NAB
As we know, the future of live
entertainment is exclusive, multipurpose, and hybrid — a blend of the real and
digital worlds. Less clear perhaps is what Media & Entertainment companies
can do about it.
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“Only some streaming services providers are big
enough to compete globally,” Deloitte concludes in its latest global look at the
macro trends impacting M&E. It predicts more M&E activity from
consolidation among the largest players while smaller providers may need to
decide whether they want to compete as content aggregators, or instead become
pure creators selling original content to the leading services.
Large studios also need to determine
if they are suited to being content aggregators and streaming providers, or if
they should focus on content development and licensing.
Certainly, reliance on a single line
of business could become “increasingly risky,” the analysts say, with one
strategy being to expand portfolios across entertainment categories to access
younger audiences with new social media and gaming offerings.
“By the end of this year, top
streaming providers might look more like digital platform companies, with
premium SVOD and advertising-based video on-demand (AVOD) capabilities, user-generated
content, gaming properties, and social integration.
“This evolving business model will
likely test the willingness of shareholders to underwrite expansion, so
pressures on profitability may become even more significant.”
The need to diversify lines of
revenue holds true in the live events space too — notably physical venues like
sports arenas. Here, Deloitte recommends opening up to experiences (such as
meet-and-greets), live perks (like giveaways), or digital experiences
(supplemental AR/VR capabilities).
“Interactive mobile experiences, such as AR/VR experiences, gaming opportunities, or deals and promotions, could be accessed exclusively by in-person attendees — before, during, and after the event — to supplement the experience."
Indeed, those companies and venues
that can “master the art of integration” stand to benefit the most because of
their ability to cater to the broadest population of consumers.
“Experiences that embrace a hybrid
approach, integrating in-person experiences with options like remote viewing,
live streaming, and virtual co-presence, can appeal to both those who can’t
wait to leave home, and those who’d prefer to stay within their own four
walls.”
“Experiences that embrace a hybrid approach, integrating in-person experiences with options like remote viewing, live streaming, and virtual co-presence, can appeal to both those who can’t wait to leave home, and those who’d prefer to stay within their own four walls."
A revamping of business model also
means considering how pricing tiers, paid content, and loyalty programs can
help companies reach larger audiences and retain them longer.
In this regard, a key trend
highlighted in the report is that of “shoppable media” — described as an
interactive buying experience sitting at the intersection of content and
commerce.
Digital commerce spaces such as
mobile apps and websites are prime real estate for shoppable content; one
click, in-app purchases, for example.
“Video streamers who enter this realm
might be forced to make significant investments in infrastructure and
technology that enables a seamless and integrated shoppable media ecosystem on
their existing platforms. It may require rethinking integration across content,
buying supply chains, and payment systems.
“And with the rise in popularity of
AVOD services, shoppable media could be integrated into advertising models and
interactive ad formats to bolster engagement and sales. This tactic could be
especially important for retaining audiences that might otherwise wander off to
social media or gaming,” Deloitte suggest.
“More broadly, shoppable media may
shift the commerce ecosystem to favor smaller, more nimble creators, rather
than more established brands. M&E companies that are willing to adapt and
reinvent may be first in line.”
Nonfungible tokens play a strong role
here in blending content with commerce and the virtual with the real.
“NFTs’ ability to bridge the physical
and digital worlds is why they’re increasingly seen as part of large-scale
emerging trends like Web 3.0 and the metaverse,” Deloitte continues. “In 2022,
NFTs could evolve from a novelty into a utility. As social media becomes
increasingly shoppable, NFTs could prove to be the key element in bringing
scarcity and exclusivity to the internet.”
More content creators will likely
experiment with NFTs to sell directly to fans while innovating on the kinds of
additional value they can attach to the asset. Music labels and rights holders
could advance efforts to understand how NFTs, and the blockchains that support
them, may impact their business models. Gaming companies will likely continue
experimenting with NFT virtual goods while eyeing a future of blockchain-based
“play-to-earn” games.
Deloitte pushes back on the
all-consuming drive to “the metaverse” as a “seeming eventuality that could
take some time to fully realize.”
The consultancy thinks “money and
hype will animate ‘the metaverse’ [through 2022], summoning the potential
future of a 3D digital ‘place’ where people meet and interact through digital
representations of themselves.” But Deloitte also believes that since the term
is so encompassing and potentially transformational it will likely continue to
suffer from generalization and speculation.
“For that reason, companies and
investors should be cautious and disciplined in evaluating near-term metaverse
opportunities.”
Trends like shoppable media, virtual
meetings, social camera filters, motion capture, AR for clothing and furniture
shopping, spatial computing, immersive learning, and an array of brand and
enterprise experiments in AR and VR could all converge toward a metaverse.
“However, to become reality, they
would require significant adoption, standardization, and interoperability,
while establishing greater trust and safety.”
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