IBC
This remake of a classic animation works from Roger Deakins’ original lighting design, a colour palette plucked from the Faroe Islands and puppeteered dragons, explains DoP Bill Pope.
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All too often the live action remake of a classic animation
falls flat but the makers of How To Train Your Dragon have miraculously
retained the charm of the original in part by not straying too far from the
template.
Take perhaps the original’s iconic image of sensitive
teenage Viking Hiccup reaching out to touch the nose of a supposedly fearsome
dragon called Toothless. Pope noticed that in the animated feature the scene
was lit with a lavender sunset.
“That was a bold choice. It's easier done in animation than in
reality but I decided I was going to do it anyway and I got so much kickback –
‘What are you talking about doing a lavender sunset?’ But sometimes the sunset
is lavender so why not remind viewers of what was a lovely fragile colour it
was for that scene.”
Director Dean DeBlois, who made all three previous animated
features, returns for Universal’s live action reboot and invited Pope to shoot
the film on the recommendation of Roger Deakins, the celebrated British DoP who
had acted as visual consultant to the franchise. It was Deakins who had
selected the lavender hue and Pope, who shot The Matrix and Baby
Driver, had no hesitation in following “the master’s” cue.
“Roger shot those movies,” Pope says. “He just did it in a
computer rather than with a camera. They have Roger’s signature touches such as
‘Roger’s yellow.’ He knew that the story is based on reality by which I mean
we’re in the Viking world. So what colour light do you have? You have daylight,
moonlight and firelight. Why mess with that. I wanted audiences to feel at home
with the experience that they had in the animated movie, so I didn't alter
anything.”
While respectful of Deakins’ work, Pope is underselling his
responsibility in translating the story into a different medium. He attributes
its success to the casting both of actors and the puppeteers who played the
dragons on set. Mason Thames who plays
Hiccup was only 16 when filming began in January 2024.
“Mason is an incredible young actor and it became apparent
to me, the camera department and everyone that this kid has such self-assurance
and physical awareness of what he's doing all the time,” Pope says. “He’s like
Buster Keaton. It turns out that he studied dance as well as acting. After
meeting Mason, now I think all actors should take dance classes.”
He adds, “The second most important decision was hiring the
guys who did the puppeteering for War Horse.”
They are members of Brighton-based puppeteering troupe
Puppets With Guts who worked on the National Theatre production as well as
films including Fantastic Beasts and Where to Find Them.
“Now you've got a kid who can really act playing against
dragons who can act back and are completely inhabiting the space for real.”
Pope is no stranger to this process having shot the live
action between nine year old Neel Sethi playing Mowgli and sets of Jim Henson
Company puppeteers playing various animals for Jon Favreau’s Jungle Book
(2016).
“Even if the animal was a sock puppet the puppeteers were so
into the part that the kid’s imaginations was fired. It just made performances
so strong. Mason's awareness of space and the ability to actually reach out and
touch the dragon or move with the dragon makes such a difference. We have a stage
with a large village, the Chief’s house and full-sized dragons. There’s no guessing
with blue screen.”
While Framestore took charge of hundreds of VFX shots the
production based itself at Titanic Studios in Belfast which is where Pope’s
photography began to take shape. For instance, the training arena in the film was
designed as a 360-degree practical set enabling unbroken camera movements and
dynamic action sequences.
“Dean understood that when you bring an animation into the
real world, the more real you are the more believable it will be. On top of
which you can’t replicate half of the things in the original, like flying
dragons into the sky and having them dive down. Dean and I talked for three
months going back and forth until we realized that we couldn’t solve this in
the abstract. We had to get into the physical space with stunt people, puppeteers
and actors in order to figure it out what we could do. We pre-visualized a lot
but even this was kind of rudimentary and only came into focus on set.”
He says that DeBlois wanted to shoot IMAX from the get-go in
order to showcase the flying scenes but that the studio execs weren’t
interested. “Two weeks out from production the figures came back from Christopher
Nolan's Oppenheimer which made hundreds of millions of dollars for
screenings in IMAX. The studio turned around and said, ‘Hey, we got an idea., we
want to do this in IMAX’ and I'm like, ‘But we start shooting in two weeks!’
“I’d shot all my tests and everything was prepped. Of
course, we switched at the last minute but I didn't want to work off a crane or
to be slowed down or have to do all the things that are required when shooting
with a big heavy camera.”
He opted to shoot the action scenes with the IMAX approved ARRI
LF and to retain his original camera choice of Alexa 35 with its old-fashioned film
frame size using anamorphic lenses.
“Dean and I felt like the intimate scenes would be best in
that size frame because you want to be seeing the actor's faces and not call
attention to anything outside of that.”
Many scenes were designed to mirror the fluid, dynamic
camera work of the animated films. By combining traditional dolly shots with
advanced gimbals, Pope and his team created smooth transitions between grounded
human interactions and sweeping dragon action, capturing both the intimate and
the epic.
