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It may be easier than ever to make money posting content online but that doesn’t mean to say it isn’t hard. In fact, the biggest opportunity for millions of potential content creators is not to take on legacy media, but to challenge legacy education.
article here
Jay Clouse
blogging at Creator Science runs through
the math and concludes that if your
goal is to earn a reliable living through a direct relationship with your
audience, it's a much shorter and less tumultuous path for creator-educators.
While the likes of MrBeast
and Logan Paul make all the headlines and turn a lot of profit, only 15% of creators earn greater than $50K –
and 12% of them consider themselves full-time, according to LinkTree's 2022 Creator Report.
To make any sort of living a content creator also needs be a
self-motivated “talented, headstrong”
entrepreneur, says Clouse. They will ideally possess a wide array of skills including “earned insight, writing
or speaking ability, comfort on
camera, technical competency,
discipline, business acumen and financial literacy.”
The latter is pretty essential since Clouse runs the numbers
and says just getting 1,000 viewers to
spend $100 on your products and services a year is hard.
“If you want to
earn $100 (in profit) from a customer, you need to create something that's a
perceived value 5-10x that of a monthly Netflix subscription.”
Sure you can add in sponsorship and ad revenue but all of
that undercuts the value a creator can derives from each subscriber with the
revenue flowing to a third party.
Clouse thinks he has unearthed an opportunity and does so by
identifying three main types of creators:
Creator-entertainers, Creator-educators and Creator-edutainers.
Creator-entertainers
These creators are
focused on entertainment. MrBeast, Charli D'Amelio, Emma Chamberlain, Logan
Paul are some of the headline acts who all want you to enjoy their content, happily pass the time, and generally
provide an escape for the audience.
The business model
is predicated on larger audiences, time spent together, and creating value for
third parties (advertisers or platforms like YouTube or Social Media).
These creators are
competing for the leisure part of your day – competing with Netflix, Hulu,
Disney+, etc.
Creator-educators
These creators are
focused on education and knowledge transfer. According to Clouse, they want you to upskill, increase competency,
and help their audiences grow and improve. Leaders here include Justin Welsh, Grammar Girl, Tim Urban, James
Clear.
The business model
is predicated on helping their audience achieve tangible transformation and
potentially even a financial return on investment. These businesses typically
have smaller audiences, but also lower cost of goods, higher lifetime value,
and are far less reliant on creating value for third parties.
These creators are
competing with the time you spend working, learning in class or at school,
getting better, or trying to learn new skills.
Creator-edutainers
This third group package
transformation and knowledge transfer into entertainment value. Check
out: Ali Abdaal, Alex Hormozi, Miss
Excel, Masterclass and Webflow University's training library.
According to Clouse,
these creators have the best of both
worlds – they have the more efficient monetization opportunities of
creator-educators while attracting a larger audience like creator-entertainers.
Creator-educators
can blow past the $100 profit/customer framework. As creator economy
guru Li Jin writes - creator-educators can likely achieve the
same success with 100 true fans.
“That means that as
a creator-educator, not only can you quickly realize the promise of the creator
economy and earn a living, but you can also build a very large business as your
audience scales. I'll be the
first to say that there are fantastic colleges out there that provide
some of the best education on the planet....but 20 million students can't
attend the Ivy League every year.”
The face of
education is changing – and creators are becoming that new face.
If you believe Clouse
that is the real opportunity of the
creator economy.
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