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The burgeoning creator economy — of content creators monetizing their content directly with fans — is estimated to be worth $75 billion by next year and has caught the attention of big finance.
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The findings of
banking group Citi may not be revelatory but the fact that conventional finance
has charted the market lends weight to arguments made by Web3 exponents that
change in the distribution of labor and reward is afoot.
In its report, “The
Creator Economy — Getting Creative and Growing (Citi GPS),” Citi calculates
there are over 120 million content creators worldwide and expects 9% growth per
year through 2024.
Estimating the
figure is challenging due to platform overlap. For example, a gamer that
creates a live stream on Twitch may also have a YouTube channel and a Patreon
account. And some YouTube channels are associated with traditional media firms
(like a film or a blockbuster video game).
However, even with
these complexities, there are stark differences between platforms. Citi
estimates YouTube has nearly 100 million channels (excluding traditional
media). Roblox has about 10 million developers. Etsy has about four million
sellers. There are currently more than four million podcasts. At the other end
of the spectrum, Substack only has a few thousand writers.
Around half of the
revenue stems from ad-based video platforms, like YouTube. The other half is
spread across a wide array of industries: publishing, education and podcasting,
among others. Platforms charge fees that can vary from less than 10% of
creator’s revenues (Patreon, Spotify and Unity) to as high as 85% (Roblox).
Citi thinks the variance often depends on the value the platform provides across
five functions, which it identifies as creation, hosting,
distribution/promotion, and monetization. The more functions these platforms
perform, the higher the fees.
The lion’s share of
the revenue is captured by a very small portion of the content creators. Far
more than 80% of the revenue is created by far less than 20% of the creators.
How much can a
creator make in net revenue after paying fees to the various platforms varies
considerably. The report suggests that a writer for Substack generates, on
average, $25,000 per year. The average creator that uses Patreon generates
$6,000 per year. At the other end of the spectrum, a developer that creates
items for Roblox generates, on average, just $50 per year.
Citi concludes that
a creator’s average net revenue is inversely proportional to the number of
creators that use the platform. That is, while Substack writers generate the
most net revenue, the platform has very few writers. YouTube is at the other
extreme. While there are many creators on YouTube, the average net revenue per
creator is quite modest. Revenue per creator on the other platforms — Etsy,
Twitch or Roblox — falls in between.
Going forward, the
bank highlights three areas worth watching.
First, traditional
social media firms may begin to share some of the spoils with content creators.
That is, platforms like Twitter may begin to emulate YouTube’s business model.
Or, as Instagram and Facebook push further into e-commerce, they will create
opportunities for content creators to share in the economic spoils.
Second, Web3 tools
— like blockchain and crypto — will allow consumers to finance, own, and trade
content rather than simply paying creators to consume it.
Digital wallets are
one way that new Web3 tools can help creators with monetization. Using a
subscription model linked to a digital wallet, readers can access creator
content stored on a decentralized storage layer. The subscription paves the way
for creators to build a wallet-based community that enables far richer
engagement than passive consumption more common with Web2 tools.
“Whether these new
tools will be embraced by legacy creator economy platforms or new platforms
remains to be seen. But, Web 3.0 tools will certainly result in new innovations
that are apt to benefit creators and consumers alike.”
Third, artificial
intelligence may alter the creator economy in several ways including by helping
with content creation, helping brands find the right influencer or helping
consumers find the right content.
“We expect AI to be
used to help bring some order to the highly fragmented creator economy
ecosystem. For example, AI will likely be used to help consumers find the right
content and can also be used to help brands find the right influencer.”
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