NAB
We are
about to experience a huge boost in creativity thanks to the supercharged
relationship between humans and artificial intelligence, believes internet
blogger Jon Radoff.
article here
Even if we don’t fully understand how it works, it is the ease of
communicating with large language models like Chat GPT, which will propel
society’s ability to become more “efficient at creativity.”
“We are
moving towards a new phase in human civilization: one that involves not only
enhancing our own creativity with computers, but working alongside a network of
generative models and agents that will help along the path of discovery,” writes
Radoff, a self-described adventurer and entrepreneur, blogging about gaming and
AI at Metavert Meditations on Substack.
These systems will not only be collaborators, he says. AI will help us
“filter through the vast ocean of data, information and applications and
practices” of all the creativity that happened of the past.”
He prophesizes an acceleration in the ease of integrating, linking and
combining creative content (so-called “composability”) and an exponential
scaling-up in the number of creative actors.
“Rather than think of creativity as something unique to [human] genes or
our brains, or divinely inspired, or based on some other vital magic — it may
be helpful to think of creativity as a search,” he suggests.
“If the universe is a nearly-infinite number of possibilities,
parameters and variables—then perhaps creativity is about applying efficient
processes towards this search for effective solutions.”
This search is one that results in all manner of discoveries, he says,
not only scientific discoveries, but engineering problem-solving and the
production of artistic works and cultural products.
Searching the entire variable-space (let’s call that the multiverse of
possibilities) would be impractical since it would require infinite computation
and therefore infinite time and energy.
A better means of conducting this search is what we might call
intelligence, Radoff suggests.
“As we continue to scale-up the number of minds, network with each
other, and create better algorithms for conducting the search, we will produce
useful outputs: the kind we call creative,” he says.
Radoff also talks about the concept of “emergence,” which is already
well known to game makers. Emergence is the idea that from a set of simple
underlying rules, complex systems may emerge. As more inputs are available to
the system, it is possible for the game to become far more complex.
For
example, what made roleplaying games like Dungeons & Dragons so
compelling is that the “emergent complexity” came from the ability for players
to add their own creativity and storytelling to the experience. A game
like Minecraft gave players the ability to shape the structure
of the world, build custom servers, and invent mods that affected the
experience of other players.
Multiuser dungeons, virtual worlds, and then massively multiplayer
online role playing games added even more emergent complexity: they scaled-up
the number of players and their network of social interactions.
He thinks that the simple interface of ChatGPT is a gateway to ever
increasing complexity that meshes human-machine creativity.
“Much of the recent excitement in artificial language is that the
natural-language interfaces ‘just work.’ And while these systems make mistakes
(itself a quality we attribute to humans more than machines) it is a universal
interface that allows us to interact with them efficiently.”
Good games, he adds in a side note, are usually those that don’t
overwhelm the player with this complexity within the basic rules — otherwise
the game becomes too hard to learn.
But when the learning curve is balanced with complexity that’s more
emergent in nature, it often makes for long-term fun as players continuously
learn new forms of interaction with the environment.
No comments:
Post a Comment