IBC
· “In the future, film production may be more about
capturing information than the art of filmmaking,” believes Ben Davis, one of
Hollywood’s most sought-after cinematographers. “I think there will still be a
need for a cinematographer but it could be that their creative input is
reduced.”
The future of cinematography and the advance of
virtual production techniques is something to which the London-born DoP has
given a lot of thought. Davis is at the heart of the biggest visual effects
intensive blockbusters being made today, yet for every Marvel franchise picture
he works on he manages to craft a lower budget gem.
Davis’s extraordinary range includes The
Best Exotic Marigold Hotel and Three Billboards Outside
Ebbing, Missouri to Kick-Ass, Guardians of the Galaxy, Doctor
Strange and Avengers: Age of Ultron. This year he shot
multi-million dollar shows Captain Marvel and Dumbo,
back to back.
Swapping between smaller and bigger budget movies
is a question he gets asked a lot. “Creatively, I don’t find it difficult. I
don’t have a fixed style. Each film speaks for itself and has a way that I feel
it needs to be shot.”
The bigger the picture though, the more crew and
units the DoP has to corral. “That’s why a large part of the job is done during
pre-production. Sometimes, sadly, you start to lose sight of the creative and
it becomes about the logistics.”
Pre-viz is a means for the director and DoP to
prepare and iterate a complex VFX scene, much in the manner of storyboards, but
it’s also a tool to ensure the production stays within budget. While acknowledging
the merits of the process, Davis admits it can lead to loss of creative
control.
“A lot of people with a lot of computers are
conjuring up shots, which is fine, if the pre-viz is used like a storyboard,”
he says. “It’s great for exploring shots but you need scope for altering a shot
or disregarding it entirely if it doesn’t work on set. What sometimes happens
is the creative decisions are made without input of the director or DoP in
pre-viz and then these decisions are hardwired into the production. To me,
that’s the tail wagging the dog.”
Davis isn’t one for spending time in pre-production
meetings, preferring to get a handle on the look and feel of a new movie on
location. For Three Billboards, for example, he spent several days
in the picturesque North Carolina town of Sylva (doubling for Ebbing, Missouri)
getting to know the geography of its roads, buildings and scenery, noting the
light at different times of day.
“I like to write everything down,” he says. “By
writing notes or sketching storyboards it acts to cement the ideas in my brain
in a way that doesn’t happen when I work electronically.”
The 57 year-old reveres the late cinematographer
Gordon Willis who defined the shadowy undertones of epochal 1970s American
cinema with Coppola’s Godfather [parts I and II], Klute,
All the President’s Men and The Parallax View as well
as Woody Allen’s best work Annie Hall and Manhattan.
“If you want to examine the art of camera placement
and where to place the viewer in a scene I think Willis was the master. I
always look to him as where to put the camera. That’s what I love about his
work.”
If this is classic cinematography, in the sense
that the director of photography has significant creative choice over camera
position and lighting, then virtual cinematography of the type which is
increasingly formulated in a computer to tell superhero stories might be
considered synthetic.
“When shooting digital, I like to keep things
simple, like a film negative production,” says Davis. “I never ever want to get
stuck in a tent, doing grading on-set. To my mind it is better just to shoot
the on-set lighting as it is, with everyone looking at one image that cannot be
altered, and pick-up from your original starting point when you do the final DI
grade.”
Captain Marvel
He considers all digital cameras to be pretty much as good as each other, opting to select a sensor as one would a film stock. This influences his look design for the Marvel movies.
He considers all digital cameras to be pretty much as good as each other, opting to select a sensor as one would a film stock. This influences his look design for the Marvel movies.
“With Guardians we
wanted to depict a fantastical, literally, out of this universe story on large
detailed physical sets but with Captain Marvel, I almost wanted to
achieve the opposite.”
Set in the mid-1990s, and largely shot on location
in California and Louisiana, Captain Marvel is the first in
the 21-strong Marvel Cinematic Universe to feature a female lead superhero
(played by Brie Larson). As with Doctor Strange, Davis selected
large format Alexa 65 and vintage Panavision glass with Blackmagic Pocket
Cameras for action sequences.
“Of all the Marvel features I’ve shot this is the
most naturalistic,” he says. “There’s a lot of handheld and location work and
we’ve tried to emulate the look in the earthbound scenes of cinema from the
1990s. I enjoy these stories the most when you have an extraordinary person in
an ordinary world and that’s essentially the story we’re telling.”
The film, which releases next March, is also
notable for featuring a digitally de-aged Samuel L Jackson.
“There is no doubt that filmmaking is evolving and
it is entirely possible that filming in future may not even need a set,” says
Davis. “It will just be about capturing information to be transformed later
into something else. Creative decisions will still be made but they’ll be made
in a different place, after the event, and by different people.
“To me
that’s sad. I like to make those creative decisions on set or in pre-production
where the cinematographer is central to the workflow. But the future we are
heading towards is one in which the capture of information becomes the most
important stage of the process.”
He doesn’t want to sound overly pessimistic about
the future of filmmaking being by machine.
