IBC
Andy Serkis speaks about the “liberating tool” of
performance capture and reveals all about his latest project Mowgli.
It’s extremely unusual, unprecedented even, for an actor -
let alone an A-list star - to discuss the cutting edge of production techniques
with so much passion and erudition. But Andy Serkis is not your usual
filmmaker.
“Using game engine technology to achieve high quality
rendering in realtime means that, once something is shot on set, there will be
no post production,” he says. “I believe that is where we are headed and with
VR, AR and interactive gaming platforms emerging it’s the most exciting time to
be a storyteller.”
Serkis is synonymous with performance capture, the art of
playing digitally enhanced characters which he has made his own over the last
seventeen years
Famously as Gollum in The Lord of the Rings and The
Hobbit, Serkis has inhabited King Kong, also for director Peter Jackson,
Captain Haddock in Steven Spielberg’s The Adventures of Tintin, Caesar in
the Planet of the Apes trilogy and Supreme Leader Snoke in Star
Wars: A New Hope and The Last Jedi.
In doing so he has done more than anyone to advance the
technique from peripheral activity to fundamental to the way a film is shot,
pioneering the transition from purely capturing motion to being truly capable
of recording emotion.
Recently he has moved into directing, showing his
versatility on well-received biographical drama Breathe before
turning his attention to Mowgli, a big budget refresh of The Jungle
Book for Warner Bros. with performance capture to the fore.
“I love Gollum, because he started all of this,” says
Serkis.
“Gollum is the most incredible 21st century role for an
actor. I will never see performance capture as a straitjacket… quite the
opposite. I see actors or dancers being able to use performance capture as the
most liberating tool. You are not just tied to a humanoid form. Now you can
play anything.”
Behind the mask
It wasn’t always like this. In its early days there was “gross misunderstanding” about the technique, Serkis admits.
It wasn’t always like this. In its early days there was “gross misunderstanding” about the technique, Serkis admits.
“It’s like wearing digital make-up or a digital costume and
in every other respect it’s the same preparation and process as any actor would
go through in creating any role. You are directed by the director, you are on
set from day one to the end of the shoot, you are the complete author of that
part. A director can have the animators take the data and augment away from the
performance – but that is not real performance capture.”
He recalls the early reviews of Lord of the Rings questioning
who was behind the mask. “Are they a dancer? A mime? A contortionist? and in
every interview I found myself repeating that ‘No, I am playing a role and that
is no different to any other actor.’”
The only distinction, if there is one, is that the
performance captured actor has significant interaction with visual effects
artists. “But not more so than actors wearing prosthetic make-up might have
with the make-up department,” he says. “There’s no difference between actors
playing simians in the original Planet of the Apes [1968] and what
[VFX facility] Weta did with the reboot [Rise of the Planet of the Apes,
2011].”
The classic analogy is that of John Hurt, unrecognisable
behind prosthetic make-up in The Elephant Man (1980) yet whose
performance as John Merrick was critically lauded landing him a Bafta win and
Golden Globe and Oscar nods for Best Actor.
No such recognition yet by the Academy for Serkis – or
indeed any actor in a performance capture role – although each of the recent
trilogy of Apes movies was nominated for Best VFX.
This year Serkis’ acclaimed performance in War for the
Planet of the Apeswent unheralded during Awards season, with Gary Oldman
winning for Darkest Hour, his towering performance as Churchill smothered
in visage-altering cosmetics.
One argument is that the Academy (and other awards bodies)
find it problematic to distinguish between the actor’s performance and the
digital artistry of VFX teams. Should the award go to Serkis alone when the
work is augmented by animators?
“The fact of the matter is that visual effects are amply
awarded,” says Serkis, who suggests a little discomfort with having the burden
of an ambassadorial role for performance capture thrust upon him.
“It goes without saying that VFX artists are brilliant,” he
says. “On every Marvel movie, for example, it’s clear that the work of the
actors has been enhanced in almost every shot with a brilliant piece of CG.
What I am talking about is the process of literally taking the performance of
an actor and retargeting it onto a new physiognomy in a way which retains the
fidelity of the performance, of the character. Of course, one could not exist
without the other, but my point is that VFX artists have a VFX category.”
Pushing the boundaries
Which brings us to Mowgli, produced by Warner Bros and Serkis’ Imaginarium Productions and featuring Christian Bale, Benedict Cumberbatch, Naomi Harris, Cate Blanchett and Serkis, who plays Baloo.
