http://vfxvoice.com/vfx-in-the-u-k-from-cottage-industry-to-global-powerhouse-with-pause-for-brexit/
The U.K. visual effects scene has never been more exciting,
nor more uncertain. The bonanza of feature and TV production on the island
shows no sign of abating with facilities and studios in the capital and across
the U.K. close to bursting, even while the country’s pending departure from the
EU threatens to derail the economic progress of the industry.
Figures released from the British Film Institute show that
2017 was the largest year on record for international spending in the U.K.,
with film leaping by 23% from 2016 to $2.4 billion, propelled by shoots for
blockbusters like Ready Player One, Tomb Raider, Jurassic World: Fallen Kingdom, Solo: A Star Wars Story and Mission Impossible 6. Meanwhile, TV rocketed 27% to $967 million.
But it’s not just about volume. The scale and complexity of
visual effects is at an all-time high, driving multiple VFX hubs across the
world, with London the indispensable axis. Six of the last eight VFX Oscars
have gone to British shops.
“The most demanding work is being placed in the U.K., not
only because it is very competitive with the rest of the world, but because we
have a very mature infrastructure and world-class talent pool,” says Cinesite’s
Director of Animation, Eamonn Butler.
“As much as we’ve grown elsewhere, the U.K. remains the
largest part of our global operation for film and VFX,” says Matt Fox, Joint
Global MD at Framestore, 2018 Oscar winner with DNEG for Blade Runner 2049. To cope with the amount of work, Framestore opened
bigger offices earlier this year, a short walk from Soho, adding another 100
artists to bring its total U.K. staff above 1,000.
“London’s massive pull is testament to the richness of
artistic talent available to us,” says Philip Greenlow, Executive Producer, MPC
Film. “The city has always drawn a large workforce from the U.K. and Europe,
and the depth and breadth of skills they possess in computer graphics cannot be
overlooked.”
TRACK RECORD
The U.K.’s digital prowess emerged on the back of a strong
physical production presence stemming from a period in the late 1970s when
films like Star Wars, Superman and Alienshot at Pinewood.
“The directors making those movies were among the first to
seed the idea of visual effects as part of the filmmaking process as opposed to
a post service,” says Fox. “It also positioned the U.K. culturally as a place
where production and post disciplines merge.”
During the decade between the first and last Harry
Potterfilms (2001-2011), the U.K.’s VFX grew from cottage industry to global
powerhouse, as more and more work traditionally destined for the west coast of
America was channelled to London.
“In L.A., Mumbai or Beijing there’s a great respect for the
level of polish and finishing that our VFX community is able to put on a
production,” says Will Cohen, CEO at Milk.
The English language plays a part, of course, as does London
as a vibrant city where senior creatives want to spend time. Soho’s geography
remains unique with all the facilities, screening rooms and networking
available in a buzzing square mile. The cluster of studios on the outskirts of
the capital is unrivaled, with even more stages – including a major 20-acre
site in East London run by California’s Pacifica Ventures due in 2020.
However, it is the supportive fiscal environment, in place
since 2007 and available at 25% of qualifying film production spending in tax
credits, which underpins the dramatic surge.
“Other tax rebates may pop up, but what is incredibly
important is the stability of the U.K. tax regime,” says Fox. “Financiers and
filmmakers don’t want to invest and then not receive the support they were
promised.”
An amendment in 2014 encouraged producers with a VFX budget
of 10%-25% of the total project budget to come to the U.K. for their
visual effects.
“Films not shot in U.K. are able to pass the qualification
criteria for U.K. tax credit and therefore gain access to the wealth of talent
and technology resources here,” says Alex Hope, Managing Director and
co-founder of DNEG.
Pacific Rim Uprising and Sony’s Marvel adventure Venom, are two
recent examples of films shot outside the U.K., with editorial and sound post
in L.A., but VFX supervised and completed in the U.K.
“It’s difficult to convince artists to stay in a location if
they don’t perceive there will be long-term work there for them to do,” adds
Fox.
