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The launch of mixed reality device
Vision Pro has social media commentators and armchair philosophers pondering
what it means for us all on an existential level. That’s because Apple’s vision
is predicated on a collapsing of the virtual with the real in a more
substantive way than anything before — and Apple has a strong track record in
leapfrogging the future by birthing new forms of computing.
article here
If Apple were to succeed in attracting enough of us
to buy into the concept for everything from daily emails to watching movies and
doing the shopping, “it signals a significant sociocultural moment for humans,”
digital anthropologist Giles Crouch writes
on Medium. “It indicates that, as a society,
we are indeed interested in becoming more entrenched in living in two worlds
simultaneously, more so than ever before.”
Is Digital Life Compatible With
Humanity?
The implications of “living in two worlds” are explored by Crouch and others and not many like what they think they’ll find.
“Digital-device culture is an experiment on a
colossal scale, the results of which we have tried to measure in IPOs,
quarterly growth rates, engagement metrics, and daily active users, not in
human flourishing,” product designer
John Fechtel writes in The New Atlantis. “But that is where we are incurring the real
costs.”
Among their points is that Apple is inviting users to exist for large periods of time in a pseudo-reality, where its goggles actually block our view while cameras pipe video of our surroundings into our eyes. No one it seems is quite sure what psychological effect this will have on us.
“I had no trouble getting up from the couch to grab my laptop from the other room, but the world jittered in the display, sprouting fuzz around its edges,” describes Ian Bogost, who had a go with the Vision Pro for The Atlantic. “Objects throbbed in time with my footfalls. Every jostle or cough made reality shudder. This was a rapidly updating computer-desktop-background version of the world, rather than a view of things as they really are.”
Exclusive to the Vision Pro, Apple is
touting a new form of 3D with 180-degree 8K resolution video and spatial audio
it calls “Apple Immersive Video.” Users themselves can record video of the
spatial environment they see in what Apple’s marketing blurb suggests is akin
to recording memories.
Black Mirror fans
might recall a typically on-point and dystopian fable on the subject in the
episode, “The Entire History of You,” which was released 13 years ago.
“The idea that family videos might be made into more perfect stand-ins for our lived experience suggests the grander Apple vision,” as Bogost puts it.
But what’s so wrong with the physical
world anyway? Or rather, what’s so wrong with our physical bodies that we feel
the need to “augment” it with digital wearables for a better experience?
That’s the central point of a musing by technology theorist L. M. Sacasas and the essay by Fechtel, who sets the scene
by describing what users see when wearing the Vision Pro.
“The feed populates your physical
space with digital interfaces, taking the type of prompts you would normally
find on your computer home screen and laying them over your actual home,”
Fechtel writes. “There is even a dial that lets you adjust how much of the real
reality you want to see.”
Noting that users are able to open an
app “just by glancing at it,” Fechtel says Apple wants to bring us ever closer
to its entertainment and social environments by steadily reducing our physical
interactions with the device.
“The hope is that soon you will
hardly have to do anything to the device at all. Instead, it will watch your
eyes, face, head, and hands to intuit your meaning.”
Removing friction from user experience is the way
Apple has successfully won market share and will continue its dominance, so
further refinements are in the cards.
The end game is that “the interface
is no longer the device itself, but our bodies and the space around us,”
Fechtel says.
But consider just how intimate this
interface is, he warns. “To detect what you want to do, Vision Pro has to place
an extensive sensor array right up next to your eyes to gauge their movement.
To give you a fully immersive video feed, it has to fully cover your eyes. This
enhanced-reality approach has strange consequences,” he says.
“For example, when you FaceTime
someone with Vision Pro, your interlocutor can no longer actually see your
face. So the device has to synthesize your mood, intent, interest, and
attention, and represent you to the other person as a realistic digital avatar.”
The result is that the closer the device gets to realizing what you really want, “the closer it must draw to your person. And the closer it draws to your person, the more it cuts you off from the world.”
Not Ready, Player One
This is the same type of techno-fear that greeted
Mark Zuckerberg’s Metaverse and as realized in the dystopian novel Ready,
Player One: People with machines strapped to their face experience the
dopamine of the virtual world, which is presented as an escape from the poverty
of actual life.
On one level, how will we feel about
people wearing mixed reality glasses in social settings when AR, combined with
AI and other tools, may be perceived as offering some form of social advantage.
