Wednesday 18 January 2023

Virtual Production is Going Great, But… We Have Some Talent and Tech Challenges

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Virtual Production (VP) in the film and TV industries continues gaining traction, but the cost of using VP remains high and talent with VP experience and training is limited, finds a new Altman Solon report. The result is that creative crews may still be skeptical about incorporating its various uses into their productions. There is also a lack of sophisticated data analysis necessary to make the case for Virtual Production.

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The consultancy’s 2022 Global Film & Video Production Report highlights VP as a growing trend in the industry, driven by the need for virtual and collaborative tools to lower production costs, improve timelines, and overcome the limitations of physical production sets. 

It surveyed of over 100 industry experts with more than three years of experience in VP and found that Motion Capture was the most popular VP technology, with 50% reporting they or their team have used it over the past 12 months.

The second most popular tool, Cloud-based Editing (48%), has gained favor among production staff because it enables remote collaboration. Three quarters of respondents identified Virtual Scouting as a tool that saves money and shortens timelines. Newer technologies like In-Camera VFX (42%) and Virtual Scouting (39%) have lower adoption rates.

Despite the popularity and effectiveness of certain tools, widespread adoption is limited to specific projects where VP is easily applicable - often projects that require many filming locations or sci-fi/fantasy productions.

For a small production, the survey found that savings in travel budget can make a VP project more economically viable.

While medium and small stages exist, producers of mid-tier content often lack the readiness and experience to shoot on a Tier 2 or medium stage, and one-off shoots don’t reap the benefits of shooting multiple episodes or seasons on a stage.”

There some 84 VP stages in the US and another 40 in the UK however this number also includes smaller ’xR stages’ used mainly for music videos or commercials, not shows or films.

The report suggests that smaller production studios with limited resources won’t be able to afford a larger stage and may opt for traditional shooting methods or green screens, rendering LED volumes less relevant for the mid- to low-budget markets.

Talent shortage

Because Virtual Production is still an emerging technology, there is a shortage of talent with ‘hands-on’ experience in the industry, creating staffing challenges for production studios. Additionally, the broader industry has historically lacked diversity in terms of race and gender, creating a talent funnel issue when trying to hire candidates of diverse backgrounds for VP-specific roles.  

Instead, most respondents are now looking for candidates in adjacent industries like gaming, AR/VR, animation, automotive and transport, and architecture, among others, and through on-campus recruitment to find candidates with the necessary technical skills. Candidates from industries that use real-time gaming technology and are familiar with the workflows are desirable for VP roles.

“Virtual production is the future of global filmmaking but how and when it maximizes its potential will be determined by the industry’s ability to attract talent to this new field,” said Altman Solon Director Derek Powell. “It’s clear that the networking-heavy approach used in Hollywood for generations will not deliver the VP workforce needed now and in the future. The good news is that studios are employing new and creative recruiting techniques, including better outreach to candidates with diverse backgrounds.”

VP as Part of a Data-Driven Strategy

As a result of VP, studios now have more access to data, opening the opportunity to gather data across the production process and run analytics to uncover insights for more informed decision-making.

That’s a change, since historically, production studios didn’t collect technical production data.  VP can be used to collect and leverage production data that identifies possible efficiencies (for example, using lens metadata and lighting parameters defined in the gaming engine to make corrections in post-production). According to the report, there is potential for productions to use VP data to automate processes in post-production that in the past were done with creative teams, thus saving time and money.

However, while VP tools enable great collection of data versus traditional production methods, production teams hit roadblocks when collecting it. According to the survey, the top three limitations to collecting data are “lack of business intelligence strategy” (62%), “lack of business intelligence impact” (49%), and “lack of training and execution” (45%).

All these inhibitors are characteristic of organizations with immature business intelligence and data strategies,” finds the consultancy – which would no doubt offer its services to assist in this regard. This indicates that while production teams have the tools to gather and analyze data, they are still nascent in this area and slowly transitioning to be more data-driven.

This matters most when budget forecasting, which was the top data-usage focus of VP executives surveyed. Altman Solon says: “In traditional productions, variables associated with set design, shooting, travel, and logistics can change greatly when a shooting location needs to change or if a scene needs to be reshot, which can include bringing talent and crews back to a location. For these reasons, using data to improve budget forecasting was the top-ranked selection in the survey.

Other issues highlighted in the report

Currently, there are no standard VP processes, and each production has its own unique process structure. Data security is also a concern for half the respondents, largely due to the use of cloud-based tools, which some users perceive as having weaker security controls than on-premises solutions. Similarly, just under 50% of respondents expressed concern over the potential for customizable workflow configurations since cloud-based tools have fewer customization capabilities.

 

 

 

 


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