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Although Apple Vision Pro has
generated a lot of marketing mileage out of its promise to supercharge
entertainment experiences from sports to gaming, movies and shopping, the
company is paying at least as much attention to its application in the virtual office.
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Indeed, Apple is launching the Vision
Pro with 600 apps designed for its spatial computing environment, many of which
are intended for the workplace.
It’s a strategy that signals the
headset as a new type of general computer fit for consumer and corporate use at
the same time as Apple seems not to know what VR/XR or mixed reality
applications will actually prove most popular, or ideally game-changing enough,
for the unit to go mass market.
CEO Tim Cook emphasized that he was seeing lots of
interest in the enterprise market during Apple’s earnings call.
“Leading organizations across many industries such as Walmart, Nike, Vanguard,
Stryker, Bloomberg and SAP have started leveraging and investing in Apple
Vision Pro as their new platform to bring innovative spatial computing
experiences to their customers and employees,” he said.
Cook cited ideas for business like everyday
productivity, collaborative product design and immersive training. As TechCrunch’s Ron Miller noted, the ability to have
a so-called “infinite desktop” is key to the productivity argument: “Users can
open multiple programs and move them around a huge palette that gives new
meaning to extra screen real estate. There’s also the ability for people to
build their own apps. As a developer ecosystem begins to emerge, we will start
to see apps created from scratch, some for consumers and some for businesses,
that have been specifically designed for this paradigm.”
Among the 600 new spatial experiences in
the App Store built with the visionOS, there are apps like Box, for managing
files and 3D objects, a MindNode app that helps users brainstorm with thought
bubbles that float around a user’s space, and OmniFocus and OmniPlan for data
and project management visualization.
XR Today highlights six enterprise apps, including training platform SynergyXR, digital twin software JigSpace, and graphic design tool Da Vinci Eye.
Adobe has also ported versions of its creative software including Lightroom to VisionOS, although early research users who have trialed the headgear, like Stephen Shankland at CNET, suggest that field service, training and customer experience are the top use cases for corporates.
IDC analyst Ramon Llamas told TechCrunch,
“About 56% use it for training, about 44% for customer facing retail
experiences, and 43%-44% for collaboration.”
He added, “When you have enterprise
users coming back and saying that they want to get their hands on it, I think
that speaks to Apple’s abilities to court the enterprise user with this
device.”
Alex Howland, co-founder of virtual environment
platform Virbela, thinks that virtual networking events and conferences will
become commonplace, enabling professionals to connect, learn, and build
relationships in a virtual environment. Writing for Fast Company, he
also thinks that advanced haptic feedback of the type enabled by Vision Pro,
will allow users to feel and interact with virtual objects for a more immersive
and realistic experience.”
However, Apple, — like Meta and
Google before it — may have a task on its hands convincing companies to adopt
the product at scale.
Howland believes Web-based VR is
likely to play an increasingly important role as companies look to these new
technologies but there are issues.
“Despite headset advancements — the issues of scale (cost and accessibility), plus the physical implications of being in a headset all day — the web will continue to dominate immersive experiences in the enterprise,” he says.
TechCrunch’s
Miller agrees: “For now, Apple’s entry is cool to experiment with, but it’s not
clear whether people want to wear a device on their face for hours at a time,
no matter how good the interface design may be,” he says.
Some commentators, like venture capitalist Sanjit Singh Dang, writing for Forbes, herald the device as “a gateway to a future where digital and physical realities are seamlessly integrated” whereas others are less sure about how well those boundaries are united.”
Ian Bogost, writing about his experience in The Atlantic,
says, “I did feel like I’d been turned into a robot person of some kind. Is
that what the creators of these goggles hoped for, or was it just what I
expected? If the Apple Vision Pro wants to reconcile life outside the computer
and life within it, the challenge might be insurmountable.”
Apple is aware that users might need a little
education into the brave new world of Xtended Reality. The company is flying XR
experts to US retail stores to prepare employees with
a 25-minute demo and onboarding sessions to help guide potential customers
towards the product.
Tom Carter, CEO and co-founder of Ultraleap, told Rory Greener at XR Today, “Users want to feel less strain when using XR devices and what sets the Apple Vision Pro apart from other products on the market is an emphasis on a hands-first user interface with your arms in a relaxed position: a pinch of the fingers controls how you view and interact with the content.”
Bogost was more comfortable using the
device as a straightforward entertainment device — watching movies, for
example, which blocked out real world intrusion and therefore prevented nausea.
Appropriately, he chose to watch Avatar:
The Way of Water. “It’s like watching the biggest, brightest television
you’ve ever seen, at the proper distance, in a dark room,” was his verdict,
“spectacular, so long as you can tolerate the headset’s weight on your face for
hours.”
He concedes that Apple may well have
delivered a new paradigm for general computing and entertainment but notes, as
others have, that future versions will only improve.
“The original Macintosh was only
marginally useful, and the first iPhone didn’t do that much,” Bogost says.
“With Vision Pro, the company is trying to reconcile, once and for all, the
digital and physical worlds. Apple has probably done enough, even in this early
iteration, to convince many users that such a bridge can and will be built.”
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