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Chicken or egg? Will the metaverse become a dystopian nightmare as imagined by science fiction books and films or does our culture of dystopic sc-fi become a self-fulfilling prophecy?
Movies, books, games, TV shows have a dual relationship with
society: they are born out of a social context, but they can also influence
society in return.
And when it comes to technological innovation, science
fiction occupies a central role, so much that it has been defined as a “form of
modern-day mythology” which significantly impacts how people think about and
envision the future.
“Narratives are shaped by the world, as much as the world is shaped by narratives,” says Martina Mendola, a PhD in Contemporary Literature from Trinity College Dublin.
She’s examined recent media coverage of the Metaverse, and
finds Second Life, The Matrix, and Snow Crash “are
the main (if not the sole) cultural sources to build a common understanding of
the Metaverse.
“These are sources not only in the sense of being used as
references, but they appear to be mental models of a world,” she says, “that
has already begun being constructed, imagined and experienced through games,
novels and movies.”
Right now, the Metaverse is composed 50% of technology and
50% of storytelling, she believes.
That sci-fi extrapolates from the present to depict a mirror
of ourselves in the future is of course its very essence.
“The danger,” Mendola says, “is to be trapped into an
ineluctable view of the Metaverse that is dystopian by design.”
Movies, games and novels alone cannot create behaviours, she
acknowledges, but given enough time and exposure, “they can give birth to
irrational fears and desires: beyond being escapist entertainment, they raise
ethical, political and existential questions about the new technological world
that become deeply entrenched into one’s worldview.”
The history of the sci-fi genre has mirrored the prevailing
view of technology at the time. When technology arose to become a driving force
for society change in the 17th century it was closely connected to
the idea of progress.
Francis Bacon’s novel New Atlantis (1626) for example
presents a utopian community driven by scientists whose discoveries and
inventions bring prosperity and happiness.
A century later, the industrial revolution revealed the social toll of the myth of progress and the failing utopia of the age of machines. Novels such as Frankenstein (1818), Dr. Jekyll and Mr. Hyde (1886), The Time Machine (1895) and The War of Worlds (1898) captured this embryonal fear that when the dark side of humanity met the dark side of technology, catastrophe would ensue.
The 1st World War brought powerful anti-science fictions in the form of novels and movies (Metropolis, 1926; Brave New World, 1932) that explored the dangers of a blind technological progress.
Works such as Orwell’s 1984 (1949) and
Philip K. Dick’s The Three Stigmata of Palmer Eldritch (1964)
expressed the “technophobic fear of losing our human identity, our freedom, our
values and our lives to machines.”
These ideas solidified with the arrival of the internet.
William Gibson’s Neuromancer (1984) presaged a “frightening
near-future tales of cyberspace cowboys, weaponized cyborgs, underground
genetic surgeons, and evil multinational corporations struck a deep cultural
chord.”
Graphic novel Watchmen (1987) found human flaws in
superheroes, not least threatening to use the atomic power of the bomb to wipe
out humanity.
Cyberpunk grew to become one of the most powerful
subcultures of the 1990s, writes Mendola. “In these dystopian views, the human
body is turned into an interface, and the computers become the new brains, so
that humans get trapped and manipulated in an inescapable technological cage,
exemplified by The Matrix (1999).”
The academic wants to us to “critically interrogate the
cyberspace mythology” informing our views of the Metaverse”, to understand how
we can use it to consciously design our futures, while simultaneously “loosen
the powerful grip of myths of the future on the present.”
Tech utopia is still present. It’s “rooted in the Silicon
Valley culture of progress, disruption and innovation at all costs.”
If there is a danger in having big tech companies
shaping their visions of the Metaverse, she argues, “there is
also the danger of having science fiction informing our collective
visions of what the Metaverse will be like.”
Mendola looks to author Margaret Atwood for an answer. Atwood
has said she prefers the definition of speculative fiction, rather than
dystopia.
“Her strategy is to push actual scenarios to their fictional
extremes, to portray what could have happened. The it is what makes
Atwood call her novels ustopias, a mix between dystopias and
utopias: because despite the worst premises, the worst remained constrained to
fiction.
According to Atwood, every narrative has both utopian and
dystopian elements within it, if we look closely enough.
Inspired by this, Mendola says we should all take sci-fi
with a pinch of salt (as if we don’t anyway).
“We should … critically interrogate the material, instead of
letting it dictate how we envision a future against which we evaluate present
technology and its direction.”
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