Wednesday, 12 February 2025

Flying and diving into Malta’s history with the Odyssey Malta Flying Theatre Show

AV Magazine

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Located at Mercury Towers, St. Julian’s, in the heart of Malta’s entertainment district, Odyssey Malta is the result of a multi-million-euro investment by property mogul, Joseph Portelli and is situated inside a new development designed by Zaha Hadid Architects.

Discussions with the developers began four years ago initially about a scuba diving experience to be filmed underwater. “Following a number of meetings we realised it would be extremely tricky to simulate the weightlessness of a scuba diving experience to the standard we wanted,” explains Ross Magri, managing and technical director of immersive experience designer and producer, Sarner International.

“That led us to develop different ideas. At the time, I was also looking at a number of projects where a flying theatre was one of the components. We brought the concept to the client and they loved it.”

In most existing flying theatre installations - in Iceland, Rome or The Netherlands - the local landscape forms a key part of the experience. Malta, because of its size, is more limited in this regard.

“There are some great locations for aerial photography but not enough for five minutes of footage. So we came up with the idea of Maltese history and linking the island’s history with the present,” says Magri.

The concept evolved to include a Dark Walk that would take visitors through the pre-history of Malta culminating in a flying theatre linking key historical events with the present.

“Our aim is for visitors to leave the attraction with the city’s landmarks holding a deeper meaning for them,” says Magri. “They will better understand the story, for instance, behind the fortifications in Valetta, Cittadella and Mdina and their significance to Malta.”

Dark Walk
The attraction begins with a 25-minute Dark Walk that reveals the traces of history from the oldest manmade structures to the critical battles that echoed around Europe.

Northern Ireland-based scenic theming specialist, Best Constructors and digital media designer, Cosmic Carrot worked in tandem with Sarner’s editorial team to create the interactive experience.

An evocation of Malta’s prehistory draws on temple archaeology that dates back earlier than Stonehenge. “We created a sunburst effect that simulates the solstice,” says Sarner’s creative director, Michael Bennett.

“The effect comes straight down the corridor through atmospheric smoke as visitors walk into it. Each scene in the Dark Walk is a form of theatre with dynamic lighting.”

Scenic artists painted a backdrop of Phoenicians, Greeks, Roman, Normans and Arabs who all settled in Malta creating its distinctive culture and Latin/Arabic language roots.

An animated sequence in the maritime section brings these civilisations to life and leads through to a sequence where Ottoman Turks and Christians battle for control of the island.

Large sandstone block walls which characterise Malta’s castles are recreated out of plaster by Best Constructors and employed as proscenium arches for animations projection mapped by Cosmic Carrot.

“A view through the gates of fortified Mdina opens to a busy market scene in the Middle Ages with people walking about,” says Bennett. “We even filmed a local falconer in the studio with his Maltese falcon and incorporated that into a sequence.”

Visitors also learn the story of Mercury House, the site of the attraction and previously an underground Control Centre and vital communication hub during WWII.

The element of flight, and in particular the idea of the Roman god, Mercury as the ‘messenger of the gods’ is used to connect scenes throughout the Dark Walk with a final animation that is also mirrored in the introduction to the ride.

Projection mapping transforms a three-dimensional thematic wall, taking visitors on a journey from medieval Malta to the era of the Knights of St. John and into the early days of the Second World War. Enhanced with smoke effects, cannon fire, and a surround sound system, this dynamic experience brings Malta’s pivotal moments to life.

Flying theatre production
“I tend to use a similar team for our digital media attractions,” says Bennett who credits writer Chris Lethbridge as being “very good on historical documentaries and the ideal person to brainstorm the content with.”

Bennett drew storyboards before deciding how much to shoot in studio, or location or to make in VFX. “We wanted to provide the connection from Malta’s geological origins and first cave dwelling inhabitants right up to the present. So, for example, linking the history of the Second World War and the dogfights over Malta with a scuba dive to actual shipwrecks of planes and submarines in the ocean off the Malta coast.”

That ambitious concept required a production mix of aerial photography, photoreal computer-generated imagery and studio filming with Bristol’s Moonraker VFX in charge of delivery.

Sarner worked with Heritage Malta to obtain digital scans of the wrecks which lie about 100 metres underwater. The scans were used by Moonraker to create an animated dive experience.

“Everything is factual and based on historical events using a mixture of aerial filming and VFX to link the past with the presence,” confirms Magri. “That’s why the content in this flying theatre is unique. We are immersing the audience in the history so that visitors can better appreciate the historical significance of Malta.”

London-based Talesmith were commissioned to provide the live action media for the flying ride, filming cinematic visuals over different seasons using a RED Komodo camera and FPV drone, as well as from a helicopter.

