Virtual production is on the rise. From the prototype
lighting volume of Gravity to occasional use on studio features
like Murder on the Orient Express to video simulation of a moving
train on HBO drama Run, the versatility and verisimilitude of virtual sets
seems to be consigning green screen to history.
https://amplify.nabshow.com/articles/a-virtual-tour-of-yes-a-virtual-production-studio/
As virtual production goes mainstream, we learn what it
takes to set up a studio, what equipment you’d expect to find and the reality
of day-to-day operations.
NAB Amplify talked with Asa Bailey, Virtual Production
Director, On-Set Facilities (OSF), to find out more. OSF develops VP
technology, provides studio and stage design, on-set training and production
support. Seeing growth and investment in 2020, today the British technology
company claims to develop the world’s most powerful interoperative real-time
computer systems for virtual production and real-time VFX, both on-set and in
the cloud.
Virtual production seems to be high cost and highly
complex and therefore the preserve of big budget shows like The
Mandalorian. Is that perception fair?
The truth is, armed with a reasonably powerful computer
anyone can get started in virtual production. But most of what people see
online are examples of large LED sets in big soundstages, but LED is not your
only choice.
There are many other use cases for virtual production. The
demo we see here is of a real-time compositing pipeline, we do use LED for
lighting but shoot on a traditional green screen, live compositing the talent
into the game engine.
On-Set Facilities (OSF) develops virtual production
technology and provides studio and stage design, on-set training and production
support.
Can you explain what OSF offers? You’re a rental house as
well as a consultant and systems integrator for productions wanting to work
with virtual sets, plus you have your own virtual set space in various
locations. Could you break it down for us?
On-Set Facilities started as hardware technology company
building computer systems for virtual production. We then developed OSFX which
is our on-set computing platform. We offer the studios and production companies
that we work with, an annual consultancy and virtual production technical
support SLA.
As well as our hardware, we have our engineers and crew who
are trained in operating most professional VP systems.
Today our products and support teams can be found powering
virtual sets and studios around the world. We also work closely with our
manufacturing partners that include Arri Systems Group, Brompton Technology,
Roe Visual, Mo-Sys and Ncam.
What’s the technical setup for the virtual production
studio at OSF?
We have a wide range of technologies at our Lab in North
Wales. For camera tracking we have Mo-Sys and Ncam primarily. For LED we use
Roe Visual for our in-camera LED FX with Brompton processors and we use Arri
fixtures off camera.
“We have points of access to our StormCloud virtual
production network in London and San Francisco and we’ve seen round trip ping
speeds of up to 20ms between our studios. With these speeds it is possible to
run real-time collaborative scouting sessions and even shoot in the cloud.”
For our cameras systems, we integrate with all the top
brands into our VP simulcam systems including: Arri, Red, Sony, BMD. As for
computer systems, we take our own Godbox media server on-set, and we design the
rest of our virtual production systems integrating OSFX, Mo-Sys and Blackmagic.
What sort of work have you seen come through the doors at
OSF?
In terms of production work, it is mostly on-set VFX previs
using our simulcam systems with LED stages. But the majority of the work we do
is actually in designing virtual production systems for VFX houses, producers,
directors etc. We also support a growing number of studios globally via our SLA
support business.
In recent months we have seen an increase in our production
work too, so much so that we have established OSF Creative, a division to
represent our growing stable of talent, that sits at the center of our
business.
What will be the demand for virtual production as the
industry adapts to working under Covid-safety procedures, for instance as a way
of shooting photoreal exteriors without having cast and crew on location?
Smaller crews and dispersed production between remote
virtual studios – this is where virtual production will help. You can have an
interview filmed between locations in different countries at OSF since we are
shooting in the cloud. Using high-speed networks and game engines it’s possible
to start a production server and have your crew join you from anywhere. All of
this has obvious advantages during such times as a pandemic.
What advances are you seeing in LED screens in terms of
affordability, pixel pitch and flexibility?
In the OSF Lab Studio we use LED to in two ways, in-camera
and off-camera. In camera LED is crazy expensive and we use a fine pitch (less
than 2.8mm), but off-camera LED is more flexible in resolution and cost where
we may use up to 5mm pitch and indeed use curves or flexible LED to shape the
light.
Are new skillsets needed by filmmakers to get the most
out of virtual production technology?
The virtual production crew is a new thing for most sets
outside of Hollywood, where it was the domain of the pre-viz or VFX vendor. So,
there is some level of experience in the industry, but we need more skilled VP
crew.
We are looking for people with Unreal Engine, Unity
development experience, VFX generalists to Assistant Camera People and
programmers.
Virtual production clearly offers filmmakers the chance
to create exotic environments in-camera without the full cast and crew having
to go to those locations. But, on the virtual production set, what are some of
the precautions that continue to need to be followed under Covid?
We maintain social distancing rules and we use PPE
equipment. Also, our virtual production crews are very small. In the boxing
demo, we had just four people on-set. We also have a number of production
bubbles, small groups that we work with regularly, either face to face in a
studio, or remotely over the cloud.
How do filmmakers make use of the virtual production
studio — is all the equipment there ready to use? Can they bring their own
setups too, or parts of their own setup?
We know plenty of LED studios that are available to hire on
a day basis. Some have equipment and some crew ready to shoot. Or you hire a
virtual production crew who will bring their own VP gear on-set. To hire a
virtual production facility or bring on a virtual production crew it is a
choice, and it depends on the production. Producers and directors can use VP
for their whole production, or they can use it to for pick-ups to edit in with
traditionally filmed footage.
Does OSF have fast broadband links between facilities on
both sides of the Atlantic for use during production?
Yes. We have points of access to our StormCloud virtual
production network in London and San Francisco and we’ve seen round trip ping
speeds of up to 20ms between our studios. With these speeds it is possible to
run real-time collaborative scouting sessions and even shoot in the cloud.
We also recently opened a showroom in Venice Beach, CA
fitted out with the latest VP tech, to assist potential virtual production
studio owners, directors, cinematographers and producers to get their hands on
and test the very best in real-time virtual production technology. It is hosted
by Darnell Williams who is himself a veteran of the VFX industry having
previously been the Director of Motion Capture at Digital Domain and the Mo-Cap
Supervisor who gave us TED, Mark Wahlberg’s cuddly, yet crude, fully animated
best buddy.
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