SVG Europe
Much is being made of the potential of artificial
intelligence and machine learning to dramatically scale up live sports
production. However, caution is being urged by the very vendors developing AI
workflows.
“Sports rights holders and broadcasters hear about AI
everywhere but they don’t have a clue how much it will cost them or how much
they will use it or what benefit they will get from it,” says
Jérôme Wauthoz, Tedial VP Products.
“AI can do a very good job of speech to text making
thousands of hours of footage searchable – something not possible a year ago.
It’s not caption quality but it is low cost, about 1-2 dollars per hour of
footage,” says Sam Bogoch, CEO at video search specialist Axle ai.
“The question is really not what works but where it makes
most sense for AI to be applied first and most cost effectively. Many media
organisations are simply not geared up for it. They need to get their metadata
in order first.”
“AI is a marketable buzzword,” critiques VSN Product
Manager, Toni Vilalta. “It’s critical with any new technology not to
overhype it and be brutally realistic about what we’re talking about.”
Tedial, which has married AI engines to its MAM software to
augment and speed-up live production, takes issue with the claim that A.I is
cheap.
“AI only makes sense when it costs less than a human –
otherwise customers are better advised to hire a freelancer to do the job,”
says Wauthoz.
While the All
England Lawn Tennis Association and Fox Sports have used an AI system from IBM
for production purposes, Wauthoz still feels these and every other AI for
production are proof of concept.
“AI is still at the marketing stage. Being used at major
sports events to create a buzz. As it stands, AI is not a sustainable product.”
Digging into this further, Wauthoz suggests that a freelance
logger might cost £125 as a daily rate.
“That means your AI system must cost less than that
otherwise there’s simply no way it makes sense from a budget point of view,” he
says.
While top tier sports like the Premier League are awash with
cash and may be prime candidates to pioneer AI adoption, he feels the
technology is out of the budget range for less popular sports.
“Take volleyball for example. It will be challenging to
monetize even AI logging since the margins on this will be low. You need to
train the AI on sufficient and relevant data which could take anywhere from 3
weeks to 3 months and you would need to do it each time for each sport after
which it should learn [from the data] itself.
“Even then you have to budget in the processing and hosting
costs which means, in the end, it can be expensive.”
This view runs contrary to the prevailing view of the
benefit of AI to sports. Automated production systems like that of Pixellot
have found a niche in lower tier sports and club training scenarios.
“At the moment, the technology is not ready to replace for
primetime sports programming,” says Bogoch. “But, if you took a second-tier
sports event and you use AI to kick out highlights to the Web then there may be
benefit on the basis that anything being better than nothing.”
A.I is far from perfect and faces a number of general
challenges. “The first of these is that organisations need huge amounts of data
to train an AI,” outlines Kevin Savina, Director of Product Strategy at Dalet.
“The data has to be well documented, which can be expensive and hard to do.
“Secondly, there are still holes in the technology.
Sometimes we don’t know why it works or why it does not. Some models are
biased, others are not robust. Organisations need to understand that sometimes
you should not trust the math – it can be wrong.”
Tedial’s Smartlive uses speech to text to automatically
transcribe the commentary on ingest. It also applies logs object and
facial recognition to log players, jersey numbers, whether the shot is wide
angle or close-up, where slow motion is used and detection of key actions
(penalty, foul and so on) then combines the results for assembly of highlights
packages at any length desired.
It’s still proof of concept though Tedial says it has
several sports rights holders and producers interested in its commercial launch
in November.
“The big advantage we have is the Tedial MAM and bpm engine
means users can create a lot of different workflows including delivery social
to digital platforms which is a main focus of sports rights holders,” says
Wauthoz. “The automatic highlights engine can package a storyline in a few
clicks, or a draft EDL can be handed over to the production team to add voice
over, graphics or any other beauty shots.
“Plus, we can operate this in on prem in the cloud or in
hybrid fashion.”
He says Smartlive can be applied to non-sports live
programming like The Voice. “You can definitely do it. All I need is the data
feed on which to train the A.I.”
Crucially, he says, the AI is an option: “You are not
obliged to use it.”
“A machine will never be as creative as a user,” he says.
“To really talk about highlights you need to tell a story. AI is a tool to help
the production to produce more content and faster but the final touch – the
creative and artistic part of the editorial — will always done by a human.”
The price of hosting on AWS and Azure will inevitably
reduce. “When the cost of using AWS is really low -– then the industry will really
find a way to monetise AI. But so far as 2018 goes I am not convinced there is
a great benefit simply because the cost of AI is too expensive.”
The industry is still at the beginning of its journey into
AI and likely won’t see more complete glass-to-glass automated solutions in
primetime for several years yet.
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