NAB
Unity Software’s audacious $1.625 billion swoop for Peter
Jackson’s VFX house Weta Digital is an attempt by the maker of the second-most
popular game development platform to close the gap on its rival Epic Games.
https://amplify.nabshow.com/articles/why-unity-weta-digital-means-another-metaverse-maybe/
The deal is predicated on a strategic bet by Unity that
there is pent-up demand for the creation of 3D characters, assets and
environments on a scale far beyond its current generation for big budget films
and AAA games in elite shops like Weta.
In the first instance, Unity aims to open up the creation of
photoreal CGI powered by its Unity games engine to fuel virtual production.
It’s a market currently dominated by Epic’s Unreal Engine on stages such as
Dark Bay at Studio Babelsberg in Berlin.
Longer term, Unity has its eye on the metaverse and what it
thinks will be huge demand for professional and non-professional content
creators to build assets to populate the 3D internet.
The deal promises to make the tools used to create Gollum
for Jackson’s Lord of the Rings trilogy, Caesar from Planet
of the Apes, and Pandora from Avatar available to creators
all over the world. Indeed, Unity’s move for Weta is intended to stoke the
market by allowing access to these tools over a cloud-based platform, though
whether this will come to pass as Unity imagines remains a gamble.
Explaining the reasoning behind the deal, Marc Whitten,
Unity Create SVP and GM, told VentureBeat, “The key for me [is that] the
metaverse is going to need more 3D content. It’s going to need an extraordinary
increase in the number of people capable of building in 3D. From a Unity
perspective, we really started thinking hard about how we could build something
that democratizes content creation.”
Under the deal, Unity is obtaining the Weta Digital suite of
VFX tools and technology and its team of 275 engineers, who will join Unity’s
Create Solutions division. WetaFX remains a standalone entity (under majority
ownership of Jackson and led by CEO Prem Akkaraju) and Unity’s largest
customer.
Whitten added, “You had this set of people who had built the
most spectacular tools ever for 3D content creation that had never been
productized, and then you had Unity, where our bread and butter is packaging
and democratizing tools and making them more accessible.”
“Industry observers viewed the buy as a shrewd move by Unity
to make gains in the rapidly evolving area of virtual production — a term that
describes techniques that enable real-time visual effects production and may
include technologies such as LED walls,” The Hollywood Reporter, said of
the deal. “Most major VFX companies such as Weta, as well as the likes of
Netflix and other entities, are exploring or investing in virtual production.”
“This whole space is exploding,” Whitten told her. “This is
the beginning… I hope something you see, is a substantial shift in our position
and our kind of level of commitment to Hollywood and the industry.”
Weta Digital’s tools provide a range of features including
advanced facial capture and manipulation, anatomical modeling, advance
simulation and deformation of objects in movement, and procedural hair and fur
modeling. All told, Weta Digital’s software assets comprise some 50 million
lines of computer code.
More prosaically, IndieWire suggests that means
the “secret sauce” behind the facial capture of Caesar will now become more
widely available, along with the rendering capabilities of Manuka and Gazebo,
the physics-based simulation Loki tool for water and smoke, the Barbershop hair
and fur system, the CityBuilder world-building tool, and a Weta VFX asset
library in the thousands.
According to Akkaraju, Weta Digital previously evaluated
commercializing the tools itself but concluded that selling the technology
assets to Unity was the best way to bring them to market.
“There was a gigantic demand for artists and these services
that were driven by Amazon, Apple, Netflix, and all the major studios,” he
told IndieWire. “But there were so many restraints on specialized hardware
and a lot of licenses, and, by putting it in the cloud, you don’t need all
these licenses by providing end-to-end service.
“We looked for a partner that could actually bring these
tools to life, and fill up the gap between the demand and the supply in the
film [and TV] business. Then beyond that, it gets significantly larger as you
go into consumer products and you start thinking about this as being the new
creation device of 3D content rather than what it is today, which is more 2D
content.”
Weta already has an arrangement with Amazon AWS to create a
cloud-based VFX workflow, and has also signed cloud-services bundling deals for
Autodesk’s Maya and SideFX’s Houdini.
Unity now intends to offer these tools in a cloud-based
Software-as-a-Service subscription model to build on the more than five billion
downloads of its apps per month that Unity claims it received in 2020.
According to Bay Raitt, principal of UX design at Unity (and
formerly an animator at Weta), Weta Digital’s tools, “have been kind of
landlocked inside of Weta,” he told Variety, but with cloud-based access,
“You can essentially spin up the Weta workstation and summon the power of
thousands of computers from anywhere.”
If the deal can help bring down the cost of virtual
production content creation, by providing competition to Unreal for example,
all well and good. It could also help to bridge the skills gap between
traditional content production and the emerging disciplines of real-time
digital production, photographing virtual assets live on LED screens and
integrating game engine technologies into VFX pipelines.
When it comes to the metaverse, though, there are dissenting
voices skeptical of the whole enterprise and its trillion dollar valuation. Rob
Fahey worries that vast amounts of time, money and effort are being thrown at a
“massively hyped venture” — the metaverse — that ultimately ends up changing
very little about how people interact with their hardware devices, with the
Internet, or with one another, because the necessary groundwork hasn’t been
done.
“It’s great that Unity is doing some blue-sky thinking about
the metaverse and the tools it might require,” he writes in Games Industry,
“but companies that can’t afford to spend billions should be far more
circumspect, especially since the real value of Weta Digital to Unity is almost
certainly going to end up being far closer to its own wheelhouse than to
Zuckerberg’s grand and nebulous plans.”
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