NAB
Metaverse, NFT, creator, Web3, avatars: buzzwords that have
gone viral in 2021 are all linked to one another. Here’s how.
https://amplify.nabshow.com/articles/avatar-to-web3-an-a-z-compendium-of-the-metaverse/
First, let’s look at the idea of community. The
world’s citizens as one digitally connected species. Some 60% of the human race
or 4.5 billion people, are online.
“What’s fascinating is that today’s communities are both the
deepest and the broadest in human history, argues Rex Woodbury of
Index Ventures blogging at Digital Native.
On the one hand, maybe only 1 in ,000 people like the same
things as you—but with 4 billion people online, that’s
4 million people who share your interests. On the internet, no niche
is too niche.
At the same time, the internet’s scale unlocks breadth: 142
million Netflix accounts watched Squid Game in its first
month—67% of all accounts around the world.
“The pace of internet culture means cultural phenomena have
shorter durations but this scale has never been seen before,” Woodbury says.
He cites one Chinese internet company, Bilibili which has a
$33bn market cap and 202 million monthly active users achieved by
building friction into community.
“In order to join a Bilibili community, users must pass a
100-question test. A sample question from the quiz to join the Game of Thrones
community, “Which of the following is not part of the Faith of
Seven?”
No, me neither. Building in friction means that communities
are comprised only of superfans; 80%+ of its users are still loyal after 12
months.
Woodbury: “If the 2010s were the decade of performance
online—status and signaling in broad brushstrokes, through likes and retweets
and follower counts—the 2020s are the decade of deep and engaged digital
communities.”
Taking this forward is the concept of authenticity.
Admittedly an overused word—especially when tied to Gen Z—"it also captures
a collective exhaustion with the narcissistic, image-obsessed internet culture
of the past decade,” Woodbury says. “This year’s social media upstarts have
leaned into authenticity. Authenticity shows up in the types of platforms we’re
spending time on. More ‘authentic’ platforms like Snapchat and TikTok continue
to thrive.”
Authenticity brings us to avatars. This might seem a
strange connection: aren’t avatars, by nature, inauthentic?
“But for many people, avatars are a vessel for more authentic
self-expression. Avatars have evolved into digital representations of who we
are or who we hope to be.”
A couple of examples: YouTuber Ironmouse is a creator who streams in the form of a pink-haired anime
girl. She became a vTuber (virtual
YouTuber) because of an autoimmune disorder that limited her offline life. In
interview here she remembers: “I got so sick that I couldn’t go out. My contact with people was
very limited and I felt that I couldn’t really be a human. So I started being a
vTuber.” Adding, “I have never felt more myself than I have in this digital
body.”
Equally fascinating is Sam Kelly, a man who spends hours in
a virtual world called Stardew Valley. Sam writes:
“In the real world, I am a burly 27-year-old man with a
bushy beard. In the video game, I am Olivianne, a strapping blue-haired woman
married to Penny.”
Within worlds like Minecraft and Roblox and Fortnite, people
are already embodying new digital identities. In Fortnite, you can pay 1,500
V-Bucks ($15) to be Iron Man or a Patriots player.
New companies are bringing avatars to life in new ways,
often by building interoperability into digital assets. RTFK for instance, is a digital fashion house
that sells NFT sneakers. “You can envision one day wearing these sneakers
between virtual worlds,” Woodbury says.
Ready Player Me –
Metaverse Full-Body 3D Avatar Creator is a cross-game avatar platform.
Game developers can integrate avatars into their game, while players can snap a
selfie (which generates their avatar) and then use that avatar in 660 supported
games.
Woodbury quotes from Ready Player One. Asked
why people visit the OASIS—a vast, immersive virtual world—the protagonist
says: “People come to the OASIS for all the things they can do, but they stay
because of all the things they can be.”
In a piece for Vanity Fair The
Metaverse Is About to Change Everything | Vanity Fair Nick Bilton envisions
what this future could look like:
“In a world where the metaverse exists, rather than
hosting a weekly meeting on Zoom with all of your coworkers, you could imagine
meeting in a physical representation of your office, where each person looks
like a digital version of themselves, seated at a digital coffee table drinking
digital artisanal coffee and snacking on digital donuts. If that sounds a bit
boring, you could meet somewhere else, perhaps in the past, like in 1776 New
York City, or in the future, on a spaceship, or at the zoo, on another planet.
You could choose not to be yourself, but rather some form of digital avatar you
picked up at the local online NFT swap meet, or at a virtual Balenciaga store.
You could dress like a bunny rabbit to go to the meeting. A dragon. A dead
dragon. And that’s just one measly little meeting. Imagine what the rest of the
metaverse might look like.”
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within minutes we’re hurtling towards our metaverse future. The full
manifestation is still years (decades?) off, but the bricks are being laid. The
next steps are VR and AR.
