NAB
For all the hype this year about the metaverse, you’d be
forgiven for thinking it already exists.
https://amplify.nabshow.com/articles/so-why-does-the-metaverse-seem-to-always-mean-holograms/
Perhaps it does — and it’s none other than the actual
internet all along.
Is the metaverse merely the emperor’s new clothes? Has it
been fashioned by Meta to reorient its business away from a failing and
regulator embattled social network? Are Microsoft, Epic Games and Nvidia
disguising the real truth that they don’t actually know what the metaverse
really is?
Wired asks us to mentally replace the phrase “the
metaverse” in a sentence with “cyberspace” and suggests that 90% of the time,
the meaning won’t substantially change.
“That’s because the term doesn’t really refer to any one
specific type of technology, but rather a broad shift in how we interact with
technology,” writes Eric Ravenscraft. “And it’s entirely possible that the term
itself will eventually become just as antiquated, even as the specific
technology it once described becomes commonplace.”
The column inches devoted to the metaverse do agree on
certain things. These are that the technologies that make up the metaverse can
include virtual reality — characterized by persistent virtual worlds that
continue to exist even when you’re not playing — as well as augmented reality
that combines aspects of the digital and physical worlds.
However, notes Wired, when tech companies like
Microsoft or Meta show fictionalized videos of their visions of the future,
they frequently tend to gloss over just how people will interact with the
metaverse.
“VR headsets are still very clunky, and most people
experience motion sickness or physical pain if they wear them for too long AR
glasses face a similar problem, on top of the not-insignificant issue of
figuring out how people can wear them around in public without looking like
huge dorks.”
Consider Meta’s recent presentation on the metaverse, “The
Metaverse and How We’ll Build It Together,” which depicts a young woman sitting
on her couch scrolling through Instagram when she sees a video a friend posted
of a concert that’s happening halfway across the world.
The video then cuts to the concert, where the woman
appears in an Avengers-style hologram. She’s able to make eye contact with her
friend who is physically there, they’re both able to hear the concert, and they
can see floating text hovering above the stage.
“This seems cool, but it’s not really advertising a real
product, or even a possible future one. In fact, it brings us to the biggest
problem with ‘the metaverse,’ ” says Ravenscraft. “The holographic woman from
Meta’s presentation? I hate to shatter the illusion, but it’s simply not
possible with even very advanced versions of existing technology.”
Tech companies are “glossing over reality” to present how
the metaverse could work.
Another of Meta’s demos showed characters — including a
virtual Mark Zuckerberg — floating in space. Is this person strapped to an
immersive aerial rig or are they just sitting at a desk? A person represented
by a hologram — does this person have a headset on, and if so how is their face
being scanned? And at points, a person grabs virtual items but then holds those
objects in what seems to be their physical hands.
Of course, tech companies play out these futuristic
scenarios all the time to excite us about their cutting-edge prowess, but given
that the metaverse is predicated to large degree on us all being able and
willing to interface in a 3D digital environment surely tech companies have
thought this through?
“So far their primary solution seems to be to simply
fabricate technology from whole cloth,” says Ravenscraft, adding, “This kind of
wishful-thinking-as-tech-demo leaves us in a place where it’s hard to pinpoint
which aspects of the various visions of the metaverse will actually be real one
day.”
The metaverse is also widely understood to translate to a
digital economy, where users can buy, and sell goods. But wait, what… we
already do this. What’s the advantage of doing so in the metaverse even if we
can take virtual items like clothes or cars or our digital avatars from one
platform to another? It’s a shopping mall, and we have those already.
As Ravenscraft puts it, there’s no guarantee people will
even want to hang out “sans legs” in a virtual office much less whether VR and
AR tech will ever become seamless enough to be as common as smartphones and
computers are today.
“It may even be the case that any real ‘metaverse’ would be
little more than some cool VR games and digital avatars in Zoom calls, but
mostly just something we still think of as the internet.”
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