Which brings us to Mowgli, produced by Warner Bros and Serkis’ Imaginarium Productions and featuring Christian Bale, Benedict Cumberbatch, Naomi Harris, Cate Blanchett and Serkis, who plays Baloo.
It’s a production which promises to push the boundaries of
performance capture possibilities further than ever before.
Serkis describes the advances made on the movie as a “true
hybrid” in which different gradations of the performance capture process will
inform the finished picture.
It’s a live action shot on jungle sets at Warner Bros’
Leavesden Studios and on location in South Africa. In that sense it’s more in
the style of Planet of the Apes, than Disney’s 2016 The Jungle Book in
which 3D animated characters inhabited a CG world.
“I have a real problem with talking animals on film,” Serkis
explains of his reason for using performance capture for this project. “If you
took a real photorealist tiger and put a voice on it I would find it
emotionally unbelievable.”
The production for Mowgli has gone to great
lengths to create realistic animals that will also emotionally connect with
audiences. This stems from concept art for the creature design which is based
on illustrations by Victorian biologist and botanist Robert Sterndale and on lithographs
by Edward Detmold and his brother made for the first edition of The Jungle
Book in 1903.
“If you imagine a timeline with, on one side, the actor’s
face and on the other side you have a panther and the two sides morph to a
point where you will see both panther and the human actor’s face. That for me
was the fundamental way into the story.”
The cast spent three weeks having their facial performance
captured in space set-up by Imaginarium at a hotel near Leavesden.
“I was very clear [to the cast] in rehearsal that you are
creating a character not a photoreal animation,” says Serkis. “Some actors,
including Benedict (who plays Shere Khan) and Tom Hollander (a hyena called
Tabaqui) chose to bring a lot of physicality to the role. Others, like Peter Mullan
(lion chief Akela), found that stillness was more important for their
character.”
The physical movements of the cast were recorded by witness
cameras and combined with the facial data at London facility Framestore where
editor Mark Sanger (who had previously worked with Framestore on Gravity)
made a first cut of the movie.
“From that cut we had the timing for scenes,” explains
Serkis. The next stage involved capturing the physical performance of a troupe
of actors from Imaginarium’s repertory on set at Leavesden. They wore
polystyrene heads constructed to scale for each of the animal characters and
were recorded alongside the live action performance of Rohan Chand as Mowgli.
“The data we captured here was useful for geography and
choreography to block the scenes,” explains Serkis.
All 1,164 VFX shots were supervised and completed by
Framestore which developed, with
Imaginarium, a new muscle system to allow animators to more
directly replicate facial shapes and expressions.
It is the fine balance between the essence of an actor’s
facial performance and the animator’s translation of that performance to create
the final character that is most innovative.
“The industry is now on the verge of realtime facial
capture,” says Serkis. “That’s the grail. Once you can do that, untethered by
wires and cables to combine performance capture transparently with the rest of
the physical performances in a virtual environment then we’re talking about
being able to complete a production straight out of the box.”
Imaginarium is not alone in innovating such virtual
production techniques. Everyone from VFX tools developer Foundry to Paramount
Studios, Intel and James Cameron are looking to evolve technology that permits
a director to film CG assets with live action live on set. What’s more, this
streamlined method will in theory create one set of assets for purposing in all
sorts of ways – ultimately a revenue generator for the studios involved.
“We are then in a world where the same assets can used
across VR, AR or gaming,” says Serkis. “Assets can be used to create animated
movies straight out of the box. Studios like Imaginarium will be best suited to
take on the totality of virtual production from inception to final output.”
The art of performance
In his youth, Serkis showed talent as a painter, particularly in character drawing. He went to study visual art at Lancaster University “with no intention of becoming an actor” but gravitated toward theatre after designing posters for college drama shows then making props and gradually becoming more involved behind the scenes. By the end of his first year he had started acting, something that led, he says, to an epiphany.
In his youth, Serkis showed talent as a painter, particularly in character drawing. He went to study visual art at Lancaster University “with no intention of becoming an actor” but gravitated toward theatre after designing posters for college drama shows then making props and gradually becoming more involved behind the scenes. By the end of his first year he had started acting, something that led, he says, to an epiphany.
“One of the great things about Lancaster Uni at that time
was the degree of independence they gave students. Basically, you could create
your own degree. So, I swapped visual arts for my own independent studies in
theatre, set design and movement.”
Fascinated by using art and physicality to tell stories,
Serkis started to put on shows using puppetry and directed and performed a
one-man show in this final year based on Raymond Briggs’ Falklands War
satire The Tin-Pot Foreign General and the Old Iron Woman.
