sensitive to the other's
experience. One person throws an idea out and then immediately the other person
is tying it to a chair and beating the shit out of it, trying to get it to
confess its weaknesses.”
You might think that the huge volume of material required to
juggle for the Grand Prix action scenes were the most difficult for Stephen
Mirrione to manage in F1: The Movie. This included reviewing
and selecting takes from 20 cameras of actual broadcast race footage combined
with original material filmed by DP Claudio Miranda enhanced with layers of
VFX.
“You're talking about less than a minute or so of material,
versus hours and hours and hours,” he says of the workflow.
Yet keying into the main characters was most important for
the editor who won the Oscar for editing Traffic in 2000.
“Even in terms of the storytelling style, it took on Sonny's personality — a
little bit looser than the world he's in, a little bit crazier, unexpected,”
he says, about Brad Pitt’s maverick racer. That held true for the romance
between Sonny and his lead engineer (Kerry Condon).
“One of the first scenes that they did together was that
scene in the pub where he's asking her about the car and he goes a little bit
reckless with her, and she pushes back at him. Once we knew that part of the
relationship was dialled in, and that she could really give it back to him,
then we knew that the script was working.”
The genre-fluid Sinners switches in
and out of supernatural and vampire elements mixing in comedy, erotica, romance
and music. “A lot of what editors do is play with subtext that allow people to
engage with the movie on a subconscious level,” says Michael P Shawver who
lands his first Oscar nod. “There's one part when Annie (Wunmi
Mosaku) makes the Mojo bag for Smoke (Michael B Jordan) and I realised she
lights a match three times as part of her ritual. Then I noticed that at the
end of the movie, when Smoke gets the cigarette from Hogwood (Dave Maldonado),
he lights the lighter three times. I didn't ask if that was intentional but in
the film’s prologue, I took those same match strikes and put them as the first
thing you hear in the movie after the music comes in. It’s the rule of three.
Having three strikes three times in the movie. Did it do anything? I hope so,
but it's stuff like that that I like.”
Such subtly is in marked contrast to movies like Black
Panther: Wakanda Forever which Shawver also cut for Coogler. “In
the Marvel world you have to over explain. It's very complex. Things are
happening. You don't want people to be like doing the math,” he says. “In this
movie, because of how good the performances were, the cinematography, the
costumes, the writing, even if it wasn't over explained we trust our audience
to absorb that for the actual experience it is without worrying about
explaining everything.”
Action scenes are interspersed with slower paced dialogue
in One Battle After Another and these peaks and troughs
become literal in the mesmeric final car chase dubbed the River of Hills.
Having broadly mapped the sequence out, editor Andy
Jurgensen started by making selects of different camera views: in front of and
behind Willa’s [Chase Infiniti] car, and the cars in foreground and background
shots. “Then I pulled together the best reactions from Willa and the shots
where she's looking in the rearview mirror,” he explained to
CinemaEditor. “After that it was a case of experimenting, piecing
together, shaving things down. We didn't have Jonny Greenwood’s score at first
so we sent him a really long cut, and then he sent something to us with that
percussive beat. The sound department elevated it to another level.”
It helped to project the sequence at full VistaVision scale.
“I’d sometimes sit right in front of the screen and play it loud and try to get
that feeling of motion sickness. It helped me figure out where people's eyes
were going to land and to calibrate the rhythm of everything for a theatrical
experience because we knew this would be shown in IMAX.”
Best Visual Effects
Having ‘solved’ water in The Way of Water, James
Cameron and the team at Wētā FX in New Zealand turn their skills to fire in all
its multiple forms for Avatar: Fire and Ash. The film’s 3500
FX shots contain more than 1,000 of digital fire, ranging from flaming arrows
and flamethrowers to massive explosions and fire tornadoes.
“Physical fire is really hard to control, so we had to come
up with how to bend the physics towards the direction that Jim was giving it,”
explained Wētā senior VFX supervisor Joe Letteri to VFX World. “He was very
specific where he wanted the fire, what kind of speed, rate, size, how much or
how little energy.”
Cameron places as much emphasis on the performance capture
in his story as distinguished from genAI actors which he has called
“horrifying”. In post, the story is edited first based on the captured
performances before Weta applies facial animation and the CG backgrounds,
before re-editing the movie all over again.
