Tuesday 16 August 2022

Making “The Sandman” a Dream and a Reality

NAB

article here

Despite being an acclaimed graphic novel– and one of the first to establish the genre in the critical mainstream - The Sandman has long been considered rather unfilmable. Yet Netflix seems to have pleased fans and critics alike with its 10-part adaptation.

The fantasy series arrives just ahead of HBO’s Game of Thrones prequel and Amazon’s epic retell of The Lord of The Rings and on this evidence appears to have a hit – and a franchise with legs - to compete.

In the simplest terms, The Sandman, follows the story of Morpheus (Tom Sturridge), informally referred to as Dream, the Lord of the Dreaming, and one of seven immortal beings known as the Endless who are each tasked with watching over aspects of reality.  Their stories, told in a format not unlike modern Greco-Roman myths, created a comic that displayed a depth and maturity not normally associated with the genre. 

Various failed attempts at adaptation have wandered through development hell since the comic series was completed in 1996 (the first in the series released in 1989) including an aborted 1991 movie at Warner Bros (whose DC division published the books).

While equally lauded and ‘unfilmable’ graphic novel classic Watchmen has been made (by Zack Snyder into a 2009 feature that deserves to be more positively reappraised and the recent HBO TV series) none of the attempts to get The Sandman off the ground worked “in large part due to the series’ lack of easily characterized protagonists and antagonists,” observes NBC. “The structure of the stories themselves also presents a challenge.”

The novel’s story ‘24 Hours,’ for example, is defined as much by the way the graphics are laid out — 24 pages, one per hour — as it is by the plot.

But author Neil Gaiman’s involvement seems to have been the key to Netflix’s artistic success. Apparently this is the first time he has been invited to be a key part of the creative team.

“Sandman needs time,” Gaiman tells the BBC. "If somebody had ever tried to make a movie of Game of Thrones, that wouldn't have worked either. You need space for a big story. You need time to care about characters. In Sandman season one, we had 340 speaking parts in those first 10 episodes. That's an awful lot of people to get to know and we've only just begun. We have adapted, so far, 400 pages out of 3,000.”

Gaiman is co-credited with writing the series premiere. “Having him on board granted the series’ writers license to translate to the screen as they saw fit,” says NBC.

The show's co-showrunner is Allan Heinberg who co-produces with David Goyer and Gaiman. “The only way to do this is to do it faithfully and to do it with the author'”, Heinberg told IndieWire.

So the team went back to the beginning: Gaiman’s story itself. And not the visuals of the original comic either, but the author’s text, which he put together before an artist had drawn a single panel.

“In terms of my prep, one of the things that Allan provided me with, which was gold, was the original comic book scripts from Neil Gaiman,” VFX supervisor Ian Markiewicz tells Den of Geek. “Not the comic books, not the drawn panels, but the scripts he wrote for the artists [where] he described what he was trying to get at.”

Other than the comic books, the major touchpoint for the creators were the films of Michael Powell and Emeric Pressburger.

Gaiman explained to IndieWire, “There’s both a realism and a solidity and a willingness to walk away from realism in Powell and Pressburger, if you look at a film like A Matter of Life And Death, the way that they would do practical effects. And in this CGI world it’s very easy to look at ‘Sandman’ and go, ‘Oh, this stuff is all CGI.’ You would be amazed at how much of it is not CGI.”

The result is that though there are certain moments in the series which look as though they’ve been lifted directly from the comic panels (because several “absolutely” have), The Sandman series manages to feel like something altogether different. 

“I thought that [starting with] Neil’s notes was the perfect way for us to think about adapting the show,” Markiewicz continues. “Because sometimes the comic book panel is very comic book-y, and it has that wild, quirky, zany quality, which I don’t think the show has all of that much.”

Mirroring the episodic nature of the comic itself, each installment of the Netflix series is self-contained, shifting between time periods, settings, and genres even as it tells a cohesive larger story. Much of the show’s surreal dream states are rendered with skewed aspect ratios – a feature that seems distracting to some viewers

The result is a show that is “startingly faithful to the comic in tone and visuals but which alters it just enough to build a consistent linear narrative around which digressions can orbit.”

“With lush visuals and beautifully intricate sets, there are moments that feel as though they were explicitly lifted from the pages of the original comic,” finds Den of Geek as well as episodes that deftly blend the stories of multiple issues into something completely new.

“It had to be amazing, no matter what we did,” Jon Gary Steele, production designer for The Sandman, tells the magazine. “Everyone felt that energy and that excitement. We were trying to keep it as cool as the graphic novel—stunning, sexy, and beautiful.’”

“One of the big challenges on this show is just every episode [is different],” VFX supervisor Ian Markiewicz adds. “Each episode has new main players, it has new locations, it has new bit characters, and new additional background. It’s set at a different time [with] a new wardrobe.”

Critics seem content – though voice concern that later series (this first ten-ep run could extend to another 10 series) might be watered down creatively.

The Guardian puts its success down to two key decisions: “the casting is spectacular” and the standalone structure of the episodic storytelling.

One episode set in a diner and another set in the same pub at hundred-year intervals “really show what you can do with one story and one character and one hour of ingenuity, and give the whole series more of an anthology feel than an endless story where someone does hand gestures a lot and magic comes out,” says Joel Golby

The Atlantic’s review is glass half full. Here, David Sims, finds the pacing a slow burn “letting things unfold with the care of a monthly comic rather than the punchiness of weekly TV. It makes for some very high highs—and a few languorous lows.”

He finds an ambiguity to the main protagonist which means audiences need to be patient, especially at first.

“So much of The Sandman’s arc is about the audience coming to understand Dream as he also comes to understand himself. But it relies on the viewer’s patience to stick with him through that process.”

Sims adds, “Where the series cannot hope to compare to the comics is in its visuals; although the CGI in The Sandman is lavish and ever present, it can’t render a dreamworld in as impressionistic a style as an illustrated comic can.”

 


No comments:

Post a Comment