IBC
The Marvel universe series is designed to work both as a gritty monochrome detective story and as a stylised, visually saturated comic book world.
IBC
The Marvel universe series is designed to work both as a gritty monochrome detective story and as a stylised, visually saturated comic book world.
IBC
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Time-zone differences, travel demands, and the geographic
spread of host cities have forced FIFA’s host broadcast and rights holders the
BBC to rethink traditional production approaches.
As the 2026 FIFA World Cup nears kick-off, FIFA’s Host
Broadcast Production division is confronting what may be the most ambitious
live sports production ever attempted. With 16 venues spread across the United
States, Canada, and Mexico — and 104 matches across a 39-day tournament — the
scale of the operation is forcing a fundamental rethink of traditional World
Cup workflows. FIFA president Gianni Infantino has likened the endeavour to “104
Super Bowls” which six billion fans are expected to watch at home.
At the centre of that transformation is a highly centralised
production model built around the International Broadcast Centre (IBC) in
Dallas, which FIFA Host Broadcast Production Head Oscar Sanchez describes as
the “17th venue” of the tournament.
“We’ve been working on this project for over two years,”
Sanchez explained at NAB in April. “The FIFA World Cup 2026 is humongous. I
genuinely haven’t found another adjective for it. This is the largest project
we have ever tackled.”
Sanchez should know. He has produced over 10,000 football
matches worldwide in a 25 year career which has seen him contributed to six
FIFA World Cups as a broadcaster or as part of the host broadcast team and a
decade at Concacaf’s overseeing the broadcast of tournaments such as the Copa
América Centenario, for which he won a Sports Emmy.
“Obviously, cost matters,” he says. “Centralisation saves a
lot of money in travel and logistics. The less we need to travel, the lower the
operational risk. No flight delays, no weather disruptions, no logistical
issues. But the bigger factor is consistency.”
Valuable insights were learned during the FIFA Club World
Cup in the United States last summer especially around staffing, logistics, and
evaluating new directors. Working in US venues with local crews gave FIFA and
production partner Host Broadcast Services (HBS) a clearer understanding of
available talent, including replay and camera operators.
This includes deploying 16 dedicated production teams, one
for each venue across the three countries, rather than rotating a smaller
number of crews around the tournament. They are supported by seven centralised
replay operations teams working from Dallas.
Dallas works well because it’s one of the few locations from
which you can reach virtually every World Cup venue within about three hours.
The IBC is the technical heart of the tournament and the
operational backbone for replay, graphics, camera shading, VAR, data
processing, and stadium entertainment workflows. More than 2,000 media partner
personnel are expected onsite, alongside FIFA’s own production and technology
teams.
At venue level, however, the production footprint remains
substantial. Each stadium will support around 50 commentary positions alongside
a complex routing infrastructure capable of serving approximately 50 media
partners per match.
While the core world feed philosophy remains familiar -
football is still primarily directed through the main Camera One - digital
production demands have transformed the scale of content creation surrounding
each game.
“We’re producing six feeds per match, plus isolated feeds
and over 10,000 hours of additional content and shoulder programming,” Sanchez
explains. “The greater challenge now is helping broadcasters efficiently locate
and curate content quickly.”
Crew composition
and local integration
Historically, World Cups have used 6-8 core production
teams, mostly European. FIFA intentionally broadened the talent pool to include
directors and crews from South America, the US, Mexico, Australia, and beyond.
“We wanted to open more opportunities to people who live,
breathe and enjoy football,” Sanchez explains. “Nobody can say that a country
like Argentina, the world champion, doesn’t live and breathe football.”
The Club World Cup proved particularly valuable in
evaluating how those newer directors handled the pressure of a FIFA event.
“Anybody can direct a football match,” Sanchez says. “But
when you realise you are going to a FIFA World Cup with 50 cameras and an
audience that could reach a billion people, we need to go beyond technical
knowledge. We need to analyse who is mentally ready to take on this challenge.”
Directors are encouraged to bring their trusted core team
members (vision mixers, replay producers, etc.) with different editorial teams
bringing slightly different directing styles. For example, South American
directors often focus heavily on coaches, while European directors prioritise
players. French directors may favour more artistic ultra‑slow‑motion shots.
