IBC
The
BT Sport coverage of the UEFA Champions League Final is set to be a UHD and VR
spectacular, while chances seem high that the BBC will commit to UHD HDR live
streaming of FIFA World Cup in Russia.
The
UEFA Champions League Final, European soccer’s annual showcase, attracts 350
million viewers worldwide. While that’s more than triple the figures for the
Super Bowl, it still lags behind the billion-plus which FIFA claims tuned in
for the 2014 World Cup Final.
It’s
a big deal then to host broadcast the UCL Final, and this year with the event
staged in Ukraine. With facilities of the scale and production experience
required not available in the country, UEFA is taking responsibility itself in
tandem with BT Sport.
Having
produced the first 4K UHD host broadcast of a Champions League Final in 2017
from Cardiff, BT Sport’s expertise proved invaluable to UEFA in preparing for
Kyiv.
According
to UEFA, it is looking to build upon the “extremely successful 2017 final as
well as building momentum ahead of Euro 2020”. This means taking the
opportunity to test new things such as the introduction of a separate clips
channel, special cameras, and more additional footage produced on match-day as
opposed to Cardiff. Coverage in high dynamic range (HDR) is however not on the
cards. UEFA says it will nevertheless incorporate HDR into future events, with
testing to occur over the next cycle.
The
production template is otherwise almost identical to that which BT Sport set up
last year in terms of the traditional TV camera plan, Dolby Atmos audio and the
workflow for highlights streaming in full 360-degree – for which it won the IBC
Innovation Award for Content Everywhere.
BT
Sport Chief Operating Officer Jamie Hindhaugh, says: “UEFA have looked at what
we’ve done previously and built on that. We were the first to move into 4K and
have always had a very healthy relationship with them.
The
host broadcast is also deploying Sony HDC-4300 cameras, as opposed to the Grass
Valley LDX series cameras used in 2017. In addition, UEFA will use Sony MVS-8000X
series mixers.
The
production standard is UHD/4K – Quad – 3G – SDI SDR Rec709. In principle there
will be no up-conversion, with the exception of certain special camera inputs,
such as the in-goal mini-cameras, which will be up-converted from 1080p50.
UHD
coverage is being delivered by 22 cameras, with feeds ingested to EVS XT4K live
production servers, capable of up to four channels of UHD-4K in flexible in/out
combinations to help create live slow-motion replays. Multi-angle replays are
made available directly to the rights holders’ mobile applications through the
EVS C-Cast content distribution platform.
Around
28 additional HD cameras are used to mix the HD feed and include specialist
positions such as Spidercam, goal rail cameras and Heli tele. These signals are
fed into banks of EVS XT3 servers.
VR operation
UEFA will be utilising two different workflows for VR 360 at the UCL Final. The first workflow replicates the successful model designed by BT Sport and Deltatre for Cardiff.
UEFA will be utilising two different workflows for VR 360 at the UCL Final. The first workflow replicates the successful model designed by BT Sport and Deltatre for Cardiff.
This
allows fans to choose between different 360-degree camera angles (offered as
highlight replays) or a live director’s cut.
BT
Sport Chief Engineer Andy Beale says: “We developed this with UEFA and Deltatre
as a joint concept. We’ve done 20 to 30 events in VR so it’s quite a standard
offering from us now, yet it’s [still] trailblazing. We’re still the only
broadcaster in the world with a complementary app [based on LiveLike’s app]
that has a normal 2D interface plus embedded 360-degree.”
Last
summer Nokia was still in business with its VR division and OZO camera range.
It has since dropped all further development, but BT Sport and Deltatre
continues to use the rigs.
“It’s
been our workflow for this season, but it will probably change in future,” says
Beale.
As
at the FA Cup Final last Saturday, the VR production will deliver six or seven
live streams from camera rigs positions behind each goal and on each six-yard
line to capture all angles of action in the box. There will be a fan view
position in the stands and another on each managerial dugout. Additional colour
shots of fans outside the stadium, the pre-match ceremony, player arrival,
dressing rooms and the trophy lift will be captured from portable VR rigs.
Deltatre
manages the cameras out on the pitch and oversees the stitching from four VR
vans. Those feeds are handed onto another unit for the live production
“It’s
a ‘TV-esque’ experience within the VR world. You can choose from multiple ISO
angles, or the BT Sport-produced feed,” says Hindhaugh.
BT
Sport is also pushing use of the magic window where users touch and scroll or
pan and tilt on mobiles or tablets.
“You
can use headsets… but you don’t have to,” says Hindhaugh.
Simultaneously,
UEFA will be testing the VR 360 production to be deployed in the 2018-19 season
for VR 360, which will use two InstaPro 360° cameras behind the goals in
conjunction with a 180° fixed camera.
HDR – not quite ready
BT’s unilateral presentation on site will be in full 4K (from Sony HDC-1400s), coordinated from a Telegenic UHD outside broadcast unit. This, and the VR production trucks, leave from Wembley straight after de-rigging from the FA Cup Final to arrive in Kyiv on Wednesday morning ready for the build-up on Friday.
BT’s unilateral presentation on site will be in full 4K (from Sony HDC-1400s), coordinated from a Telegenic UHD outside broadcast unit. This, and the VR production trucks, leave from Wembley straight after de-rigging from the FA Cup Final to arrive in Kyiv on Wednesday morning ready for the build-up on Friday.
