IBC
The glossy, candy-coloured design of Squid Game is a huge
part of its appeal luring players and audiences alike into a greater heart of
darkness.
article here
In Squid Game, the show’s palette is more than
just visual. It’s psychological warfare. Viewers have taken to social media
dissecting the show’s hidden meanings, deliberately placed by show creator Hwang
Dong-hyuk and his team including production designer Chae Kyoung-sun.
After making an explicit
reference to The Matrix in ep. 202, Hwang and Chae double down on
the red and blue iconography by having the player’s badged with the colours
after voting to stay in the game. The choice to go down
the rabbit hole is also recalled in the Daakji
game played with blue and red origami envelopes.
The central narrative in S2 pits Seong Gi-hun (Lee
Jung-jae) venturing back into the rigged game world with revenge in mind but with
Front Man / In-ho (Lee Byung-hun) the traitor in his midst. Hwang likens In-ho to Darth Vader in Star
Wars, and Gi-hun to a Jedi.
“While they have similar personalities and went through
similar tragedies, one decides to take evil’s hand and the other refuses, and
that sends the two on totally divergent paths,” he says in Netflix press notes.
“I wanted to depict them like twins with the same roots.”
The sets designed by Chae, who won an Emmy for her work on
the first series, are “grandiose, cool, and fairy tale-like”, according to Lee,
speaking to Netflix. “But the things that happen in those fairy tale-like
spaces are ferocious and merciless. That feeling of disorientation is what
makes the world of Squid Game so unique.”
Just as the symbols on the guards’ masks resemble PlayStation
buttons (the guards are being controlled as much as the players) so the show’s
pastel colours aren’t just decorations, “they’re commands coded in ink and
light”.
That’s according Beatrix Kondo who unpicks the visual
battlefield in
an illuminating post, as a war raging between CMYK and RGB. “While one is
rooted in tradition, the other is rooted in modern manipulation. In this deadly
game, however, neither offers escape.”
Further decoding the palette Kondo suggests the teal and
white (Cyan) tracksuits hide the players like prey in deep waters; the guards
are outfitted in a Magenta, a mix of red (violence) and pink (deception); and Yellow
seduces with wealth and promises of freedom.
The latest season broke Netflix’ record for show debuts when
it topped the streamer’s charts with 68 million views in its opening week. Principal photography took place over a year
in Daejeon and was filmed back-to-back with the third season which is due
later this year.
Hidden meanings in the production design
At the beginning of S2, Gi-hun is living in a run-down motel
that he’s purchased as an operations hub in order to carry out his plans for
finding the people responsible for the game. “Gi-hun has probably been consumed
for years with thoughts of Squid Game and the players’ deaths. I thought the
dominant colour in his head would be pink, the colour that would haunt him. So
the Pink Motel is foreshadowing the conflict once again, going up against the
pink in the future,” notes Chae.
She says didn’t use pink aggressively, but only in certain
points for emphasis. The most notable being the pink sofa that Recruiter sits
on in episode 201.
For Gi-hun’s room, Chae wanted to give viewers a glimpse
into his mind through the space’s design. In the bathroom, graphics of Los
Angeles and the beach are included, alluding to his wife and daughter who have
moved to LA. “There are sculpted, angled mirrors above his bed that allow him
to see the surveillance cameras right away. It’s almost like while Gi-hun is
watching someone, it also feels like he’s the one being watched.”
By adding details like dust settled on the inside of frames
Gi-hun appears in, such as bathroom mirrors and motel windows, or water stains
left behind, Chae says she aimed to create a stark contrast between the vivid colours
filling the gaming zone and Gi-hun’s blurry, murky reality.
One of the most obvious changes to the player’s dormitory is
the O-X demarcation that now bisects the floor but there are other tweaks too. In
season one, pictograms of the games were painted on the player’s dormitory
walls. This season, there’s a checkerboard of crosses like a graveyard that run
horizontally across the wall. Says Chae, “I wanted to portray life facing death
and the constant insecurity and anxious mental state of the players and the way
they face death in this series.” Figures of men hanging from the ceiling also
reflect the players’ psychological state: they’re hanging on by their
fingernails.
Escher-like candy-coloured stairwells are the stage for a
climactic player revolt in episode 207. In Season 1, they focused on creating a
sense of vertical depth with continuous connections. This time, they designed
the maze staircase to unfold horizontally, imagining wider layers while
planning the movements for the shootout scenes. To make room for all the
action, the stairwells were widened and another vertical layer was added.
“The set is about 1.5x bigger than before and built like a
Lego module so it can be expanded, transformed, and re-built again,” says Chae
who had in mind the repetitive structure of real-life Korean apartments and the
defence designed into castles. “In war, a castle’s walls are protected from
within, so the bridge was designed with those layers in mind. We referenced the
inner court of a castle and the long hallways of apartment buildings and the
symmetry between the rebels and the guards.”
As the rebels get closer to the control room the walls get
noticeably darker. According to Chae, choosing the colour purple was an easy
decision. “It’s a colour born out of red and blue, two complementary colours.
It’s also historically been used as a colour for nobles or members of the upper
class.”
The first new game in season two is ‘Six-Legged Pentathlon’
which recalls Sports Day’s at Korean elementary schools during the 1970s and
’80s and features two circular rainbow tracks.
In a BTS
video, Chae revealed that the rainbow path was originally a plain circle. “People
say the path to heaven is decorated with rainbow colours. As you know, we
wrapped the coffins like gifts. That was kind of a reflection of our tough,
competitive reality in this world where so many people fail. It was a way of
wishing those who had passed away a peaceful afterlife, where there would be no
more pain. I think the rainbows share the same meaning as the coffins."