To maintain consistency FIFA and HBS will continue using
extensive editorial guidelines and a quality-control (QC) operation. The QC
team provides live feedback for directors and produces reports for every match
and every multi‑feed (training, press conferences, etc.).
EVS’ AI-enabled XtraMotion will also be used to create super
slow-motion content from any camera. The latest version includes a Cinematic
effect that simulates a shallow depth of field and again can be applied to any standard
footage. Two replay specialists are producing a guide for HBS’ EVS ops as to how
to consistently apply the techniques. Operators can trigger the application of
the chosen effect directly from the LSM-VIA remote controller, with a single
click on a shortcut button.
The camera plan
All 104 matches will receive premium coverage with 45
cameras, including Pole cams, Cable cams, Ultra‑motion and super‑slow‑motion,
Cine‑style cameras, RefCam, 360° cameras and aerial/drone coverage (subject to
strict US/Canada/Mexico regulations)
FPV drones were tested previously but face regulatory and
insurance challenges. Their use remains under evaluation.
For the Round of 32, additional ultra‑motion cameras and
isolated player cams will be added.
The camera plan is not designed solely around broadcast but
to create content for every platform and every audience. Indeed, the most
downloaded shot from Qatar 2022 was a Lionel Messi celebration which was shot
on an iPhone.
The RefCam (called Referee View), developed internally by
FIFA’s Football Technology & Innovation team, was considered a major
success at the Club World Cup. It is not part of the ISO feeds for rights‑holders
but is included in the host broadcast and will be used sparingly to maintain
impact. It features AI-enabled image stabilisation to reduce motion blur.
Signal workflow
A clean world feed is produced from every stadium, sent back
to Dallas where graphics are added and for onward distribution.
All camera feeds travel via Verizon’s contribution network
to the IBC where centralised replay and graphics are produced.
Feeds are distributed via IP (using SRT) and satellite. For
the first time, remote partners can access the same router as those physically
at the IBC.
Fifa’s official post‑production hub which will handle
editing for the tournament is not in Dallas, or Texas or even in the United
States. It’s in London principally to leverage the large UK pool of talent
experienced at fast turnaround matchday edits. It’s also another way for HBS to
reduce travel costs.
Centralised replay & graphics
Replay operators will be based at the IBC, rather than
stadiums (with on‑site backups for redundancy). This allows FIFA to assemble
the world’s best operators in one location, improving consistency and quality.
These teams are organised into language clusters (English, Spanish,
French/German).
Graphics operations are also centralised and produced by
specialists from AE Live.
Commentary strategy
With 104 matches, English‑language broadcasters will be
stretched, increasing reliance on host commentary. FIFA is fielding 32
commentators (16 play‑by‑play, 16 analysts), with a more global, less
English-centric mix than in past tournaments.
Their commentary is now used across highlights, clips,
social media, and digital content not just live broadcasts.
3D Avatars for VAR
Lenovo’s sponsorship of the event as Official Technology
Partner has yielded a number of innovations. These include AI-enabled 3D player
avatars for integration into match broadcasts during semi-automated offside
technology replays.
The system was tested at last year’s FIFA Intercontinental
Cup staged in Qatar. Before the start of
World Cup 2026, each player’s body was scanned in process that took just 1
second. The scans form the basis of the avatars which are unique in appearance,
dimensions and proportions which Lenovo says will provide a further data source
for player tracking and VAR officiating.
Previously, VAR replays were generated solely using player tracking data. FIFA
can use avatars to show a “visually matching” image of the player.
“The output will depict the player more accurately for fans
watching in the stadium and around the globe,” Lenovo said.
The Chinese tech provider has also helped deliver an AI-powered
data analytics tool. Football AI Pro is available to all coaches, players and
analysts of all 48 teams at the World Cup and has been trained on “hundreds of
millions” of FIFA-owned and -organised football data points to generate insights
in text, video, graphs and 3D visualisations.
It is being pitched as a means to level the analytics
playing field since it is available to newbie national sides Curaçao and Cabo
Verde as well as the European and South American elite.
BBC opts
for home advantage
The FIFA World Cup offers rights holders a chance to rethink
how major tournaments are presented in an era shaped by sustainability, cost
pressures, and increasingly sophisticated XR technologies.
