NAB Amplify
Our physical and virtual realities are becoming increasingly intertwined. Technologies such as VR, augmented reality, wearables, and the internet of things are pointing to a world where technology will envelop every aspect of our lives. It will be the glue between every interaction and experience, offering amazing possibilities, while also controlling the way we understand the world.
https://amplify.nabshow.com/articles/what-is-the-metaverse-and-why-should-you-care/
The building blocks of this are here. Perhaps it’s time to take the metaverse
seriously. The biggest tech companies on the planet are.
“The metaverse is coming,” declared Nvidia CEO Jensen
Huang, last year. “If the last twenty years was amazing, the
next twenty will seem nothing short of science fiction.”
First coined by author Neal Stephenson in 1992 novel Snow
Crash, and elaborated by sci-fi like Ready, Player One,
the metaverse is conceived as the next generation internet.
“It is one where humans as avatars and software agents
interact in a 3D space,” said Huang. “A VR successor to the internet.”
It might look like this http://hyper-reality.co/
a short concept film made five years ago by Keiichi Matsuda. It presents a
kaleidoscopic new vision of the future, where physical and virtual realities
have merged, and the city (in this case MedellĂn, Colombia) is saturated in
media. Matsuda calls it hyper-reality.
Writer Dave Shapton describes the metaverse as “the
convergence point of most, if not all, media, computing and communication
technologies… a shared 3D space where users can see other people and share
experiences. It can mirror the real world, or can be a total
fantasy.”
Games building worlds like Minecraft and Fortnite are a
taste of things to come.
“Though they seem like games today, inhabitants of these
early metaverses are building cities, gathering for concerts and events and
connecting with friends,” said Huang. “Future worlds will be photorealistic,
obey the laws of physics (or not) and be inhabited by human avatars and AI
beings.”
Games engine maker Epic Games, for instance, recently
unveiled ‘Meta Humans’ - photo realistic models of human beings that don’t
require weeks of design and rigging.
Nvidia wants a controlling share of
this online future by launching Omniverse, a cloud-computing
environment powered by its GPUs for developers in any industry to fuse the
physical with the virtual “to simulate reality in real time with photorealistic
detail,” Huang said. “This is the beginning of the Star Trek Holodeck, realized
at last.”
Nvidia’s ambition is similar to Magic Leap, Google
and Apple which have also articulated versions of a 3D internet, populated by
avatars (the idea is that any internet user would have their own CG representation)
and governed by a new programming language for spatial or dimensional computing.
“Spatial computing is the ability to have content persist
over the world geosynchronously and in flawless volumetric 3D,” former Magic
Leap SVP Creative Strategy John Gaeta explained.
“There will be various and infinite types of digital overlays on the real
world. These layers or (uni)verses will bridge the physical and the digital
worlds.”
Magic Leap even trademarked the term ‘Magicverse’ to
describe the layers which it thinks will populate the space between the real
and the digital world.
“The metaverse will be an all-embracing fabric of
interconnected services that appear to us either as a layer of data and 3D
images to augment our visual field,” agrees Shapton, “or a completely immersive
environment where we can indulge in fact or fantasy, or anywhere in between. It
will be our choice how to engage with it.”
Apple has designs on AR goggles which will likely be a light
years’ ahead of Google’s early Glass experiments or Microsoft Hololens but both
companies remain highly active in this space.
Another significant player is Pokemon-Go mastermind Niantic. The company,
which developed as an offshoot to Google Maps, is building a state-of-the-art
planet-scale AR platform for current and future generations of AR hardware.
The Niantic Real World Platform includes a massively scalable engine
for user interactions. Importantly, it is being built to take advantage of 5G
mobile broadband and Edge computing, both essential attributes for delivering
massively multi-user networking.
Mixed reality headgear developer Magic Leap was the poster
child of the metaverse. It garnered attention for attracting billions of
dollars of investment from Google, Alibaba, AT&T and others but its
eventual release of the Magic Leap One in 2018 proved underwhelming. It has
gone back to the drawing board.
“Blended reality will be part of our everyday life,” claimed
Gaeta in 2019. “So much so that we will create memories of incidents and people
which are part real, part simulation. That experience will change the way we
think, the way we work, how we interact socially and in turn, it will change
the way artists create.”
Gaeta also helped
devise the ‘bullet time’ visual effect in The Matrix and believes that
the future of Disneyland and that of every other theme park “will be a hybrid
of beautiful CG environments and story-based characters intermingled with
physical sets, living content and performers.”
While employed by
ILM, Gaeta had even worked on proposals for wrapping Disney World in VR. “Disney’s
vision of immersive and blended reality will move beyond the theme park into
everyday life,” he predicts. “Smart cities will be architected, built and
explored by citizens using blended reality.”
Now he’s a consultant
to EON Reality whose mission statement is to propel human-computer interaction
to new levels: A world where man and machine intelligence work together for
mutual benefit and technology empowers people, rather than pacifies them.
“My exposure to the untapped power of immersive and experiential
platforms has led me to realize that it is becoming possible to transcend many
currently perceived human limits,” Gaeta said. “Limits that have been fabricated by a world struggling to comprehend
accelerated change and complexity, balance resources, educate people of all
ages, evolve economies or grow intuitively into the future.”
The common thread running through all these evangelists is
of a new age internet which is democratized, social, full of egalitarian
opportunity and free for all. There’s an optimism, or naivety, about the more dystopian
side of a world dominated perhaps even more than today by a handful of big tech
capitalists who control all of our data for their own ends. Even in Ready,
Player One our teen hero saves the day from the military-industrial
complex.
Shapton claims it would be possible to nurture [the
metaverse] as an overlay or enhancement to our everyday lives. “It won’t be
necessary to leave our normal realm of existence any more than television
replaced reality when it arrived,” he insists. “Instead, it became a (limited)
visual portal into events (real and fictional) taking place somewhere else.”
Perhaps. Red pill or blue? Take the red, you stay in
Wonderland and see how deep the rabbit-hole goes.
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