NAB
As 5G uptake in
many parts of the world has now passed from early into mass adoption, Ericsson
ConsumerLab — leading purveyors of Information and Communication Technology
(ICT) to service providers — claims that users are taking the first steps into
the metaverse.
article here
“The transition
from immersive services to metaverse experiences is now underway,” the telecom
company states in its report, “5G: The next wave.”
The report, which
tracks more than 49,000 consumers in 37 countries, is said to be representative
of the opinions of 1.7 billion consumers worldwide.
Among the findings:
5G users continue to be more engaged with immersive digital services than 4G users
and there are now twice as many 5G users engaging with at least three digital
services compared to 2020.
The biggest
increase over the past two years in time spent by 5G users has been on AR and
enhanced video such as HD/4K multi-view video or 360-degree video.
The threshold for
passing early adoption into mass adoption is 15% penetration, Ericsson states —
a figure that 5G rollouts have now surpassed.
What’s more,
inflationary headwinds don’t seem to deter many consumers from paying a premium
for handsets and subscriptions, provided 5G lives up to its billing.
Notably, new
adopters are more likely to be looking for widespread availability of 5G
coverage before signing up.
Per the report,
some 30% (510 million) express an intention to upgrade to 5G subscription in
2023. Intention to upgrade is likely to vary across markets based on market
maturity and inflation concerns, and high growth markets will drive the
majority of sign-ups.
That equates to
around 1.67 billion 5G subscriptions globally by the end of next year. The report found that 5G users are already
spending two hours more per week on AR apps than 4G users, compared to one hour
more per week on AR than 4G users back in 2020.
5G users also
believe that by 2025, two extra hours of video content will be consumed weekly
on mobile devices, of which one and a half hours will be on mixed-reality
glasses rather than smartphones.
Globally, six in 10
smartphone users believe 5G is essential for the metaverse to be realized. Half
of 5G consumers who already use XR related services believe AR apps will move
from smartphones to XR headsets within two years.
Jasmeet Singh
Sethi, head of Ericsson ConsumerLab, says: “The shows that the next wave of
potential 5G users have different expectations from the technology compared to
early adopters. Overall, consumers see engaging with 5G as an essential part of
their future lifestyles.
“It is interesting
to note that 5G is emerging as an important enabler for early adopters to
embrace metaverse-related services, such as socializing, playing and buying
digital items in interactive 3D virtual gaming platforms.”
For service
providers, Ericsson says its research underlines the need to respond to
different levels of market maturity, and to cater to the expectations of the
next wave of mainstream consumers in markets where 5G levels have gone beyond
15% of the population.
Increasing 5G
availability for current users could quadruple customer satisfaction, the
report advises, even while “perceived availability” is a far better metric of
consumer satisfaction than extent of 5G population coverage.
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