NAB
https://amplify.nabshow.com/articles/our-industrys-on-the-rebound-but-from-a-not-awesome-reality/
The bounce back is on. Following a torrid year for most
parts of the global entertainment and media biz, research from consultants
Price Waterhouse Cooper confirms that the industry has regained its momentum,
with revenues even outpacing the economy as a whole.
Leading the charge are verticals including music streaming,
gaming and — perhaps surprisingly — virtual reality.
In its Global Entertainment & Media Outlook, PwC
forecasts a 6.5% growth in total global E&M revenue this year and a further
6.7% rise in 2022 with global revenues reaching $2.6 trillion in 2025.
It’s not all good news, though. Since 2020 saw a titanic $80
billion drop in revenue, any growth is starting from a very low base and
actually the overall growth rate paints a less optimistic picture with an
average rate of just 3.5% year-on-year until 2025.
Young Generations Prefer New Media Platforms
Traditional media is, not surprisingly, something that many
younger consumers… don’t consume. They have little awareness of, or interest in
what was trendy and is still the center for older generations. According to the
report, media platforms designed for young consumers or that enable
lightly-produced, authentic content have boomed. Gaming is central to the youth
movement and is becoming a significant driver of data consumption — in fact, it
is on pace to be the fastest-growing content category in that regard,
accounting for 6.1% of total data consumption globally by 2025, up from 4.7% in
2020.
In terms of consumer spending, traditional TV and home video
takes the largest share of total revenue, although it will contract at a -1.2%
CAGR to 2025. Newspapers and consumer magazine revenue will also contact over
the next five years, and VR earns distinction as the fastest-growing segment.
Its revenues surged by 31.7% in 2020 to $1.8 billion and are
projected to sustain a CAGR of 30%+ over the next five years to reach a $6.9
billion business in 2025.
Musicians Are Seeking a Bigger Payback
Against the odds, and despite widespread predictions of
doom, music has been one of the standout E&M performers in recent years, as
streaming has finally gained critical mass. Revenues from live music slumped by
74.4% in 2020 and are expected to return to 2019 levels only in 2023. But
between 2020 and 2025, the music sector as a whole is expected to grow at a
12.8%, fueled by rapid growth in both live performances and digital streaming,
which will be a $29.3 billion business in 2025.
From Universes To The Metaverse
When entertainment companies create “universes” of content,
they leave room for growth and sustained engagement. Disney is the past master
including various Avengers movies and episodic shows. PwC points out
that WarnerMedia’s HBO has a prequel to Game of Thrones in the works
called House of the Dragon.
“If universes are providing proprietary advantages now, the
longer-term future may lie in the metaverse — a more open, multi-brand
environment built around consumers. The metaverse enables intellectual property
owned by many different E&M companies to coexist on a single online
platform.”
For example, DC Comics’ Batman can interact with Disney’s
Captain America while Travis Scott performs.
“There are major opportunities to sell music and merchandise
through games platforms: it’s all about meeting consumers where they are,
rather than having them come and find you,” says PwC.
Don’t Write Off the Blockbuster
Last Christmas, WarnerMedia released Wonder Woman 1984 simultaneously
on HBO Max and in movie theaters. It then announced it will launch all its 2021
movies in the same way. This strategy has caused worries among A-list talent,
who are concerned about the impacts on their residuals, which used to be based
on box office. Cinema saw a 70.4% collapse in revenues, according to the
report.
“But we shouldn’t be too quick to write off the commercial
viability of the expensive, large-scale, spectacular films that benefit most
from the communal, big-screen experience,” the analyst says.
Animation, the production of which is less affected by
anti-pandemic measures, has continued to exert especially strong drawing power
at the box office. Demon Slayer, which debuted in October 2020, grossed
$95 million in 10 days, the fastest a Japanese film had ever reached that
milestone. In China, the comedy Hi Mom, released in February 2021, has
already garnered $850 million in box-office revenues.
In India, longer, more lavish big-budget movies starring
major Bollywood actors still aim for theatrical release. Elsewhere, examples in
2021 of the enduring appeal of blockbusters at the box office have included the
strong US and global performance of Godzilla vs. Kong over the Easter
period. No Time to Die is slated to launch in theaters in October
2021 and despite multiple delays MGM/UA’s decision to wait for a cinema release
should pay dividends.
Cinema will be the fastest-rising segment in the advertising
category, notes PwC, although this is mostly driven by the rebound in 2021
coming from a very low base in 2020.
Werner Ballhaus, global entertainment and media industry
leader partner, PwC Germany, commented in an accompanying press release,
“Whether it’s box office revenues shifting to streaming platforms, content
moving to mobile devices, or the increasingly complex relationships among
content creators, producers and distributors, the dynamics and power within the
industry continue to shift.
“Even in the areas that offer the most compelling topline
growth — like video streaming — the nature of competition is likely to change
dramatically over the coming years. And all the while, the social, political,
and regulatory context in which all companies operate continues to evolve in
unpredictable ways. All of which means that sitting still, relying on the
strategies that created value and locked up market share in the past, will not
be the most effective posture going forward.”
No comments:
Post a Comment