EXCHANGE RATE WINNERS
Demand has heightened even further thanks to Brexit. A 25%
drop in the pound against the U.S. dollar since the June 2016 EU Referendum has
made production much cheaper for U.S. majors. Meanwhile, the unprecedented
volume of high-end drama being commissioned by Amazon, Netflix, HBO and Starz –
in turn prompting U.K. networks like Sky to up their game – has put demand for
homegrown VFX talent at an all-time high.
The global success of Game of Thrones, for example, has
put Northern Ireland’s studio, location and crewing facilities on the map.
HBO has so much confidence it wasted no time booking the spin-off into
Belfast’s studios.
U.S. vendor Stargate has also tried to tap into the U.K.,
although its Ealing studio is serviced from an outpost on Malta.
Another characteristic of U.K. VFX is that supervisors can
call on a raft of specialities from an array of smaller facilities to
supplement the shots handled by the mega-shops.
Jellyfish Pictures, for example, has been engaged by ILM
London for the last three Star Wars outings, including 150 shots
on Ep VIII: The Last Jedi. That showcase helped it become principal vendor
for Focus Features’ sci-fi Captive State, shot in Chicago by director
Rupert Wyatt. “They wanted a company that was able to work flexibly
without the runaway costs of the really big guys,” says Jellyfish CEO and
co-founder Phil Dobree.
Boutique Atomic Arts was tasked with set extensions and
crowd replication for Disney’s Dumbo. Lola was one of a number of
facilities working on space thriller Life, for which DNEG held
the lion’s share. “We’re often brought in near deadline to work on a particular
scene as a safe pair of hands,” explains Creative Director Rob Harvey.
Working on scenes for Jason
Bourne and Nocturnal Animals (where it performed digital
de-aging on Amy Adams and Jake Gyllenhaal) helped Outpost gain attention,
believes founder Duncan McWilliam. It recently landed shots on Jurassic
Park: Fallen Kingdom.
ANIMAL MAGIC
Exploring exotic or alien worlds, or talking with animals,
has always been coveted in storytelling, and now the technology has caught up
to be able to realize those tropes more convincingly.
“A maturation of CG software – a lot of which is the product
of in-house proprietary development – means that films comprised mostly of CG
creatures are more scalable to schedules and budgets,” says Greenlow.
MPC recently launched a new character design and build
department in London. The ‘Character Lab’ features modeling, texture, rigging
and groom specialists working on Dumbo, The Voyage of Doctor
Dolittle and The Lion King.
The 54 species of animals and 224 unique animals, which MPC
put on screen for Jon Favreau’s VFX-Oscar winnerThe Jungle Book, is being
advanced further for Disney’s follow-up.
“All of those complex photoreal CG characters require an
exceptional eye for animation, and we’ve benefitted from a wealth of talent
across the U.K. and Europe’s flourishing TV and feature animation industry,”
says Greenlow.
Framestore completed the bulk of the 1,110 shots for Paddington 2 and was responsible for animating another bear for Marc
Forster’s Christopher Robin. Along with Pooh, the facility provided
initial concept design for Tigger, Piglet and Eeyore, and animated these as
full-CG characters interacting with real-world environments and actors.
More hero creature work, plus environment extensions and
magic wand effects, comprise the 330-shot order made at Framestore London
for Fantastic Beasts: The Crimes of Grindelwald. Digi-doubles and
environment work of a London park are part of its 599 shots for Mary Poppins
Returns.
“Filmmakers are not just using VFX to blow an audience away,
they are using it to communicate sophisticated emotions and complex ideas,”
says Butler.
He describes a new generation of filmmakers that have grown
up watching movies with “detailed understanding” of the craft for shaping
stories using visual effects in ways that were not present before. “Studio’s
aren’t afraid to back them with budgets either,” he adds.
CULTURAL DIVERSITY
The sheer amount and variety of work coming into the country
means there’s no difficulty finding crew or scaling up with world-class craft
skills.
“We can cherry pick the best talent from around the world to
do specialist shots rather than overloading one facility,” says Christian Manz,
VFX Supervisor on Warner Bros.’ Fantastic Beasts series. “By plugging
into different cultures, you get different ways of working. You get a European
sensibility.”
There’s also the peculiar British character to consider.
