Monday, 16 June 2025

Resistance may be futile: Animators unite to right and work with AI

IBC

What happens when the tortoise of animation meets the hare of artificial intelligence? Speed is AI’s superpower but it threatens to wipe away jobs and craft. IBC365 is on the ground at the Animation Film Festival in Annecy. article here

The art of animation was born from hand drawing and painting frame by frame by frame but the speed at which AI can fast forward the process on top of existing computerisation excites and terrifies those who believe it brings essential efficiencies while casting jobs, if not the very bedrock of the craft, aside.

The great AI debate dominated discussion at Annecy animation festival with everyone from Andy Serkis and Matt Groening to Deadpool director Timothy Miller weighing in.

“Even if you can’t blame AI for the current crisis in animation it is crystallizing discussion,” summed up Flavio Perez, R&D Technical Director at French animation studio Les Fées Spéciales.

A demonstration against GenAI by international animation unions, federations and workers from the US, France, Ireland, Spain, Belgium among others was staged at the festival.

Calling GenAI “a copying machine that is flawed, destructive and expensive to run” a statement by the unions warned against “unjustified techno-optimism” and that “the absence of humans is a feature, not a bug, of GenAl.”

What is clear is that AI is driving huge transition in animation but no-one knows how it will play out.

“If anybody tells you where it is headed they are lying,” said Miller, Oscar-nominated owner of VFX studio Blur and creator of the animated anthology series Love, Death & Robots.  “This is a tool that invents other tools and the pace of change is exponential – something humans don’t excel at. You have to keep an open mind and embrace AI. I want to use it for good not evil.”

Presenting the premiere of his new feature Animal Farm (which could be read as an allegory for artisans against the machine) director Andy Serkis said, “Our version was not made to satisfy any algorithm,” although he did not reveal if animation partner Cinesite had used any AI in its production.

“My gut feeling is that AI will never have a sense of humour,” declared The Simpsons creator Matt Groening, in town to share his career experience with animation students. “I think humans are needed.”

“I’m not saying it won’t get intelligent, but right now it’s stupid,” added The Simpsons’ showrunner Matt Selman. “Artificial disinformation is ridiculous, the amount of nonsense its piping in people’s brains.”

Roberto Cardenas, a 2D animator from Chile understood why animators would want to explore AI “if it engenders better storytelling but calling it a ‘tool’ is disingenuous,” he said. “AI is designed to remove creative choice. While humans are required to intervene to correct AI today, its development is only headed one way.”

Seasoned artists speaking on the panel ‘AI for Animation?’ knocked back the suggestion that AI would take over but agreed on its disruptive influence.

“We all want to make non-derivative work from our own ideas and to control AI,” said Thierry Paalman, Head of technology at Belgium’s Submarine Animation. “We have traditional workflows and use AI to give more time to our artists.”

Calling AI a “creative explosion” Arvid Tappert, Senior Director at LA’s AI-driven production company Asteria explained how AI was boosting R&D and accelerating development from months to days.

“We are proving AI can be a creative sidekick, not a replacement. It means we can try new ideas and play around really quickly to extend creative possibilities. You can combine old techniques with AI and still remain in control. Plus, it’s really fun. I can still use my own style but find lots of exciting ways to push my style in ways I couldn’t do a few years ago.”

Efficiencies are welcomed but there were concerns that reliance on AI to get from A-Z without the intermediate steps would erase skills.

“Repetition is where you refine your craft. Creativity is diluted using AI,” said Quentin Auger, Co-founder & Head of Innovation, Dada! Animation. He shared results of an AI workshop he organised for French animation students. “Many [of them] felt controlled by the machine and that AI generated outcomes that were so much trash they couldn’t use them.”

It is the “journey not the result” said Paalman which not only improved storytelling but made the artist better as a result. AI powered short cuts will lead to a “collective deskilling” he worried. “If you have senior people feeding prompts into LLMs and they don’t hire juniors any more then production becomes more about curation than creation.”

