SVG Europe
With less than 100 days until the newest format of cricket makes its debut, it is now time to get to grips with the Americanised version of the 300-year-old sport.
https://www.svgeurope.org/blog/headlines/sky-sports-sends-the-hundred-into-the-aether/
While cricket fans
do love a stat, arguably the broadcast presentation of the match needs as much
of a shake up as the hallowed rules of the game itself, especially if The
Hundred is to attract those all-important younger demographics.
That is where data
comes into play. We are light years away from basic score overlays; data today
drives pretty much everything.
Live and die by data
“Data is a new
currency for rights holders and for federations and the faster it is delivered
the more valuable it becomes,” says Mark Bowden, product director at AE Live.
Federations are now
starting to want in-house control of data not least because it powers official
scoring and adjudication. Data also enables them to control and implement the
rules of the game and manage the overall event.
But there is more
power to data than this, which a new platform called Aether from AE Live has
been evolved to provide.
“We’ve always been
a data provider except that typically the data we provide as graphics lives and
dies in the lifecycle of the onscreen graphic,” Bowden says. “Now we have the
ability to collect and share that data with federations and rights holders and
to help them create and distribute multiple applications out of it.”
For The Hundred, AE
Live will generate graphics remotely for Sky Sports’ host broadcast as well as
producing augmented reality content at the venues. Sky Sports plans a hybrid
operation to get the best of both worlds.
The same set of
real-time scoring data will be used to drive graphics around the LED perimeter
of the grounds and the venue’s main scoreboard. It will also be used to
automate Sky Sports’ highlights packages.
What is new is that
all the data is being ingested, orchestrated and distributed from AE Live’s new
platform, Aether.
Introducing Aether
Aether comprises
two main components: data handling and graphics rendering, Bowden explains. The
data element allows for the creation of new data points that enable the
creation of new content.
“The ability to
render graphics in the cloud, in real time and in sync with the main broadcast
allows rights holders to approach their digital viewers from a whole new
perspective,” he says. “The system requires no additional hardware on venue and
the outputs are controlled by the main graphics operator, so the integration is
seamless.”
The successful
delivery of The Hundred draft in October 2019 (with a mini-draft earlier this
year to update players and teams following 2020’s event postponement,) marked
the first outing of Aether. This provided the backbone for the player
registration system, through to the software the teams used to draft on the
night, and the data that was fed to digital and broadcast partners. The
database is behind all the broadcast graphics for the tournament when it goes
live in July.
The nucleus of the
workflow has not changed. An AE Live scorer at the ground will log data, such
as a run, into their laptop which automatically triggers changes to on-screen,
giant screen and LED graphics. The difference is that instead of ‘disappearing’
(into the ether) this data is now available within Aether to be segmented,
shaped, targeted and published to wider or niche audiences in an array of
formats, such as mobile.
Federating data
“With the creation
of Aether, AE will be in a position that allows us to federate third party
feeds and blend them with our scoring data and manage it all on the behalf of
rights holders,” Bowden says. “This will allow for a greater scope of data that
can be used for broadcast or delivered to third parties.”
AE Live believes
federations value what Bowden calls, “a single source of truth”: one set of
verified, accurate, official data owned and controlled by the federations.
“We are a
Babelfish,” says Bowden. “We take everything in, standardise it and translate
it and give it back out to the end consumer. We’re offering data as a managed
service because it is so complex to manage all those data sources, keep it in
synch and distribute it.
“Rather than having
three to four people at the same game logging, each perhaps a little
differently which leads to discrepancies, federations want a supplier who can
take in everything and manage it end to end. Aether does that.”
For example, fans
who want more in-depth analytics could have a feed that has more advanced
metrics on the graphics instead of the standard scoring data. A younger fan
might want more colourful graphics that present the data in a way that explains
the game in a simple way.
Targeting adverts
based on location is also possible, so if a rights partner would like to have a
country specific advert on a digital feed, this can be done using Aether.
Fundamentally the same look and feel could be used, but specific company logos
could be used based on region.
Automating personalised feeds
AE Live is also in
a prime position to assist in aiding the delivery of additional video content
to digital platforms, Bowden reckons. “With a scorer already in position on
venue, the data points that are gathered are accurate not just in terms of the
match situation but also in terms of timing,” he says. “This requirement for
being frame accurate allows us to expand our logging to also include contextual
data that will allow for additional data points to generate highlights almost
instantly.”
The database will
be able to not only produce the situational information (eg, bowler, batsman
facing and match score); it will also provide digital partners with a timecode
reference of when a natural in and out of the clip should exist. Example uses
could be outputs for social media platforms, so highlights that are branded
automatically using the same data that is generated for the main broadcast feed
but created in a style that is more suited to the output format.
Another service
that can be powered by this is Catch Up To Live, where the user may have missed
the first 15 overs of a cricket match, yet they are able to get up to speed
with the content in a timescale that suits them. So, if the user only has five
minutes, the highlights are condensed to that duration and delivered to them
based on their preferences.
While The Hundred
is a prime use case for this technology, AE Live has grand plans for taking
this wider to sports including rugby, tennis, basketball; frankly, the sky is
the limit.
All 68 games (34
men and 34 women’s) will air live Sky Sports’ dedicated The Hundred channel,
and on Sky Sports Mix, available for Sky subscribers without the sport package
to access. All women’s matches and most men’s matches will also be streamed on
Sky Cricket’s YouTube channel.
The Hundred kicks
off on Wednesday 21 July and runs till Saturday 21 August. The eight teams
taking part are: Birmingham Phoenix (Edgbaston); London Spirit (Lord’s); Manchester
Originals (Emirates Old Trafford); Northern Superchargers (Emerald Headingley);
Oval Invincibles (Kia Oval); Southern Brave (Ageas Bowl); Trent Rockets (Trent
Bridge); and Welsh Fire (Sophia Gardens).
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