When you set out to make the most authentic racing film ever
made, you're not supposed to notice the visual effects. That was the brief that
Director Joseph Kosinski gave Framestore’s Supervisor Ryan Tudhope following on
from their partnership on Top Gun: Maverick. For F1: The
Movie Framestore blended shots of Brad Pitt (as faded hero Sonny
Hayes) and Damson Idris’s (protégé Joshua Pearce) stunt driving with real
Formula One broadcast footage, using detailed digital skins, reconstructed
frame by frame. Six Formula 1 circuits were scanned using an eight-camera
array, allowing for millimetre-accurate match animation of racing environments.
The shattering of carbon fibre debris, sparks, tyre deformation and engine
smoke are all rooted in real racing incidents.
The Lost Bus might have got lost in the
public eye given its almost straight to Apple TV release, but it’s
docu-dramatisation of a real-life Californian wildfire is everything you’d
expect from the director of Captain Phillips. It also vies
with Avatar for the VFX realism of fire ranging in intensity
from crackling bushes to hellscape inferno.
Paul Greengrass wanted authenticity as far as safety would
permit for the journey of the yellow school bus loaded with children and driven
by Matthew McConaughey. Live action exteriors mostly shot on a backlot in New
Mexico were augmented by teams of vendors including ILM, beloFX, Cinesite,
Outpost VFX and RISE. Outpost’s main task was 100+ shots of an intense
smoke-filled trailer park sequence. Cinesite contributed 200 shots including
massive smoke plumes, drifting ashes, heavy dust, and fire-driven atmospherics
to show the bus escaping through a burning landscape.
Much of the environment around the bus was digitally enhanced with moving trees, flying debris, shaking power lines and blowing grass, while scenes inside the bus were enhanced with CG backgrounds, digital cars, dust layers, and glowing embers. Everything was matched carefully with live-action plates using compositing, lighting, and tracking work to make the danger feel real and immediate.
Not an obviously heavy VFX film Sinners does
rely on a dual performance from Michael B. Jordan as twins Smoke and Stack.
“For half of the shots we went with a classic split screen approach, where we
shot Michael twice, and then combined the two passes,” explains VFX Supervisor
Michael Ralla. “With the other 50 per cent of scenes where there's a lot of
physical interaction between the twins we developed what we call the Halo rig.”
This is a carbon fibre harness with a ring of 10-12 cameras
that allowed them to capture Jordan’s whole head (not just facial) performance
in 360 degrees. Australian VFX shop Rising Sun Pictures took the data to
recreate Jordan’s performance replacing a body double’s head.
The film’s 1000 VFX shots, which also include vampire work,
were completed by Storm Studios, ILM, Base FX, Light VFX and Outpost VFX.
Back to the future for this franchise which kickstarted the
era of photoreal FX in 1993 landing Industrial Light & Magic the Best Oscar
for its work – all 52 shots. Jurassic World Rebirth sees ILM
delivering 1500 shots, more than any in the series’ history.
“There’s a narrative in the press about how everything is
done in-camera,” says VFX Supervisor David Vickery. “Well, yeah,
everything is shot in camera because you can’t ‘shoot’ visual effects. What
you’re trying to capture is as many practical things on set as you can because
you can’t go back and get it in post-production.”
Director Gareth Edwards tasked cinematographer John
Mathieson with shooting on film, recalling the aesthetic of Steven Spielberg’s
original.
“For a while, it was very ‘in’ to be shooting on green
screen, or fashionable to use animatronics, and that’s what the public wanted
to see,” Vickery adds. “Now there’s a desire to see things filmed on location,
and there’s an acceptance of visual effects, so filmmakers respond to that in
the way they make their films.”
Tuesday, 10 March 2026
Rakuten TV doubles down on ad-supported streaming in Europe
Streaming Media
article here
In a market defined by subscription fatigue and advertising
reinvention, Rakuten TV is betting that FAST is not simply an add-on to
streaming but one of its defining next chapters.
“The appetite is huge, and it’s growing,” Cedric Dufour, CEO
of Rakuten TV tells Streamingmedia. “We are seeing a real shift in
consumer behaviour and in advertising budgets. The momentum behind FAST is not
just cyclical; it’s structural.”
Rakuten TV was early to the opportunity. Founded in Spain in
2010 as a subscription service before transitioning into transactional VOD, by
late 2019 early 2020 it had pivoted to AVOD and FAST becoming the first
platform to rollout those propositions across 42 countries in Europe.
“Developments in the US had signalled that premium content
could thrive in a free, ad-supported environment,” Dufour explains. “We
realised there was room for free content with ads as a new way of delivering
content. So we invested heavily in AVOD and FAST.”
The platform now distributes approximately 500 FAST channels
across Europe, including around 120 owned-and-operated channels reaching more than 150 million
households. Individual markets typically carry about 100 channels,
balancing Rakuten-owned IP with third-party offerings such as CNN and a range
of sports, news and lifestyle brands.
