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If you’re an artist
worried that your job is about to be replaced by an AI, fear not. As they say
in the UK, “Keep Calm and Carry On.” The technology is irreversible, getting
better all the time and is simply too commercially compelling not to have a
massive impact on the creative industries.
However, artisan
craft will always have a place and there will also be a premium for art
produced by artists who know how to get the best out of the tool, says Jon
Radoff, CEO of game platform Beamable.
“If your work is the manipulation of
symbols, text and images — then AI is coming for you sooner than many of these
physical jobs will be replaced,” he blogs at Medium. “Nowhere is this change
producing greater anxiety than the world of art.”
Radoff outlines what he sees as the
practical reality of the technology that will impact commercial graphics
production first. It’s futile to wish it away, so get used to working with it.
He says, “These technologies will not
be stopped, and they will not be cancelled — no more than you can stop the
efficiencies gained by artists doing paint-overs on photo reference, or from
applying digital tools in Photoshop.”
Part of the backlash against
AI-generated artwork is the objection that it exploits intellectual property
belonging to artists. The argument is that since models are trained on
copyrighted works, artists are being ripped off.
Radoff dismisses this notion,
essentially suggesting that the industrialized use of generative AI will not be
stopped even if its training on data sets is curtailed.
He gives a number of reasons: the
“ample corpus” of artwork by creators who are no longer alive and out of
copyright; the commercial graphics owned by companies (not artists) who will be
happy to license it. The companies building generative technologies could also
hire artists to produce content where gaps remain in the training, and train
from those instead.
However, those who eschew AI to
continue making art as a manual pursuit need not fear. “Nothing will stop you
from continuing to learn these crafts, just as one can still build furniture
entirely from hand tools,” Radoff says. “For some artisans, applying craft
skills in industry will continue to be valuable: because humans will continue
to explore unique visions of art and creativity; or perhaps because the aura
associated with human-crafted artifacts will become more valuable as
machine-generated versions become more abundant.”
For the vast majority of working
artists, Radoff thinks, the worry isn’t really about copyrights and
intellectual property. “It is about having a craft that one truly loves, have
made a massive investment in, and want to continue doing. And you want to be
paid for it.”
There will be a counter-trend — call
it retro or nostalgia for artisan made products in a world of automation.
“There’s a market for it in ceramics, in oil paintings, in furniture, in
jewelry, in food — so why not in digital products like games and online
experiences?”
Those who are worried about AI tech
owe it to themselves to master the skills that will allow them to stay relevant
in the marketplace.
Another cohort will be excited about
incorporating generative AI into their production process perhaps to disrupt
the competition. Or we can look forward to entirely new products “where
generative AI is at the core of the experience itself, bringing us whole new
ways of living in the world,” Radoff writes.
“Whichever path you’re on, I know the
future seems intimidating because these technologies are moving faster. It is
happening: not only for artists, but for every kind of creator. The opportunity
to scale-up our creativity exponentially is before us.”
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