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VR does funny things to our brains — and we’re not sure
exactly what. According to some research, up to 60% of the neurons in the part
of our brain related to learning and memory is actually shut off in VR. Further
investigations suggest that our cognitive ability could be even be enhanced by
VR.
https://amplify.nabshow.com/articles/vr-and-brain-waves-how-little-we-know/
Both experiments were conducted by the same scientist,
professor Mayank Mehta at UCLA, who believes his findings could lead to a huge
breakthrough in how we treat mental health.
As he explains to Fast Company, while it’s
counterintuitive that fewer brain cells would make for a faster rhythm and
stronger thought, the truth is that overactivity of the brain can impede thinking,
and even cause problems like epilepsy.
“A more active neuron is not necessarily better,” Mehta
says. “The brain consumes one-third to one-fifth the energy of the rest of the
body, so it tries to optimize.”
Mehta’s recent work concerns theta rhythm, a neural
oscillation that underlies various aspects of cognition and behavior, including
learning, memory, and spatial navigation in many animals. In humans,
hippocampal theta rhythm has been observed and linked to memory formation and
navigation.
The UCLA has found a way to increase theta rhythms in rats
by putting them inside a virtual reality simulation.
In the paper, co-authored with Karen Safaryan and published
by Nature Neuroscience, they “show that theta rhythmicity is greatly
amplified when rats run in virtual reality… [that] multisensory experience
governs hippocampal rhythms” and that “Virtual reality can be used to boost or
control brain rhythms and to alter neural dynamics, wiring and plasticity.”
This video below shows a rat in the lab on a mini treadmill
surrounded by immersive screens. During the investigation Mehta discovered that
the rodents experience boosted theta rhythms while in VR that they didn’t
experience in the real world, even though the entire VR environment was meant
to duplicate the rat’s real-world environment as closely as possible.
Something about VR itself appears to be beneficial to human
cognition. To Mehta, this could lead to a huge breakthrough in how we treat
mental health and cognition, even though 60% of the neurons are still shutting
down in the hippocampus in VR.
Mehta insists there aren’t any downsides, and also promises
to release another paper in the coming weeks confirming that there are no
measurable downsides. He also wants to make similar experiments on humans using
VR systems like Oculus Rift or HTC Vive.
“Fortunately, the way we developed VR, it can be readily
used directly for humans,” Mehta says. “Now we want to take this to town, and
potentially use this as a VR therapy.”
According to Mark Wilson at Fast Company, Mehta isn’t
demonstrating that VR can have positive effects on the brain just because it
feels like real life. He’s arguing that something within VR itself — or at
least the VR system in his lab — can impact the brain at a deep, electrical
level, which could impact treatment and learning separately, and on top of VR’s
intense visual simulations.
“Much like light and sound waves across the universe are
just harmonic frequencies playing out across space, so too is human thought
powered by the oscillation of energy passing from neuron to neuron.”
Mehta believes that, with this common entry point between
physics and neuroscience, he could begin to deconstruct the mechanisms of the
brain.
Food for thought.
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