“Technically, we could offer 250 channels in each country,” Dufour
says. “But consumers already complain about too much content and too many
choices. The priority is quality and curation, not quantity.”
Virtuous circle
The early days were not straightforward. European audiences
were unfamiliar with FAST channels and often confused them with traditional
linear broadcast channels. Studios, too, were cautious.
“There was reluctance,” Dufour admits. “Studios were
concerned that if they opened their catalogue to free ad-supported
distribution, it would cannibalise subscription or transactional revenues.”
The breakthrough came through monetization. “We were able to
demonstrate that FAST could generate meaningful advertising revenue without
eroding other windows. As performance data improved, content supply followed.”
With better monetisation came more catalogue access. “With
more qualitative content came larger audiences. And with larger audiences came
more advertising revenue.”
That “virtuous circle” is now firmly established.
Advertisers are steadily reallocating budgets from traditional linear TV into
connected TV (CTV), drawn by targeting precision, measurable performance and
access to younger viewers.
Recent internal research shows that 70% of TV viewers watch FAST
channels at least once per week. Among those viewers, a significant share —
particularly younger demos— no longer consume traditional linear television.
“If advertisers want to reach younger audiences, CTV is
essential,” Dufour says. “If they stay only on traditional TV, they will not
reach this population.”
That said, Dufour believes CTV is additive to linear. “They
will coexist,” he says. “There is space for both, just as streaming did not
eliminate cinema.”
Ad loads on Rakuten TV’s FAST channels are broadly
comparable to traditional TV, he says, but user perception differs.
“Better targeting, geolocation capabilities and first-party
data (where user consent is granted) allow for more relevant advertising, which
improves tolerance.”
Telcos, once sceptical, have also shifted position. He says,
“Three or four years ago, many operators questioned the need for FAST alongside
hundreds of broadcast channels. Now, they recognise the distinction — and the
incremental value.
“The advertising model with FAST on CTV is different. The
consumption model is different. It reaches new audiences,” he says.
Movies remain
Rakuten TV’s strongest-performing genre, reflecting its origins in film
distribution. Last December for instance it launched its flagship FAST movie
channels (themed around action, romance, comedy and crime) with over 100 hours
of curated on-demand films on French telco provider Free Ciné.
Drama and action also perform strongly. Notably, single-IP
channels have exceeded expectations. Dedicated channels built around series
such as Alerta Cobra and 21 Jump Street
have delivered consistent engagement.
“You might think audiences would tire of watching the same
show continuously,” Dufour admits. “But the performance proves otherwise.”
Local nuance matters. Operating across 42 territories gives
Rakuten TV a substantial comparative data set. Japanese manga performs
particularly well in France and Germany, for example, but less strongly in
other markets. In Poland, the platform operates a dedicated local-language
movie channel to address domestic demand.
“Local content is very important,” Dufour says. “It must sit
alongside global content.”
Partnerships with smart TV manufacturers including Samsung
TV+, LG Channels, Hisense VIDAA, TCL Channels, Xiaomi TV+, Free and Netgem have
secured branded remote-control buttons, home-screen placements and EPG
integrations.
“Our bet from the beginning was on television — because
we’re primarily about movies, and movies are best enjoyed on a big screen. Today,
around 90% of our viewing still happens on TV screens. However, we recognise
growing consumption on mobile and tablets and are adapting accordingly. While
TV remains our core, we aim to be present wherever audiences want to access
content.”
From B2C to B2B expansion
In recent years, Rakuten TV has expanded beyond its own D2C
platform. Through Rakuten TV Enterprise, it now distributes channels and powers
VOD stores for partners.
An agreement announced last week with Prime Video will see
Amazon’s platform carry Rakuten FAST channels in Spain, Italy and Germany.
“We could have said they are a competitor but we do not
decide where users watch content. Therefore, expanding distribution across
multiple platforms - smart TVs, telcos, and streamers - is central to our
strategy. Our own app remains important, but future growth will primarily come
from expanding touchpoints and partnerships across Europe and beyond.”
Telecom partnerships further extend reach. Rakuten TV
operates the VOD store for Orange in Spain and works with Germany’s 1&1. Last December its app became available
on Virgin TV in the UK, “significantly expanding reach across one of
Europe’s most competitive households.”
It has previously funded content, notably as part of its
contractural obligation to operate in Spain, but Dufour says covering
production costs through advertising alone proved challenging. “We scaled back
original production to focus on channel curation and distribution.”
