IBC
Marvel’s first scripted
series blends its cinematic universe with retro sitcoms and
a hint of Hot Fuzz.
https://www.ibc.org/trends/behind-the-scenes-wandavision/7468.article
Marvel’s Disney+ series owes as much
to British action-comedy film Hot Fuzz as it
does to yesteryear American sitcoms Bewitched and The
Dick Van Dyke Show.
In Edgar Wright’s 2007 film, co-written by
Simon Pegg, the cream teas and vicarage idyll of village England is
shattered by murder and mayhem. Something sinister also lurks beneath the apple
pie suburbia of Wandavision’s Westview. Creator
Matt Shakman makes the connection explicit by inviting Hot
Fuzz cinematographer Jess Hall to help design the look of the
show.
“Matt Shakman is a Hot Fuzz fan
and that was one of the reasons he thought about me for WandaVision,”
says Hall. “In Hot Fuzz there’s sense of a neighbourhood and
community but something uneasy going on under the surface.
In WandaVision, we establish this bubble of a comfortable sitcom and then
we fracture it. That’s a really interesting dramatic tension to work with as a
cinematographer.”
The nine-episodes of WandaVision pay
homage to several decades of American TV, starting in the 1950s and
breaking through the fourth wall in the 2000s. Hall, a British DP who grew
up with Porridge, Last of the Summer Wine and The Good
Life, read up on the history of American sitcoms. He
also studied classics like The Brady Bunch, Modern Family and Family
Ties for clues about colour and visual vocabulary to translate
into WandaVision.
“I wanted to understand what tools and techniques
were used for specific shows and what was common to that era of TV,” he says.
“The cameras and lighting instruments or film stock available to the show’s
makers at the time influenced the creative choices they made.”
Hall could have chosen to shoot each episode using
film and video cameras appropriate for each period but decided to use the
Alexa LF for almost the entirety of production.
“I felt it was important to have some level of
technical continuity because we are also varying aspect
ratios, mixing black and white with colour and styles of composition often
in the same episode,” says Hall. “Working with one camera platform was
intended to provide a baseline on which we developed the colour science. I
collected stills from different shows of the era, analysed the colour values
and built a palette. These colour values could be translated across other
departments, such as costume, so we could build a lot of coherence
within the episode.”
With colour imaging guru Josh Pines at Technicolor,
Hall created a LUT in 4K HDR for use as a style envelope for each period. To
the colour science, he added 47 different lenses, some custom-made by
Panavision for the show.
For example, he observed that as TV moved into
the ’60s, the visual language became more cinematic. He had a pair of
portrait lenses made for actress Elizabeth Olsen, for close-ups, which
blurred the highlights at the edge of the frame.
I Love Lucy’s pioneering
use of three cameras led to it becoming the standard technique for the
production of most sitcoms filmed in front of an audience from the 1950s
onwards. Consequently, WandaVision episode one was
also shot in front of a studio audience and in two days to recreate the
edgy vibe of live. The commitment to period extended to seating audience
members on old school wooden chairs and asking them to come dressed in 1950’s
wardrobe.
Episode two, ‘Don’t Touch That Dial’ mimics The
Dick Van Dyke Show which ran 1961-1966, down to the living room layout
and furniture. It was also shot single camera with more modelled
lighting in contrast to the broader lighting scheme used in
episode one.
By the time Wanda has punched through the
forcefield (called Hex) surrounding Westview into the Marvel Cinematic
Universe (MCU) in episode three, the aspect ratio dramatically
shifts from 1.33:1 (4:3) to the cinema screen ratio 2.39:1. The warm tones of
the family sitcom are left behind for the cooler sheen of the MCU.
Hall rewatched key Marvel movies to
ensure continuity between WandaVision and the MCU,
particularly Avengers: Endgame and Avengers: Age of
Ultron and scenes involving Elizabeth Olsen (Wanda) and Paul Bettany
(Vision). For MCU world scenes he used the Panavision
Ultra Panatars made originally for Avengers: Infinity War and Endgame. These
anamorphic lenses were only used on the MCU’s S.W.O.R.D scenes, while spherical
lenses were employed for everything in Westview.
“I was ‘encoding’ the Marvel
world with a look that fans would be slightly familiar with, probably not
consciously, but somewhere in their subconscious,” he says.
Inspired by television’s visual
language
Kevin Feige, the primary creator and producer of
the MCU franchise, told the editing team he wanted the show to be era-specific
but also readable by a modern
audience. Editors Nona Khodai, Zene Baker and Tim
Roche also reviewed DVDs of old sitcoms to get a handle on tone and pace but
not quite to mimic the editing styles.
“The Dick Van Dyke Show was
actually very fast in terms of the performances so we didn’t have to
speed the editing up, but shows from the ’70s and ’80s are a
little too slow for an audience today so we had to spend a bit more time
quickening up those moments,” says Khodai.
Sound engineer Paul Iverson, who is
credited as the show’s laugh track consultant, gave the team a
selection of laughter track recordings from the live studio sitcoms of
the ’50s and through the eras.
The editors also researched old TV commercials for
toothpaste, soft drinks and watches to help recreate the style of the promos
inserted throughout the episodes.
The biggest challenge editorially was the
integration and interpretation of 2,500+ visual effects shots – more than in
VFX extravaganza Endgame.
“In the script you’d get a line that would read
Agatha absorbs power,” says Baker, who cut Thor Ragnarok. “On
paper that seems easy – but translating that into visual storytelling can
be tricky.”
The opening to episode eight,
which centres when the series’ manipulative villain Agatha Harkness
(Kathryn Hahn) is tied to a stake, proved a particular challenge
for Khodai. “I didn’t know if it was going to turn out well. I
didn’t quite have the coverage I needed, it was raining when they shot the
scene and VFX-wise it was a challenge. It was hard to show that Agatha was
absorbing the power – hard to make sure you could see what was
happening. We worked it and worked it and now I’m super-happy with it.”
Multiple VFX shops including Digital Domain, Lola
VFX, ILM, Rodeo FX, Zoic Studios and Framestore were marshalled by
the show’s VFX supervisor, Tara DeMarco.
“We knew that the Hex had to be a boundary that
kept the townspeople in, but was mysterious to the people on the outside,”
DeMarco explains in Disney’s documentary special Assembled: The Making
of WandaVision. “We decided early on that it would be more mysterious
if it was an invisible Hex.”
She used “the language of television” as
inspiration. “We studied how magnets were drawn on old CRTV televisions and the
magnetisation you would get across the screen,” she says. “[We
studied] the pixelisation you would get when you zoomed way into an
old TV, those skinny lines that you would see
on old NTSC square TV.”
The documentary also reveals that Bettany’s
crimson face for Vision was actually blue in the black and white scenes, so
that the colour would translate into a better shade of grey. It’s a technique
actually used in the 1950s when actresses wore blue lipstick so it would appear
‘red’ on black and white telly.
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