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There’s something deeply satisfying about watching Saul Goodman exact revenge on bad guys with the skills of John Wick. It happens, sort of, in Nobody, Universal Pictures’ stylish action-thriller starring Bob Odenkirk as the unlikely hero.
Filmed pre-pandemic on location and in studios in Winnipeg,
Canada, Odenkirk’s Hutch is a low-key family man whose quiet life is upended
after the burglary of his suburban home. No longer able to repress who he truly
is — a highly skilled weapon — Hutch discards his innocent bystander facade,
drawing the ire of the criminal underground.
“The first time I read the script it resembled a John
Wick movie and I had a hard time seeing very clearly how different it
could be,” cinematographer Pawel Pogorzelski tells Matt Mulcahey in
an interview for Filmmaker Magazine.
Nobody is written by John Wick scribe
Derek Kolstad and is produced by 87North, part of the stunt team that worked
with stunt coordinator-turned-John Wick-director Chad Stahelski.
Talking about the project with director Ilya Naishuller
sparked the DP’s interest. “Ilya came in with a lot of storyboards. He talked
to our stunt coordinator Greg Rementer, then Greg’s teams built each sequence
and shot a test version. Then we’d start making adjustments and they’d shoot
more and re-cut it again. It was this great ping-pong game where they would go
back and forth and keep making it better and better.”
Naishuller had made Hardcore Henry, an
action-thriller shot entirely from the point of view of its protagonist, using
GoPros. Pogorzelski’s work includes the beautifully bleak Midsommar and
the possibly even bleaker Hereditary.
The Polish-Canadian DP is not wedded to one particular brand
of digital camera. He has shot with various REDs, Arri Alexa and Mini, Sony
F-55, Canon 5D and C-300, and Blackmagic gear for various commercials and
feature projects. Hereditary was Alexa, Midsommar was
Panavision DXL2.
He tests combinations of lens and sensor for every project
for artistic not technical reasons, he says.
For Nobody the shoot-out included RED
Monstro, Alexa Mini and LF and Sony Venice, all with Hawk V-Lite 2x Anamorphic
lenses, eventually deciding on RED Helium.
“I shot the Helium at 800 and 1600 ISO, and 1600 gave us
this look that we responded to emotionally — that’s the movie,” he says on the
RED website.
It was the only camera he tried at that ISO.
“We knew we wanted to add grain in post, but pushing the
camera to 1600 already gave us noise that was really interesting,” he says to
Mulcahey. “We wanted a look that was a little bit grimier and grungier, and
1600 already gave us a little bit of that.”
He created the LUT with colorist Walter Volpatto (then at
EFilm) with a visual aesthetic influenced by the signature styling of Korean
action movies, with their vibrant colors and inky blacks. That meant he shot at
least two-thirds to a full stop darker to enrich the colors. It also meant
Pogorzelski often had to light the black and darker areas of scenes.
When henchmen invade his house, Hutch turns the tables by
killing all the lights and a striking series of silhouetted fight scenes
ensues. Pogorzelski created soft, ambient light at a T-4 level but opened up to
a T-2.8 and a half for filming. “It gives me more of a comfort zone,” he says,
“overexposing so I can bring it down in post with just the right amount of
contrast and darkness to feel natural. But, if I ever needed to lift it any in
post, the image wouldn’t be noisy.”
He shot the movie at 2.35:1 at 6K resolution, primarily with
two cameras. The “It came from getting the right camera, the right lenses and
then creating the right LUT early on with the colorist,” the cinematographer
says.
One of the tricks that the stunt team employed was to put
LEDs inside the guns to simulate muzzle flashes.
“I don’t want to give credit to the wrong department, but it
was either the armorers or the props people who built those guns for us,” says
Pogorzelski. “Anytime someone pulled the trigger, it would flash. It was so
cool for those dark scenes to have that interactive lighting.”
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