Laura Yeo, Executive Producer, Blur Studio felt strongly that AI generated films “made by one or two people in their bedroom devalues all the work that goes into ideation and storyboarding and the work of all artists.”

She said, “Most of the things we hear now is about how fast you can do something in AI. Consumers want to see new content straight away and producers need to deliver on that otherwise the momentum [behind a show] will be lost. AI can help us make the best content as quickly as we can by solving creative questions at the cheaper part of the process [in pre-production] instead of at the back end when it is very difficult and expensive to change.”

Nicolas Dufresne, independent director and developer said that he felt most creatively stimulated when physically writing or drawing. “It is the actual gesture of drawing which, for me, generates inspiration and craftsmanship.”

He wasn’t opposed to using AI for specific tasks but warned against lazy reliance on the tech. “When you do topology, texturing or coding you are also learning about math. You learn by practicing but if the machine does it for you – or you’re being pressured to use AI - there's no way to learn something else. There's no serendipity.”

Radioactive topic

For Dufresne the only answer was collective action to regulate AI’s use. “People are afraid when they don’t have power and they don’t have the choice about their tools so the only way to improve this is to collectively think about what we doing for the public good. The only people who do not want this are the major AI developers like OpenAI.”

While artists and animators can be trusted to use AI to improve quality that wasn’t the case with “shareholders, clients and producers,” he said. “They only think about money. When your client doesn’t know what a good animation is or when you say you need a week to do justice to a shot yet they know an AI can do it in minutes, this is the real danger.” 

For that reason, perhaps, even where AI tools are proving creatively beneficial few professionals want to advertise it.

“People are keeping their use of AI hidden,” Perez said. “Some of those people are in the audience, but don't want to talk about it because it's kind of radioactive.”

Condemning the growing volume of animated content as “junk food that doesn’t make kids feel anything,” Dr Essam Bukhary, CEO of Saudi headquartered Manga Productions said the company was training its animators in the fundamentals of drawing while introducing AI into its pipeline.

Invest in human brainware

“We must use AI – but half use it,” Bukhary said. “We will use it to cut costs and make smarter use of process. It is part of our R&D strategy. At the same time, we should not only think of output but also about input. That means developing AI models that are based only on our material. It means investing in the ‘brainware’ of the next generation by training them in the basic skills of drawing and animation, of managing characters and IP. That is the way we compete globally.”

More than 4,000 Saudis have been trained by Manga in manga, anime, and video game creations – including with internship programs at Japanese giant Toei. Another project launched in conjunction with the Saudi state has seen 3.5 million local students take manga classes online.

“I can say with full confidence that AI will not be able to replace us but those using AI better than us will replace us. AI may generate high quality production value but it will not create emotion.”

Cutting costs is a good thing

While there were no commercial projects showcased at Annecy as ‘made by AI’ the bottom line is that the tech’s creeping involvement in all aspects of the industry is unstoppable.

“For over five years we’ve been trying to get our own IP off the ground,” said Alex S. Rabb CEO & Co-Founder, Digic Pictures, a Hungarian studio which makes animatics and animated shorts for movies and video games including Assassin’s Creed. “Every respectable studio wants to make their own stories in their own style and make cool stuff but it is expensive. AI tools will help you tell those stories which would otherwise never get made.”

Miller echoed, “No movie should cost $200 million to make but there are stories that I would like to tell that are too expensive to do with traditional technology. The stories I want and should be able to tell are not films for kids or four quadrant pitches so nobody will give us the money to do them at a high level.

“I welcome the fact that AI might bring some of these stories into the realm where we can actually afford to do them. I don't want to do the same thing with fewer people. I want to make more, full stop.”

Miller who directed Terminator: Dark Fate (2019) pointed to a character in the movie who uses AI technology to fight back against the AI-dominated Skynet.

“She implants the AI in her body. The sequel to that film would be about the fusion of machine with human intelligence to create something new and different. I know this sounds too science fiction for most people, but I believe that the end result of where we are headed won’t be man against machine it's going to be the two of them together. My hope is that we can use that technology to make ourselves better and I will be first in line for implants.”

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