IBC
Immersive experience venues are
changing the face of live events and the Madison Square Garden Sphere aims to
top the lot by creating a new entertainment medium.
article here
MSG
Entertainment owns iconic venues including New York’s Madison Square Garden,
Radio City Music Hall and The Chicago Theatre but with the MSG Sphere it aims
to rewrite what it means to go to a live event. It has invented a whole new video
format and production workflow for the world’s highest resolution and largest
ever curved screen.
When
it opens a year from now at The Venetian, Las Vegas, the $1.9 billion Sphere
will not only be the largest spherical structure in the world but will claim
the world’s highest resolution LED screen, sporting more than 170 million
pixels and a resolution of 16K x 16K. That screen will be inside formed as a
160,000 square foot plane wrapping up and around the audience, while the
exterior of the Sphere is clad entirely in another display, both of which are
programmable.
There
are plans to build more Spheres with one at Stratford in London announced,
pending planning permission.
“Immersive
has become a buzzword but I don’t think anyone has done it with to this scale
or level of detail,” said Alex Luthwaite, VP Show Systems Technology, MSG
Entertainment. “This will be the first large-scale venue to use multi-sensory
storytelling for fully immersive experiences. The aim is to transport the
audience to someplace else.”
The
MSG Sphere will have 17,500 permanent seats and room for 2,500 retractable
seats to bring capacity to 20,000. It’s intended to be multi-purpose, hosting
everything from concerts to esports as well as experiential content enhanced
with spatial audio and haptics. That means that all of the bells and whistles
it has installed and the content creation technology it has developed will be
put at the disposal of artists to make of what they will.
“An
ambition of this scale and this ‘future forward’ raises different challenges
but we have solved them all,” said Luthwaite, a Brit who has moved to LA to
oversee the Sphere’s completion. “That really is the complexity and beauty of
it. We’ve managed to overcome the challenge with tech solutions.
“That’s
why we want to own end to end the entire process and have control of it.
Because it is so bespoke we are trying to change how people perceive media
development and people’s perception of going to a venue.”
MSG Sphere: 16K Screen and content
The
fact that the screen is not your regular 16x9 or 4x3 video format presented the
major hurdle when designing everything from content to managing colour fidelity
when viewed from any angle.
“Flat,
rectangular forms of traditional motion picture imaging are effectively the
same at home on a 32” TV screen as they are on a 100’ movie screen, just bigger
and hopefully sharper,” said Andrew Shulkind, SVP Capture & Innovation at
MSG Entertainment. “In the Sphere, however, the scale differences are immense.
You will never see the entire screen no matter where you sit.
“Even
in IMAX you’re still aware of there being a screen in front of you. When the
screen covers your entire periphery vision your brain does funny things.”
For
example, producers have to be aware that removal of a horizon line in content
shot in space or underwater could make people feel sick with the
disorientation.
The
scale of the canvas strains conventional filmmaking grammar. “The wide shape of
the immersive media plane means that framing here is very different,” he said.
“The close-up and the over the shoulder shot really don’t work in this format.
“One
critical thing we’ve been exploring is the relation of the lens we use in the
field to the field of view in the screen that audiences see. Field of view is
more pertinent than focal length. We have been doing a lot of experimentation
to see what works best to achieve specific psychological effects. In some
cases, the best field of view for wide landscapes is a 165˚ lens, but some
people and faces are better at 120˚. It is a completely new format, we are
still playing with it.
“With
a live music show in the Sphere, for example, we have to consider what happens
to the performer on stage. How can we best feature a 5-6ft tall performer in a
venue over 200ft tall, and how do we give the images meaning?”
The
screen is higher resolution than any single camera can capture. MSG has built
custom camera arrays and is applying techniques like tiling, uprezzing and
stitching to deliver 16K resolution to the canvas.
Cameras
including 8K capable REDs, Blackmagic’s URSA Mini Pro 12K are combined, after
considerable R&D, into arrays for different shots.
Meanwhile,
hyper-lapse (moving time-lapse) arrays required a custom built motion control
rig to shoot repeatable frame accurate moves.
All
of this kit is taken to location (a forest, a race track, a canyon) and mounted
on technocranes or helicopters, strapped to an arm on a boat or on a Six Flags
rollercoaster meaning a key design consideration is to keep it as lightweight
as possible.
The
exterior screen will have the capability of projecting imagery from a preset
program or a live broadcast from an event going on inside the facility.
Underwater
scenes for one video were shot using 15 prosumer cameras. “You can’t get too
close to subjects,” said Shulkind. “Even small details in the water can make
stitching challenging.
“The
180-degree field of view and resolution is so unforgiving the final image has
to be seamless. There’s no tolerance for artefacts or faulty stitching.”
