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As Apple releases
its new mixed reality system Vision Pro the media tech industry is pondering
what it is for. No-one knows the answer, and probably not Apple, but given its
track record in defining new categories in consumer electronics, interest in
its approach and capabilities are high.
article here
Apple’s entrance
into VR has symbolic weight, because the company has had so much influence on
computers and phones, Microsoft exec and VR pioneer Jaron Lanier writes
in The New Yorker.
Apparently Apple CEO Tim Cook “knows” that VR (or spatial computing) is the future of computing and entertainment and apps and memories, according to Nick Bilton at Vanity Fair.
VR has long been an
established industrial technology, used for designing cars and to train
surgeons in new procedures, for example. It has also been used by artists to
explore the nature of consciousness, relationships, bodies, and perception,
writes Lanier.: Apple
In between the two
extremes lies a mystery: “What role might VR play in everyday life? The
question has lingered for generations, and is still open.”
Lanier considers
the Vision Pro to be a virtual reality device, one that allows users to see the
real world around them overlaid with 3D virtual objects. That’s because video
of the user’s surroundings are streamed — almost live — and displayed onto a high
resolution screen.
As Shira Ovide
at the Washington Post explains, “When you strap on the Vision Pro,
you can watch a movie through the screen on your face and see your living room
around you. You can pull up a recipe app through Apple’s headset and position
virtual cooking timers above your pots as you follow the instructions.”
She says, “But
you’re not seeing the real world. You’re seeing a nearly live streaming video
of your living room or kitchen with apps superimposed on there.”
It’s called real-time
passthrough video, and Meta’s $500 Quest 3 headset works the same way.
Director James
Cameron explained to Bilton that the imagery in the Apple Vision Pro looks so
real because it is writing a 4K image into users’ eyes. “That’s the equivalent
of the resolution of a 75-inch TV into each of your eyeballs — 23 million
pixels,” he said, later adding that he thinks the product is “revolutionary.”
Bilton listed a
number of problems with the product — none of which were insurmountable. For
instance, the unit’s $3500 price tag could be subsidized by Apple if it wanted
with “as much financial impact as Cook losing a nickel between his couch
cushions.”
It’s not the weight
or the size because V2.0 will improve on this, or how Meta, Netflix, Spotify,
and Google are currently withholding their apps from the device: “Content
creators may come around once the consumers are there, and some, like Disney,
are already embracing the device, making 150 movies available in 3D, including
from mega-franchises like Star Wars and Marvel,” Bilton notes.
No, what bothers
Bilton about the Vision Pro is just how good the experience is. Clearly wanting
to keep getting invites to interview Apple bosses and get behind closed doors
previews, Bilton says that every other routine computing experience — and even the
actual world round us — pales besides the hyper-real version of it viewed
through Cupertino’s new googles.
“In the same way
that I can’t imagine not having a phone to communicate with people or take
pictures of my children, in the same way I can’t imagine trying to work without
a computer, I can see a day when we all can’t imagine living without an
augmented reality.”
This is because
with the Vison Pro you “actually feel like the person is in front of you and
you can reach out and touch them,” he gushes. “I saw the world around me. I
didn’t feel closed off or claustrophobic. I left the Apple offices… and when I
opened my laptop, a relatively new computer, it felt like a relic pulled from
the rubble of a Soviet-era power plant.”
Around 180,000
people have been tempted to buy a Vision Pro in the opening weekend of online
preorders, according to figures quoted by Vanity Fair. Morgan Stanley
anticipates that sales will ramp up to two million to four million units a year
over the next five years, and it will become a new product category for the
company. But others, like Apple supply chain analyst Ming-Chi Kuo, thinks it’s
going to remain a niche product for some time.
David Lindlbauer, a
professor leading the Augmented Perception Lab at Carnegie Mellon University,
doubts that we’ll see people talking to their friends while wearing Vision Pro
headsets at coffee shops in the near future. It’s simply strange to talk to someone
whose face you can’t fully see.
“Socially, we’re
not used to it,” Lindlbauer told Vox. “And I don’t think we even know if
we ever want to get used to this asymmetry in a communication where I can see
that I’m me, aware of the device, can see your face, can see all your mimics,
all your gestures, and you only see a fraction of it.”
Lanier notes that
research by a Stanford-led team has found evidence of cognitive
challenges with such camera-based mixed reality. They shared their
findings in a new paper that reads like a cautionary tale for anyone
considering wearing the Vision Pro anywhere but the privacy of their own home.
“Your hands are
never quite in the right relationship with your eyes,” he says. “Given what is
going on with deepfakes out on the 2D internet, we also need to start worrying
about deception and abuse, because reality can be so easily altered as it’s
virtualized.”
As explained
by Vox reporter Adam Clark Estes, a big problem with the passthrough
video technology is that cameras — even ones as high-tech as those in the
Vision Pro — don’t see the way human eyes see. The cameras introduce
distortion and lack the remarkable high resolution in which our brains are
capable of seeing the world. What that means is that everything looks mostly
real, but not quite.
So, when the
headsets came off, it took time for the researchers’ brains to return to
normal, so they’d misjudge distances again. Many also reported symptoms of
simulator sickness — nausea, dizziness, headaches — that will sound familiar to
anyone who’s spent much time using a VR headset.
Tech analyst
Benedict Evans noticed that in videos Apple released to developers last
year to showcase what the Vision Pro can do: “Apple doesn’t show this being
used outdoors at all, despite that apparently perfect pass-through. One Apple
video clip ends with someone putting it down to go outside.”
Lanier’s concerns
run deeper than user experience. He thinks virtual reality apps for the Vision
Pro will come from all kinds of companies, and “could agitate and depress
people even more than the little screens on smartphones.”
He is also worried
about the engineering and support effort it will take to keep a system as
complex as this always up to date.
More
problematically, Lanier just doesn’t think users are going to want to be in
virtual reality for anything more than specific experiences.
“Apple is marketing
the Vision Pro as a device you might wear for everyday purposes — to write
e-mails or code, to make video calls, to watch football games,” he says. “But
I’ve always thought that VR sessions make the most sense either when they
accomplish something specific and practical that doesn’t take very long, or
when they are as weird as possible,” he says.
“Venture
capitalists and company-runners talk about how people will spend most of their
time in VR, the same way they spend lots of time on their phones. The
motivation for imagining this future is clear; who wouldn’t want to own the
next iPhone-like platform? If people live their lives with headsets on, then
whoever runs the VR platforms will control a gigantic, hyper-profitable
empire.But Lanier doesn’t think customers want that future. He says, “People
can sense the looming absurdity of it, and see how it will lead them to lose
their groundedness and meaning.”
To Lanier, living
in VR makes no sense to who we are as human beings. “Life within a construction
is life without a frontier. It is closed, calculated, and pointless. Reality,
real reality, the mysterious physical stuff, is open, unknown, and beyond us; we
must not lose it.”
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