The BBC is moving away from traditional green-screen
presentation toward a fully LED-based virtual production environment at Dock10
in MediaCity. The project reflects wider industry trends toward hybrid
production models.
While the BBC will still deploy teams on location,
particularly for the latter stages of the tournament, much of the presentation
output will originate from Salford.
“We’re still doing hybrid coverage,” explains BBC Sport design
director John Murphy, “but the scale of the tournament and the realities of
travel and sustainability mean this approach makes much more sense
operationally.”
The broadcaster’s move builds on lessons learned during Euro
2024 coverage from Berlin, where the BBC successfully combined XR graphics with
real-world scenery, including the iconic Brandenburg Gate backdrop. However,
Murphy admitted that replicating that sense of realism inside a fully virtual
studio presents a very different challenge.
“In Berlin, we had the advantage of a real location and were
layering XR elements into it,” he explained. “This time we’re starting with a
blank canvas, so the question becomes ‘how do you create something that still
feels authentic?’”
The answer lies in a hybrid visual approach that combines
LED volume technology, physical scenic elements, real-world imagery,
AI-assisted processing, and Unreal Engine-style environments. Rather than
attempting to recreate photorealistic cityscapes entirely through live-action
video, the BBC is developing stylised virtual environments inspired by the
architecture and atmosphere of World Cup host cities.
Murphy describes the goal as building “a space and a
feeling” that reflects the cultural identity of the tournament’s host nations.
The production setup itself will feature four cameras, a
jib, Mo-Sys camera tracking, LED walls, LED flooring, and HDR workflows
throughout. The transition to HDR has proven particularly complex, with the BBC
leaning on external expertise and technologies already proven in the American
sports market.
Dock10 and Pixotope are central to the technical workflow,
with the BBC also working alongside graphics provider AE Live and other
specialist vendors. Perhaps the biggest lesson has been understanding just how
many operational layers full LED virtual production introduces compared with
traditional green-screen workflows.
“We probably went into it a little naively,” Murphy admits.
“You quickly realise this is not just an extension of green-screen production.
There are many more partnerships, technologies, and dependencies involved.”
Testing has reshaped key creative decisions. Early plans to
use actual camera footage as virtual backgrounds proved problematic because of
the precision required for parallax and perspective accuracy. The production
pivoted toward more dynamic game-engine-generated environments built from
processed still imagery and AI-enhanced assets.
Importantly, the
project is not being viewed internally as a one-off World Cup investment. The
LED infrastructure is expected to be integrated into future football production
workflows, creating a longer-term legacy for Match of the Day and other
studio-based sports programming.
ends
RedShark News
interview and copy written for DJI in Screen Daily P24 Screen Dailies
Since pioneering the gimbal camera category in 2015 and introducing the world’s first pocket-sized gimbal camera in 2018, DJI has continuously redefined how creators capture motion and tell stories. DJI is making its most visible move yet into the professional cinema space as it brings its new Osmo Pocket 4P camera to the Cannes Film Festival.
The decision to launch at Cannes reflects DJI’s growing
heritage in professional production. The company has spent more than a decade
building a presence in the film industry, with its technologies contributing to
Oscar‑ and Emmy‑winning productions including F1: The Movie, Dune, and
limited series Shōgun. It has also been awarded a technical Emmy.
With the Pocket 4P, DJI is spearheading a new era of cinematic excellence in handheld gimbal systems, where professional-grade filmmaking capabilities meet true pocket-sized portability.
Pocket 4P builds on a growing movement in which compact
cameras are reshaping how stories are created and shared. Its Cannes debut
highlights its potential to influence the future of cinematic vlogging, inspire
a new generation of mobile-first filmmakers, and lead global trends in
portrait-driven visual storytelling.
The device represents the convergence of high-end film
technology and extreme portability.
Featuring a 1-inch CMOS sensor and dual lenses for portraiture
and zoom, Pocket 4P is capable of cinematically smooth slow motion at 240 fps
in full 4K glory.
There are two headline specifications that DJI believes sets
the camera apart from other compact systems.