“Brits have historically been good at science, invention and art, but we’re
naturally very reasonable when it comes to settling and solving problems,” says
McWilliam. “When budgets go wrong and shots aren’t going according to plan, we
offer a polite calmness rather than hot-headedness, which does not go unappreciated.”
The Brexit Threat
The U.K.’s departure from the European Union is timed for
this March, with uncertainty about its impact looming large in the sector.
That’s chiefly because Brexit is designed to curb the movement of labor, and
when the U.K.’s VFX community is built on attracting the best overseas talent,
the cost and volume of red tape for visas could impact competitiveness.
“Foreign talent has a critical role to play in U.K. skills
development,” says DNEG’s Alex Hope. “My concern is that any changes to visa
costs and its scope will impact this.”
A third of the 6,000 artists employed at U.K. VFX houses are
from the European Union or European Economic Area (excluding the U.K. and
Ireland) and 13% from the rest of the world.
Union VFX is typical. A quarter of its workforce is from the
EU; many are specialists who need to be hired quickly to work on new projects.
“If they were to become subject to [visa-restrictive] rules, our business would
be severely impacted,” says co-founder Adam Gascoyne.
There’s a risk that projects could transfer overseas with
larger facilities. Those [companies] with offices in Montreal or L.A. are
threatening to uproot HQs from Soho. Cinesite’s acquisition of Berlin-based
studio Trixter last August could see projects shift from the U.K. to Germany.
Smaller houses don’t have the ability to withstand such as a challenge, but
some are preparing contingency measures to compete. Jellyfish has built a
virtualized production hub with which it currently connects its two London
offices, but could be extended anywhere with a high-speed connection.
“This will enable us to bring in artists to work remotely on
projects from anywhere in the world,” says Dobree.
Efforts are also being made to boost the skills and the
number of locally-trained graduates to fill the post-Brexit gap.
With typical British resolve, most executives remain upbeat
about long-term prospects, given the economic value which post-production and
VFX in particular generate for the U.K. government.
“The quality of work the U.K. produces is a function of the
multi-cultural influence of our talent,” says Mark Benson, CEO of MPC. “Any
change in our ability to engage with talent post Brexit could represent an
issue. As an industry, it is important we make that crystal clear.”
Warner Bros., for one, has no qualms. It has a major new
25,000-square-foot post-production facility opening in Soho by 2021 which will
be “on a scale to rival those in Hollywood,” according to the studio.
Taking the Lead in Hybrid Filmmaking
Motion capture is increasingly used with CG animation,
especially to create bipedal characters, but the bigger advance is closer
integration with real-time render technology, to better visualize and drive
performance capture.
U.K. facilities and native world-renowned VFX tool
developers like Foundry are leveraging game-engine technology to visualize the
action in real-time. In doing so they are opening up to ‘hybrid filmmaking,’
where directing entirely or largely digital scenes can be approached using
traditional techniques.
“Motion capture can be input almost instantly to the VFX
pipeline,” says Cinesite’s Butler. “There’s no down time waiting on data to be
cleaned up, so a director can be more interactive in finding the best angles.”
MPC’s immersive filmmaking platform is called Genesis,
inside of which environments can be scouted, designed and dressed, and
characters can be directed.
“This facilitates a much tighter feedback loop on set,
informing all aspects of the final shot,” says Greenlow.
Actor/director Andy Serkis has taken hybrid filmmaking to
new levels for Mowgli. Facial, vocal and physical performances were
captured as CG assets at Warner Bros.’ Leavesden Studio then reworked, animated
and rendered at Framestore. The majority (851) of the 1,164 total shots were
created in London.
Framestore and Imaginarium, Serkis’s west London
performance-capture studio, developed a new muscle system to allow animators to
more directly replicate facial shapes and expressions.
“The balance between the essence of an actor’s performance
and the animator’s translation of that to create the final CG character is
finely crafted here,” explains Matthew Brown, Imaginarium’s CEO. Adds
Framestore’s Matt Fox, “There is something incredibly recognizable in the
character’s facial performance that is down to that mixture of translating
performance capture into a muscle system in order to build the anatomical
features of an animal’s face, which is where the technology has advanced.”
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