Monday 2 October 2023

In-Flight Entertainment: Virtual Production in the Skies and in Front of the Screens for “Hijack”

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Told in real time, Hijack is the Apple TV+ thriller starring Idris Elba that follows a hijacked plane as it makes its way to London over a seven-hour flight while authorities on the ground scramble for answers.

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With so much of the action taking place in midair the production made extensive use of virtual production stages and techniques. The show could have been shot on blue/green screen, though this would have necessitated far more VFX and would not have given the actors the experience of “seeing” the film’s environment during their performance.

In addition to which, director and co-creator Jim Field Smith was keen to achieve as much in-camera as possible, as production VFX supervisor Steve Begg explained to Vincent Frei at Art of VFX.

“He hates, as I do, the giveaway camera positions and moves that signpost the unreality of a lot of CG shots, no matter how beautifully they are lit and rendered. For example, shots like flying up to a jet and passing through the window into the cockpit. We tried as much as possible to make the shots look feasible in the real world. We never have shots just outside the aircraft looking in, for example.”

Sequences featuring Eurofighter jets never have the cameras outside their canopies when we see the fighter pilots. All are shot with locked-off cameras on wide lenses within their cockpit space. All other shots of those fighter jets are on long lenses for POVs or wide in non-subjective shots.

Director of photography Ed Moore elaborated on the need for authenticity in a case study posted to the Lux Machina website. “Almost everyone has been on a plane, so if something doesn’t feel real to the viewer, they’ll immediately be taken out of the story,” he said. “There are visual cues we all recognise when we’re on a flight, like the sun’s beams coming in and hitting your TV screen, for example. Little things like that make the plane’s world feel real. It was important for me to immerse the audience in it as much as possible, so when the hijack occurs, they feel like they are in this pressure cooker with the passengers.”

The series was shot on four Volume stages in the UK, all operated by Lux Machina and featuring a combination of LED configurations. One stage was for the cockpit itself, situated on a fully automated gimbal that faced an LED wall. Another stage was used to film the air traffic control room and featured a large LED screen that played back the flight map in real time, mimicking a real air traffic facility.

The set piece was a full-scale 230-seat Airbus A330. LED screens were installed on tracks on either side of the plane, providing moving sky content and giving the actors the illusion that they were in flight.

To create this illusion, Lux’s Virtual Art Department (VAD) created assets containing an array of digital clouds hovering above land, water or desert.

“We were able to create and control the content that was put onto these LED screens, and put them on either side of the plane to really create an immersive space for the actors to be in,” Lux Machina producer Kyle Olson explained in a promo video.

Previs on the two main VFX sequences was completed by NVIZ. As this was not an overt VFX project (though still containing 900 shots), the main creative work, comprising the jet shots and crash and a handful of matte shots, were assigned to one major vendor, Cinesite UK.

The main approach to the imagery on the LED backgrounds were cloudscapes and landscapes generated using Unreal Engine and rendered as 12K Notch LC plates for playback.

One episode featured the plane flying from the Thames estuary in London, approaching Northolt and then landing at Denham aerodrome in a spectacular crash. All the cockpit views of London and the estuary were created using a stitched six-camera array shot from a helicopter that was sped up two times on playback.

“The plane crash was originally going to be a lot wilder and audacious than the one we ended up with, with the A330 crash landing onto a motorway through loads of recently abandoned cars,” Olsen reveals in the video. “Then there was a bit of a reality check figuring out this will not be believable and countering the reality factor we’ve built up in the rest of the show, ultimately switching the location to a crash landing at Northolt [on the outskirts of London]. Northolt is too short for an A330 landing, we were told, adding to the jeopardy.”

During pre-production, Moore had a four-screen flight simulator in his office, complete with cockpit controls. He played it for seven hours, tracking the same route the show’s plane was journeying to get a sense of the lighting.

“It gave him a lot of ideas for the type of imagery that he was interested in, and that imagery was provided to us a mood board, so to speak,” Lux CTO Kris Murray explained. “Our team could recreate portions of that, or take inspiration from them, to create customized versions of images that Ed could control.”

The system’s playback technology was at the core of the virtual shoot, allowing LED screens to display footage of cloudscapes, air traffic maps, and airport information monitors.

“We took the 3D workflow we used on large-scale productions like House of the Dragon and mashed them with the type of work we’d previously done using 2D plates,” said Murray. “That meant building a pipeline that allowed us to export content, in the same format as Unreal’s nDisplay, that could be played on a pre-rendered playback system.”

The VFX department shot master plates of the London skyline from 5:00 a.m. to 9:00 p.m., which provided a range of lighting options from sun-up to sundown, depending on what time of day the script called for. With that content on the LED wall, no post-production work was needed.

“This set piece could easily have been the most expensive location in the entire production — because prime real estate in London with views of Big Ben and the River Thames would cost you an arm and a leg to rent out,” said Spencer Chase, VP operator and technical director for Lux Machina.

Begg said that the scenes featuring the Eurofighter cockpit were most challenging.

Having elected to shoot them in the 270-degree volume on a motion base, they assumed they’d “get a nice ambient light wrap-around the cockpit and pilot” — which they did to an extent, but it reflected more than 300 degrees and you could just see over the edges of the volume.

“Being a TV show it was shot in a mad hurry (i.e., no testing time) and although everyone was initially quite happy with the results, after closer scrutiny we saw all sorts of issues that needed fixing. Lots!” Begg said.

“I’d anticipated we’d have problems with the reflections in the visors so we had them high-res scanned in order to get a good track and replace everything in them, with CG versions of the cockpit and the pilots arms and sky. The moment the reflections were sorted the shots really started to come together with added high-speed vapor on top of the Volume sky along with a high frequency shake. I stopped them doing in-camera as I had a feeling we’d be fixing these shots, big time. If we had they would have been a bigger nightmare to track.”

 

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