The first is its 17 stops of dynamic range, a level
typically associated with high‑end mirrorless or cinema cameras. DJI claims the
Pocket 4P is the only compact zoom‑lens camera currently reaching that
benchmark. At the event in Cannes, guests are invited to see how its advanced
sensor technology and refined imaging algorithms ensure clear, detailed
footage, making it possible to shoot confidently in challenging conditions from
nighttime cityscapes to indoor scenes.
Dynamic range remains one of the most important indicators
of image quality, and DJI is clearly aiming to position the Pocket 4P as a
serious tool for cinematographers who need flexibility on set and in post.
Major colour‑science upgrade
The second major feature of the Osmo Pocket 4P is the
introduction of 10-bit D‑Log 2, DJI’s professional colour science profile. This
marks the first time the company has upgraded its log system since the launch
of the Ronin 4D, which was used as the main camera on Alex Garland’s Civil
War. DJI describes D‑Log 2 as a “huge leap” in grading flexibility,
offering a richer colour‑space and more robust data for post‑production
workflows.
Its enhanced portrait capabilities deliver natural skin tones and cinematic depth, enabling more emotionally engaging storytelling across interviews, vlogs, and narrative content. Improved zoom functionality expands creative possibilities, allowing creators to capture distant subjects while maintaining image integrity.
At Cannes, DJI will deepen its relationships with
cinematographers. The company confirmed that several DPs attended the Pocket
4P showcase, including Christopher Blauvelt, who shot recent Cannes competition
entry May December, and Rodney Charters, ASC (the lead DP on Fox
series 24).
Its compact form, paired with cinematic imaging performance, positions the Pocket 4P as a compelling companion for independent filmmakers and a powerful storytelling device for documentary work - whether as a main camera or as a flexible companion device to augment coverage of any scene.
While drones remain its most recognisable product category,
DJI says its imaging systems are now becoming the default choice in several
Asian markets. In Japan and China, the company claims its Pocket 3 camera has
effectively become the “camcorder of choice” surpassing traditional brands like
Sony and Nikon.
The Pocket 4P is the next step in that evolution. It is
designed to appeal to both Hollywood‑level cinematographers and ‘elite creators’
who want uncompromising image quality for personal projects. DJI frames this as
part of its mission to democratise technology, making advanced imaging tools
accessible to a wider audience.
By unveiling Osmo Pocket 4P at one of the most
prestigious stages in global filmmaking, DJI reinforces the idea that cinematic
storytelling is no longer confined to large-scale rigs, but can now exist in a
device small enough to carry anywhere.
IBC
What began as a technical experiment in 1956 is now a global cultural institution reaching close to 170 million viewers on TV across three live shows and generating billions of views on digital platforms. IBC365 gets a tour back stage in Vienna.
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“This year we have several major innovations,” explains
Michael Krön who is responsible for the Host Broadcast of Austrian broadcaster
ORF and is Executive Producer of the ESC 2026. “This is especially important
for a broadcaster like ORF in a year that has not been easy for the company, or
for public service broadcasters globally. We want to show Austria, Europe, and
the world what ORF can do. Ultimately, we want the Austrian public to feel
proud that ORF, as their public service broadcaster, achieved something on this
scale.”
That led to a decision that, for first time in Eurovision
history, the host broadcaster would deploy a cinema‑grade camera system across
nearly all acquisition points.
“We are working with ARRI cameras to create a highly
cinematic look,” Krön said. “It’s the first time a show of this scale is using
them as its main camera system. This allows us to capture faces and emotions
with exceptional clarity which is something we always aimed for.”
The resulting hybridised broadcast‑cinema workflow, however,
still operates inside a traditional HD 1080i and standard dynamic range production
format.
Why 1080i still rules
Eurovision’s minimum requirement remains 1080i25, and while
1080p was evaluated, ORF’s Technical Production Lead Claudio Bortoli says the
cost uplift across acquisition, routing, monitoring, and distribution made it
impractical.
Instead of changing the format, ORF changed the image‑making
tools.
The production is deploying 28 cameras in the Wiener
Stadthalle concert venue with ARRI Alexa 35 Live as the primary source. This
includes Alexa 35‑equipped rail, wire, crane and tracking systems augmented
with Sony FR7 and FX6 models (four handheld
and one gimbal).
“This is unprecedented for a live broadcast of this scale,” Bortoli
says. “The Alexa 35’s dynamic range, colour science, and highlight handling
offer a fundamentally different aesthetic from traditional broadcast cameras.”