MSG Sphere: Into Space
Initially,
Sphere attractions will be less CG and more grounded in what feels natural –
epic landscapes, for example. It has signed with NASA to send camera
equipment to and from the ISS on three separate launch missions. Astronauts
will conduct onboard testing.
The
intent is to use the microgravity conditions on the ISS and the harsh
environment of space to develop a custom system capable of capturing the Earth
“at a level of detail never before possible, and that can potentially be used
deeper in space.”
Back
on earth, boxing, basketball and esports could be held inside the Sphere. MSG
owns the New York Knicks (NBA) and the New York Rangers (NHL), as well as
esports organization Counter Logic Gaming.
“We
are working out how take the concept of watching esports players and flipping
it around and having the audience play,” said Luthwaite.
MSG Sphere: SDI-free network
The
whole video network at Sphere is driven by ST 2110. There’s no DisplayPort and
no SDI.
“The
first reason is we’re streaming multi-layer 12-bit 60fps uncompressed media and
the second reason is the sheer scale,” said Luthwaite. “We need to get a lot of
bandwidth across a very large space. Plus, we want to incorporate live camera
feeds from broadcast trucks to mix together on site, we wanted to stick with
one standard.”
There
is also the facility to incorporate live feeds picture in picture into the
giant canvas.
“We
wanted to be IP based and not run copper cables. There are so many channels of
data going around. The more traditional video cables were not going to be able
to transport it.”
MSG Sphere: 3D spatial audio
Developed
in partnership with Berlin-based Holoplot, Sphere will house a custom spatial
audio system – Sphere Immersive Sound – using 1,600 permanently installed
speaker panels each composed of approx. 100 individual speakers, resulting in
over 160,000 channels of audio.
These
speaker panels sit behind the LED media plane, which is acoustically
transparent for “concert grade” audio – a feat of audio engineering that has
been extensively modelled and tested.
Sphere
Immersive Sound is combining 3D audio-beamforming and wave field synthesis. The
beamforming allows for precise shaping and steering of beams to create sound
fields that optimally cover audience areas of any shape and size. Wave Field
Synthesis enables sound localization “with lifelike distance” and directional
perception of audio objects.
For
example, an audience member could hear a whisper that sounds like someone is
talking directly in their ear. Guests sitting in different sections can hear
different sounds (eg: languages, instruments) – expanding the possibilities for
customised audience experiences.
“A
lot of the work we’re doing is creating a guide for what works and what to
avoid for when artists and engineers programme this space,” said Stuart Elby,
SVP Advanced Engineering at MSG Entertainment. “If someone came in with content
mixed with Atmos we would be able to transcode that into Sphere but really it
is the Sphere that has creative tools for audio engineers and artists to
produce unique sound experiences.”
MSG Sphere: In-seat Haptics
The
seats include haptic devices which allow artists to direct frequencies ranging
from ultra-low rumbles to pitches of 500hz directly to individual seats,
creating an additional layer of immersion beyond the audio and video.
A
proprietary wind system has been devised to enhance the illusion of being in
the natural world. It can be adjusted from an idle breeze “that you’d hardly
notice” to gale force winds.
“We’ve
quite a bit of IP around real wind effects designed to convey realism to the
audience,” said Elby. The same system is used to disperse scent. “The typical
length of screen content will be 45minutes to an hour, so we’re not trying to
totally overload your senses like a theme park ride.”
MSG Sphere: LED screen design
If
the interior is somewhat more of a traditional LED screen, the 580,000 sq ft
exosphere presented new challenges, not least to be heat and UV resistant and
to deliver uniform visuals across a convex surface. It’s composed of 1.4
million 80mm ‘pucks’ (or single pixel) that each contain 48 diodes.
The
team faced similar challenges in terms of the pixel pitch except this time on a
convex surface so that the pixels don’t appear wider at the equator than they
at the poles.
Luthwaite
said, “We made mega panels, trapezoid in shape, to triangulate the exterior
surface, interlacing the pixels with a 225mm offset spacing. This increases
your perceived resolution. The image resolve happens closer because of it.”
“Certain
elements have been done on other projects but never to this scale or complexity
and never all in one place. With such a large exterior, that it is even visible
under flight paths, we want no single point of failure. We have to make sure
there are redundant data paths all over the surface.”
Testing
for content production and viewing has been taking place at MSG Sphere Studios
in Burbank, which is a quarter-scale prototype of the Las Vegas Sphere.
Testing
for brightness and image resolve on the outer screen involved building another
small sale prototype and viewing it half a mile away.
MSG Sphere: F1 opening
The
venue is timed to open just ahead of the Las Vegas Formula 1 GP which has a
track that surrounds the Sphere. During the race F1 will take over the
exosphere display for race-related content.
“There
is a massive amount of connectivity and flexibility in the building because we
want to be somewhat agnostic to the show,” said Luthwaite. “It is up to the
creatives to come in and use any or all the tools at their disposal to create
the best content.”
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