British Cinematographer
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Apple’s dystopian drama Silo pushes creative boundaries in its ambitious second season, with parallel timelines, epic visuals, and innovative cinematography that redefines underground storytelling.
Apple were confident enough in their world building drama Silo
that season 2 was already well into production before the first season had even
released.
Baz Irvine BSC ISC (Invasion) recalls
seeing a rough cut of Ep1 S1 while he was in New York towards the end of 2022. “I
thought, my God, this is like a DP’s dream. It’s epic with a brilliant
conception and look.”
Silo debuted in May 2023 and laid the groundwork for
a dystopian future which has left 10,000 citizens living in a bunker one mile
deep. The 10-part sci-fi, adapted from stories by Hugh Howey by showrunner
Graham Yost, ended with the apparent survival of engineer Juliette (Rebecca
Ferguson) outside of the silo and the revelation of dozens more silos in an
apocalyptic wasteland.
Season two plays out parallel timelines inside silo 18,
where Mayor Holland (Tim Robbins) and the authority of Judicial led by security
chief Sims (Common) face a growing revolt, and silo 17 where Juliette finds
that she is not alone.
This expansion of the world led Irvine with director and EP
Michael Dinner to make some key creative changes straight off the bat. “When
you walk onto set you can see that they’re designed for widescreen, even though
counter intuitively the Silo is vertical,” Irvine says of the decision to
switch 2.39:1 from 2:1. “Everyone likes to say widescreen is cinematic but it’s
not the norm for episodic and perhaps there was reluctance to use it on S1.
Since then, Apple released Severance and other shows were going wider
format, so the mould had been broken. In this instance, I really felt 2:1 was restrictive
and any chance you can to open the frame and the field of view just felt
right.”
In a change from the Caldwell Chameleons in S1, Irvine chose
spherical Moviecam lenses. “On a show
this big, multiple sets of matching lenses that work for VFX, and the demands
of double banking, are paramount,” he says. The lenses also had slightly older
glass which helped with the retro aesthetic. After testing at Panavision and
ARRI, Irvine decided to retain Alexa Mini LF as the show’s main camera.
“I love anamorphic and like every DOP it's your sort of
default aesthetic, but with Silo the whole concept is there’s no natural
daylight. You don't have sun, you don't have all the little flares. You are
constricted by space. Some of the rooms are actually quite small on stage but
the minimum focus of the sphericals allowed me to get in a bit closer.
“We obviously wanted to be very sympathetic to S1 but it’s
also important to breathe life into each new season because if you don't try
and push boundaries it risks becoming formulaic and predictable. We had this
great opportunity with the new silo 17 to do that.”
The scope of the second season required all the stages at
studios in Hoddesdon, Herts used for S1 and additional space at Pinewood and
Oma Studios in Enfield.
Ep1 plays out almost as a silent film and mostly features
Juliet’s exploration of silo 17. “There was a lot of action, so we go slightly
more handheld for a more visceral look. The audience wants to experience the
Silo with Juliette – not be two steps ahead.”
Water world
A key consideration for Irvine, who also shot episodes 2,
6 and 7, was filming the series’ underwater scenes.
“We did a dry for wet test where we put a stunt double on a
wire and examined the idea of swimming shots or general movement in water. We
knew that Rebecca's hair was going to be visible for all the underwater stuff,
which is incredibly hard to replicate in VFX.
“We discussed the possibility of shooting at tanks in Malta
and Belgium. We could do a lot of shots horizontally and use the full length of
the tank at Pinewood but for all ‘surface shots’ and the journey through
submerged corridors, we decided to build our own tank at Oma. We had a week of
lighting and testing at Pinewood and built up a ‘bible’ for our underwater
shots, planning which pieces to allocate to Pinewood and which we needed the
bigger tank for.”
For example, when Juliette falls into the water for the
first time in Ep1 the shot when she hits the water was done at Pinewood. Once
she surfaces, the shot was picked up at the 1,000,000 litre tank at Oma.
“We planned underwater lighting at depths supposed to be 150
feet, where it’s going to be virtually pitch black. So, with gaffer Sol
Saihati, we had to devise ways of getting light down into the water that felt
natural. Sometimes you need a very soft light, sometimes you need light to
reflect off the ripples so the water doesn’t look completely lifeless. For
shots that were supposed to be deeper we created very subtle shafts of light
with robes.”
Specialist underwater DP Mark Silk gave Irvine advice and
operated the camera in an underwater housing. They also used a Hydroscope crane
for remote camera and specific movements.
“The process must have been incredibly arduous for Rebecca
but you wouldn’t have known it,” says Ollie Downey BSC (One Day) who
shot Eps 3 & 4 for director Aric Avelino. “She throws herself into
everything she does with absolute commitment. It was also challenging for the
crew.”
To ensure they didn’t get heavy condensation dripping from
the roof onto lighting and camera kit, the air temperature in the stage had to
at least match the water temperature (which was around 30 degrees centigrade). “In
the middle of summer we had this roasting hot and incredibly humid stage to
work in,” Downey describes. “Watching crew arrive for work looking like they
had just stepped off the beach - Hawaiian shirts everywhere - was quite
something to behold. My underwater sequence in Ep.4 had to be precisely
storyboarded by Aric and scheduled by first AD Jon Midlane. Fortunately, the
shoot process was pretty straightforward in no small part thanks to Mark and
his excellent team.”
Lighting for depth
The lighting and the colour design established in S1,
mirrors silo’s societal stratification with the top of the silo lit with a huge
overhead light. As Irvine describes it, “If you’re elite you live in the uppers
and there’s a more rarefied natural light. Light is reduced progressively as
you travel down through the mids and lowers to mechanical where it’s dingy and
underexposed. Mostly we’re using overhead soft boxes, some that were
prebuilt into the main stage.”
