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It might be the creator economy but creators fuel it rather
than drive it, and as long as that’s the case creators lack control, says Mark Mulligan, co-founder
of MIDiA Consulting.
article here
In a piece that takes aim at current video sharing platforms
like YouTube, Facebook and TikTok (aka Web2), Mulligan says it is time to
re-create the creator economy.
First and foremost, platforms like these do not need the
creators to find success for their respective business models to work, Mulligan
argues. This is because, YouTube, TikTok et al, monetize creators by harnessing
aspiration at scale.
“If there are enough creators — and the pool is growing fast
— a multitude of small-scale audiences are enough to drive the platforms’
strategic objectives of driving audience engagement, which, in turn, drives
revenue.”
What complicates matters further is the fact
that creators are developing platform dependence — merely renting space on
the platforms they depend upon, rarely with tenancy rights and often slave to
the algorithm.
What has enabled this conflicted set of priorities to become
established is the rise of platforms that use audience as the new form of
distribution.
“Whereas traditional entertainment services, like Netflix
and Spotify, license and create content to distribute to audiences, audience
platforms, like TikTok and Twitch, pull their content from the audiences
themselves,” Mulligan argues. “Even though most users consume rather than
create, the creators come from their ranks. The old paradigm of
license/create-distribute-audience has been replaced by
audience-create-audience.”
While it’s great that the creator economy is opening more
doors for more creators than ever before as the number of creators grows,
fandom and consumption fragment. The longer the tail, the harder it is for
creators to cut through, find audiences, and build careers.
“Creators find themselves locked in a perpetual cycle of
create/produce/perform/engage, with their host platforms demanding ever higher
levels of frequency and volume of output.”
There is a growing awareness that owning their audiences and
having direct communication with them is important and that Web3 companies like
Pico, Disciple Media which are owned and controlled by its members are a way of
achieving this.
“Yet today’s creator economy is not built this way,” says
Mulligan. “The majority of creators have the majority of their audiences on
platforms where they are slave to the algorithm.”
Owning audience is just one item on a long list of
structural challenges that the creator economy must address Mulligan, pointing
to MIDiA’s new report, “Re-creating the creator economy,” says. “If it is to
transition from its current phase of undoubted opportunity, into something that
can genuinely reshape and redefine the future of entertainment itself.”
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