“I am very open to new technology and to the
opportunities for storytelling that brings. I see my children watching content
in a completely different way to my generation enjoying stories that are being
told in a visual language which has shifted over the decades. Filmmakers have
to supply the material that changes with that but when I look at the next ten
to fifteen years with the advent of AR and VR even this will have radically
changed.”
Clapper loader
Growing up in the early 1970s, Davis pursued photography as a hobby and printed black and white stills with his father in an attic darkroom.
Growing up in the early 1970s, Davis pursued photography as a hobby and printed black and white stills with his father in an attic darkroom.
“I left school and told the career officer I wanted
to work in photography and he kind of laughed and said ‘but want do you want to
do as a job?’”
There was no master plan. “I wanted a job so I
could get a motorbike and not have to get the bus which was my initial
motivation.”
His father, Mike Davis, was a camera operator and
cinematographer but living in the U.S. It was through a visit to the set of a
production his father was working on that tipped Ben Davis into pursuing
cinematography.
He began as a camera trainee at the NFTS which
included time assisting DoP Peter Hannan shoot Nicolas Roeg’s Insignificance (1984);
“A fantastic first experience because they used to choreograph scenes with two
cameras as if waltzing together.”
Roeg and Hannan were not the last great British
directors and cinematographers who provided a foundation for Davis’ career.
“I’m not sure whether I wanted to be
cinematographer but I did want to be working and be involved in filmmaking.
Once I started to shoot short films for people, to earn money, I discovered
that I might actually be alright at it.”
After returning from assisting his father shoot the
official film of the FIFA World Cup in Mexico in 1986, he gained his union card
and went to work at Samuelsons Camera House (now part of Panavision). He worked
as clapper loader, focus puller, and camera op on feature films and commercials
and at various points with Roger Deakins (as clapper loader on the production
of Mountains of the Moon and Air America) and
Billy Williams (on Ken Russell’s DH Lawrence adaptation The Rainbow).
Davis also worked on Russell’s The Lair
of the White Worm (1988) for DoP Dick Bush. “He had a mean temper
particularly after lunch,” recalls Davis of Russell. “I was rather fond of him.
There were some big characters in those days, a lot of shouting and bad
behaviour on set, but I never found it intimidating. You’ve got to have a tough
skin for your career. You need to be emotionally sensitive to really tap into
what the director is creating, at the same time not be emotionally sensitive on
the set or around the industry. It’s a difficult trick to master.”
His first major feature film as a cinematographer
was British rom-com Miranda (2002) but it was Matthew Vaughn’s
directorial debut Layer Cakewhich was Davis’ breakthrough. He’s
since worked with Vaughn on Stardust and Kick-Ass,
with Stephen Frears (Tamara Drewe), Rowan Joffe (Before I Go To Sleep)
and Three Billboards’Martin McDonagh on Seven Psychopaths.
“I want to make the best film that I can and that
means trying to get rid of any ego I may have. I want to be inspired by good
director. I want to be pushed to do what I haven’t done before.”
Emulating Dumbo’s cell animation
That’s certainly the case with Tim Burton, for whom Davis has shot Disney’s live action remake of Dumbo.
That’s certainly the case with Tim Burton, for whom Davis has shot Disney’s live action remake of Dumbo.
“It’s one of the greatest pleasures of my career to
work with Tim. He has a singular vision bordering on genius. During Dumbo there
were times when he would suggest things that you could never second guess.”
Burton’s incarnation of Disney’s 1941 animation
stars Michael Keaton, Colin Farrell and Eva Green but features a photoreal
lead. Making a flying baby elephant believable was the number one issue for
Davis and other lead creatives including Burton regulars - production designer
Rick Heinrichs and editor Chris Lebenzon.
“While Dumbo is
entirely CG, it was very important to Tim that it didn’t stand out as a visual
effect,” says Davis. “The whole creative attempt was to find a visual language
in which Dumbo would sit and it’s a fine line between the real
and the expressionistic. There was no particular film or artist we could
reference for what we were looking for. If we tipped too much over one side or
another it wouldn’t work.
“When I look back at my notes from where we started
to where we got to then the journey, for me, was one of the most fascinating
things about the film. From the casting to the way the actors played the
characters, to the set design or the way the sky looked, every creative
decision was made to find the right balance. The person guiding this was Tim.”
There is a definitive nod toward the cell animation
of the original. “Tim was keen to use primary colours and to have a look which
emulated frames comprised of layers of cells from background to foreground. We
looked at Edward Hopper’s paintings for inspiration since they have a
simplicity built of blocks of colour. I would photograph a scene thinking for
example about where the sun would be and what type of sun it would be, I’d give
it to Tim and he’d gently push in one direction or another to achieve what he
wanted.”
“He’s full of ideas and it’s all come from
somewhere within his mind. That’s a rare commodity in a world where most people
are content to copy.”
Davis still takes a great interest in stills
photography, noting the work of greats like Bill Brandt, Bruce Davidson, Robert
Frank and William Eggleston alongside contemporary fashion photographer Steve
Shaw and Magnum’s Martin Parr.
“Imagery
is constantly changing, reshaping in cinema, photography and all visual art. I
think you need to be aware of this, to reference, for inspiration, to keep
things fresh. If you ever get to the point where you think you know what you
need to know, then you’re in trouble.
No comments:
Post a Comment