Inspiration for the rugged geography of Berk and colour
scheme came from a recce in Iceland and the Faroe Islands. “That’s where
dragons live, right? We fell in love with both places and flew many hours in
helicopters finding locations.”
In fact, they couldn’t use most of the locations to shoot in
because they couldn't get close enough to the cliffs. “I photographed from the helicopter
but because hundreds of thousands of birds are flying all over the place you
can’t get a helicopter close. Even if you took a drone in there it’s going to
go down. So we decided to scan everything with Lidar and build it in a
computer. It's photoreal. I saw side-by-side comparisons of the photography and
the Lidar and couldn’t tell which was which.”
The action scenes of flying dragons was shot on a blue screen stage with the
Lidar scans applied as backgrounds.
“The colour palette of the movie is the palette of the Faroes.
There's a red layer of iron oxide that runs throughout those cliffs. There are various
shades of brown and then this streak of red in the rock, the ocean is
turquoise, and the skies are lead grey. Even the buildings in the Faroes
reflect that. They're painted the green of the grass and the turquoise of the
sea. They’re painted the red of the rock. You can see that native Faroese build
on what they see so we decided to do the same thing.
“I came back with handful rocks, each one of them a different colour, and gave
them to the production. This is the Faroes in your hand. Everything was painted
with those colours so we ground the story in that world. It was really one of
the most worthwhile scouts I’ve ever been on.”
Pope continues, “That's what filmmaking is. It's
collaborative. If you want a palette, you all have to agree on what that
palette is. If you want a feeling, you have to all agree on what it is because
it's not my choice or the director’s or the VFX people or animators. Everybody
has to feel the inspiration and understand the direction. Filmmaking is a
journey. I get this one section of the trip. The editor gets another section. Visual
effects another and so on. If the film is going to work you have to do this as
a team.”
Pope has made successive movies with new techniques and new
technology from helping shoot bullet time in The Matrix to Jungle
Book by way of puppet animation Team America: World Police to VFX
heavy Marvel productions like Spider-Man 2 and the live action CG blend
of Alita: Battle Angel. He says he is not necessarily drawn to this type
of production although acknowledges that by reputation he gets more offers for
work that carry a tech element.
“I started out in this business doing music videos for 10 years (for Peter
Gabriel, Metallica, Chris Isaac, Motley Crue among others) and each of those
have an element of trickery. Today are we shooting the promo backwards or at six
frames a second or whatever the visual gag is for the video so that by the time
I got to my first movie Darkman [directed by Sam Raimi in 1990] which is
a VFX movie I just knew what to do. I’m not afraid of new technology. It’s just
an arrow in the quiver.”
So what does Pope think of AI in terms of a threat or an aid to cinematography?
“We might struggle to keep it as a tool but the human brain
has to be in charge. I've not seen any AI that touches real filmmaking, nothing
that crosses the Uncanny Valley at least not yet. You’ve got to be wary of it,
but I’m not afraid of it.”
Dragon design
Framestore’s dragon design was based on specific animal
behaviours. Toothless’ movements for example are inspired by the agility of
salamanders and the grace of black panthers. The Gronckle is a combination of
the flight patterns of bumblebees with the stocky movements of bulldogs,
bullfrogs and hippos. The Deadly Nadder features precise, bird-like movements
inspired by parrots and emus.
While the dragons’ fire was digitally generated the SFX team
provided real pyrotechnic bursts on set to create interactive lighting, heat
and impact points. These practical effects gave actors and stunt performers
something tangible to react to.
Inspired by technology used in the Fast & Furious
films, the SFX team created dynamic hydraulic rigs to simulate dragon flight
and allowed the actors to experience realistic motion.
Also, a 70-foot Viking ship was placed on a 12-ton hydraulic
platform to replicate the swaying and rocking of ocean waves for maritime
scenes.
The Viking village set itself featured working gas systems
to power torches and flames, and dragon arena doors were also fully mechanized,
allowing them to open and close dynamically during action sequences.
Dragon puppetry
Full-scale foam heads were built for each dragon species
based on digital sculpts created by the VFX team, giving actors tangible points
of interaction during filming.
For Toothless, the team constructed multiple heads, each
designed for specific actions in the story. These included a puppeteered ‘hero’
head to allow the puppeteer to create a realistic dragon performance for the
actors to interact with, and a ‘wrestle’ head for the more explosive action
sequences.
Bringing Toothless to life required a team of five
puppeteers. His long tail was so extensive that it required three puppeteers to
operate it, in addition to one controlling the head and another managing the
torso.
The actors even took an animal interaction training course at
a horse farm to familiarise themselves with handling large creatures. In
addition, they participated in puppetry workshops, introducing them to the
different dragons and their distinct characteristics all in a bid to ensure
authentic interactions.
While the production did not use traditional animatronics, the Toothless puppet featured cable-controlled moving jaw and ‘ear plates.’ The team also designed a series of interchangeable eye inserts that allowed for modifications to Toothless’s eye shape allowed him to convey a range of emotions from anger and curiosity to playfulness.
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