The Broadcast Bridge
The media industry is in the midst of a wholesale move toward streaming, first in the entertainment sector and now in sports. Over the next 10 years, more than 50% of audiovisual revenue will come from over-the-top (OTT) services. According to Strategy Analytics, OTT revenues will surpass pay TV for the first time in 2024. Much of the momentum over the next decade will come from live, and in particular sports, with rights holders expanding on current DTC experimentation by placing more of their properties online and by traditional pay-TV like Sky and Comcast substituting satellite and cable with leaner fitter faster IP delivery.
https://www.thebroadcastbridge.com/content/entry/17658/untapping-the-potential-of-sports-dtc
This article looks at the trends and technologies impacting
the sports market as investment shifts dramatically to OTT.
Initially, OTT D2C services consisted of VOD libraries such
as Netflix, Hulu, and Disney+. Today, we are seeing more live streaming
offerings from players including DAZN, Amazon Prime, F1TV, and ESPN+. In
parallel, broadcasters have been building up their offerings with live and
time-shifted services mostly targeted at second screens.
We’ve also reached the point where OTT service providers are
simultaneously streaming multiple live events, such as a boxing match, F1 race,
and football games, to the main screens.
Telco and cable operators, such as Bouygues in France and
Sky in the UK, are launching pure streaming services. As opposed to using
complex set-top boxes, they are targeting connected TVs.
“This trend of moving video delivery to streaming will
continue to accelerate, and in time audiences will tune out legacy broadcast
systems like satellite and terrestrial TV,” says Xavier Leclercq, Vice
President Business Development at Broadpeak.
COVID-19 accelerated the adoption of streaming in many
households. Netflix grew faster during the lockdowns and ended up about six
months ahead of its own growth plan.
Another effect of the global health crisis is the renewed
consumer interest in having a high-quality broadband connection. As broadband
became a lifeline for work, school, entertainment, and more, many customers
upgraded their packages to get higher speeds. This means that larger pipes are
now available to deliver streaming services, and the capacity of the access
network is less likely to be an issue.
“While D2C in sports feels relatively emergent, it’s
important to recognize that there have been many globally successful models in
place for some time,” says Steve Russell, Chief Product Officer, Red Bee
Media. “So, what is new? My sense is that the risk-reward balance has tipped.
More consumers are willing and able to access and pay for D2C offerings, and
simultaneously the bar has been lowered in terms of time, risk and cost to get
a service to market.”
OTT Sports Are Thriving
For D2C launches, Covid has arguably been both an accelerant
and a deterrent. Ampere Analysis notes that, in some cases, broadcasters and
rights sellers have extended broadcast deals to maintain stability and this has
tied up significant rights for a long time, such as the Premier League in the
UK. In other cases, however, tensions have been heightened between broadcasters
and rights sellers. Mediapro, for example, cancelled its reported €780m
contract with France’s Ligue 1 and caused a decline of around 42% in the
league’s broadcasting income. Similar situations may prompt rights holders into
a change in strategy, particularly where their valuation of the product is
different to that of the broadcasters.
It’s easy to see why OTT sports distribution platforms are
thriving. Streaming enables native content personalization. It is easier to
insert targeted advertising in video streams than a broadcast. Tapping into
these new and more lucrative revenue sources is a significant opportunity for
all parties, whether it is the rights owners directly monetizing their content,
an OTT distributor such as a TV channel, or a telco or cable operator.
Nadine Patry, Products & Solutions Marketing Director
at Viaccess-Orca says, “OTT is easier to deploy than traditional
broadcast infrastructure, offering direct access to users, enabling better
insights into user behaviour and consumption with analytics, offering new
interactive experiences, and opening up new revenue opportunities such as
targeted advertising and on-demand content.”
Streaming of sports content can bring viewers new
experiences, including live content with watch party and multi-view features to
drive better viewer engagement. PCCW Media in Hong Kong for example created a
Watch Party for its Now TV customers during the UEFA EURO 2020
championship.
“Most importantly, the next generation of viewers, aged 18
to 24 years, prefer watching pure OTT services on mobile devices,” Patry adds.
“We often talk about cord-cutting, but today we see cord-never growing. More
and more consumers are not subscribing to pay TV, and they enjoy OTT services,
with on-demand content and the pay-per-view model. In fact, pay-per-view
services are growing everywhere. Users are willing to pay to watch a specific
event. For instance, an MMA match can be sold for up to $30.”
It is worth noting that D2C in sports is not just about the
most watched games and sports. It is also a unique opportunity for smaller
sports organizations to find their audience. Given that perspective, the OTT
model (in particular one which is as-a-service) has reduced adoption barriers
and enabled niche sports organizations to embrace video streaming.
“More generally, says Eric Gallier, VP, Video Solutions
at Harmonic “sports organizations also have the opportunity to
leverage a broad range of content for their D2C presence, beyond what would
already be available on TV, including untapped archives, youth competitions
that would require retaining rights, or new editorial forms (i.e., game
highlights, storytelling content). D2C is also a way for sports organizations
to address underserved markets.”
Russell reports that many of Red Bee’s customers see DTC as
a complementary offering – a way of monetizing a differentiated offering and
creating far closer fan engagement while accessing the “data gold” on viewing behaviors.
Some rights holders see D2C as a strategic “hedge”, others as a fully-fledged
core offering. “Of course, there is no universal answer – perhaps the most
high-risk play would be to avoid the D2C opportunity altogether,” he says.
Technical Challenges
Going from traditional TV broadcast to an OTT direct to
consumer product is a significant jump. There have been several failed attempts
at going D2C with sports already and there are technological and distribution
risk, which can damage a sport reputationally.
