NAB
As
streaming video competition continues to intensify, subscription growth rates
across the industry have slowed — and churn rates have increased, according
to Deloitte’s 17th annual Digital
Media Trends report.
article here
On average, US consumers pay $48 per month for SVODs, Deloitte’s survey
found. About half of those surveyed agreed that they “pay too much” for SVOD
services, while about one-third said they intend to reduce their number of
entertainment subscriptions.
Around half of consumers (47%) surveyed said they have made at least one
change to their entertainment subscriptions because of their current financial
situation, such as canceling a paid service to save money, switching to a free
ad-supported version of a service or bundling services together.
Millennials
are the most likely to have made changes to digital media subscriptions due to
economic pressures. Indeed, millennials spend more than any other generation on
paid streaming video services — an average of $54 per month. Nearly 45% of
millennials have “churned and returned” with
a paid SVOD service, cancelling a paid subscription only to renew that same
subscription within six months, according to Deloitte’s study.
The report said that watching TV shows and movies at home is no longer
the dominant, “go-to” activity it once was — especially with younger
generations that are more evenly dividing their entertainment time across TV
shows and movies, user-generated content (UGC) on social media services, and
video games. They seek entertainment, connection, immersion and utility.
Deloitte describes millennials using media via a personalized tapestry
of immersive, social and vibrant experiences. SVODs, therefore, need to adopt
and accelerate new strategies to reduce churn that accounts for this change in
consumer behavior.
Kevin Westcott, a vice chair who leads the US Technology, Media &
Telecommunications practice at Deloitte, said, “The race to continue to add
customers by commissioning and acquiring really high-cost content will not
succeed on its own.”
The influence of video games is illuminating. More than half of younger
gamers decide to play a specific video game after watching a certain TV show or
movie. About 45% of gamers said they want to play games based on their favorite
movies and TV shows. More than a third of gamers say they feel better about
their self-image when they’re playing video games. In addition, Deloitte said,
almost half of Gen Z and millennial gamers say they socialize more in video games
than in the physical world. A majority of Gen Z and millennial gamers wish more
of their favorite movies and TV shows also had video game experiences.
The report said 32% of people surveyed in the US consider online
experiences to be meaningful replacements for in-person experiences. For Gen Zs
and Millennials, it’s 50%.
Half of consumers say UGC videos help them to discover new products or
services to buy, and around 40% of consumers say they are more likely to
purchase a product after they watch a creator they follow review it.
Westcott said SVOD services should invest in diversifying the content on
their platforms, including considering incorporating user-generated short-form
video, music and games.
“Streamers are under pressure to reinforce their core offerings, but
they should also be leveraging gaming and social media, especially considering
the behaviors we are seeing in younger generations. To stay competitive, SVOD
providers should seriously consider how to engage broader audiences, play
across diverse media properties that add value, and advance their ad platforms
to better support advertisers.”
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