IBC
article here
If virtual production is to sell the illusion of what’s
being filmed the LED lighting and background environment must be merged with physical
sets and practical lighting as seamlessly as possible.
A LED volume not only provides an extension of the scene environment
it essentially acts as a massive light box. Light emitted by the walls can be
used to create dynamic reflections that interact with the set and actors in
realtime. This lighting can be adjusted and fine-tuned by using light cards as
well as colour and brightness controls.
“While the volume is a great base source of lighting we
highly recommend pairing it with traditional practical lighting for the best
result,” says Jamie Sims, VP Projects Manager at MARS Volume. “This is where a
skilled Unreal Operator can make a huge difference. Our Unreal Operators and VP
Supervisors work hand in glove with DOPs and gaffers to achieve the creative
vision.”
Dan Hall, VP
Supervisor at Slough’s Virtual Production Studios by 80six says, “Candles, lamps, even fish tanks are
fantastic examples of practical lights because they’re subtle and give you an
accurate representation of how light will work in a room. Additionally, it
takes the eye away from the background, which should not be the focal point.”
Soft and hard lighting
LED panels are ideal at creating soft lighting which generates
soft edged shadows but they can’t
produce hard light such as hard edged, crisp shadows, spot lights or
‘beauty lighting’. This is where working in creative collaboration with the Gaffer
and DoP on a production is crucial to creating the required look.
“While LED screens
are an excellent source of interactive lighting and reflection they are behind on colour rendition when compared to
today’s practical LED fixtures,”
says Sam Kemp, Virtual Production, Technical Lead, Garden Studios.
Hard light is produced by a point source light, such as a
tungsten Fresnel or an LED point-source fixture. Consequently, a volume without
any additional fixtures can't produce hard light and therefore scenes in
daylight require the addition of practical fixtures to 'sell' the idea of direct
sunlight.
Kemp notes, “Practical
fixtures can replicate hard sources such as sunlight and also help to fill the spectral deficiencies of RGB LED
panels. Standard lighting communications control like DMX can be used from the engine for synced effects.”
Image Based Lighting
Image Based Lighting (IBL) is a form of pixel mapping that
uses calibrated photographic (video) colour (RGB) information to generate
subject and environment lighting. The technique – which some practicioners describe
as a philosophy - uses images and lighting displayed on LED sets to produce
realistic reflections and ambient lighting in a scene.
“The three main benefits are accuracy, time saving and control,”
says Tim Kang, Principal Engineer, Imaging Applications at lighting vendor
Aputure. “The biggest one for me is control. We’ve been chasing naturalism in
lighting for 100 years but have only been approximating the real world.
With IBL you can get the naturalism you want and you can control the
variables and much more directly.”
Garden Studios has
been using IBL since 2021
primarily for driving and VFX heavy scenes. It has recently developed a workflow for tracking
hard sources, allowing for a sun source to automatically move around a car
driving down winding lanes.
“The key is finding
a good balance between IBL and traditional lighting controls; between the VP
team and the Desk Op,” says Kemp. “Image based lighting doesn't really
apply to specific sources when talking about practical fixtures (such as a
normal light on a stand) and more to the conceptual control of those sources, such
as mapping the colour and intensity of a video to a light fixture’s output
colour.”
An accurate colour
pipeline is key to matching colours, and this includes the pipeline for IBL. Allowing adequate time to
complete camera calibration leads to a smoother shooting experience.
“Garden Studios
calibrates its screens’ colour pipeline so virtual fixtures
lighting virtual content will correctly match their physical equivalents,”
explains Kemp. “A colour meter helps
match lighting from LED panels (e.g from a ceiling panel) to physical fixtures,
as does using DMX modes such as CIE-XY (which denotes universal colour
space representing the colour spectrum visible to the 'average human'). Newer fixtures can define a source colour
space when using RGB modes for pixel mapping.”
It's not always as straightforward as it sounds since
identical LED panels might have been produced in different batches and therefore
emit light differently.
“Assuming that the colour pipeline has been set correctly
for the Volume, we can pixel map lighting fixtures from the environment to
ensure accurate colour replication,” says Hall. “But trying to match an LED
panel and a lighting fixture, that are in no way identical, is extremely hard
as they display different colour gamut. You must ensure your colour pipeline is
set correctly and then dial it by eye. You have to trust your trained eye to
see what looks right or not.”
Virtual and real camera team collaboration
The clear advice to production is to pair the DOP, Gaffer and
Production Designer with the Virtual Production Supervisor at the earliest
stage possible.
“We always recommend a pre-light before a shoot so that the
gaffer and DOP can run through all of the shots and lock off any variables
before the shoot day,” says Sims. “Working in a Volume gives you so many
possibilities, but with that we find that leaving the experimentation to shoot
day is an unwise strategy - as it can lead to the time on a shoot day running
away. A pre-light day is highly recommended to find what works, confirm
approaches and lock everything off so that when it comes to shoot, everything
can be achieved quickly and smoothly.”
It is also important for the Production Designer to be “synced”
with the Virtual Production Supervisor from an early stage in production. Sims explains,
“This is to ensure that the virtual set can be married up to the physical set
that is being built. This becomes especially important when trying to make the
line between virtual and physical set seamless. Once the set is built and in
situ the VP team can then colour match the virtual environment to the physical
set.”
Matching practical set and fixtures with virtual assets
Some of the biggest challenges on a virtual production set
make themselves abundantly apparent when trying to extend the physical elements
of an environment seamlessly into the virtual world. The complexity of this
challenge completely depends on what it is you are trying to bring together and
the illusion you are trying to masterfully create.
Sims cites the example of attempting to convincingly marry physical
and virtual sets for the outside of a building. “You need to match up straight
solid lines and subtle block colours so anything that isn’t bang on perfect or
colour matched will be glaringly obvious. This also means your camera tracking
needs to be inch perfect to avoid jumping or unwanted shaking.”
Less challenging environments are ones where the line
between physical and virtual aren’t as strict, for example, a sandy desert.
Colour matching is vital here to sell the illusion.
“To overcome these challenges, we have to underscore the
importance of the pre-light day, and getting up close and personal with your VP
team at your volume stage. Construction collaboration is key here. The more
time the VP Supervisor has to colour match with the set in position the better.
Set build days and pre-light days allow for this care and consideration to be
taken.”
Fighting on a
freight train
Garden recently
shot a fight scene on a moving freight train with its custom lighting controller using a
combination of IBL mapping, DMX cues and OSC variables (Open Sound
Control/OSC is a protocol for networking sound synthesisers and other devices
for musical performance or show control).
“As the train moves
around corners and through a tunnel, a hard-source light array kept the sun in
the correct relative position, flickering behind trees, and pixel-mapped LED
tubes gave full-spectrum soft fill on the talent, automatically changing intensity
in the tunnel,” Kemp explains. “Closeup
fill lights were manually set; everything else could be fully automated.”
80Six worked on a recent car shoot where the windscreen was
taken out and therefore there was no LED ceiling for the shoot.
“Traditionally, when you shoot through a windscreen while
someone is driving, there will be reflections of the sky on the windscreen,”
Hall notes. “Because the shoot we were doing was as if the camera were inside
the car and we only shot out of the lateral windows, we didn’t require an LED
ceiling because there was no reflective surface.
“We put an old school light on a revolving wheel that spun in time with the plate playback to simulate the illusion of orange streetlights passing overhead. The colour of the orange sent to the fixture was selected from the footage of the driving plate.”
No comments:
Post a Comment