There are some significant engineering implications. The
broadcast trucks for example are optimised for system cameras (Sony, Grass
Valley, Panasonic) where CCUs, RCPs, and shading workflows are tightly
integrated. Cinema cameras break that model so to make integration easier
conventional Canon broadcast lenses are being used (PL film lenses are used
mainly in the Green Room area).
“The biggest early challenge was lens selection,” says Axel
Engström, NEP’s lead technical project manager for Eurovision. “We made tests
and found that cine lenses didn’t suit a large arena or the directors’
workflow. We switched to broadcast lenses for most positions to maintain zoom
range and operational flexibility.”
NEP replaced or adapted CCUs to interface with Alexa systems
in its trucks and ahis proved straightforward.
According to ARRI Managing Director, David Bermbach the
first priority was proving reliability. “You need to deliver the baseline so
people trust you. Now that we’ve done that, we can start adding new ideas.”
A major creative goal this year was giving each performance
a distinct visual identity. Using profiles from ARRI (it has over 70 in its
arsenal) the team created around 30 different LUTs (almost one per entry) which
are applied at the camera head. One popular look was inspired by a music video
by Justin Bieber.
In the weeks leading up to the broadcast, a colour grader
fine‑tuned the camera looks for each performance before this was loaded into a
LiveEdit automation system. During the show this software automatically sends
commands, including cuts and moves, directly to the camera network.
Engström explains, “During the live show, the vision mixer
is hands‑off since everything is pre‑programmed. If a camera fails, LiveEdit
can automatically replace all shots from that camera with another although the
vision mixer operator can also override manually.”
He explains that team delegations met with the show’s
broadcast directors during the winter to present their creative ideas. “They
submit staging scripts once songs are ready and then we rehearse with stand‑ins
at first. We send those recordings back to delegations for feedback so by the
time the artists arrive in Vienna the staging is already well‑developed.”
The final look was only locked shortly before rehearsals, in
collaboration with the head vision shader, lighting designer, and directors.
Essential OB provision
Since 2015 which was also hosted by ORF in the same venue and
with Bortoli playing a similar role, the broadcaster’s resources have been cut.
Bortoli says ORF now uses internal leads supported by a
large freelance engineering pool. NEP provides the OB infrastructure,
continuing a multi‑year partnership that gives both sides a shared operational
vocabulary.
Eurovision traditionally deploys a main and backup truck but
ORF is taking a more sophisticated approach in which both trucks will operate
simultaneously.
Although both trucks are identically equipped, NEP’s UHD24
is covering interval acts, pre‑show, and non‑competitive elements like
moderation directed by ORF’s Michael Kögler while the UHD24 in command of
Swedish multi-cam director Robin Hofwander handles all the live acts.
“If one truck fails, the other can assume full control,”
explains Bortoli. “All the camera feeds are available to both trucks and the routing
matrices are mirrored. That means operators can switch roles with minimal
disruption.”
It is what he calls a “live‑redundant architecture”, not a regular
standby model.
The voting sequence is handled partly in the OB truck, with
the EBU switch and distribution team operating from a dedicated cabin adjacent
to the OB compound. All international routing, failover management, and signal
integrity checks occur there.
Laser-based lighting
For the first time, an all LED and laser-based system is
used, completely replacing traditional lighting and “significantly” reducing
energy consumption and material usage, claim organisers. The lighting design is
by Tim Routledge, a BAFTA winner for the lighting design of ESC 2023 in
Liverpool who also worked on Basel last year.
He says the challenge was to create something that looks
impressive, while at the same time being much less wasteful of energy.
“The fact that we are relying 100 percent on LED and laser
technology on this scale shows that you can have both spectacular images and
sustainable production.”
The overall visual concept includes more than 28,000
individually controllable LEDs. Eighty high-speed winches provide movable
lighting effects—which is claimed as a first for Eurovision. Gear was supplied
and rigged by Neg Earth Lighting and ACME Lighting.
The Stadthalle’s roof load limits forced the lighting team
to redesign the rig multiple times. This included snow‑load modelling, since
even 5–10 cm of snow could exceed structural tolerances.
“This amount of weight (from the lighting rig) has never
been in the Stadthalle before,” Bortoli notes.
