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There are now myriad articles on the metaverse, but still
the concept remains a vague. That matters because the way we conceive of the
next-gen internet will form the foundations for its actual structure and right
now the narrative is being controlled by a few.
At face value, Tom Boellstorff is an unlikely commentator on
the subject. He’s a professor of Anthropology at the University of California
and therefore understands the dynamics of social interaction and how that
changes from culture to culture.
If, in future, we’re all going to be socializing a lot more
online in virtual worlds, then Boellstorff thinks confusion now about what the
metaverse is won’t help us in the long run.
“The metaverse is at a virtual crossroads,” he argues in an
article for The Conversation. “Norms and standards set in the next few
years are likely to structure the metaverse for decades. But without common
conceptual ground, people cannot even debate these norms and standards.”
He goes on, “If we can’t distinguish innovation from hype,
then powerful companies like Meta are free to set the terms for their own
commercial interests.”
Most attempts to describe the metaverse use a similar set of
phrases including virtual worlds, avatars, virtual reality, cryptocurrency,
blockchain, and non-fungible tokens. The problem as the professor sees it is
that humans don’t categorize by such lists.
Decades of research in cognitive science have shown that
most categories are radial and will differ in people’s conception depending on
their cultural experience. Using Boellstorff’s example, a “bird” for North
Americans looks something like a sparrow. Hummingbirds and ducks are further
from this prototype. Further still are flamingos and penguins. Yet all are
birds, radiating out from the socially specific prototype.
Taking this idea to the metaverse, he picks on the idea of
interoperability — the idea that identities, friendship networks, and digital
items like avatar clothes should be capable of moving between virtual worlds.
Clegg warned that “without a significant degree of
interoperability baked into each floor, the metaverse will become fragmented.”
Other companies like Epic Games and NVIDIA have espoused similar arguments, but Boellstorff says that this ignores how interoperability isn’t “prototypical” for the metaverse. In many cases, he suggests, fragmentation is desirable.
“I might not want the same identity in two different virtual
worlds, or on Facebook and an online game. This raises the question of why Meta
— and many pundits — are fixated on interoperability. Left unsaid in Clegg’s
essay is the “foundation” of Meta’s profit model: tracking users across the
metaverse to target advertising and potentially sell digital goods with maximum
effectiveness.”
Clegg’s claim about interoperability isn’t a statement of
fact, according to the professor. “It’s an attempt to render Meta’s
surveillance capitalism prototypical, the foundation of the metaverse. It
doesn’t have to be.”
For Boellstorff, this example illustrates how defining the
metaverse isn’t an empty intellectual exercise. It’s the conceptual work that
will fundamentally shape design, policy, profit, community, and the digital
future.
He says we need to beware attempts by companies like Meta to
lock in definitions of the metaverse, otherwise this will become our digital
reality before it’s too late.
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