We’re still in the early days of VR and AR, but things are
picking up. VR software sales inflected in 2019. By early 2020, over 100 VR
titles had broken $1M in revenue. According to Woodbury, VR is finally moving from product to platform.
He cites Snap’s AR platform Lens Studio Lens Studio - Lens Studio by Snap Inc.
(snapchat.com) that lets developers build their own AR experiences
with a set of accessible tools. 200 million Snapchat users interact with AR in
the app every day, and ‘AR creator’ is rapidly becoming a new job title.
The Metaverse is being built using open standard software
like Universal Scene Description that allows 3D assets to be read by multiple
third party software. This is one part of what can also be described as Web3,
the successor to our current internet which Woodbury characterises as a
reorientation of our digital economy.
“Web3 is the internet
(finally) owned by creators and communities. This is made possible
through blockchains like Ethereum. Smart contracts run on Ethereum as
collections of code with specific built-in instructions—there’s no need for a
centralized authority and no intermediaries are involved.”
This is in contrast to the first stage of the internet which
centered around documents and pages being linked together, with companies like
Google and Yahoo! making the world’s information easily discoverable. In Web1,
most people were passive consumers.
“If Web1 was about information, Web2 was about social
connection and content creation. With Web2, which has run from around 2005
through to today, we became active creators and the web shifted from a reading
platform to a publishing platform. But
Web2 had a dark side: the major platforms vacuumed up all of the economics. In
Web2, users created the value that the platforms then enjoyed.”
With Web3 the idea is that instead of Facebook owning and
profiting from user-generated content, everyone contributes value to the
internet, and everyone enjoys the benefits of that value creation.
“In Web1, we browsed. Web2 was
about users who were acquired. Web3 is
about creators and communities who are owners.”
And then there is crypto which is covers a broad
range of new economic currencies and transactions which will power the creator
economy.
“If you strip away the noise, you get to the heart of why
this movement matters: crypto is about removing gatekeepers and providing a
more efficient and more egalitarian digital economy. Crypto
infuses value into the web’s vast networks of information, people,
goods, and services.”
Digital tokens underpin this. Trading volume of NFTs surged
this year to $10.7 billion in the third quarter with OpenSea emerging as
the go-to destination for buying and selling NFTs, capturing 97% market share.
Brands from Pringles to Gucci to McDonald have introduced
NFTs. For The Matrix: Resurrection, Warner Bros. will offer 10,000
NFT avatars for $50 each The
Matrix NFTs Planned By Warner Bros. and Nifty’s – The Hollywood Reporter.
On December 16th, NFT holders can choose to take the ‘Red Pill’ or ‘Blue Pill’
and if they choose the ‘Red Pill’, their avatar will transform into a
resistance fighter.
Now that’s meta.
But despite more companies entering, NFTs remain niche: only
25% of US adults are familiar with NFTs,
and only 7% are active users. OpenSea has about 300,000 monthly active traders.
By comparison, Ebay has close to 200 million monthly actives.
“Across all of Web3, tokens are being used in new ways to
influence behavior,” Woodbury says. “Fungible tokens are becoming the
currencies of virtual worlds; NFTs denote ownership and scarcity. Above all,
tokens inject incentives into the digital economy. They incentivize
creation and consumption, investment and governance. They are the architecture
behind the complex economies being built.”
More buzzwords to learn: DeFi is decentralized
finance, a blockchain-based form of finance that doesn’t rely on traditional
financial intermediaries like brokerages, exchanges, and banks. Fewer
industries have more middlemen than finance, and DeFi obfuscates them all.
“You don’t need your government-issued ID or Social Security
number to use DeFi. By using blockchains—software-based smart contracts—DeFi
enables frictionless peer-to-peer transactions with no institution or bank or
company facilitating.
“Crypto needs both money and culture. If DeFi
ushers Wall Street into a new era, NFTs will do the same for Hollywood, for
Fifth Avenue, and for other cultural hubs. Both matter, and both will be
massive.”
Finally, creator. In Web3, it is argued, it will become easier for us all to be
participants in the creator economy—to earn income from the things we make.
Woodbury poses this scenario: you make a video of a popular
dance trend set to Olivia Rodrigo’s ‘Good 4 U’ that uses an AR filter. In Web3,
three creators earn income off of this: the person who came up with the dance
trend; Olivia Rodrigo; and the person who originally made the AR filter. Each
component part lives on the blockchain and value flows to creators
frictionlessly and instantaneously.
“Today, society devalues creative work,” he says. “In many
circles, being a lawyer is more prestigious than being a podcaster. Building
better monetization will help solve this.”
The market for digitally-native creative work is predicted
to grow enormously in Web3.
At its heart, the creator economy is a reorientation of how
economics flow to the people who make things, rather than being captured by
intermediaries along the way. That is where avatars, authentic online
communities, developments in AR/VR and the whole project metaverse is headed
but I’m not sure how big tech will take that lying down.