It proved a little tricky to obtain permits for aerial filming for both drone and twin-engine helicopter. A planned flyover over Cittadella had to be stopped at the walls of the city itself but Sarner had a creative workaround. In the ride, an animated sequence takes over at this point and takes the viewer back in time.

The grand finale of the Dark Walk culminates with the Flying Theatre at Odyssey Malta, where visitors travel back in time and take flight over Malta’s history and landscapes. Combining the use of stunning VFX, a 6DOF motion platform, and a 10-metre spherical screen, this state-of-the-art experience immerses guests in a breathtaking journey through Malta’s underwater and aerial views while showcasing its rich heritage.

Ride install
The location was in Mercury House, part of the new Mercury Towers, but a Grade 2 listed building with space and planning restrictions.

“Most flying theatres are installed in large custom-built locations but in this instance the building was listed with certain limitations,” Magri says. “The space featured a column that is also one of the supports to the building which we could not move.”

The HEXaFLITE mini from German supplier, Simtec met a lot of these requirements. “It needed some reinforcement to the basement slabs but nothing that would impact the structure. Because the product was roughly the scale and size that we needed we felt comfortable that there’d be less R&D needed than selecting a product where we would be starting from scratch.”

The 6 Degrees of Freedom HEXaFLITE motion system features a 10-metre spherical screen with audiences seated on two levels, ten people per level. The design allows guests to enter the system in a horizontal position. After starting, at the beginning of the ride, guests are tilted towards the dome screen in one movement, so that their feet are hanging freely in the open air, creating a unique feeling of free flight.

“Most flying theatres are fifty to eighty seaters,” says Magri. “I’m not sure there is another on the size and scale that we’ve achieved. The challenge was to fit the theatre into this space with a relatively small audience and still achieve that depth and sense of flight.”

Seat fans enhance flight sensation
Fans embedded in each seat enhance the sensation of flight to accompany animations of a World War II aerial dogfight before plunging the passenger into the ocean among scuba divers exploring the wrecks.

“These are key points where we use a very fine mist. It’s exactly the right balance between having that sensation of water without it becoming annoying.”

A recreation of the Siege of Malta in 1556 when the Ottoman Empire attempted to conquer the island and were held by the Knights Hospitaller is accompanied by the smell of gunpowder.

Visuals are projected from four Barco 4K RGB projectors with media controlled by AV Stumpfl Pixera ONE Quad. The surround sound system features two levels of speakers each with three JBL speakers and two sub base speakers.

Says Magri: “ More specifically, the Barco projectors are the UDM-W15 and Digital Projection and Evision 9000. Audio we have JBL SRX 815s, SRX 828S for subs, Audac range speakers Crown 1250 and Audac SMQ range amplifiers. BSS BLU806 for audio processing, Pixera One and mini for video playback. Show control is via Alcorn V4-X and AMX NI-1200.”

Tests included running the attraction at full capacity with invitations to groups of 400 people. “We wanted to see what happens if we’re running twenty people every fifteen minutes and people start to turn up earlier or later. There’s also a viewing platform that takes them up to the top floor. All that needs to be managed and tested. There was the usual last minutes panic of getting things working but it prepared us well.

Adds Magri: “We’re very pleased that we’ve had visitors as young as four and (old as) ninety on the ride and they loved it. An older gentleman was apprehensive about going on a roller coaster, but he really enjoyed the sensation of flight.”

A beautiful friendship
This is the latest in a series of attractions that Sarner has activated with the Maltese authorities. Magri, who was born in the country, explains how his own passion for AV was fired as a teenager when he worked on the very first Malta Experience (which still operates in Valetta).

“In the early 1980s I had an interest in film, photography and electronics,” he recalls. “I saw what the Malta Experience was doing with slide projectors and show control and it inspired me to pursue a career in this business.”

Magri joined Sarner a number of years later and helped the company work on several Maltese projects, including a visitor centre on Gozo, the National War Museum in Fort St Elmo, a project for Farsons brewery and the Cittadella Visitors’ Centre.

The latter won awards including the Prix d’ Honneur and Silver Medal by Din l-Art Helwa, Malta’s leading NGO in Cultural Heritage and the 2016 Malta Architects Awards.

“Mercury Tower is the culmination of all those projects because it has the biggest investment and allows us to take the visitor attraction in Malta to another level,” says Magri.

“We’ve got quite a pedigree of products there now. It’s more word of mouth and building the reputation of what we do.

“It’s also an advantage that our guys have worked on so many historical attractions in Malta. They know more about the island than a tourist guide!”

 


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