The company is a division – and a relatively smaller one at
that – in Japanese parent Rakuten Group which is valued at US11.05 billion. It
was formed in 1997 and has built a plethora of digital services around its core
online retail platform including fintech, travel and mobile. The group’s scale
also supports cross-platform loyalty initiatives. In France, for example,
Rakuten e-commerce customers can redeem loyalty points for Rakuten TV rentals
or ebooks via the Rakuten Kobo app.
“The strength of the ecosystem is differentiation,” Dufour
says.
For now, Rakuten TV remains focused on Europe, but the US
market is under consideration. “It is very saturated,” Dufour acknowledges. “We
are having discussions around distributing selected channels, potentially
leveraging Spanish-language or movie-focused offerings.
“Beyond that, opportunities in the Middle East and parts of
Asia are being evaluated, subject to rights agreements. In VOD, scale is
everything. If you do not reach scale, content costs are too high.”
ends
Monday, 9 March 2026
Barbara Ford Grant: “A lot is happening behind closed doors”
IBC
In a world where production capability is ubiquitous and content costs nothing, creative vision is the only thing that matters, according to VFX pioneer and Hollywood consultant Barbara Ford Grant.
article here
Barbara Ford Grant hasn’t wavered in her belief since making
an experimental short film from scratch using AI tools a year ago.
“You don’t prompt your way into a movie,” she says. “You
build workflows and pipelines. You layer AI into existing processes. What
worries me most is that there’s still not enough understanding of how much AI
is already integrated into everything we do.”
A creative technologist who began her career as a digital
artist before leading award-winning teams, and projects including Game of
Thrones, Alice in Wonderland, and Shrek, Ford Grant is a pioneering technologist
and creative executive whose advise is sought across Hollywood.
“When I entered the industry, computer graphics were the
disruptive technology,” she says. “People were worried then because it
displaced old methods — though many still exist, like stop motion and
miniatures. But what CGI really unlocked was new storytelling. You couldn’t
have made Toy Story, Jurassic Park, or Avatar before CGI. That’s
what I hope we see again — entirely new forms of storytelling.”
Movie studios would like to do things better, faster and
cheaper - or at least two of the three. Ford
Grant only sees a race toward faster and cheaper. “I’m not seeing enough focus
on using these tools to make content more interesting, to truly empower talent or
push culture forward.”
Currently a consultant to Paramount and board member of
Sohonet, Grant has been an AI technologies strategy consultant to Marvel
Studios and held key executive leadership roles at HBO, DreamWorks Animation,
Sony Pictures Imageworks, Digital Domain and Walt Disney Studios. She was the
first woman chair of the Academy’s 95-year-old Scientific and Technical Awards
Committee (2018-2024) and is a member of both the Television Academy and the
Motion Picture Academy.
“It’s pretty clear that the technical difficulty to produce
content - moving images, convincing sound, plausible narratives - is
evaporating fast,” she says. “What took weeks can now take minutes. What cost
thousands can now cost tens. The industrial complex approach to production,
which has been the gatekeeper for determining who gets a seat at the table for
many decades, is dissolving. But you cannot train a model on vision and
judgement that takes a lifetime to develop.”
This creates an interesting paradox that she believes will
define the next era of filmmaking, “As content floods every available channel,
the scarcity shifts entirely to the human capacities that determine whether any
of it is worth watching.”
The power of creativity
On the plus side, the power of creativity has always been
with artists. “The possibilities have never been greater for them to push
limits. I would be surprised if studios don’t see enabling artists as morally
imperative — and also strategically necessary. Not doing so would be an existential
threat because others will step in.”
However, she urges artists to step up and let AI in. “Different
parts of the ecosystem have different points of view about AI. Studios have one
perspective. Artists have another. Early adopters have their own. It’s not even
just about where you sit — it’s about how you visualise the role of these
tools.
“Particularly on the artist side, there’s this notion of
choosing to resist, or virtue signalling that they’re not participating,” she
says. “But the fact is, AI is already embedded in how people consume
entertainment, how content is marketed, how studios plan a ten-year slate or
pipeline.
“I don’t think creatives should be forced to use AI but it
already exists within the infrastructure, and that’s only growing. There are
people who aren’t negotiating labour deals or representing unions, who are
fully embracing these tools. They see this as a watershed moment — access to
capabilities they didn’t have before. And they’re going to move at rapid speed,
regardless of what legacy institutions do.”
One AI battle after another
In the U.S, actor’s union SAG AFTRA is renegotiating a new
deal with the studios less than three years after the strikes that brought production
to a halt.