“Will we be suspicious of someone
recording events that could be used for public shaming or, even more
insidiously, blackmail at a later date?” poses Crouch. “Does it create more of
a digital divide with those who don’t have AR glasses and devices feeling less
equal and therefore missing out?”
Sacasas’s view is
best summed up as “the worst thing about the age of digital media will turn out
to be how hard it became to look one another in the eyes.”
He, too, is interested by the idea — voiced by cultural critic Wendell Berry — that the next great division of the world will “be between people who wish to live as creatures and people who wish to live as machines.”
He asks why we have a tendency to
embrace technology at all and concludes:
“In certain contexts, machines can
operate at a pace, scale, precision, and intensity with which creatures cannot
compete. When machine-like consistency, efficiency, speed, or production is
demanded of creatures, then creatures are made to live as if they were
machines,” Sacasas says.
“This never ends well for human
creatures. Most people know this, it’s just that some see this as cause to
transcend the human and others see it as cause to re-imagine the human-built
world.”
Sacasas continues, “We have been schooled by dominant social structures to presume that the limitations inherent in our embodiment are merely obstacles to be overcome rather than the parameters within which meaningful, satisfying, and purposeful lives might unfold.”
Like Fechtel, he laments the prop of
the machine to augment reality because doing so only succeeds in excluding the
actual tactile and genuine and “beautiful” experience we have raw via our own
senses.
He uses as a provocative example the image posted
by tech analyst Anshel Sag in “dad
mode,” wearing the Vision Pro to
watch Avatar while cradling his newborn baby. It’s already
divided the internet.
Sacasas is not aiming his ire only at
Vision Pro. He finds this the latest in a long line of tech — from mobile
phones to laptops and autonomous cars — offering ways we might isolate
ourselves from the world.
Scathingly, he writes of anyone thinking of using wearables to live in: “Increasingly captivated by virtual worlds, I am less likely to demand anything more or better. The tools that diminish my capacity to experience the world in full simultaneously promise to give me a better-than-real world.”
The more pressing concern is whether
a growing enthrallment to devices like these “precludes an affective attachment
to the world,” he worries. “And to the degree that our virtual worlds are
bespoke realities ostensibly constructed for us, whether they also deprive us
of an experience of a common world, one we share with others, thus accentuating
rather than alleviating an experience of alienation and isolation.”
Logically, the next step on the march to reducing
friction between our bodies and our digital twin is some form of mind meld with
the machine. Brain implants are already under way at Elon Musk’s lab Neuralink,
receiving FDA clearance in May to begin its first human trial.
“Once we regard the body as an
instrument, it can also become an interface, with implants serving as the input
devices,” says Fechtel. “Together, the body and its integrated devices can
overcome the physical and mental limitations, the so-called “user errors” that
hold back our interactions with devices.”
The Pros of the Vision Pro Approach
Why might these technologies succeed,
despite their invasiveness and despite the controversy and criticism
surrounding them? One answer is that we are still limited by our interfaces.
Fechtel says, “After years of using touchscreen keyboards, our thumbs still butcher even simple sentences. Voice dictation was a logical next feature to offer, but it too is buggy. What if we could just think and have our intent acted upon? The perfect interface is no interface at all.”
What if we’re using AR glasses and have
a brain chip implant? Does the chip help us to better manage the challenges of
dealing with all that information and processing living in two worlds? Right
now, we have no idea, says Crouch.
He says, “We are in the very early stages of bringing technology more closely to our bodies and augmenting our cognitive capabilities. What we don’t know yet, is if culture perceives this to be of enough value as a tool to advance the survival of our species.”
This is now becoming a
techno-cultural battle between those elites in Silicon Valley biohacking their
bodies on a quest for immortality and those who think the obsession with
techno-transplants divorces them (and the rest of us) from the very thing that makes
us human — physical connection and collaboration.
Fechtel thinks we need courage to
fight back. “Most of us do not have a strong enough sense of the
indispensability of the body to resist having yet another layer of ourselves
peeled away and a device put on us instead. Most of us already have devices too
close to us, and our digital persona feels too real, and too far from our
physical life, to resist the closing circle of each new epochal device. We need
to get comfortable in our own skin again. To do this, we need courage and
optimism.”
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