The
lack of HDR in Ukraine (and for its linear feed from the FA Cup) is explained
by BT as a distribution issue rather than a technical one. While complex to
monitor the different flavours of HDR or SDR output, it is the lack of in-home
displays capable of receiving it which renders the effort of going to town on
HDR a bit redundant at this moment.
This
hasn’t stopped BT Sport innovating around HDR however. For the first time – BT
likes to claim it as a world first – the 4K HDR coverage of the FA Cup Final
included 4K HDR graphics.
Produced
in tandem with graphics partner Moov and using ChryonHego’s Lyric platform to
map the HDR graphics to the 4K live output, the result “offers a whole new
branding and design perspective for creatives to explore,” says Beale.
BT
Sport also completed a live trial from Wembley broadcasting HD HDR to
smartphones cloned with its app [not universally available] capable of
displaying the higher dynamic range.
Having
recently acquired 5G spectrum from the UK government via mobile division EE for
£302.6m, the broadcaster is looking ahead to rolling out a 5G network but
doesn’t believe transmitting 4K HDR video to mobile is necessarily the best way
to go.
Like
Fox Sports in the US, which is trialling 4K HDR from two cameras at the upcoming
US Open Golf, BT Sport believes 5G’s early benefits are more applicable to
contribution rather than distribution.
“Because
of the size and quality of the vast majority of smartphone screens we don’t
believe that streaming 4K over mobile is necessary and that HD HDR would
provide a substantial uplift in user experience,” says Hindhaugh.
UEFA
says that bringing a UCL Final to Ukraine is an opportunity it has been looking
forward to, but it does come with certain logistical challenges due to the
geographical distance between the Olimpiyskiy Stadium and UEFA HQ in Nyon.
“The
logistics of organising a Final across this distance are challenging as far as
the organisation of all staff and resources on-site,” it says. “This proved to
be a challenge worth overcoming as the venue is set to provide a beautiful
Final, and it additionally provided testing of procedures ahead of producing
EURO 2020 all across the European continent.”
Chief
suppliers to UEFA for the event include Sunset & Vine and Germany’s TVN, as
providers of the host broadcast production team; Gearhouse Broadcast for the
Technical Operations Centre, feed distribution, FANTV and commentary; TV
Skyline for commentary and special cameras; Deltatre for graphics and VR;
Incast for commentary and media monitors; Heusser TV for FANTV production;
Hawk-Eye for goal line technology; PERI providing scaffold and cable ways; as
well as transmission and archive from the EBU.
BBC close to UHD HDR live from
Russia
It is increasingly likely – though the BBC won’t commit at this stage – that some if not all of the 33 FIFA World Cup games to which the broadcaster has rights will be streamed live in UHD HDR over BBC iPlayer.
It is increasingly likely – though the BBC won’t commit at this stage – that some if not all of the 33 FIFA World Cup games to which the broadcaster has rights will be streamed live in UHD HDR over BBC iPlayer.
BBC
Executive Producer for Football Phil Bigwood says: “It all depends on the
trials in workflows and what can get back from Moscow. We are in ongoing
conversations with FIFA. There’s a cost balance [to consider].”
He
adds, “Watch this space – in a couple of weeks.”
The
BBC has been trialling the format online for many months, notably upping the
ante with the April streaming of a rugby league match in UHD HDR. The BBC
contributed significantly to the HDR broadcast standard Hybrid Log-Gamma but
the potential for anyone at home to display HDR images remains limited.
“That’s
a big issue in terms of availability – it’s a niche product at present.”
All
33 live games will in any case by simulcast (in HD) online. iPlayer gets around
19 million views a month. “We are confident we can cope with it all streamed
live on the website,” says Bigwood.
The
live stream is a more complicated operation since it carries a lot of
additional and interactive content on-demand such as goals catch-ups and
highlights.
The
BBC is sharing resources with ITV to greater extent than in many recent major
events when the broadcasters team up in Russia next month.
“The
cold war is over,” jokes Bigwood. “Budget undoubtedly comes into it – it’s a
huge country to work in and it made sense to join up where we could.”
Match
feeds and the FIFA Max Server containing a wealth of content are being shared,
as is a main studio overlooking Red Square, while the broadcasters are adjacent
to each other at the IBC in northwest Moscow.
With
rights across all platforms the BBC is offering more World Cup coverage then
ever, including full 64-game radio coverage and red button. But it is social
media where most of the additional firepower is being concentrated.
Facebook,
Twitter and Snapchat will receive quirkier news stories and analysis, for
example.
“Our
talent buys into it,” says Bigwood, referring to Gary Lineker’s hefty 7 million
followers.
BBC
teams in Salford will have full remote access to the FIFA Max Server onto which
HBS, the host broadcaster, will dump content from 40 crew (one following each
team) and eight roving ‘colour’ crews. That means the BBC need send fewer
camera crew itself and allows for bespoke packaging of clips for social media,
feature editing and match highlights can be cut in Manchester.
“It’s
definitely the most comprehensive one we’ve ever done,” says Bigwood. “I have
looked after every World Cup since 2002 and the change is amazing in recent
years. The demand has grown but so too have the options available to us.”
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