Some of these issues are ironed out – in particular the
technological one. Ampere analyst Ben McMurray thinks the gap is starting to
bridge and OTT / D2C is becoming a more appealing strategy.
“Where competition is high and the value of broadcasting
rights is being driven up, rights holders will likely continue to sell their
rights, but where competition is low and broadcasters underbid, going D2C is a
real option, especially out of market,” he says.
Streaming issues are something that DAZN has been
scrutinised for in Italy after acquiring rights to all Serie A games (with 30%
non-exclusive). There have been frequent problems with the quality of service,
but this has been attributed by DAZN to an adjustment period. This type of
adjustment is something we might expect if other tier 1 events go OTT,
particularly in a territory like Italy where the transition to fast, fibre
broadband is still a work in progress.
As they grow, OTT services face a trade-off: on the one
hand, provided the capacity is available, OTT services could pay for more to
ensure that capacity limits are not hit when demand on their network increases;
on the other hand, however, any capacity not used could be seen as inefficient,
as it’s only certain games that will cause network congestion.
Buffering And Congestion
“Almost every service that has tried this has suffered a
system failure early on, but as time goes on the services will get better at
anticipating demand and finding the right balance between cost-efficiency and
seamless experiences,” says McMurray. “For tier 1 events, we are only starting
to see OTT players acquiring the rights and placing a huge bet on being able to
build direct-to-consumer relationships. These events will put a country’s
internet infrastructure through the test of scale, and there will be failures
along the way. But equally all these failures will serve as lessons in how to
prevent a repeat of those situations.”
On a global scale, the internet is not yet ready to support
a shift where everyone starts “watching TV” online. With that said, it is still
possible to stream large scale live events to millions of viewers worldwide.
For live events, it’s rarely the video distribution and streaming quality that
will cause problems. The challenges usually lie in authentication, payment and
getting access to the stream.
“The streaming platforms need to be scalable enough to
handle millions of users trying to access the event more or less at the same
time,” says Anders Wassén, Head of OTT Development, Red Bee Media. “To
achieve this, you need to build a complete workflow, prioritizing scale, and
resilience. Streaming platforms that are built correctly, will be ready to handle
millions of viewers on live events.”
Latency Tackled
This includes latency, perhaps the biggest bugbear sports
streamers need to solve. Latency mainly exists because of the buffer introduced
in the video players. Since content is delivered over the top, without
guarantees from the networks, a safety net is introduced to absorb some of the
network problems.
There are technical innovations that mitigate or solve
latency issues in streaming, but there are different pros and cons depending on
the solution.
“You need to carefully evaluate the real need when selecting
technology to lower latency, Wassén says. “Unless you need real-time
interaction or live betting you don’t need sub-second latency.”
He says you could achieve “acceptable latency” for most
scenarios by only adapting the normal adaptive bitrate distribution parameters.
For cases that require even lower latency, there are open standardized
protocols for most devices and platforms.
Broadpeak’s ‘cure’ for latency is similar. The key to reduce
latency is to deliver the streams over a more deterministic and reliable
network. There are two ways to do that, Leclercq explains:
Reduce the distance between where the content is served and
the end user. This involves distributing the CDN capacity closer to the consumers
to avoid potential problems. By reducing the network distance, you reduce the
probability of something going wrong. We see customers deploying more caches,
closer to the consumers, because in the video world proximity means quality.
Leverage multicast technology, not in the shape of legacy
IPTV delivery to a set-top box, but by combining multicast with adaptive bit
rate technology (ABR) to scale streaming to any device in the network. With
multicast ABR you benefit from the scalability of multicast combined with the
versatility of ABR. This allows distribution of live streaming content with
maximum quality and minimum latency.
While the individual components of the delivery chain can be
improved to reduce latency most observers believe it will take time and
considerable technological innovation before OTT services can compete with
‘traditional’ DTT, DTH or cable distribution.
Harmonic, however, suggest that with DASH and LL-HLS, “it
has been proven” that the overall latency from the camera to the display by the
end device is the same – around 5 seconds – as current traditional broadcast
latency.”
“We are confident that in 2022, more and more sports
streaming services will implement these low-latency streaming formats,” says
Gallier.
Buffering has also dogged the live OTT experience, a
function of OTT’s ability or not to scale on demand.
“There are multiple factors that need to be considered,”
says Prasoon Thakur, Business Development Executive, Online Video, Telstra
Broadcast Services. “Tens of thousands of subscribers is purely a function of
scaling the platform end-to-end. Whereas the buffering is related to quality of
network. Maturity of network deployment and quality of bandwidth plays a very
important role in delivering good quality content in the right format to the
subscriber. An unreliable service provider with an unmaintained network can
lead to poor viewing experience. However, it’s usually the OTT provider or
content producers that end up taking the flack for that.”
Buckle In For The OTT Ride
Many players have already made significant investments in
OTT for sports, including leagues and federations, clubs (a trend that started
in the U.S. but now extends to Europe), broadcasters (with sports services
such as ESPN+ and Eurosport Player), telco operators, and pay-TV aggregate
bundles of content and channels. Streamers like DAZN (reportedly in advanced
negotiations to buy BT Sport) are offering sports-only aggregation services
while the likes of Amazon are buying sports rights (like NFL and tennis
majors).
Simply, in a more connected world, the audience expects
content to be accessible everywhere at all times and at a price point that
makes sense. Forcing viewers to sit in front of the television to watch live
sport in real-time as the only option for consumption is not realistic and will
hamper the growth of sports in the future. Sports must keep up with media
consumption trends if they want to stay ahead of the competition, not just from
other sport rights holders but all content in the market, from gaming to
entertainment and other media.
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