Irvine also brought in 12 x 12 balloons when he needed more
flexibility to move lights around and get precisely to where it was needed. “There's
only a handful times where we use tungsten. One of them is in Ep1 when the
rebels turn handmade spotlights onto the I.T area before the bridge comes down
and I used two modified 5Kw Molebeams.
“My philosophy was to keep the overall picture quite dark,
while trying to differentiate between the layers. The idea I probably tried to
push more than S1 was what it looks like when you're up top versus when you're
down deep. In the deeper layers of the silo we put a lot of wet downs on the
floor and walls so that any of the greeny-orangey fluorescent practicals would
naturally get little kicks. You can play stuff darker when you create
reflections and texture.”
Other lights could be requested and installed as they shot
each set, provided they kept within certain rules. “Everything in the silo has
to look as if it has been built in the silo,” Irvine says. “You can't suddenly
source some cool new fixture. Requests had to be production design approved. We
had a great relationship with [PD] Nicole Northridge so when Sol and I
saw places where we’d need to hide wall or ceiling mounted fixtures, Sol and
his team would 3D print soft conical or oval housings for Astera tubes and then
install them very quickly.”
Working on a show this scale means that when the DP is not
shooting “you're testing, planning, lighting,” says Irvine. “It never sleeps
and it's got so many moving parts to wrangle. I had the luxury of knowing that
when I'd done my first couple of weeks (in March 2023) I could hand over to
Ollie or Ed. That freed me to start thinking about scenes in which Juliette
walks across the planet's surface.”
This is the scene that opens Ep1 [and to which we return in
Ep10] where Juliette walks over the ridge of the silo and sees thousands of
desiccated cadavers. Live action was filmed in a car park where Irvine could
control lighting.
Bluescreen VFX
Silo was cross boarded which enabled the DPs to share
an office and compare notes. “Sometimes one would kick off a new set and light
that and others would step in,” says Ed Moore BSC (Hijack) who shot for director Amber Templemore.
“It was led by Baz and informed by the look of what had been done in the first
series.”
The main staircase set and main bridge at Hoddesdon is the
structural core of the silo, one end of which can be redressed for sets
including cafeteria, I.T. or Judicial. Bluescreen extensions including
bluescreen floor are used in most shots to achieve a sense of the architecture’s
vertical scale.
Camera and directing teams use previs created by VFX
Supervisor Daniel Rauchwerger to look up or down the ‘Y’ axis and view a
real-time CG image of the Silo’s internal dimensions.
“One of the shots I pitched to Amber was the opening to Ep.5
when the residents have begun to riot,” Moore explains. “I wanted to create a
oner that would take us all the way across the void. The shot began with operator
Jon Tyler tracking backwards then connecting the camera magnetically onto a
motion control cable system. That took us out over the void. We're remotely operating
looking down into the (blue screen) depths. Jon sprinted round to catch the
camera on the other side before pushing in on our heroes under the balcony.”
The DPs had to carefully match lighting on the real set with
lighting designed into the virtual silo so that it looked a cohesive shot. “It's
easy enough to have the camera tilt down and make-believe there will be a
feeling of vertigo but it meant the VFX had to track and match move that whole
shot.”
Enter silo 17
When production recommenced after the strikes halted
production, Moore had a schedule clash. Enter Kate Reid BSC (What It Feels
Like For A Girl) who has a co-credit with Moore on 10, additional
photography on 5 and 8 and sole credit on episode 9. Most of her scenes were in
silo 17 the set for which had been prepped but not previously shot.
“Baz and Ollie quickly brought me up to speed with the rules
of silo 17 and the logic behind their decisions,” Reid says.
Silo 17 is a decayed, depopulated habitation running on
emergency generators. This was reflected in production design which redressed
the silo 18 set, and in the lighting.
“The idea is that the silos were at one time uniform in look,
structure and lighting but over decades the colours have shifted, it's not as
bright. The aim was to adapt what had been done on 18 so it felt like a
different world. In 17 nothing runs on full power. The bulbs are broken or
haven't been replaced. Only one level has
power and so if there was power on a floor immediately above or below we
introduced the idea that it had been siphoned off like a shanty town.
“The biggest challenge for all of us was how dark do you
make it? How to achieve a kind of gloaming that allowed enough to be seen while
being faithful to it being really dark.”
Art department plans had cross-sections of the silo showing the
location of rooms on every level so that when characters were running up and
downstairs the DPs knew, depending on how close they were to the central power
source, how much light to throw onto the scene.
“Where one director might be happy for there to be no light
in a space another director might need to light the scenes for pages of
dialogue,” she says. “So establishing what light could be used was a three or
four-way conversation between directors, DPs and art.”
Ep9 starts on a macro of water drops on green leaves. “In
the grade Amber was very keen to accentuate this. It’s so unusual to suddenly
see this level of greenery and life in 17.”
The season cliffhanger shifts the story in time to a street
in Washington then inside a bar. The interiors were shot in a pub in
Spitalfields without blue screen over one day and married to exteriors shot in
Washington DC.
“I tested anamorphics to see whether that might help
distinguish the two worlds. In the end, we went with Canon K35 sphericals,”
says Reid. “It was fun because having been in the silo for months and months
towards the end of February everyone got a day out in London. They let us out!”
Downey is still there, shooting season 3. “For such a big
show there is a total absence of egos. There is a genuine passion for the world
being created and commitment to honouring the source material. It was also
lovely to spend time with the other DPs. Baz, Ed and Kate were a delight to
hang out with.”
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