GenAI was a hot topic then and is among the union’s
priorities now. In the interim, studios have advanced their AI strategies
including training models on in-house content libraries and promoting
executives with an AI-first brief.
Lionsgate, for instance, tied the knot with AI firm Runway
to develop ‘capital-efficient
content creation opportunities’ and recently hired its first chief AI
officer Kathleen Grace. She joined from Vermillio, a platform that helped content
owners and talent track, authenticate and monetise the use of their work in AI
models.
Disney recently inked a $1bn licensing deal with OpenAI allowing
users to make content with Disney characters. Its new CEO Josh D’Amaro has
vowed to integrate AI into production workflows, albeit doubling down on artist
creativity as the company’s strongest selling point.
“After the last strike, a lot of people left the industry
and won’t return,” says Ford Grant who is not involved in negotiations. “Some
of that work isn’t coming back. Arguably YouTube was the only winner.
“I hope that unions think strategically about their future
role in entertainment, rather than trying to claw back leverage that may no
longer exist. They need to understand what AI is, where it’s going, what they
can control, and what value they uniquely offer.”
Practical lessons in AI
With the 2023 strikes, Ford Grant found herself with extra time and decided to
make a short film to explore the possibilities and limitations of AI
filmmaking.
“I’d been working on machine learning R&D for about 15
years, but once generative video tools like Midjourney came out, I wanted to
play around with them unencumbered by the studio system.”
Under the banner of BFG Productions, she developed, wrote
and produced a 22-minute film, Unhoused, on a shoestring
$40,000 budget. The majority of that was used to shoot the production
traditionally with real actors on location with a union crew.
“Humans are still the best performers. You’ll still shoot
practical photography. But if you want to accelerate how you blend that footage
with generative content — matching colour, lensing, camera movement — what does
that workflow look like? That’s what I’ve focused on.”
She incorporated different models into different parts of the
process, including writing software to connect practical production with
generative compositing.
“Foundation models are stabilising. What matters now is what
you build on top such as LoRAs (Learnable, Reversible, and Adjustable
operations), ControlNets (which gives precise control over AI image generation)
and custom workflows. I’m also exploring tools like Cursor, Cloud, Figma —
asking what the ‘new studio’ looks like.”
The immediate future of production won’t be purely
generative. “It will be hybrid — traditional VFX combined with generative
techniques,” she says. “A lot is happening behind closed doors. AI is being
discussed everywhere. What we see
publicly right now is mostly demo material. The most promising work I’ve seen
privately involves animation and non-photorealistic character work.”
Future of cinema
She worries for that cinema could atrophy unless there’s innovation
in its production and presentation.
“Someone once said cinema risks becoming like opera; it will
still exist, but for a nostalgic, aging audience. I hope it retains enough
revenue to remain a meaningful distribution model, not something supported by
benefactors.”
Immersive multi-sensory experiences designed for venues like
Sphere or Cosm could be an salvation. Crucially, they are also communal
experiences. Cosm call it Shared Reality.
Ford Grant, who once worked at immersive art project Meow
Wolf, says connected physical-digital narrative worlds have always inspired her.
“Game of Thrones (on which she also worked) came
close with its world-building across series, podcasts, VR and live activations.
The next step is connecting those experiences in real time across locations.
Imagine being in Cosm in Los Angeles and feeling connected to someone
experiencing it in Barcelona. We’re not fully there yet technologically. But
it’s coming.”
As keyed into technology as she is, Ford Grant maintains
that storytelling is nothing without human taste and judgement and it is this
curation which she sees as the most rewarding role for creatives.
“Creativity is the accumulated judgment that comes from
years of sitting in the back of screenings watching how people respond,
understanding why one cut lands emotionally and another dies, recognising when
something is technically correct but spiritually dead on arrival.”
Take the craft of the cinematographer. AI tools might help
them test 30 filters instantly, emulate different lenses and explore visual
ideas rapidly but it is their trained eye for an image in service of the story
which should stand them in good stead in the era of instant image making.
“The individual impulse for an aesthetic and a sensibility is
something that a model can’t predict. Then there’s the alchemy of the group.
Filmmaking is a team sport in which each person brings expertise, instinct, and
reaction to the material and the world around them. That creative mix is hard
to program.
That’s why I’m excited that the playing field is levelling
in a way that has the potential to reward the very thing we've always valued
most - the quality of the idea, the depth of the vision, the truth of the
telling. Not who has the biggest budget or the most expensive equipment, but
who has something genuine to say and knows how to say it.”
ends