“I then put that lot aside when I first started acting but
after ten years I realised I had a huge desire not just to inhabit one
character’s point of view but to tell a story from a visual and a storytelling
and a directing perspective. I began to make short films and write scripts and
then, by luck, I found myself in a world where suddenly all the skills I’d
accumulated over the years fell into place.”
That world was Middle-earth, the fantasy setting for
director Peter Jackson’s staggeringly ambitious adaptation of JRR Tolkein’s
masterwork which many thought was unfilmable.
Playing a creature like Gollum - which required him to watch
his virtual performance in real time on a monitor - was “like being a puppeteer
and a marionette at the same time.”
Art and painting have influenced all his creations, he says.
The work of Francis Bacon, Egon Schiele and Leonardo da Vinci inspired his
portrayal of Gollum.
“I found myself straddling acting, VFX and animation and I
felt very comfortable in all those worlds and I felt comfortable connecting
artistically with a very wide range of people.
“Throughout my acting career I’ve always connected to the
physicality of a role and believed that to be just as important as a
character’s emotional and psychological centres. So, when I started on Rings I
found it relatively easy to launch wholeheartedly into a vocal and physical
performance for Gollum.
“When I put on the motion capture suit and saw that
character come to life it lit my fire in a big way. The first lifting of my arm
in the suit and seeing my arm on screen as Gollum was extraordinary and
exciting to me.
“Suddenly lots of things seemed to open up in terms of the
potential of what an actor can do and of the stories that could be told from a
filmmaking perspective.
“It can be used for digital resurrection (new performances
from dead stars) and fake news too. All this technology can be used for good or
bad.”
In tests for Mowgli, which went unused, Serkis recorded
two people performing the front and back of an animal to create a quadruped.
They retargeted the movement of a person’s hands to be the ears of a dog.
“There are so many ways of retargeting performance to drive
character,” says Serkis. “The acting community is more and more excited about
this and wanting to be part of it.”
Seeing the world in a different light
Serkis says he is motivated by projects that say something about the human condition “and helps others see the world in a different light.”
Serkis says he is motivated by projects that say something about the human condition “and helps others see the world in a different light.”
“In pure acting terms, I am paid to research and respond to
a role and show it to an audience as truthfully as possible, but I’ve always
believed that social change is a motive for creating art.”
He has long wanted to make a version of George
Orwell’s Animal Farm, beginning preparation for it well before Mowgli.
“It’s one of the most lengthy development projects there’s ever been,” he
admits. “But we want to get it right. It’s a hugely important book and it’s
even more pertinent now than when we first started working on it.”
There are parallels with filming Lord of the Rings which
until Jackson came along had only been made once before as a 2D cartoon (1978).
The only other attempt to film the political fable was a 1954 feature animation.
Naturally, Serkis’ version will be performance captured.
“I struggled with the idea of doing a version of Jungle Book
because of Orwell’s attitude towards Kipling. It opened up the whole debate
about whether an artist can create an outstanding piece of literature that does
connect with humanity - and yet have personal political views with which you
might not necessarily agree. I had to wrangle with that before committing.”
In the event, Serkis’ PG13 certificate Mowgli, will
have subtle political undertones.
“I don’t believe you can make Jungle Book today with being
cognizant of modern politics and modern sensibilities,” he says. “Kipling was a
very conflicted human – he was the most beloved author at the same time as being
derided by Orwell (born the same year as The Jungle Book’s publication) as
a jingoistic imperialist.
“We had to take that into account when making this film.
Mowgli is an orphaned child who is stuck between two worlds. He can’t be
accepted into the animal kingdom but neither can he accept all human customs.
It’s about the how we treat the ‘otherness’ of fellow creatures and about man
encroaching on the natural world and imposing his laws on the law of the
jungle.”
Another of Serkis’ pet projects is a film about Eadweard
Muybridge, technologist, self-confessed murderer and founding ‘Godfather’ of
cinema.
“I have a massive obsession for him. He essentially created
24 frames a second as the speed at which still images could be sped up to give
the illusion of action. His photography has become the lifeblood of an
animator’s art since anyone who want to learn how an animal moves starts with
Muybridge.”
His exploration of recording movement on film arguably makes
him the godfather of motion capture too. Muybridge captured the movement of
horses by setting up a dozen cameras in an array taking sequential photos
triggered by the movement of the animal’s feet. Sadly, this project may not now
come to pass, at least in Serkis’ hands.
“He has a huge part in my heart I respect his tenacity
through personal adversity and his pioneering vision.”
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