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The TV ecosystem has undergone a
significant transition over the last decade — but perhaps not as radically as
we think, according to media analyst Doug Shapiro.
“The popular narrative around the video business is
that pay TV is dying, home entertainment is all but dead, box office is
stagnant and streaming is growing rapidly,” Shapiro says an essay on Substack
titled “Video: Follow the money.” All of that is directionally accurate, but the
relative sizes of these different components is often overlooked.
Shapiro has aggregated the numbers
using data from Kagan/S&P Capital IQ, MAGNA, MoffettNathanson, OMDIA, Box
Office Mojo, and DEG, along with his own estimates.
The data shows that for every dollar
that consumers and advertisers spent on video in the US last year, $0.66 went
to traditional TV (pay-TV and broadcast).
By comparison, all streaming (SVOD,
AVOD, FAST and CTV) represented just $0.21. Box office was only $0.04 of every
dollar — despite “all the press and investor focus.”
Traditional TV (pay and broadcast) is still by far
the largest component of the US video market with some 70 million subscribers.
They represent $0.66 for each dollar consumers and advertisers spend in the US.
Shapiro counts video revenue as both
direct consumer spend from subscriptions and transactions, plus advertising. He
also includes YouTube within the TV ecosystem but excludes other short-form
platforms like TikTok and Reels — whose addition “wouldn’t change the story
much.”
Crunching the numbers, he observes
that the distribution of revenue between direct consumer spend and advertising
hasn’t changed dramatically in recent years.
“I found this surprising. Keep in
mind that there are a lot of moving pieces: pay TV subs revenue is falling due
to cord cutting; traditional TV advertising is also falling because of rapidly
declining ratings; box office has yet to re-achieve its pre-COVID high water
mark (in 2019); home entertainment falls every year.”
Other factors here include streaming
subscription revenue rising due to growth in subs and price increases; and
streaming advertising is also growing rapidly due to increase in viewership;
the growth of CTV and FAST usage and growing agency and advertiser familiarity
with these channels.
“Nevertheless, the amount that both
consumers and advertisers spend on video has remained remarkably stable.”
Although it might not seem so bad
that consumer and advertiser video spend have been stable, Shapiro calculates
that that’s occurred even as both the amount consumers have to spend (Personal
Consumer Expenditures/PCE) and aggregate advertising spend have both grown
(largely due to inflation).
“The result is that direct consumer
spend on video as a proportion of PCE and advertiser spend on video as a
proportion of total advertising spending have both declined in recent years.”
One relatively obvious observation is
that distributing video is not a great business. Comcast and Charter, for
instance, report video gross margins in the mid-high 30% range, but after
allocating other operating expenses to video, Shapiro estimates that operating
margins fall in the mid-single digits.
“It’s well understood that the big
media companies spend a lot of money on content, but this analysis puts it in
context,” the analyst writes. “For each dollar that comes in, half goes toward
producing and licensing content — money that is spent on talent, physical
production, special effects, content licensing and sports rights.”
When it comes to sports rights,
Shapiro finds that budgets will increasingly move from entertainment
programming to acquiring sports rights. As of last year, for every dollar of
revenue, $0.77 was remitted to them by distributors and, of that, almost two-thirds
went to programming — $0.40 to entertainment programming and $0.10 to sports
rights (which translates to roughly $90 billion versus $24 billion).
He thinks that share will rise for a
number of reasons. One is that sports programming is “dramatically
outperforming entertainment in viewership.” Moreover, sports “commands a
disproportionate and rising share of both advertising and affiliate fees.” In
addition to which, the relative risk of producing entertainment content is
rising while sports tend to be far more stable in their popularity.
There’s another reason, too, related
to the role that generative AI will have in producing entertainment in a way
that can’t be replicated in live sports.
“I believe that over time GenAI will
blur the quality distinction between professionally-produced and
independent/creator content and vastly increase the supply of entertainment
content,” Shapiro says. “In an environment of abundant quality entertainment
content, live events, like sports, will become relatively scarcer and therefore
rise in value.”
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