NAB
If you believe in the promise of Web3, then creators are no
longer just the product — they are the new economies.
article here
Venture Capitalists like Ollie Forsyth do. He’s the global community manager at Antler, and has bylined a pro-Web3 blog post aimed at enticing more investment in the creator economy.
He makes a persuasive argument. ‘‘The new creator economy
encompasses everything creators have always craved — ownership and
community-led platforms where all community members are compensated for their
time and contributions.”
He also goes onto suggest that “everyone will be a creator
eventually in some capacity.”
A lot appears to have changed.
For a start, the creator economy market is now worth $104.2
billion, according to estimates at Influencer Marketing Hub. The same
research also states that one billion people will self-identify as a
creator over the next five years, all of which is supported by investors
pouring a record $1.3 billion into the creator economy space in 2021
alone, per CB Insights.
“However, the creator economy category is still very much
one-sided, where creators are not being fully compensated for their efforts,”
says Forsyth.
As an example, the average YouTuber with one million
subscribers “only” earns $60,000 in annual advertising revenue, and only about
0.2% of the seven million musicians on Spotify make more than $50,000 a year in
royalties.
“It’s time to properly compensate creators and to make this
a more transparent, fairer economy,” he urges.
But as other reports have noted, being a creator is not just
about financial reward. It’s a career option supposedly outside the control of
“The Man.”
Antler reports a “staggering” 29% of American high
school students have “creator” as a preferred career choice. “They want to
be their own boss by immersing themselves in a world where they love creating
content for their fans and make income from it, anywhere in the world. The 9-5
job is not as popular anymore.”
What Are Investors Looking For?
For creators, there are some tips about what investors are
looking for from Web3 startups.
“The way we see it, Web3 startups should not only be able to
attract and grow their existing audience by constantly engaging with it, but
also be able to appeal and reach new audiences, particularly in new markets,”
Forsythe says.
As an example, founders of Blockchain-based games should
consider whether the game is designed and built for gamers only, or if it can
be designed in such a way that third-party developers are incentivized to build
on the platform.
NFTs should also move away from pure-financial value to
utility value. Utility NFTs (or NFTs 2.0) are NFTs whose valuation is based on
the access, perks, and opportunities they provide to the token holder.
“They have clearly defined intrinsic value on top of the
usual scarcity associated with NFTs,” Forsythe writes. “Utility NFTs are
believed to be the future, based on user demand, and therefore founders need to
understand how to best design them.”
Taking blockchain-based games as the example again, game
developers in Web3 should not only have to worry about building a good game but
also about creating good enough financial incentives to support a robust and
sustainable in-game economy. Is the gameplay captivating? Do the in-game
mechanics make sense, and are the NFTs functional (as opposed to collectibles)?
Building creator platforms in Web3 also requires different
skills. According to Sarah Nöckel, creator of Femstreet, “it’s all about
the community, especially social skills moderating a discussion, organizing
group online events and storytelling.”
What Excites the Investors About Web3?
Let’s face it, the answer to this question is a quick and
healthy return — but some of the VCs quoted in the report do have interesting
comments.
‘‘I am most excited about platforms that enable creators to
create meaningful engagement with their audience without having to be on an
endless content hamster wheel,” says Ann Miura-Ko, partner at Floodgate
Ventures. “Platforms that enable creators to ‘monetize while they sleep’ is
something I would love to see.’’
Rex Woodbury of Index Ventures wants to see
technologies that unlock new forms of expression. “I’m excited by VR, AR, and
low-code/no-code creation tools.” He also wants new ways for people to discover
an audience online; “the best technologies enable better community formation”
as well as tools that enable creators to make money. “We’re seeing NFTs, social
tokens, and other new Web3 innovations reinvent monetization,” Woodbury says.
Web3 supposedly disintermediates traditional Web2
aggregators and gatekeepers (like Facebook), which is key for the
democratization of income creation in the digital world. In doing so, the power
dynamics shift from the platforms to the creators and their communities.
“Today, the creator economy is no longer just about
providing value to the platforms, it’s about new forms of direct
creator-community relationships,” Forsythe comments. “There is an opportunity
for creators not only to offer more to their fans (including
financial upside) but for both creators and their communities to
finally be able to participate in the collective value that they help platforms
create.”
It is hard not to be skeptical about quotes like this, of
which there are many included in the report, overwhelmingly from VCs. Like this
quote from Niko Bonatsos, investor at General Catalyst:
“The same way that Silicon Valley became a mindset and
millennials from all over the world realized that tech entrepreneurship can be
a career option, Gen Z’ers for the very first time can now earn a living from
their ingenuity online. General Catalyst are very excited about a
future where ownership and the economic upside is given primarily to the
creators who have, for too long, been undervalued and underpaid for their
creative labor.’’
Antler’s report provides a brief introduction to the history
of the creator economy and an overview of its latest developments. Included is
a dataset of investors who are investing in creator startups, as well as stage,
geography and cheque sizes.
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