NAB
The media and
entertainment industry would appear to be in a perilous state given the current
macroeconomic headwinds, a supply chain pressure that won’t go away, and the
hold on investments driven by rising energy prices. A new survey published by
broadcast tech vendor trade body IABM may not make CTOs sleep easier at night,
but there are some silver linings.
article here
According to IABM’s
“State of MediaTech” report, aside from the “geopolitical decoupling evocative
of cold war times, exacerbation of pandemic-induced and the potential return of
stagflation, there are many reasons to believe the future will be different.
“COVID-19 has
reshaped consumption patterns irreversibly, particularly for younger
generations. The same applies to businesses such as MediaTech companies. While
digital transformation may not be as rushed as in COVID times, it is still
underway with no going back.”
Digital
transformation manifests in various ways and is increasingly blurring the lines
of demarcation between Media & Entertainment sectors, with games becoming
the epicenter of this shift. The report notes an increasing number of media
businesses have launched initiatives that combine data and interactivity “to
improve engagement with younger generations as well as augment and diversify
their revenue streams.”
Here’s why: The
report finds that consumers, presumably younger generations, have become less
concerned about content values (picture quality), and are more interested in
others such as interactivity.
This impacts video
streamers who may need to diversify their content experience to keep pace.
In a letter to
shareholders (albeit from Q3 of 2021) quoted in the report, Netflix identifies
its main competition:
“We compete with a
staggeringly large set of activities for consumers’ time and attention like
watching linear TV, reading a book, browsing TikTok, or playing Fortnite, to
name just a few. As one example of this dynamic, on October 4, when Facebook
experienced a global outage for several hours, our engagement saw a 14%
increase during this time period….”
One area of
convergence gaining significant traction in the US is the closer marriage of
live sports broadcast with the sports book. Disney has its eyes on this prize.
“While
multiplatform television and streaming will continue to be the foundation of
sports coverage for the immediate future, we believe the opportunity for The
Walt Disney Company goes well beyond these channels,” said Disney’s CEO Bob
Chapek in February this year.
He outlined the
strategic importance of the metaverse and sports betting.
“It extends to
sports betting, gaming and the metaverse. In fact, that’s what excites us, the
opportunity to build a sports machine akin to our franchise flywheel that
enables audiences to experience, connect with and become actively engaged with
their favorite sporting events, stories, teams and players.”
Digital first
players may get there first though. David Gandler, co-founder and CEO at fuboTV
says:
“Online sports
wagering is a highly complementary business to our sports-first live TV
streaming platform. We believe there is a real flywheel opportunity with
streaming video content and interactivity. We not only expect sports wagering
to become a new line of business and source of revenue, but we also expect that
it will increase user engagement on fuboTV resulting in higher ad monetization,
better subscriber retention, and reduced subscriber acquisition costs.”
There are other touchpoints for convergence too. The rise of virtual production is one. Here, VFX for film and TV merges with computer games to drive real-time storytelling. Unreal Engine experienced a 40% rise in downloads in 2021 alone while in-camera visual effects (ICVFX) stages were counted at 250 worldwide at the start of 2022 — up from less than 12 a year earlier.
Convergence also
increases latency in production, leading media businesses to look to the edge.
Major media clients
like Fox are demanding this. When AWS expanded its Local Zones by 32 new cities
in February this year, it did so in close proximity to Fox production hubs
enabling the studio “to deliver cloud resources directly to our artists,
allowing them to craft their vision without the limitations of traditional
remote solutions,” Christian Kennel, VP of Post & Production Technology at
FOX Entertainment, explains.
Media tech
businesses continue to transition to cloud-based and data-driven workflows, as
well as a move to SaaS on the supply-side. For example, with AWS, German
broadcaster ProSiebenSat.1 “is improving the time to market [for] new
applications, and introducing advanced analytics and machine learning.”
Globo’s transition
to the cloud included the migration of 100% of its data centers to the cloud
and the increasing use of machine learning services. Meanwhile, Disney+ is
expanding its use of AWS’s services to include more than 50 technologies, such
as machine learning, database, storage, and content delivery.
This requires vendors
to adopt or adapt IP-based and virtualized technologies. While some were “born”
that way (such as Blackbird, the browser-based edit system), hardware companies
at the camera end — the part of the chain arguably least simple to move into
software — are shifting that way too. For example, Atomos, maker of
monitor-recorders, is evolving its gear into software-enabled products and
applications.
“The preference for
best-of-breed technology is also driving multi-cloud usage, though lack of
integration and standardization between providers is increasing complexity for
media businesses,” the report notes. However, it also says, “the old [legacy
tech workflows] remains very much the cash cow, with most seeing it as still
crucial to future success.”
Publicly-funded
broadcasters are at particular risk of being left behind. For example, the BBC
has had funding frozen, and its license fee may be scrapped altogether in 2027
— leading to it shedding 1,000 jobs, shutting down two channels, and reducing
programming output.
France Télévisions
will have its license fee scrapped in favor of VAT funding, making this funding
more volatile and dependent on political cycles.
Flat or declining
funding is a problem if PBS is to make the move to cloud. Irish pubcaster RTÉ
in a February 2022 says in a letter to the Irish government after it is
criticized for live streaming issues:
“On-demand and live
streaming technology requires extensive investment and infrastructure to
deliver parity of service with linear broadcast services, which have been in
operation for many decades, with continued investment of significant capital
funding to the level of tens of millions… In addition, further evolution of the
service needs additional specialist skills which will require increased
operating expenditure.”
Vendors are feeling
the squeeze — and inflation is real. Tech vendors are highly reluctant to talk
about having to raise prices but those with public stocks have no choice.
“The high and
global inflation has clearly a negative impact on our BOM (bill of material)
costs and on our remuneration costs,” Serge Van Herck, CEO of sports replay
server and asset management systems EVS, says in an August 2022 earnings call.
“We have started compensating for the impact of those increased costs by
applying price increases. We expect that we will need to continue adapting our
pricing to the raising inflation.”
In 2021, one of the
main risks for the industry was linked to the scarcity and price of electronic
components. Compound that risk with inflation and a highly uncertain global
geopolitical and economic outlook, there is, as in other industries, huge
unclarity within the future.
No comments:
Post a Comment