NAB
The backdrop to new sci-fi film The Creator is AI, which can be benevolent and could be evil. One AI manifests as a very cute young kid.
article here
“This film will challenge what you believe,” says actor John David
Washington in a making-of featurette. “It’s hard to know whose side to be on.”
That’s exactly what director Gareth Edwards, who
wrote the script with Chris Weitz, wanted. Although the future 50 years hence
looks “as if someone made Apocalypse Now in the Blade
Runner universe,” according to Ryan Scott at SlashFilm, Edwards doesn’t paint AI as black
or white.
“Should we embrace
it or should we destroy it,” he asks.
Releasing in cinemas on September 28, this is
Edwards’ first film since Star Wars: Rogue One in 2016, around
the same time he began writing the film. The starting point was to make an
allegory about robots, “a fairy tale for people who are different, that look
different from us, and that we treat as the kind of the enemy or the inferior, and that they do the same back to
us,” he says in an interview with Joe Deckelmeier for Screen Rant.
He’s kept the
robots but added AI so that the robots are sentient. It was only as they were
shooting the film in the first half of 2022 that the latest wave of AI
technology became front page news.
“I thought I was making a subject matter that was like three decades
away. Like, there’s no way we’re going to witness this. And then whilst we were
filming, people are sending me links to news items about whistleblowers in big
tech saying that the AI was sentient. And it was like, Whoa, what’s going on?”
“As we’re
making The Creator, AI is getting better and better,” Edwards says.
“It feels like we’re at that tipping point now and this movie questions what
does that look like 50 years from now, when AI is more embedded as part of
society.”
Equally presciently perhaps, the film also depicts half of the world
having developed AI and the other half being actively against it, following a
catastrophic malfunction. Interestingly, it is the West that wants to ban AI
while a region of Southeast Asia fights to keep it as a force for good.
Scenes
in the film depict an anti-AI movement “with people with protest signs, for and
against AI,” the director told Collider’s Perri Nemiroff,
thinking this was absurd. “And now, I live very near the Studios [in LA] and we
drove past and that’s exactly what’s happening [with the writer’s strike].”
The
movie is set in 2070 but Edwards told Nemiroff he should have picked 2024. “But
I picked 2070 Because I didn’t want to make the mistake Kubrick made of 2001:
A Space Odyssey [which was made in 1968 but the Jupiter mission it
depicted remains distant even now]. “So I was like, I’m gonna pick something
way downstream.”
Making a Smaller Budget Go Further
Distributed
by 20th Century Studios, the film itself was shot on a relative shoestring
budget of $80 million, but looks like a blockbuster costing significantly more.
For Edwards this seems a welcome retreat from the huge budget he handled
for Godzilla in 2014 and back to the more DIY approach with
which he made breakthrough sci-fi-horror Monsters in 2010.
Counterintuitively the secret was to ditch CGI and LED volumes (though
both were used) to focus on shooting more in actual locations with
world-building production design added after the fact.
“What
you normally do is you have all this design work and people say, ‘You can’t
find these locations,” he explained during a Q&A session hosted by
IMAX, and reported by Slash Film’s Vanessa Armstrong.
“[They’d say] You’re going to have to build sets in a studio against
greenscreen. It’ll cost a fortune.’ We were like, ‘What we want to do is go
shoot the movie in real locations, in real parts of the world closest to what
these images are. Then afterwards, when the film is fully edited, get the
production designer, James Clyne, and other concept artists to paint over those
frames and put the sci-fi on top.’”
So they did, and the crew went to 80 locations, which is far more than
one would normally use for a movie of this size.
“We didn’t really use any green screen,” he said. “There was occasionally a little bit here and there, but very little. If you do the maths, if you keep the crew small enough, the theory was that the cost of building a set, which is typically like $200,000, you can fly everyone to anywhere in the world for that kind of money. So it was like, ‘Let’s keep the crew small and let’s go to these amazing locations.’”
Edwards shot the film using Sony FX3 cameras, a budget choice but, as he
points out, one that is barely distinguishable in performance from far more
expensive so-called cinestyle cameras.
“The difference between the greatest digital cinema camera you can buy
and a camera like the FX3 is minute, hardly anything,” he told Nemiroff.
The big advantage for the production was the camera’s ability to record
in different light scenarios including the capability of shooting 12,800 ISO
“so we can shoot under moonlight.”
That in turn enabled the production team to shoot with fewer lights,
cutting costs and increasing mobility. The filmmakers developed a lightweight
lighting rig that a crew member could move in seconds, rather than minutes, as Edwards
explained to Armstrong.
“I could move and suddenly the lighting could re-adjust. And what
normally would take 10 minutes to change was taking four seconds.”
This afforded room for the actors to improvise and for Edwards to
capture more of a documentary feel. “We would do 25-minute takes where we would
play out the scene three or four times and just give everything this atmosphere
of naturalism that I really wanted to get, where it wasn’t so prescribed.
You’re not putting marks on the ground and saying, ‘Stand there.’ It wasn’t
that kind of movie.”
Edwards’ lighting operator would move with the camera, just as a boom
operator would, he told Nemiroff.
“We’d do a little dance together in real time,” he said. “Normally
[changing light setups] would take half an hour. So it just liberated us
completely. And I’m never gonna go back, to be honest.”
He started the project with one of the world’s most in-demand cinematographers, Greig Fraser ASC, who won the Oscar for his work on Dune last year. As Edwards says tells Nemiroff, “Greig is one of the few people in the world I would trust to give a camera to and say, you shoot it, and just hand it over. He’s got an amazing eye. The whole world seems to know that now.”
Having
done prep for the movie in 2019/2020, Fraser got the offer to shoot Dune and
its sequel for Denis Villenueve, and suggested DP Oren Soffer take over behind
the camera.
According to Edwards, Soffer was a protege of Fraser’s. “So I looked at
his work, it was really strong. We chatted and I really liked him. And so
basically, there’s this transition where Greig carried on remotely but Oren
picks up the reins.”
In
conversation with Armstrong, Edwards revealed that the visual design of The
Creator was inspired by the simple idea, “What if the Sony Walkman won
the tech war instead of the Apple Mac?”
“The way we tried to quickly describe the design aesthetic of the movie
is that it’s a little bit retro-futuristic.”
Likewise for the insect-like robots in the film, which they tried to
design as if an insect had been made by Sony. “We took products and tried to
turn them into organic-looking heads. We took things like film projectors and
vacuum cleaners and just put them together, deleted pieces and kept
experimenting. It was like DNA getting merged together with other DNA, trying
to create something better than the previous thing.”
“AI Democratizes Filmmaking”
When it comes to AI in filmmaking, Edwards is equally even-handed. He
was surprised by what is already possible with AI tools.
“My initial thoughts were that AI will never be able to understand the beauty of an image but actually websites like Midjourney are pretty good. [So, then you think] soon it’ll be moving footage. And then maybe you won’t need cameras,” he told GameSpot senior editor Chris Hayner in an interview for Fandom.
“It’s
going to change filmmaking so much,” he continues, way beyond the CGI-realism
breakthrough of Jurassic Park. “It’s going to be a big seismic
shift. My hope is that it sort of democratizes filmmaking, like it doesn’t cost
$200 million anymore to go make something that’s in your head. You can kind of
do it from your bedroom. But then the question is when everyone can make Star
Wars from their bedroom, will there be any specialist [crafts]
anymore?”
No comments:
Post a Comment