Dong-hyuk previously revealed that the coffin colours (black
with pink ribbons) as well as the pink and black tones of the ‘managers’
uniforms were inspired by K-pop girl group BLACKPINK.
“Because why not take a symbol of glamour and fame and turn
it into a death trap? Black screams death, sacrifice, and control, while pink
tries to sell you innocence, beauty, and sensuality,” observes TV commentator Beatrix
Kondo.
The 17,791 sq ft set for Six Legged Pentathlon needed to
accommodate roughly 360 players. To make it look like an actual school field, the
surface area was filled with sand – all the better for blood splatters to be
ground into the dirt and the childlike rainbow-coloured track
The set for the game of ‘Mingle’ referenced amusement parks.
“I thought I’d create a spinning stage inspired by the merry-go-round and have
the players run amok on top of it like horses. With the bright lights and the
mix of different colours, I wanted to give the sense of horses who have lost
their sense of direction.”
The orange platform is meant to give the feeling of “warmth,
cosiness, happy memories, and festivals,” she adds. “The players must have had
dreams once, so I wanted to express the colours of their lives by using a
colour map of 50 high-saturation colours you’d find in a child’s Cray-Pas set
[oil pastels] for the doors.”
Chae also spent a lot of time thinking about the colours for
the Masked Soldiers’ space. The reason for using orange was to emphasise its
more negative connotations. She told IndieWire,
“I felt that deep orange is even more driven by desire and ambition than red,
symbolising a strong urge to claim and conquer.”
The ‘Mingle’ set was fully practical with only minor CGI
augmentations added in post. “There were going to be a lot of overhead shots
but the height of the space was limited. We’d initially designed it like a
carnival and there were layers of fabric like a circus tent that went to the
ceiling, so instead we simplified things for the overhead shots, which were
important to give viewers a sense of how the game was played.”
To make the platform spin, a wooden disc was installed on
top of a steel plate that was tested to withstand the weight of more than 300
people. An electric motor was installed to allow the disc to rotate at
adjustable speeds
Red Light, Green Light: Squid Game cinematography
Since the first two episodes take place outside of the game
arena, director of photography Kim Ji-yong sought to mimic the lighting used in
the games. “At first glance, viewers might not catch on,” he says. “But if they
watch the series again, they might pick up on similarities in colour tone and
mood, much like hidden clues. For example, in the dormitory this season, X is
red and O is blue. I planted a lot of these contrasting colours in the
nighttime scenes in episodes 201 and 202, especially in the club and the motel
towards the end where they’re playing Russian Roulette. The lights match.”
He continues, “Until that scene, Recruiter had been like an
object of curiosity, but when he began talking about himself, I wanted to give
his character some sort of visual cue that alluded to a time in his past when
he could have been in Gi-hun's shoes. I wanted some red lighting on his face,
but it couldn’t be forced. Since this was in a motel room, I figured a reddish
light seeping in from the outside made sense.”
In lighting ‘Red Light, Green Light’, Kim focused on three
things: Repetition, “because viewers expect certain things from season one,
some of the angles are intentionally identical”; Variation, “because
replicating the same scenes is no fun!”; And new additions. “This time, since
Gi-hun is aware of the rules and has a plan, I thought it would be fun to
establish a rivalry between Gi-hun and Young-hee, as if the scene is arranged
to highlight their battle. So Young-hee comes across as more of a character thanks
to the camera positioning and the lighting.”
Three main camera angles or perspectives are used throughout
the series. According to Kim, “while filming the first three games and the
series overall, I considered the distance between the camera and the actor to
be crucial. When the camera is positioned near the actors, the viewers tend to
feel as if they’re active participants in the game, working through it
together. Then comes the perspective of the security cameras in the control
room. Then, there’s the bird’s eye or overhead shot that’s neither the participant
nor the security camera footage, but that of the omniscient spectator. From the
viewer’s perspective, I felt that the distance gave a sense of familiarity as
if we were looking on a representation of our own selves.”
Since Gi-hun is no longer the bright or cheerful figure he
was in S1 the DP chose to visualise that change by accentuating shadows on
screen. “For instance, the dorm was a space where the brightest parts and the
darkest corners underneath the beds coexisted, and its colours would shift
strikingly when voting commenced.”
This contrast in shadows also extended to the maze-like
stairwells where the climactic player revolt takes place. “The contrast and
coexistence between light and darkness were a must, so the production designer
and I had multiple discussions about this from the moment we chose the colour
of that final space,” Kim says. “The composition of the purple staircase makes
it difficult to use cinematic lighting, so we designed and set up prop lighting
to minimise the use of cinematic lighting when filming. Purple permeates the
entire screen in that scene.”
Squid Game’s Brexit / Maga satire
Season one sparked a great deal of discussion around its
social commentary about capitalism and sss doubles down on this in S2. Where in
S1, players had a chance to vote after the first round on whether they wanted
to continue or stop the game, in S2, the voting process is no longer an option,
but a requirement, and as a result, the survivors must split themselves into
two sides. They become more vocal about the reasons behind their choices and
the conflict and confrontation between the two sides intensifies.
“We can see this kind of division not just in Korea, but all
over the world — the growing conflict and hatred due to religion, ideology,
background, gender, or race,” Dong-hyuk explains. “I wanted to symbolically
portray this by showing how players divide themselves into Team O and Team X,
and how it leads them to stand against each other.
“Expressing hatred is so rampant, not just on the internet, but in real life as well, and we label each other as our opponents, our foes. So, physically labelling each other with an O or X in S2 was like recreating our society in miniature. Through the players in the game, I wanted to ask, Isn’t this what our society looks like now? Aren’t these people exactly who we are? Things that were bizarre and unrealistic a decade ago have sadly become very realistic now.”
No comments:
Post a Comment