Video wall control
Creative Technology, part of NEP Group, is providing all LED
screens and display solutions for the event.
The video wall is 2.50 sqm of ROE Graphite 2.6mm pixel pitch
and the 2.68sqm LED floor is built from ROE Black Marble 4.6mm panels.
Completing the wrap-around visual backdrop is a 12x8m curved infinity screen.
Video is processed through 16 Megapixel Helios 8K LED
Controllers with ST2110 input with playout managed by eight Disguise servers
capable of 32 x 4K feeds over ST2110.
Riedel provides the venue-wide signal distribution using
MediorNet with around 25 nodes deployed across the venue. Timecode is
distributed through MediorNet to sync lighting, cameras, and automation.
NEP uses its own TFC control platform in the TV compound to
route signals, manage morte than 400 monitors, and to handle switching between
the two OB trucks.
Audio mixing and RF density
Dietmar Tinhof is one of four audio engineers mixing the
broadcast for stereo and 5.1 working out of two ORF supplied vans. “The acts
are so different,” he says. “You switch from delicate acoustic folk to full‑force
heavy metal. Some delegations say, ‘Make it sound like the record.’ Others send
a several pages of technical notes. We try to follow them, but live situations
have limitations, particularly around latency. For example, we can't use every
plugin because they need a certain amount of processing time.”
They aim to have everything automated: “Ideally, during the
live show we’d be sipping red wine because everything is programmed,” he added,
but a recent Pro Tools bug changed that: “We can’t explain it. So we’re not as
relaxed as before.”
Live performers also add unpredictability: “Sometimes they
sing louder in the live show, so we counterbalance that. But we don’t do fine‑tuned
automation live. There’s no reverb throws or EQ tweaks.”
Redundancy is extreme: “We have six layers of safety. Two
identical Pro Tools systems monitor the MADI stream. If one sample drops, we’re
already on the other machine. If there’s a deeper failure, the OB van is a
complete mirror. If Pro Tools dies, we can still run on the MC² Lawo. Six degrees of redundancy.”
The production format is stereo + 5.1 surround contributed
from more than 70 Sennheiser RF mics and 40 open mics across the arena.
“The RF environment is one of the most congested in European
live production,” Bortoli says. “Our engineering
team must coordinate frequency planning across dozens of delegations and use intermodulation
avoidance.”
Redundant antenna distribution and failover paths for
critical vocal mics are other considerations.
Eurovision by tech numbers
For those who like numbers:
The budget for the contest is estimated to be €36 million
with local Viennese authorities paying €22m and the EBU contributing around
€5m.
Over the course of the week at least 4,000 media files will
be recorded and processed; 17,500+ camera cuts generated and executed; and 10,000+
review and validation comments logged by 80 operators tracking and annotating
the show in real-time.
It requires 250 people to operate the Eurovision broadcast,
among them; three multicam directors and 32 camera operators.
Nearly 200 SFX machines produce effects including flames,
low fog, sparkulars, pyrotechnics, ECO2JET, and smoke.
It is calculated that 4.2TB of data will be sent every
second of a live show over the 100GB network infrastructure.
Over the entire duration of ESC the total amount of data
transported through this network is estimated between 5-6 Petabyte. To put
that in context, 6PB equals approximately 101 years of continuously streamed HD
video.
Postcards from Austria
Eurovision’s interstitial storytelling elements called
‘postcards’ were also shot on Alexa (by local production company Gebhardt
Productions), giving them the same colour science as the live show.
Despite the rise of TikTok‑style formats and an astonishing
750 million views of ESC 2025 content on the platform, ORF is not generating a
dedicated vertical feed. Social media teams will capture their own content
using mobile and ENG devices.
That said, individual broadcasters are going social.
Norway’s NRK is engaging audiences with an interactive ‘ESC 70’ online quiz
alongside dedicated video content. Sweden’s SVT is expanding its digital
offering with Eurovision Klubben on SVT Play. Ukraine’s Suspilne is delivering
extensive multi-platform coverage, including three studio pre-shows on its
YouTube channel.
For Bortoli, the biggest challenge is the timeline. “Time always moves very fast at Eurovision,” he says. “But everything looks good. The engineering fundamentals are solid.”
IBC
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